home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Total Meltdown
/
dukenukemtotalmeltdown.img
/
readme.txt
< prev
next >
Wrap
Text File
|
1996-07-20
|
12KB
|
233 lines
T O T A L M E L T D O W N tm
Tools and Software Arsenal for Duke Nukem TM 3D
Duke Nukem TM and 3D Realms TM are trademarks of Apogee, Ltd., which is not
affiliated with Sierra On-Line, Inc and does not support, endorse, or
sponsor this product. You will need a registered version of Duke Nukem 3D
available from 3D Realms in order to use the material included in this
package.
PROBLEMS? Page down below the following list of contents for some ideas.
CONGRATULATIONS! You are now the proud owner of a unique collection of
yadda, yadda, yadda. Sorry, I could only stomach a single line of PR BS.
So, what have you got here and where do you find it? Here goes:
1. This package contains a ton of texture art, animation art, sound files,
midi music files, and documentation, all of which can be used to build
or enhance game levels for Duke Nukem 3D. The music files are in both
general midi format (GEN_MIDI directory) and in Soundblaster format
(SBLASTER directory). The sound files are in Duke's preferred VOC format
as well as in WAV form so that you can listen to them on other sound
players.
2. There are also over 500 levels that have been produced by Duke's most
avid fans. Some are experiments in how to get the Build utility to work,
some are deathmatch levels and some are great single player levels.
Overall, there are hundreds of hours worth of extra game play for Duke
enthusiasts.
3. We have also included a nifty little browser (called MELTDOWN.EXE)
that lets you quickly scan through the levels, look at screen shots and
maps of each, read the text files that describe each, and launch any that
you decide to try. The browser also lets you run any of the Sierra demos
included on this CD. Finally, it's easily customized to other uses.
If you like the way the browser helps organize a bunch of Duke levels,
just edit the BROWSER.TDB file and use this tool to scan art collections,
other collections of levels, all your other games, or any other huge
mess of files that can be browsed by looking at PCX or TXT files.
4. All the levels have been rated and categorized to help you find what you
are most interested in. They are divided as SINGLE (single player levels
with lots of foes to fight), DEATH (deathmatch levels) and HYBRID (these
can work either way). They have been rated as A (the best of the best),
B (next best) and C (average). You should know that all the levels take
a lot of time, work, and creativity to build and they all offer something
for both the game player and for the level builder. The efforts of all
the level makers should be respected and appreciated.
5. As much as possible, we have included credits to the level builders.
There are txt files that contain author name, level name, info about the
level from the author, disclaimers, bug notices, restrictions on further
usage, and any story-line that the author had in mind when he built the
level. With the thousands of Duke sites on the internet, some maps may
have been inadvertently separated from their author credit notices. I
have tried hard to match up every map with what credits I could find, but
if I have missed any, I apologize sincerely. If your credit was omitted, I
ask that you send email to me personally (see end of file) and I will
arrange for proper notice to be given in Sierra's web site or in their
Interaction magazine. I really did try to find all these, but some maps
either did not have them or they had become separated as they roamed the
web.
6. The new textures and animation art are mainly from a new Sierra product
coming out this fall called Birthright. Based on TSR's great product of
the same name, Birthright is a role-playing game with a strong strategy
component. And, the adventures are in some of the coolest looking castles,
dungeons, mines, towns, and ruins that you've ever seen. Lots of cool
art and sounds that you can add to your own Duke levels make for a look
that is very different. So, take your levels in new directions and make
something that looks like nothing else out there!
7. We have also collected many of the information files from the net that
tell you how to get the most out of Duke and the Duke Build utility --
how to load new textures and animations into Build, how to get some of
those cool effects that you've seen in Duke or that you will see in the
levels on this CD. Read 'em and take it all a step further.
8. The CON files are one of the best ways to really customize your Duke
levels. Read up on these and take a look at the levels that use them.
You can change all Duke's health, armor, and weapons. Change how much
damage weapons do, how fast they shoot, what type of ammo and how much it
can carry. You can change the text messages that appear on screen
during the game, change sounds, change music, and change how the
animations appear and sequence. You can change every foe in the game,
altering their speed, strength, and what they do when they see Duke.
It's a blast playing with this stuff. See Ben Cantrick's intro on this
in D3DCN025.TXT in the DOCO directory. Good stuff! Thanks, Ben.
9. Lots of utilities and info on how to use them are in the UTIL
directory.
10.Lots of other good notes, ideas, and answers to questions are in the
doco directory. It is certainly not complete, but there is a lot there
to work with. Read it, run with it, and have fun!
P R O B L E M S ? ? ?
INSTALL TIME
1. If your CD cannot be read when you insert it into your CD-ROM drive, you
probably have a defective or damaged CD diskette. Check with the retail
store where you purchased this product and see if they can exchange it for
you. If you can't get the help you need there, then contact Sierra
Customer Support by phone, fax, modem, or mail at:
Sierra On-Line
Technical Support
P.O. Box 85006
Bellevue, WA 98015-8506
Phone: (206) 644-4343 M-F, 8:15 am - 4:45 PM
Fax: (206) 644-7697
Modem:
Sierra BBS: (206) 644-0112
CompuServe: GO SIERRA (Sierra Forum)
AOL: Keyword: SIERRA
Internet: HTTP://WWW.SIERRA.COM
2. If you are running under Windows '95, the MELTDOWN browser utility should
be placed in a different directory from DUKE3D. Let the Install program
create a folder for you other than DUKE3D. The MELTDOWN browser will look
for DUKE3D on your c: drive in a directory called DUKE3D. If you have DUKE
located elsewhere, please edit BROWSER.TDB. You will see the C:\DUKE3D
line at the top of that file. Change it to any pathname that you may be
using for DUKE. Sorry for the inconvenience.
RUN TIME
1. Total Meltdown requires a registered copy of Duke Nukem 3D. It cannot work
with the shareware version of this product. If you do not have the full
Duke Nukem 3D product installed on your computer, then you cannot launch
these custom levels. Sorry. This is the policy of 3D Realms, and we fully
support their preference that you buy their game if you want to get the
most fun from playing with it.
2. You must have your Total Meltdown CD in the drive when you run the
Meltdown browser. There are just too many files on the CD to load them
all onto your hard drive. If you get tired of messing with the CD, then
feel free to load any amount of your favorite levels onto your hard drive
and edit BROWSER.TDB accordingly. I won't go into the details. Take a
look at BROWSER.TDB and change the path and/or file names. A little
experimentation should make it all clear.
3. From the Meltdown browser, if you try to run a level (by pressing the
ENTER key while a map level name is highlighted), Meltdown will try to
launch Duke Nukem 3D and run that level. If it cannot find Duke Nukem 3D,
you will see an error message such as:
"Running file 'duke3d -map . . . '
Bad command or file name.
or
Invalid directory or drive.
This means that the Meltdown browser could not find your copy of DUKE3D.
The browser looks for Duke3D on your c: drive in a directory called
DUKE3D. If you have placed Duke somewhere else, you should edit the file
BROWSER.TDB. At the top of that file, you will see the pathname:
C:\DUKE3D.
Change this line to whatever pathname is appropriate for your copy of
Duke3D. You can edit this file with any text editor. This is the file that
you play with to use the Meltdown browser for other browse functions as
well.
This package is copyrighted c 1996 by Sierra On-Line, Inc. All rights reserved.
Please note: All of the Duke Nukem levels contained in this compilation
are available without charge over the Internet as well as other online
services. Sierra On-Line has no affiliation with the authors of Duke
Nukem, their licensees, or the authors of these freely available levels.
You may obtain more information about many of the authors of the levels
in the text (*.txt) files accompanying each level. The low price for
this package represents only our costs of downloading these levels on
your behalf, evaluating and preparing the compilation of the levels,
providing a critique of them, simplifying their installation on your
computer, our costs for media, costs of distribution, and a small
profit. Sierra is not charging you for the individual levels, and
accepts no responsibility for their accuracy.
Reproduction of this compilation is prohibited under international law.
Sierra On-Line specifically disclaims any liability should a program
malfunction or cause damage, incidental or otherwise. Total Meltdown
is in no way related to 3D Realms Entertainment, publisher of Duke
Nukem 3D; 3D Realms Entertainment will not provide support for the
material on this disk. These add-ons may only be used with the
registered version of Duke Nukem 3D. Duke Nukem and 3D Realms are
registered trademarks of Apogee. All other trademarks are the property
of their respective owners.
MISCELLANEOUS CREDITS FOR TOTAL MELTDOWN
Materials collected by Evan Dean
Browser tool by Donald Tsang
Textures and animation art prepared by Jason Jones
Additional art by Jeremy Jones
Sounds collected and prepared by Craig Utterback
Music by Chris Barker
Level pics prepared by Derek Clardy
Alex Bennion
Levels rated by Derek Clardy
Wes Cumberland
Michael Ormsby
Mike McMillen
Custom levels developed for this package Chris Williams
Mike McMillen
Derek Clardy
Product / Brand Manager Brad Bethune
Corporate QA Manager Gary Brown
Creative Service Manager Heather Lavin
Copy Writer David Edgerton
Box design Greg Simonson /
ShadowLight Design
Direction Robert Clardy
Coordination and organization Ann Dickens Clardy
Levels provided courtesy of many hard-working volunteers. See the
text file credits for each level as you browse it.
If credit was inadvertently left out, please email the appropriate
info (level name and author at least, but whatever else you want to
share with the world about your level) to Robert Clardy at
bobc@synergistic-sw.com. I'll do my best to insure your credit gets
posted or displayed in an appropriate fashion.