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v10n04
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olecont.exe
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CONTAIN.CPP
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C/C++ Source or Header
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1995-04-01
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6KB
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196 lines
// contain.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "contain.h"
#include "mainfrm.h"
#include "childfrm.h"
#include "cntlinfo.h"
#include "contdoc.h"
#include "contview.h"
#include <initguid.h>
#include <olectlid.h>
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CContainerApp
BEGIN_MESSAGE_MAP(CContainerApp, CWinApp)
//{{AFX_MSG_MAP(CContainerApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CContainerApp construction
CContainerApp::CContainerApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CContainerApp object
CContainerApp theApp;
// This identifier was generated to be statistically unique for your app.
// You may change it if you prefer to choose a specific identifier.
static const CLSID BASED_CODE clsid =
{ 0x56cca20, 0x1a79, 0x11b9, { 0xc0, 0x0, 0xaa, 0x7d, 0x4e, 0x61, 0x9d, 0xec } };
/////////////////////////////////////////////////////////////////////////////
// CContainerApp initialization
BOOL CContainerApp::InitInstance()
{
// Initialize OLE libraries
if (!AfxOleInit())
{
AfxMessageBox(IDP_OLE_INIT_FAILED);
return FALSE;
}
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
Enable3dControls();
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CMultiDocTemplate* pDocTemplate;
pDocTemplate = new CMultiDocTemplate(
IDR_CONTTYPE,
RUNTIME_CLASS(CContainerDoc),
RUNTIME_CLASS(CChildFrame), // custom MDI child frame
RUNTIME_CLASS(CContainerView));
pDocTemplate->SetContainerInfo(IDR_CONTTYPE_CNTR_IP);
AddDocTemplate(pDocTemplate);
// Connect the COleTemplateServer to the document template.
// The COleTemplateServer creates new documents on behalf
// of requesting OLE containers by using information
// specified in the document template.
m_server.ConnectTemplate(clsid, pDocTemplate, FALSE);
// Register all OLE server factories as running. This enables the
// OLE libraries to create objects from other applications.
COleTemplateServer::RegisterAll();
// Note: MDI applications register all server objects without regard
// to the /Embedding or /Automation on the command line.
// create main MDI Frame window
CMainFrame* pMainFrame = new CMainFrame;
if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
return FALSE;
m_pMainWnd = pMainFrame;
// Enable DDE Execute open
EnableShellOpen();
RegisterShellFileTypes();
// Parse the command line to see if launched as OLE server
if (RunEmbedded() || RunAutomated())
{
// Application was run with /Embedding or /Automation. Don't show the
// main window in this case.
return TRUE;
}
// When a server application is launched stand-alone, it is a good idea
// to update the system registry in case it has been damaged.
m_server.UpdateRegistry(OAT_DISPATCH_OBJECT);
COleObjectFactory::UpdateRegistryAll();
// simple command line parsing
if (m_lpCmdLine[0] == '\0')
{
// create a new (empty) document
OnFileNew();
}
else
{
// open an existing document
OpenDocumentFile(m_lpCmdLine);
}
// Enable drag/drop open
m_pMainWnd->DragAcceptFiles();
// The main window has been initialized, so show and update it.
pMainFrame->ShowWindow(m_nCmdShow);
pMainFrame->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// Implementation
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CContainerApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CContainerApp commands