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SHELLI32.MAK
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1995-10-01
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# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
!IF "$(CFG)" == ""
CFG=Win32 ANSI Debug
!MESSAGE No configuration specified. Defaulting to Win32 ANSI Debug.
!ENDIF
!IF "$(CFG)" != "Win32 ANSI Release" && "$(CFG)" != "Win32 ANSI Debug" &&\
"$(CFG)" != "Win32 Unicode Release" && "$(CFG)" != "Win32 Unicode Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "SHELLI32.MAK" CFG="Win32 ANSI Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Win32 ANSI Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Win32 ANSI Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Win32 Unicode Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
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MTL=MkTypLib.exe
CPP=cl.exe
RSC=rc.exe
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OUTDIR=.\obj32
INTDIR=.\obj32
ALL : MTL_TLBS $(OUTDIR)/shellink.ocx $(OUTDIR)/shellink.bsc
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# ADD MTL /nologo /D "NDEBUG" /D "_WIN32" /win32
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MTL_TLBS : $(OUTDIR)/SHELLINK.tlb
# ADD BASE CPP /nologo /MD /W3 /GX /Ox /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "_AFXDLL" /D "_AFXCTL" /D "_WINDLL" /FR /Yu"stdafx.h" /c
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<<
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# ADD BASE CPP /nologo /MD /W3 /GX /Zi /Od /D "_DEBUG" /D "_MBCS" /D "_WINDOWS" /D "_AFXDLL" /D "_AFXCTL" /D "_WINDLL" /FR /Yu"stdafx.h" /c
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# SUBTRACT BSC32 /Iu
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# SUBTRACT BSC32 /Iu
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BSC32_SBRS= \
$(INTDIR)/STDAFX.SBR \
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$(INTDIR)/SHELLCTL.SBR \
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$(BSC32) @<<
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<<
LINK32=link.exe
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LINK32_FLAGS=ocs30u.lib /NOLOGO /SUBSYSTEM:windows /DLL /INCREMENTAL:no\
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DEF_FILE=.\SHELLI32.DEF
LINK32_OBJS= \
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$(OUTDIR)/shellink.ocx : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
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<<
!ELSEIF "$(CFG)" == "Win32 Unicode Debug"
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INTDIR=.\objdu32
ALL : MTL_TLBS $(OUTDIR)/shellink.ocx $(OUTDIR)/shellink.bsc
$(OUTDIR) :
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# ADD BASE MTL /nologo /D "_DEBUG" /D "_UNICODE" /D "_WIN32" /win32
# ADD MTL /nologo /D "_DEBUG" /D "_UNICODE" /D "_WIN32" /win32
MTL_PROJ=/nologo /D "_DEBUG" /D "_UNICODE" /D "_WIN32" /win32
MTL_TLBS : $(OUTDIR)/SHELLINK.tlb
# ADD BASE CPP /nologo /MD /W3 /GX /Zi /Od /D "_DEBUG" /D "_UNICODE" /D "_WINDOWS" /D "_AFXDLL" /D "_AFXCTL" /D "_WINDLL" /FR /Yu"stdafx.h" /c
# SUBTRACT BASE CPP /WX
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CPP_PROJ=/nologo /MD /W3 /GX /Zi /Od /D "_DEBUG" /D "_UNICODE" /D "_WINDOWS" /D\
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo /o"objdu32/shellink.bsc"
# SUBTRACT BASE BSC32 /Iu
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# SUBTRACT BSC32 /Iu
BSC32_FLAGS=/nologo /o"objdu32/shellink.bsc"
BSC32_SBRS= \
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$(INTDIR)/SHELLCTL.SBR \
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<<
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$(LINK32) @<<
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<<
!ENDIF
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$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Group "Source Files"
################################################################################
# Begin Source File
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DEP_STDAF=\
.\STDAFX.H
!IF "$(CFG)" == "Win32 ANSI Release"
# ADD BASE CPP /Yc"STDAFX.H"
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$(INTDIR)/STDAFX.OBJ : $(SOURCE) $(DEP_STDAF) $(INTDIR)
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\SHELLINK.CPP
DEP_SHELL=\
.\STDAFX.H\
.\SHELLINK.H
!IF "$(CFG)" == "Win32 ANSI Release"
$(INTDIR)/SHELLINK.OBJ : $(SOURCE) $(DEP_SHELL) $(INTDIR)\
$(INTDIR)/STDAFX.OBJ
!ELSEIF "$(CFG)" == "Win32 ANSI Debug"
$(INTDIR)/SHELLINK.OBJ : $(SOURCE) $(DEP_SHELL) $(INTDIR)\
$(INTDIR)/STDAFX.OBJ
!ELSEIF "$(CFG)" == "Win32 Unicode Release"
$(INTDIR)/SHELLINK.OBJ : $(SOURCE) $(DEP_SHELL) $(INTDIR)\
$(INTDIR)/STDAFX.OBJ
!ELSEIF "$(CFG)" == "Win32 Unicode Debug"
$(INTDIR)/SHELLINK.OBJ : $(SOURCE) $(DEP_SHELL) $(INTDIR)\
$(INTDIR)/STDAFX.OBJ
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\SHELLCTL.CPP
DEP_SHELLC=\
.\STDAFX.H\
\MSTOOLS\h\SHLOBJ.H\
.\SHELLINK.H\
.\SHELLCTL.H\
.\SHELLPPG.H\
\MSTOOLS\h\SHLGUID.H
!IF "$(CFG)" == "Win32 ANSI Release"
$(INTDIR)/SHELLCTL.OBJ : $(SOURCE) $(DEP_SHELLC) $(INTDIR)\
$(INTDIR)/STDAFX.OBJ
!ELSEIF "$(CFG)" == "Win32 ANSI Debug"
$(INTDIR)/SHELLCTL.OBJ : $(SOURCE) $(DEP_SHELLC) $(INTDIR)\
$(INTDIR)/STDAFX.OBJ
!ELSEIF "$(CFG)" == "Win32 Unicode Release"
$(INTDIR)/SHELLCTL.OBJ : $(SOURCE) $(DEP_SHELLC) $(INTDIR)\
$(INTDIR)/STDAFX.OBJ
!ELSEIF "$(CFG)" == "Win32 Unicode Debug"
$(INTDIR)/SHELLCTL.OBJ : $(SOURCE) $(DEP_SHELLC) $(INTDIR)\
$(INTDIR)/STDAFX.OBJ
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\SHELLPPG.CPP
DEP_SHELLP=\
.\STDAFX.H\
.\SHELLINK.H\
.\SHELLPPG.H
!IF "$(CFG)" == "Win32 ANSI Release"
$(INTDIR)/SHELLPPG.OBJ : $(SOURCE) $(DEP_SHELLP) $(INTDIR)\
$(INTDIR)/STDAFX.OBJ
!ELSEIF "$(CFG)" == "Win32 ANSI Debug"
$(INTDIR)/SHELLPPG.OBJ : $(SOURCE) $(DEP_SHELLP) $(INTDIR)\
$(INTDIR)/STDAFX.OBJ
!ELSEIF "$(CFG)" == "Win32 Unicode Release"
$(INTDIR)/SHELLPPG.OBJ : $(SOURCE) $(DEP_SHELLP) $(INTDIR)\
$(INTDIR)/STDAFX.OBJ
!ELSEIF "$(CFG)" == "Win32 Unicode Debug"
$(INTDIR)/SHELLPPG.OBJ : $(SOURCE) $(DEP_SHELLP) $(INTDIR)\
$(INTDIR)/STDAFX.OBJ
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\SHELLI32.DEF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\SHELLINK.RC
DEP_SHELLI=\
$(OUTDIR)/SHELLINK.TLB\
.\SHELLCTL.BMP\
.\SHELLINK.RC2
!IF "$(CFG)" == "Win32 ANSI Release"
$(INTDIR)/SHELLINK.res : $(SOURCE) $(DEP_SHELLI) $(INTDIR)
$(RSC) /l 0x409 /fo$(INTDIR)/"SHELLINK.res" /i "$(OUTDIR)" /d "NDEBUG" /d\
"_WIN32" $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 ANSI Debug"
$(INTDIR)/SHELLINK.res : $(SOURCE) $(DEP_SHELLI) $(INTDIR)
$(RSC) /l 0x409 /fo$(INTDIR)/"SHELLINK.res" /i "$(OUTDIR)" /d "_DEBUG" /d\
"_WIN32" $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Unicode Release"
$(INTDIR)/SHELLINK.res : $(SOURCE) $(DEP_SHELLI) $(INTDIR)
$(RSC) /l 0x409 /fo$(INTDIR)/"SHELLINK.res" /i "$(OUTDIR)" /d "NDEBUG" /d\
"_WIN32" /d "_UNICODE" $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Unicode Debug"
$(INTDIR)/SHELLINK.res : $(SOURCE) $(DEP_SHELLI) $(INTDIR)
$(RSC) /l 0x409 /fo$(INTDIR)/"SHELLINK.res" /i "$(OUTDIR)" /d "_DEBUG" /d\
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\SHELLINK.ODL
!IF "$(CFG)" == "Win32 ANSI Release"
$(OUTDIR)/SHELLINK.tlb : $(SOURCE) $(OUTDIR)
$(MTL) /nologo /D "NDEBUG" /D "_WIN32" /tlb $(OUTDIR)/"SHELLINK.tlb" /win32\
$(SOURCE)
!ELSEIF "$(CFG)" == "Win32 ANSI Debug"
$(OUTDIR)/SHELLINK.TLB : $(SOURCE) $(OUTDIR)
$(MTL) /nologo /D "_DEBUG" /D "_WIN32" /tlb $(OUTDIR)/"SHELLINK.tlb" /win32\
$(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Unicode Release"
$(OUTDIR)/SHELLINK.tlb : $(SOURCE) $(OUTDIR)
$(MTL) /nologo /D "NDEBUG" /D "_UNICODE" /D "_WIN32" /tlb\
$(OUTDIR)/"SHELLINK.tlb" /win32 $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Unicode Debug"
$(OUTDIR)/SHELLINK.tlb : $(SOURCE) $(OUTDIR)
$(MTL) /nologo /D "_DEBUG" /D "_UNICODE" /D "_WIN32" /tlb\
$(OUTDIR)/"SHELLINK.tlb" /win32 $(SOURCE)
!ENDIF
# End Source File
# End Group
# End Project
################################################################################