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1993-12-22
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Newsgroups: rec.games.video.misc,rec.games.video.nintendo,rec.games.video.sega,rec.answers,news.answers
Path: senator-bedfellow.mit.edu!bloom-beacon.mit.edu!spool.mu.edu!sgiblab!wetware!jack!nvc.cc.ca.us!news
From: game-patch-admin@nvc.cc.ca.us
Subject: Video game code server for Game Genie, Gold Finger, Action Replay codes
Message-ID: <CIGqEA.96u@nvc.cc.ca.us>
Followup-To: poster
Sender: news@nvc.cc.ca.us
Nntp-Posting-Host: orbit
Organization: Napa Valley College
Date: Thu, 23 Dec 1993 00:51:46 GMT
Approved: news-answers-request@MIT.Edu
Expires: Fri, 7 Jan 1994 08:00:00 GMT
Lines: 193
Xref: senator-bedfellow.mit.edu rec.games.video.misc:12919 rec.games.video.nintendo:11577 rec.games.video.sega:11923 rec.answers:3445 news.answers:16101
Archive-name: games/video-games/game-patch-server
Frequency: bi-weekly
********** Game Patch Code Server Help File **********
Don't ask for the information on how the codes are structured, or for
software to do the conversions. If you want to convert codes, use the
server. That's what it's for. If you *must* know how the codes are
structured, consult the rec.games.video FAQ.
Does anyone use Gold Finger codes on a Genesis? I don't know the
structure of these codes, and could use some help in converting them.
If you have any Gold Finger codes for the Genesis, please mail me
some, so I can figure out how they are formatted.
Don't ask for a way to get all the codes in one large file. The codes
are not stored in Game Genie or Gold Finger or Action Replay formats.
The codes are converted to data/address pairs upon receipt. Each file
has to be converted back to the correct format upon request. This is
why there are several email addresses for codes. I am not keeping
different versions of codes for each device. There is only one file
per game. BTW, the current list of codes is over 900k anyway. How many
of you actually have every game I have listed?
Please don't ask me to mail you "updates". How do expect me to do
this? All codes are automatically processed when submitted. Besides,
how should I know what you have and what you don't have?
If you are getting magazines with Game Genie/Gold Finger/Action Replay
codes in them, submit the codes! That's the only way that more codes
are going to arrive. I don't have a subscription to any magazines, so
I can't enter anything more than I already have.
If you have codes, but don't feel like formatting them for the server,
then just mail them to me so I can enter them.
Thanks to Andy Eddy <vidgames@netcom.com> and Galoob for all the Game
Genie codes (in the Galoob directory) they've supplied.
The codes in the Galoob directory are for the Game Genie only. They have
not been converted to any other format. Feel free to use the server to
convert them, however.
--------------------- Converting Codes ---------------------
You can now convert codes back and forth from SNES Game Genie and SNES
Gold Finger formats, as well as from Genesis Game Genie and Genesis
Action Replay formats.
Simply submit your codes following the directions below for submitting
codes. To have them converted, also add in the line Convert-To: just
*after* specifying the game with the "Game:" line. The converted codes
will be automatically mailed back to you. Make sure you send the codes
to the address for the device which corresponds to the format that
they are in.
Legal things for the Convert-To: line are:
game-genie
gold-finger
action-replay
game-patch
The "game-patch" type is not actually a device. It will convert all
codes to data/address pairs. Of course, this is almost identical to
the "action-replay" format.
Some codes may not be possible to convert. These codes will simply say
"UNAVAILABLE" where the code would be.
Example: Convert SNES Gold Finger Street Fighter II codes to Game Genie:
send mail to <gold-finger-code@nvc.cc.ca.us> with the
lines (with no leading whitespace):
Game: Street_Fighter_II SNES
Convert-To: game-genie
Code: 05E9E49XXXXE50
K/R. This code is similar to an off speed pitch because
it slows Ken/Ryu's fireball down. This effect starts on
the second FB.
*** End
Example: Convert SNES Game Genie Super Mario World codes to Gold Finger:
send mail to <game-genie-code@nvc.cc.ca.us> with the
lines (with no leading whitespace):
Game: "Super Mario World" SNES
Convert-To: gold-finger
Code: C222-D4DD
Infinite lives
*** End
Example: Convert Genesis Action Replay Ecco the Dolphin codes to Game Genie:
send mail to <action-replay-code@nvc.cc.ca.us> with the
lines (with no leading whitespace):
Game: "Ecco the Dolphin" Genesis
Convert-To: game-genie
Code: 0623A20000
Protection from octopus
*** End
------------------- Format of code files -------------------
The code files will have the Device code in the first column, and
the description in the second. Each code will be separated by a blank
line, so any codes that are grouped should be entered together. Each
code should also have a line after it giving the email address of who
submitted the code.
Also, any codes that are preceded by a question mark indicate that I
have no idea if this code works or not. If there is no question mark,
someone has indicated that it works on his particular system. This
doesn't mean it will work on yours however.
If a code works for you, be sure to tell me, so I can remove the
question mark.
------------------- Submission of codes --------------------
Your message may contain multiple codes, but they must be in this exact
format, for each code.
These lines must be in your message, for each code you are submitting
(with no leading whitespace):
Game: <Name of game> <Game system>
Code: <Device Code>
<1 or more lines of description>
*** End
If the name of the game contains spaces, you can surround it with
quotes. All names are case sensitive. Spaces will be replaced with
underlines.
With codes that have multiple codes in them, seperate each code with
a space. Like:
Code: 10A4-0767 DF80-AD64 F0AE-6D04
To submit codes for a game, choose the address for your device, and
send mail to:
<game-genie-code@nvc.cc.ca.us>
<gold-finger-code@nvc.cc.ca.us>
<action-replay-code@nvc.cc.ca.us>
--------------------- Requesting codes ---------------------
The request server recognizes five commands. They are:
path <path> This lets the requestor override the address that would
normally be extracted from the header.
help This help file.
index Listing of available files. The list will be the size
of the file in bytes, followed by the date/time this
file was last updated, followed by the file name. Only
the file name is acceptable in a send command. Do not
include the size or date.
send <file> Sends the requested file. Spaces will not be replaced,
so be sure to supply a valid filename. Remember, it is also
case sensitive! Only the names returned by index will be
valid.
quit Nothing past this point is interpreted. This is provided so
that the occasional lost soul whose signature contains a line
that looks like a command can still use the server without
getting a bogus response.
The server interprets the subject line of the message.
Example:
To get the codes for Phalanx for the SNES put in your message
the lines (with no leading space):
send SNES/Phalanx
quit
To request codes for a particular game, choose the address for your
device, and send mail to
<game-genie-serv@nvc.cc.ca.us>
<gold-finger-serv@nvc.cc.ca.us>
<action-replay-serv@nvc.cc.ca.us>
------------------------------------------------------------
To reach a real person, send mail to:
<game-patch-admin@nvc.cc.ca.us>
If anyone would like to donate equipment :-) so that I might further
my research on these devices, I'd gratefully accept it. Currently all
I have is a NES, an SNES, and GG's for both. It's hard to try the
other things out without a MGH an AR or a Genesis.