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Path: senator-bedfellow.mit.edu!bloom-beacon.mit.edu!news.kei.com!sol.ctr.columbia.edu!howland.reston.ans.net!EU.net!sun4nl!hacktic!not-for-mail
From: jojo@hacktic.nl (Jurgen Appelo)
Newsgroups: comp.sys.ibm.pc.games.announce,rec.games.misc,comp.answers,rec.answers,news.answers
Subject: *** NET PC GAMES TOP 100 * DOCUMENT ***
Followup-To: comp.sys.ibm.pc.games.misc
Date: 26 Dec 1993 11:30:51 -0000
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Expires: 01/29/94
Message-ID: <PC-games-faq/top-100-1-756905464@hacktic.nl>
Reply-To: jojo@hacktic.nl (Jojo)
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Posted-By: auto-faq 2.4
Archive-name: PC-games-faq/top-100
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Editor: Jurgen Appelo
=====================================================================
The Net PC Games Top 100 Document - Version 7
=====================================================================
This document should answer all possible questions about the weekly
international games charts for the comp.sys.ibm.pc.games.* newsgroups.
The document describes the way the charts are compiled and it decribes
the way to participate in this. At the end, a list of frequently asked
questions is presented, together with their answers. But first, let me
present you some messages I got from the entertainment industry. The
first is from Electronic Arts, the second from Apogee Software:
> Thanks for sending us the weekly chart. It is much appreciated by
> both our development staff and marketing department. We use it to
> gauge the type of games that people are interested in. [...]
> Electronic Arts takes it's users seriously. We always want comments,
> be it praise or critisism. Then we know if we are doing something
> good or bad. If a certain type of game is riding high we want to
> know why, and if our games aren't, we want to know why not. [...]
>
> Electronic Arts.
> Just wanted to drop you a line about the Top 100. A while back, you
> posted a list of people who read the chart. I don't know which other
> companies actually do this, but I wanted to say that the list is
> more than just read by me. It's also printed and hung on the wall by
> the front entrance to the offices. Our stuff is highlited, and it's
> read by just about everyone in the office. Whenever a new list is
> posted, everyone checks it out, and I've seen a few customers of
> ours who have stopped in the office looking at it as well. This list
> is really great fun, and it's a nice tool as well. Keep it up!
>
> Apogee Software
Don't worry, I will not quote all the messages I got from the software
companies. Let me just give you their names: Access, Accolade,
Adventions, Apogee, DC Software, Electronic Arts, Id Software,
Interplay, LookingGlass Technologies, Maxis, MicroProse, Microsoft,
New World Computing, Origin Systems and SSI. And these are only the
ones I've had contact with. There may be more important readers out
there.
Now that I have shown you that the Top 100 is a serious thing, I will
explain what it's all about.
THE CHART...
The Net PC Games Top 100 is a weekly chart for PC games, compiled from
votes that are sent by e-mail. Every game player in the world, having
an e-mail account, is allowed to send his or her votes. The chart is
published every Monday on Usenet in the comp.sys.ibm.pc.games.announce
newsgroup. It is also uploaded to the risc.ua.edu ftp-site and can be
found in the pc/games/solutions directory.
THE VOTES...
When you send me your votes, you are allowed to spread a total of
20 points over several games. Different games may get a different
amount of points, but not more than 5 points may be given to one game.
As a result, at least 4 games should get points when all 20 points are
used. (It is allowed, of course, to use less than 20 points.) Try to
concentrate on the games you play now, and not the ones you played a
long time ago. The chart is not an all-time favourites list. It
reflects the popularity of games that people are currently playing.
The chart is compiled automatically by a program that reads and
processes e-mail messages. When sending your votes, be sure to have
the word "votes" (or "vote") in the subject of your message. Only
points should be given in messages having this subject header. Send
comments and questions in different messages using different subjects.
It is likely that your votes will not change much over the weeks and
that it may be tiresome to send a new message every week. Therefore,
everyone's votes are used for 4 weeks in a row. So, when your list of
favourite games does not change, you only have to send a new message
after 4 weeks. You will be notified when these 4 weeks have gone by,
if you haven't sent new votes yet. New votes can be sent anytime. Your
previous votes will automatically be discarded.
THE SYNTAX...
The message holding the votes should have one game on every line. The
first thing to appear on the line is the number of points, second the
title of the game, third the publisher(s). The line has to be ended
with the ID (a 4-digit number) of the game, which can be found in the
chart between brackets []. This ID is quite important, for it is the
number used by the program that compiles the chart. Only for new
games, that are not yet in the chart, the ID-number may be left out.
Here's an example of a message:
Subject: votes
> 3 Ultima underworld Origin/Mindscape [1019]
> 4 Wolfenstein 3D ID/Apogee [1013]
> 5 Push-over Ocean [1030]
> 5 Lure of the temptress Virgin [1046]
> 2 An American tail Capstone
> 1 Comanche: Maximum overkill Novalogic [1101]
Be sure to have the ID-number in square brackets []. A character at
the beginning of the line, like '>', is allowed. Try to avoid having
lines with unnecessary information, like disclaimers and remarks.
The easiest thing to do is to reply to the message containing the
latest chart. Copy the chart and delete all lines, except the ones
containing your favourite games. Delete the numbers that hold this
weeks and last weeks position and the number of weeks, and put in your
points instead. This way you don't have to worry about titles,
publishers and ID-numbers.
THE RESTRICTIONS...
It is not allowed to give more than 20 points to the games or more
than 5 points to one game. Extra points are automatically discarded by
the program (at random).
You may send more than one message a week, but only the latest one
will be used. (This can be useful when people change their mind.)
Do not forget to mention the publisher when giving points to a game
that is not already in the chart. There are some games around that
even I have never heard of. Some people mention the category for each
new game, using the codes that are used in the charts. Some also tell
me when it's a shareware game. I appreciate this very much.
THE DEADLINE...
The deadline for every chart is on Friday, around 1.00 pm (GMT).
Messages that come in after the deadline are used for the next week.
New charts are compiled in the weekend and published on Monday.
THE SENDING...
The new chart is sent to each person who has mailed me new votes.
Although the votes are automatically used for 4 weeks, only the first
next edition is sent to the voter. This way I can get people to vote
more than only once a month, when they want to receive every edition
of the list. This is an advantage for the actuality of the chart. When
I send voters all four editions for which their votes are used, they
will only report new games they are playing after the fourth week. By
sending them only one edition for one mail with votes, they will
report new games sooner.
THE COMPILATION...
For compiling the chart, the Top 100 from the previous week is used.
The games get points corresponding to their position in this chart.
These points are exponential. This means that the difference between
the points of high positioned games is bigger than the difference
between those in the lower regions of the chart. This assures that
games can climb and drop rapidly in the lower regions, but have to
fight a much tougher battle in the top of the chart.
After allocating these initial points, the points sent by mail in the
last 4 weeks are normalized. This means they are multiplied equally,
in such a way that the total of all these points is a constant number,
used every week. This asserts that the number of votes received in a
week has no influence on how much changes there are in the chart. More
votes results in a more accurate chart, but not in a chart with more
movement.
After the normalization, the resulting relative points of the voters
are added to the initial points. This results in movement in the
chart. When a game gets few or no points from voters, it will
automatically drop in the new chart. When it gets many points by
votes, it will climb.
As you should have noticed, it is not the case that the game that gets
the most points from our voters, will automatically be number one.
Only when it already has a very high position it could be number one
in the new chart. Otherwise it will have to do serious climbing first,
which will automatically be the case when it got many points. This
compilation system introduces a chart that is robust. Games can only
reach the top when they get many points for several weeks in a row.
The more usual "most points is highest position" system would cause
very strange things to happen, when the number of voters is limited,
like in this case. Another advantage of the adopted system is that it
is more exciting. Voters can carefully watch the movements of their
favourite games, and influence the movements by balancing their votes.
Of course, the influence of a single person on the chart decreases,
when the number of voters increases.
THE BULLETS...
In the Top 100 bullets are earned by games that climb very fast. Each
game earns a bullet if...
it is on number 1 to 5 and has climbed at least 5 places
it is on number 6 to 10 and has climbed at least 6 places
it is on number 11 to 15 and has climbed at least 7 places
it is on number 16 to 20 and has climbed at least 8 places
etc...
New entries are considered as coming from number 101. I have
experimented with a few different policies in the first ten weeks, but
this one is now the one I'll stick with.
THE TIP 20...
Together with the Top 100 another list is published every week. It is
called the Tip 20. This list contains games that people have voted
for, but which did not get enough points to enter the Top 100. It is
useful for detecting new games that some other voters came up with and
that you want to support too, to get them in the Top 100. The
compilation system assures that most games will enter the Tip 20
first, before entering the Top 100. Also, in the Tip 20 games will
only go up, because they are removed from the list when the support
for them drops.
THE TOP 50...
At the end of every month a Top 50 is compiled with the games that got
the most points by voters only. No other information is used for this
list. It is made to show exactly how much support the games got from
the voters. Unlike the Top 100, this monthy Top 50 is compiled using
the "most points is highest position" system. Since it is an addition
of four weeks, four times as much points are used for this chart than
for the Top 100. Still this list shows some unusual dropping and
climbing of the games, due to the small number of voters. It upholds
the choice for a different compilation method for the weekly Top 100.
THE TOP 5's...
One week after publishing the Top 50 and Top 20, as described above, a
few small lists are published. They are the 5 games for each category
that got the most points by email. Apparently, these are extracts from
the Top 50. There's a Top 5 for action games, adventure games,
simulation games, role-playing games, puzzle games, sport games and
strategic games, and there's also a Top 5 for shareware games. These
are sometimes posted to the appropriate newsgroups seperately.
THE PUBLICATION...
I don't have the intention to make money with the publication of the
Top 100. All the work is done at no charge. Publication of this chart
by others, in magazines and on bulletin boards, is allowed. There is
nothing I ask for in return, except that the file is not altered and
that I will be notified in advance.
Publication now takes place in the following magazines:
Software Gids The Netherlands bi-monthly
Game Bytes USA monthly
PC Format UK monthly
THE FAQ...
These are the most frequently asked questions:
- What is the Tip 20?
The Tip 20 holds the games that have the highest chance of entering
the Top 100 in the next week. Games are removed from this list when
they have entered the Top 100, or when the support for them drops. All
games will only go up in this chart, aiming for the main list: the
Top 100. For more information I refer to the section "The Tip 20".
- Why aren't the games sorted by their number of points?
The points mentioned in the chart are an indication only of the
support by votes and by news. When I order the games according to
these numbers, the result would be ridiculous. Only a much larger
number of voters can justify the ordering by these points only.
Unfortunately, I don't have such a large number of respondents yet, so
I have to use a more complex system to build a chart that's fun to
watch. For more information I refer to the section "The Compilation".
- Can I vote for someone else?
You can only vote for one person. It doesn't matter who this person
is. You may send votes for a friend, but then you cannot vote for
yourself, because only one set of votes is allowed for every email
address. Of course, two people can use one email address to combine
their votes in one message within the restriction of 20 points.
- Can I get the chart every week?
You only get the chart every week if you send me your votes every
week. This is the only way to receive the chart weekly, other than
getting it yourself from the comp.sys.ibm.pc.games.announce newsgroup.
I do maintain a mailing list that has game developers and publishers
on it, and some publishers of magazines. They get the chart every week
for obvious reasons.
- Where can I find the games you mention in the chart?
I only collect information concerning titles, developers, publishers
and categories. I do not maintain a list of ftp-sites, BBS'es or other
places where you can find some games. For this information you should
post a message to the appropriate newsgroups and ask the readers. Some
readers like to see the filenames of shareware games in the list, so
that they can find them more easily. However, I think there is no
reason for me to support shareware games or any other type of game. It
would only influence their positions in the chart, which is certainly
the last thing I want to do.
- Do you have hints, cheats, solutions or other information?
As a game fanatic, I do have some information for several games. But I
only keep it for personal use. My work for the Top 100 implies having
information about developers, publishers and categories, nothing else.
- Can I get a list of ID's for games that are not in the chart?
When you can't find your favourite game in the charts, you may leave
out the ID when you vote for it. Games that haven't showed up in the
chart have no ID yet. It is possible that a game you want to vote for
has been in the chart once, but dropped out some time ago. For these
you can leave out the ID too. Therefore you do not need some list of
all ID's to be able to vote.
- Can I vote against games I dislike?
I asked the readers if they would support this idea, and the answer
was no. If people would be able to vote against games with negative
points, they could vote against games only because they hate the
publisher, or only because they don't like the type of game, or only
because it's one place above their favourite game in the chart. We
don't want that to happen, so negative voting will not be supported.
THE PUBLISHER...
Jojo Productions
Weena 41a
3013 CD Rotterdam
The Netherlands
Phone/Fax: +31 10 4114510
correspondent: Jurgen Appelo
email: jojo@hacktic.nl