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Usenet 1994 January
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usenetsourcesnewsgroupsinfomagicjanuary1994.iso
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games
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volume13
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okbridge
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part07
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okbridgerc
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1992-01-12
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3KB
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85 lines
# .okbridgerc
#
# This is an example startup file for the okbridge program.
# When okbridge first starts up, it searches for the .okbridgerc
# startup file. The current working directory is first searched,
# and if this fails, then the home directory is searched.
#
# Comment lines in the .okbridgerc file begin with a pound sign '#'.
# Noncomment lines contain a keyword and a value associated to that
# keyword. The possible keyword, value pairs are described below.
#
#
# BELL ON | OFF
# When requesting input (a bid or a play), the terminal's
# bell is rung by default. However, this can be disabled
# by specifying 'BELL OFF'. This has the same effect as the
# '/BELL OFF' command.
# BELL OFF
# HELPFILE <directory-name>
# This field specifies the location of the okbridge help file.
# HELPFILE /usr/local/games/okbridge.help
# LOG <filename>
# If this statement is present in the startup file, then
# the hands will automatically be logged to the given filename.
#
LOG okbridge.log
# NAME <local-player-name>
# This field specifies the name that will be used to identify
# the local player to the other players.
#
# NAME matt
# POSITION NORTH | EAST | SOUTH | WEST
# This field specifies the local player's position.
#
POSITION north
# PORT <positive-integer>
# This field specifies the internet port number that will be
# used for communications with the server.
#
# PORT 1122
# PROMPT NO | YES
# The value of this field is only relevant in hands where the
# local player is the dummy. In this case, the dummy is
# ordinarily prompted to press RETURN at the end of each trick.
# This allows the dummy to see the cards that are played as they
# are played. However, if 'PROMPT NO' is specified, then the
# dummy will not be prompted.
# PROMPT NO
# SCORING RUBBER | CHICAGO | DUPLICATE | EMAIL | IMP
# This field is only relevant if the local player is north.
# In this case, the SCORING field determines the type of scoring
# that will be used by default in the game.
SCORING EMAIL
# SERVER ME | <internet-name-or-number>
# If the value of this field is 'ME', then the local player
# will assume the role of server. If the value of this field
# is anything else, then it is interpreted as an internet name
# or number of the machine where the server is running.
# SERVER reciprocity
# The following two options are only relevant if the position is
# north and the scoring mode is email. In this case, these commands
# can be used to automatically load and store email duplicate boards.
#
# LOAD <filename>
# Causes the boards stored in the email duplicate file
# named <filename> to be automatically loaded at the beginning
# of the program.
#
# REPLAY <filename>
# Also causes the boards stored in the email duplicate file
# named <filename> to be automatically loaded at the beginning
# of the program. After they have been played, the boards along
# with the results of play are automatically saved back to the
# same file.