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*** /tmp/da07141 Thu Feb 25 10:18:25 1993
--- dat/Healer.des Mon Feb 8 13:58:20 1993
***************
*** 1,6 ****
! # SCCS Id: @(#)Healer.des 3.1 93/01/23
# Copyright (c) 1989 by Jean-Christophe Collet
! # Copyright (c) 1991 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
--- 1,6 ----
! # SCCS Id: @(#)Healer.des 3.1 93/02/06
# Copyright (c) 1989 by Jean-Christophe Collet
! # Copyright (c) 1991, 1993 by M. Stephenson, P. Winner
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
***************
*** 21,27 ****
PPPP........PPPPP.........-----------------------........PP...PPPPPPP.....PP
PPP............PPPPP....--|.|......S..........S.|--.....PPPP.PPPPPPP.......P
PPPP..........PPPPP.....|.S.|......-----------|S|.|......PPPPPP.PPP.......PP
! PPPPPP......PPPPPP......|.|.|......|...|......|.|.|.....PPPPPP...PP.......PP
PPPPPPPPPPPPPPPPPPP.....+.|.|......S.\.S......|.|.+......PPPPPP.PPPP.......P
PPP...PPPPP...PPPP......|.|.|......|...|......|.|.|.......PPPPPPPPPPP.....PP
PP.....PPP.....PPP......|.|S|-----------......|.S.|......PPPPPPPPPPPPPPPPPPP
--- 21,27 ----
PPPP........PPPPP.........-----------------------........PP...PPPPPPP.....PP
PPP............PPPPP....--|.|......S..........S.|--.....PPPP.PPPPPPP.......P
PPPP..........PPPPP.....|.S.|......-----------|S|.|......PPPPPP.PPP.......PP
! PPPPPP......PPPPPP......|.|.|...\..|...|......|.|.|.....PPPPPP...PP.......PP
PPPPPPPPPPPPPPPPPPP.....+.|.|......S.\.S......|.|.+......PPPPPP.PPPP.......P
PPP...PPPPP...PPPP......|.|.|......|...|......|.|.|.......PPPPPPPPPPP.....PP
PP.....PPP.....PPP......|.|S|-----------......|.S.|......PPPPPPPPPPPPPPPPPPP
***************
*** 34,40 ****
PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
ENDMAP
# Random Monsters
! RANDOM_MONSTERS: 'r', ';', 'D'
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
# Stairs
--- 34,40 ----
PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
ENDMAP
# Random Monsters
! RANDOM_MONSTERS: 'r', ';', 'D', 'S'
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
# Stairs
***************
*** 41,46 ****
--- 41,48 ----
STAIR:(37,9),down
# Portal arrival point
BRANCH:(04,12,04,12),(0,0,0,0)
+ # altar for the Temple
+ ALTAR:(32,09),neutral,altar
# Doors
DOOR:locked,(24,10)
DOOR:closed,(26,08)
***************
*** 59,72 ****
# The treasure of Hippocrates
OBJECT:'(',"chest",(37,10)
# intern guards for the audience chamber
! MONSTER:'@',"intern",(29,08)
! MONSTER:'@',"intern",(29,09)
! MONSTER:'@',"intern",(29,10)
! MONSTER:'@',"intern",(29,11)
! MONSTER:'@',"intern",(40,09)
! MONSTER:'@',"intern",(40,10)
! MONSTER:'@',"intern",(40,11)
! MONSTER:'@',"intern",(40,13)
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Random traps
--- 61,74 ----
# The treasure of Hippocrates
OBJECT:'(',"chest",(37,10)
# intern guards for the audience chamber
! MONSTER:'@',"attendant",(29,08)
! MONSTER:'@',"attendant",(29,09)
! MONSTER:'@',"attendant",(29,10)
! MONSTER:'@',"attendant",(29,11)
! MONSTER:'@',"attendant",(40,09)
! MONSTER:'@',"attendant",(40,10)
! MONSTER:'@',"attendant",(40,11)
! MONSTER:'@',"attendant",(40,13)
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Random traps
***************
*** 94,100 ****
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
!
#
# The "locate" level for the quest.
#
--- 96,106 ----
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
! MONSTER: 'S',random,random,hostile
! MONSTER: 'S',random,random,hostile
! MONSTER: 'S',random,random,hostile
! MONSTER: 'S',random,random,hostile
! MONSTER: 'S',random,random,hostile
#
# The "locate" level for the quest.
#
***************
*** 166,180 ****
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
MONSTER:'r',random,random,hostile
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
--- 172,177 ----
***************
*** 191,196 ****
--- 188,202 ----
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
#
# The "goal" level for the quest.
***************
*** 219,225 ****
PPP..................................PPP.
ENDMAP
# Random Monsters
! RANDOM_MONSTERS: 'r', ';', 'D'
# Dungeon Description
REGION:(00,00,40,11),lit,"ordinary"
# Stairs
--- 225,231 ----
PPP..................................PPP.
ENDMAP
# Random Monsters
! RANDOM_MONSTERS: 'r', ';', 'D', 'S'
# Dungeon Description
REGION:(00,00,40,11),lit,"ordinary"
# Stairs
***************
*** 255,273 ****
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
MONSTER:'r',random,random,hostile
MONSTER:'r',random,random,hostile
MONSTER:';',"giant eel",random
--- 261,266 ----
***************
*** 284,289 ****
--- 277,292 ----
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
#
# The "fill" levels for the quest.
***************
*** 298,304 ****
INIT_MAP: '.' , 'P' , false , true , lit , false
NOMAP
# Random Monsters
! RANDOM_MONSTERS: 'r', ';', 'D'
#
STAIR: random, up
STAIR: random, down
--- 301,307 ----
INIT_MAP: '.' , 'P' , false , true , lit , false
NOMAP
# Random Monsters
! RANDOM_MONSTERS: 'r', ';', 'D', 'S'
#
STAIR: random, up
STAIR: random, down
***************
*** 313,321 ****
OBJECT: random, random, random
#
MONSTER: 'r', "rabid rat", random
- MONSTER: 'r', "rabid rat", random
- MONSTER: 'r', "rabid rat", random
- MONSTER: 'r', "rabid rat", random
MONSTER: 'r', random, random,hostile
MONSTER: 'r', random, random,hostile
MONSTER: ';', "giant eel", random
--- 316,321 ----
***************
*** 325,330 ****
--- 325,333 ----
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
#
TRAP: random, random
TRAP: random, random
***************
*** 335,341 ****
INIT_MAP: '.' , 'P' , false , true , lit , false
NOMAP
# Random Monsters
! RANDOM_MONSTERS: 'r', ';', 'D'
#
STAIR: random, up
STAIR: random, down
--- 338,344 ----
INIT_MAP: '.' , 'P' , false , true , lit , false
NOMAP
# Random Monsters
! RANDOM_MONSTERS: 'r', ';', 'D', 'S'
#
STAIR: random, up
STAIR: random, down
***************
*** 354,362 ****
#
MONSTER: 'r', "rabid rat", random
MONSTER: 'r', "rabid rat", random
- MONSTER: 'r', "rabid rat", random
- MONSTER: 'r', "rabid rat", random
- MONSTER: 'r', "rabid rat", random
MONSTER: 'r', random, random,hostile
MONSTER: 'r', random, random,hostile
MONSTER: ';', "giant eel", random
--- 357,362 ----
***************
*** 370,375 ****
--- 370,378 ----
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
+ MONSTER: 'S',random,random,hostile
#
TRAP: random, random
TRAP: random, random
*** /tmp/da07173 Thu Feb 25 10:18:33 1993
--- dat/Samurai.des Fri Feb 5 14:02:42 1993
***************
*** 78,84 ****
# Monsters on siege duty.
MONSTER: '@',"ronin",(64,00),hostile
MONSTER: 'd',"wolf",(65,01)
! MONSTER: '@',"ronin",(66,02),hostile
MONSTER: '@',"ronin",(69,05),hostile
MONSTER: '@',"ronin",(69,06),hostile
MONSTER: 'd',"wolf",(69,07)
--- 78,84 ----
# Monsters on siege duty.
MONSTER: '@',"ronin",(64,00),hostile
MONSTER: 'd',"wolf",(65,01)
! MONSTER: '@',"ronin",(67,02),hostile
MONSTER: '@',"ronin",(69,05),hostile
MONSTER: '@',"ronin",(69,06),hostile
MONSTER: 'd',"wolf",(69,07)
*** /tmp/da07221 Thu Feb 25 10:18:46 1993
--- dat/cmdhelp Sat Jan 30 14:27:20 1993
***************
*** 83,88 ****
--- 83,90 ----
. Rest one move while doing nothing
Rest one move while doing nothing (if rest_on_space option is on)
: Look at what is on the floor
+ ; Show what type of thing a map symbol on the level corresponds to
+ , Pick up things at the current location
@ Toggle the pickup option on/off
) Show the weapon currently wielded
[ Show the armor currently worn
*** /tmp/da07229 Thu Feb 25 10:18:47 1993
--- dat/data.base Tue Feb 23 15:12:05 1993
***************
*** 1,4 ****
! # NetHack data file - version 3.1a
# The demons are all listed first because makedefs used to have to give
# them special handling for #ifndef INFERNO; it doesn't matter any more.
balrog
--- 1,4 ----
! # NetHack data file - version 3.1
# The demons are all listed first because makedefs used to have to give
# them special handling for #ifndef INFERNO; it doesn't matter any more.
balrog
***************
*** 426,432 ****
sasquatch
An ape-like humanoid native to densely forested mountains,
the sasquatch is also known as "bigfoot". Normally benign
! are rarely seen, this creature is reputed to be a relative
of the ferocious yeti.
snickersnee
Ah, never shall I forget the cry,
--- 426,432 ----
sasquatch
An ape-like humanoid native to densely forested mountains,
the sasquatch is also known as "bigfoot". Normally benign
! and rarely seen, this creature is reputed to be a relative
of the ferocious yeti.
snickersnee
Ah, never shall I forget the cry,
***************
*** 503,509 ****
than any normal man's, he grew weary of lesser mortals; and
so, spurning all human company, he forsook the dwellings of
men and went to live in the depths of the Earth. He took
! with him the mystical artifact, the Amulet of Yendor, which
is said to hold great power indeed. Many have sought to find
the wizard and his treasure, but none have found him and
lived to tell the tale. Woe be to the incautious adventurer
--- 503,509 ----
than any normal man's, he grew weary of lesser mortals; and
so, spurning all human company, he forsook the dwellings of
men and went to live in the depths of the Earth. He took
! with him the dreadful artifact, the Book of the Dead, which
is said to hold great power indeed. Many have sought to find
the wizard and his treasure, but none have found him and
lived to tell the tale. Woe be to the incautious adventurer
*** /tmp/da07237 Thu Feb 25 10:18:50 1993
--- dat/dungeon.def Tue Feb 16 16:21:41 1993
***************
*** 106,113 ****
DESCRIPTION: mazelike
ALIGNMENT: unaligned
ENTRY: -1
! LEVEL: "astral" "Z" @ (1, 0)
! LEVEL: "water" "W" @ (2, 0)
! LEVEL: "fire" "F" @ (3, 0)
! LEVEL: "air" "A" @ (4, 0)
! LEVEL: "earth" "E" @ (5, 0)
--- 106,113 ----
DESCRIPTION: mazelike
ALIGNMENT: unaligned
ENTRY: -1
! LEVEL: "astral" "none" @ (1, 0)
! LEVEL: "water" "none" @ (2, 0)
! LEVEL: "fire" "none" @ (3, 0)
! LEVEL: "air" "none" @ (4, 0)
! LEVEL: "earth" "none" @ (5, 0)
*** /tmp/da07245 Thu Feb 25 10:18:52 1993
--- dat/endgame.des Tue Feb 16 16:10:41 1993
***************
*** 454,460 ****
MAZE:"astral",' '
! FLAGS: noteleport,hardfloor,shortsighted
MESSAGE: "You arrive on the Astral Plane!"
MESSAGE: "Here the High Temples of the aligned gods are located."
MESSAGE: "You sense alarm, hostility, and excitement in the air!"
--- 454,460 ----
MAZE:"astral",' '
! FLAGS: noteleport,hardfloor,nommap,shortsighted
MESSAGE: "You arrive on the Astral Plane!"
MESSAGE: "Here the High Temples of the aligned gods are located."
MESSAGE: "You sense alarm, hostility, and excitement in the air!"
*** /tmp/da07253 Thu Feb 25 10:18:54 1993
--- dat/gehennom.des Tue Feb 16 16:10:44 1993
***************
*** 5,11 ****
#
MAZE: "valley", ' '
! FLAGS: hardfloor
GEOMETRY:center,center
MAP
----------------------------------------------------------------------------
--- 5,11 ----
#
MAZE: "valley", ' '
! FLAGS: noteleport,hardfloor,nommap
GEOMETRY:center,center
MAP
----------------------------------------------------------------------------
***************
*** 256,262 ****
.|....|....|....|--...-+-------|.............
.|....|....|....|..............+.............
.|.........|....|..............|....|........
! .--+-...-+----+--....-------...--------.+----
.....................|.....|.................
.....................|.....|.................
.--+----....-+---....|.....|...----------+---
--- 256,262 ----
.|....|....|....|--...-+-------|.............
.|....|....|....|..............+.............
.|.........|....|..............|....|........
! .--+-...-+----+--....-------...--------.-+---
.....................|.....|.................
.....................|.....|.................
.--+----....-+---....|.....|...----------+---
***************
*** 307,313 ****
DOOR:nodoor,(03,05)
DOOR:closed,(09,05)
DOOR:closed,(14,05)
! DOOR:closed,(40,05)
DOOR:open,(03,08)
DOOR:nodoor,(13,08)
DOOR:open,(41,08)
--- 307,313 ----
DOOR:nodoor,(03,05)
DOOR:closed,(09,05)
DOOR:closed,(14,05)
! DOOR:closed,(41,05)
DOOR:open,(03,08)
DOOR:nodoor,(13,08)
DOOR:open,(41,08)
***************
*** 528,534 ****
# The Sanctum Level
#
MAZE:"sanctum", ' '
! FLAGS: noteleport,hardfloor
GEOMETRY:center,center
MAP
----------------------------------------------------------------------------
--- 528,534 ----
# The Sanctum Level
#
MAZE:"sanctum", ' '
! FLAGS: noteleport,hardfloor,nommap
GEOMETRY:center,center
MAP
----------------------------------------------------------------------------
*** /tmp/da07261 Thu Feb 25 10:18:56 1993
--- dat/help Thu Feb 18 10:54:34 1993
***************
*** 44,52 ****
` A boulder or statue.
A to Z, a to z, and several others: Monsters.
! You can find out what a character represents by typing
! '/' followed by the character, as in "/A", which will
! tell you that 'A' is an Ape.
y k u 7 8 9 Move commands:
--- 44,53 ----
` A boulder or statue.
A to Z, a to z, and several others: Monsters.
! You can find out what a symbol represents by typing
! '/' and following the directions to move the cursor
! to the symbol in question. For instance, a 'd' may
! turn out to be a dog.
y k u 7 8 9 Move commands:
***************
*** 63,70 ****
Commands:
NetHack knows the following commands:
? Help menu.
! / (followed by any symbol): tell what this symbol represents.
! You may choose to specify a location or give a symbol argument.
& Tell what a command does.
< Go up a staircase (if you are standing on it).
> Go down a staircase (if you are standing on it).
--- 64,71 ----
Commands:
NetHack knows the following commands:
? Help menu.
! / Tell what a symbol represents. You may choose to specify
! a location or give a symbol argument.
& Tell what a command does.
< Go up a staircase (if you are standing on it).
> Go down a staircase (if you are standing on it).
*** /tmp/da07269 Thu Feb 25 10:18:58 1993
--- dat/hh Thu Feb 18 16:59:38 1993
***************
*** 68,74 ****
: look look at what is here
; farlook look at what is somewhere else by selecting a map symbol
! Keyboards that have a meta key can also use these extended commands:
M-a adjust adjust inventory letters
M-c chat talk to someone
--- 68,75 ----
: look look at what is here
; farlook look at what is somewhere else by selecting a map symbol
! Keyboards that have a meta key can also use these extended commands
! via the meta modifier instead of the # prefix:
M-a adjust adjust inventory letters
M-c chat talk to someone
***************
*** 88,94 ****
M-v version print compile time options for this version
M-w wipe wipe off your face
! If the "number_pad" option is on, these additional commands are available:
n followed by number of times to repeat the next command
j jump jump to another location
--- 89,95 ----
M-v version print compile time options for this version
M-w wipe wipe off your face
! If the "number_pad" option is on, these additional variants are available:
n followed by number of times to repeat the next command
j jump jump to another location
*** /tmp/da07309 Thu Feb 25 10:19:08 1993
--- dat/mines.des Wed Feb 24 22:41:47 1993
***************
*** 1,4 ****
! # SCCS Id: @(#)mines.des 3.1 91/06/24
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
--- 1,4 ----
! # SCCS Id: @(#)mines.des 3.1 93/02/23
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
***************
*** 51,68 ****
SUBROOM: "temple", lit, (15,9), (4,4), "town"
DOOR: false, closed, north, random
ALTAR:(02,02),align[0],shrine
- OBJECT: random,random,random
MONSTER: 'G', "gnomish wizard", random
MONSTER: 'G', "gnomish wizard", random
SUBROOM: "ordinary", unlit, (19,2), (2,3), "town"
DOOR: false, locked, west, random
- OBJECT: random,random,random
MONSTER: 'G', "gnome", random
SUBROOM: "ordinary", lit, (22,10), (2,3), "town"
DOOR: false, locked, west, random
- OBJECT: random,random,random
SUBROOM: "ordinary", lit, (26,2), (3,3), "town"
DOOR: false, closed, south, random
--- 51,65 ----
***************
*** 73,94 ****
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
- OBJECT: random,random,random
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
- OBJECT: random, random, random
TRAP: random, random
MONSTER: 'G', "gnome", random
MONSTER: 'G', "gnome", random
ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
MONSTER: 'h', "dwarf", random
ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
TRAP: random, random
MONSTER: 'G', "gnome", random
--- 70,86 ----
***************
*** 157,164 ****
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
--- 149,154 ----
***************
*** 206,229 ****
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '*', random, random
- OBJECT: '*', random, random
- OBJECT: '*', random, random
- OBJECT: '*', random, random
OBJECT: '(', random, random
- OBJECT: '!', random, random
- OBJECT: '?', random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
--- 196,202 ----
*** /tmp/da07341 Thu Feb 25 10:19:16 1993
--- dat/quest.txt Thu Feb 25 09:02:58 1993
***************
*** 107,119 ****
%E
%Cc A 00015
%p! I've heard that you've been using sloppy techniques. Your
! results lately can hardly be called suitable for a %r!
How could you have strayed from the %a path? Go from here, and come
back only when you have purified yourself.
%E
%Cc A 00016
! Grave times have befallen the college, for a %n has
stolen %o. Without it, the board of directors of
the university will soon have no choice but to revoke our research grants.
--- 107,119 ----
%E
%Cc A 00015
%p! I've heard that you've been using sloppy techniques. Your
! results lately can hardly be called suitable for %ra!
How could you have strayed from the %a path? Go from here, and come
back only when you have purified yourself.
%E
%Cc A 00016
! Grave times have befallen the college, for %na has
stolen %o. Without it, the board of directors of
the university will soon have no choice but to revoke our research grants.
***************
*** 136,142 ****
many traps.
%E
%Cp A 00022
! A %n may be vulnerable to attacks by magical cold.
%E
%Cp A 00023
Call upon %d when you encounter the %n.
--- 136,142 ----
many traps.
%E
%Cp A 00022
! %nA may be vulnerable to attacks by magical cold.
%E
%Cp A 00023
Call upon %d when you encounter the %n.
***************
*** 145,151 ****
You must destroy the %n. It will pursue you otherwise.
%E
%Cp A 00025
! %o is a mighty talisman. With it you
can destroy the %n.
%E
%Cp A 00026
--- 145,151 ----
You must destroy the %n. It will pursue you otherwise.
%E
%Cp A 00025
! %oC is a mighty talisman. With it you
can destroy the %n.
%E
%Cp A 00026
***************
*** 322,328 ****
%E
%Cc B 00014
%p, I fear that you are as yet too inexperienced to face
! %n. Only a %R with the help of %d could ever hope to
defeat him.
%E
%Cp B 00015
--- 322,328 ----
%E
%Cc B 00014
%p, I fear that you are as yet too inexperienced to face
! %n. Only %Ra with the help of %d could ever hope to
defeat him.
%E
%Cp B 00015
***************
*** 349,355 ****
If %n can bend %o to his will, he will become
almost indestructible. He will then be able to enslave the minds of
! men across the world. You are the only hope. The Gods smile upon you,
and with %d behind you, you alone can defeat %n.
You must go to %i. From there, you can track down
--- 349,355 ----
If %n can bend %o to his will, he will become
almost indestructible. He will then be able to enslave the minds of
! men across the world. You are the only hope. The gods smile upon you,
and with %d behind you, you alone can defeat %n.
You must go to %i. From there, you can track down
***************
*** 417,423 ****
You return yet again, %c! Are you prepared for death now?
%E
%Cp B 00053
! I shall have %o back, you pitiful excuse for a %c.
And your life as well.
%E
%Cp B 00060
--- 417,423 ----
You return yet again, %c! Are you prepared for death now?
%E
%Cp B 00053
! I shall have %o back, you pitiful excuse for %ca.
And your life as well.
%E
%Cp B 00060
***************
*** 424,430 ****
My pets will dine on your carcass tonight!
%E
%Cp B 00061
! You are a sorry excuse for a %r.
%E
%Cp B 00062
Run while you can, %c. My next spell will be your last.
--- 424,430 ----
My pets will dine on your carcass tonight!
%E
%Cp B 00061
! You are a sorry excuse for %ra.
%E
%Cp B 00062
Run while you can, %c. My next spell will be your last.
***************
*** 565,571 ****
Alas, %p, you are as yet too inexperienced to embark upon such
a difficult quest as that I propose to give you.
! A %r could not possibly survive the rigors demanded to find
%i, never mind to confront the %n herself.
Adventure some more, and you will learn the skills you will require.
--- 565,571 ----
Alas, %p, you are as yet too inexperienced to embark upon such
a difficult quest as that I propose to give you.
! %rA could not possibly survive the rigors demanded to find
%i, never mind to confront the %n herself.
Adventure some more, and you will learn the skills you will require.
***************
*** 615,621 ****
Concentrate on %o.
%E
%Cp C 00025
! %o is the only object that the %n truly fears.
%E
%Cp C 00026
Do not be fooled by the %n's size. She is fast, and it is
--- 615,621 ----
Concentrate on %o.
%E
%Cp C 00025
! %oC is the only object that the %n truly fears.
%E
%Cp C 00026
Do not be fooled by the %n's size. She is fast, and it is
***************
*** 684,690 ****
Your mentor, the %l has failed. You are nothing to fear.
%E
%Cp C 00065
! You shall die here, %c. A %r cannot hope to defeat me.
%E
%Cp C 00066
You, a mere %r challenge the might of the %n? Hah!
--- 684,690 ----
Your mentor, the %l has failed. You are nothing to fear.
%E
%Cp C 00065
! You shall die here, %c. %rA cannot hope to defeat me.
%E
%Cp C 00066
You, a mere %r challenge the might of the %n? Hah!
***************
*** 789,795 ****
%E
%Cc E 00014
%p, you are yet too inexperienced to withstand the demands of that
! which we need you to do. A %R might just be able to do this thing.
Return to us when you have learned more, my %S.
%E
--- 789,795 ----
%E
%Cc E 00014
%p, you are yet too inexperienced to withstand the demands of that
! which we need you to do. %RA might just be able to do this thing.
Return to us when you have learned more, my %S.
%E
***************
*** 861,867 ****
You descend into the outer regions of %i. You can hear
scuffling sounds in the corridors, and vague mumblings in the distance.
! You remember that a %g once told you that there were many secret
passageways in this complex.
%E
%Cp E 00031
--- 861,867 ----
You descend into the outer regions of %i. You can hear
scuffling sounds in the corridors, and vague mumblings in the distance.
! You remember that %ga once told you that there were many secret
passageways in this complex.
%E
%Cp E 00031
***************
*** 911,920 ****
%d has abandoned you, %c. You are doomed.
%E
%Cp E 00066
! A %r? %l sends a mere %r against me? Hah!
%E
%Cp E 00067
! %l has failed, %c. %o will never leave here.
%E
%Cp E 00068
You really think you can defeat me, eh %c? You are wrong!
--- 911,920 ----
%d has abandoned you, %c. You are doomed.
%E
%Cp E 00066
! %rA? %l sends a mere %r against me? Hah!
%E
%Cp E 00067
! %l has failed, %c. %oC will never leave here.
%E
%Cp E 00068
You really think you can defeat me, eh %c? You are wrong!
***************
*** 972,979 ****
of fresh funeral pyres tells you that something is amiss with the healing
powers that used to practice here.
! No %gP are tending the materia medica gardens, and where are the
common folk who used to come for the cures?
%E
%Cp H 00002
After your last experience you expected to be here, but you certainly
--- 972,983 ----
of fresh funeral pyres tells you that something is amiss with the healing
powers that used to practice here.
! No rhizotomists are tending the materia medica gardens, and where are the
common folk who used to come for the cures?
+
+ You know that you must quickly make your way to the collegium, and
+ %l's iatreion, and find out what has happened in your
+ absence.
%E
%Cp H 00002
After your last experience you expected to be here, but you certainly
***************
*** 984,990 ****
Again, you %x %H in the distance.
The smell of death and disease permeates the air. You do not have
! to be a %R to know that the %n is on the verge of victory.
%E
%Cp H 00005
Did you read that new treatise on the therapeutic use of leeches?
--- 988,994 ----
Again, you %x %H in the distance.
The smell of death and disease permeates the air. You do not have
! to be %Ra to know that the %n is on the verge of victory.
%E
%Cp H 00005
Did you read that new treatise on the therapeutic use of leeches?
***************
*** 1036,1042 ****
vetenary, and alchemy before I can send you on this quest with good
conscience.
! Return when you wear a %R's caduceus.
%E
%Cc H 00015
You have learned much of the remedies that benefit, but you must also
--- 1040,1046 ----
vetenary, and alchemy before I can send you on this quest with good
conscience.
! Return when you wear %Ra's caduceus.
%E
%Cc H 00015
You have learned much of the remedies that benefit, but you must also
***************
*** 1078,1084 ****
Bring with you antidotes for poisons.
%E
%Cp H 00024
! Remember this, %n can not use %o
to harm you, it has only healing powers.
%E
%Cp H 00025
--- 1082,1088 ----
Bring with you antidotes for poisons.
%E
%Cp H 00024
! Remember this, %n cannot use %o
to harm you, it has only healing powers.
%E
%Cp H 00025
***************
*** 1251,1275 ****
Once again, thou standeth before us, %p. Art thou ready now?
%E
%Cp K 00013
Verily, %p, thou hast done well. That thou hast survived thus
far is a credit to thy valor, but thou art yet unprepared for
! the demands required as Our Champion. A %r, no matter how
pure, could never hope to defeat the foul %n.
Journey forth from this place, and hone thy skills. Return to
Our presence when thou hast attained the noble title of %R.
%E
! %Cp K 00014
Thou dishonoureth us, %p! Thou hast strayed from the path of
chivalry! Go from our presence and do penance. Only when thou art again
pure may thou return hence.
%E
- %Cp K 00015
- Thou disgraceth this noble court with thine impure presence. We have been
- lenient with thee, but no more. Thy name shalt be spoken no more. We
- hereby strip thee of thy title, thy lands, and thy standing as a %c.
- Begone from our sight!
- %E
%Cc K 00016
Ah, %p. Thou art truly ready, as no %c before thee hath
been. Hear now Our words:
--- 1255,1279 ----
Once again, thou standeth before us, %p. Art thou ready now?
%E
%Cp K 00013
+ Thou disgraceth this noble court with thine impure presence. We have been
+ lenient with thee, but no more. Thy name shalt be spoken no more. We
+ hereby strip thee of thy title, thy lands, and thy standing as %ca.
+ Begone from our sight!
+ %E
+ %Cp K 00014
Verily, %p, thou hast done well. That thou hast survived thus
far is a credit to thy valor, but thou art yet unprepared for
! the demands required as Our Champion. %rA, no matter how
pure, could never hope to defeat the foul %n.
Journey forth from this place, and hone thy skills. Return to
Our presence when thou hast attained the noble title of %R.
%E
! %Cp K 00015
Thou dishonoureth us, %p! Thou hast strayed from the path of
chivalry! Go from our presence and do penance. Only when thou art again
pure may thou return hence.
%E
%Cc K 00016
Ah, %p. Thou art truly ready, as no %c before thee hath
been. Hear now Our words:
***************
*** 1473,1481 ****
Once more, %p, you stand within the sanctum. Are you ready now?
%E
%Cc P 00013
! You are a heretic, %p! How can you, a %r, deviate so from the
teachings of %d? Begone from this temple. You are no longer
! a %s to this order. We will pray to %d for other assistance,
as you have failed us utterly.
%E
%Cc P 00014
--- 1477,1485 ----
Once more, %p, you stand within the sanctum. Are you ready now?
%E
%Cc P 00013
! You are a heretic, %p! How can you, %ra, deviate so from the
teachings of %d? Begone from this temple. You are no longer
! %sa to this order. We will pray to %d for other assistance,
as you have failed us utterly.
%E
%Cc P 00014
***************
*** 1611,1617 ****
%Cc P 00070
As you pick up %o, you feel the essence of
%d fill your soul. You know now why %n stole it from
! %H, for with it, a %c of %d could
easily defeat his plans.
You sense a message from %d. Though not verbal, you
--- 1615,1621 ----
%Cc P 00070
As you pick up %o, you feel the essence of
%d fill your soul. You know now why %n stole it from
! %H, for with it, %ca of %d could
easily defeat his plans.
You sense a message from %d. Though not verbal, you
***************
*** 1710,1716 ****
%E
%Cc R 00014
In the time that you've been gone you've only been able to master the
! arts of a %r? I've trained ten times again as many %Rp
in that time. Maybe I should send one of them, no? Where would that
leave you, %p? Oh yeah, I remember, I was going to kill you!
%E
--- 1714,1720 ----
%E
%Cc R 00014
In the time that you've been gone you've only been able to master the
! arts of %ra? I've trained ten times again as many %Rp
in that time. Maybe I should send one of them, no? Where would that
leave you, %p? Oh yeah, I remember, I was going to kill you!
%E
***************
*** 1787,1793 ****
We meet again. Please reconsider your actions.
%E
%Cp R 00052
! Surely, %p, you have learned that you can not trust any bargains
that the %l has made. I can show you how to continue on
your quest without having to run into him again.
%E
--- 1791,1797 ----
We meet again. Please reconsider your actions.
%E
%Cp R 00052
! Surely, %p, you have learned that you cannot trust any bargains
that the %l has made. I can show you how to continue on
your quest without having to run into him again.
%E
***************
*** 1830,1836 ****
%E
%Cc R 00070
As you pick up %o, the hairs on the back of your
! neck fall out. At once you you realize why the %n was
willing to die to keep it out of the %l's hands. Somehow
you know that you must do likewise.
%E
--- 1834,1840 ----
%E
%Cc R 00070
As you pick up %o, the hairs on the back of your
! neck fall out. At once you realize why the %n was
willing to die to keep it out of the %l's hands. Somehow
you know that you must do likewise.
%E
***************
*** 1927,1938 ****
%E
%Cp S 00014
%p-san, you have learned well and honored your family.
! I require the skills of a %R in order to defeat %n.
Go and seek out teachers. Learn what they have learned. When you
are ready, return to me.
%E
%Cp S 00015
! %p-san, you are no better than eta!
You have skills, but until you can call upon the bushido to know when and
how to use them you are not samurai. When you can think %A and
--- 1931,1942 ----
%E
%Cp S 00014
%p-san, you have learned well and honored your family.
! I require the skills of %Ra in order to defeat %n.
Go and seek out teachers. Learn what they have learned. When you
are ready, return to me.
%E
%Cp S 00015
! %p-san, you would do better to join the kyokaku.
You have skills, but until you can call upon the bushido to know when and
how to use them you are not samurai. When you can think %A and
***************
*** 1939,1945 ****
act %A then return.
%E
%Cc S 00016
! Tomo %p-san, indeed you are ready. I can now tell you what
it is that I require of you.
The daimyo, %n, has betrayed us. He has stolen from us
--- 1943,1949 ----
act %A then return.
%E
%Cc S 00016
! Domo %p-san, indeed you are ready. I can now tell you what
it is that I require of you.
The daimyo, %n, has betrayed us. He has stolen from us
***************
*** 1946,1952 ****
%o and taken it to his donjon deep within
%i.
! If I can not show the emperor %o when he comes
for the festival he will know that I have failed in my duty, and
request that I commit seppuku.
--- 1950,1956 ----
%o and taken it to his donjon deep within
%i.
! If I cannot show the emperor %o when he comes
for the festival he will know that I have failed in my duty, and
request that I commit seppuku.
***************
*** 2023,2035 ****
%H.
%E
%Cp S 00060
! %l may not know eta when he sees one, but I do!
%E
%Cp S 00061
There is no honor for me in your death.
%E
%Cp S 00062
! You know that I can not resash my swords until they have killed.
%E
%Cp S 00063
Your presence only compounds the dishonor of %l in not coming himself.
--- 2027,2039 ----
%H.
%E
%Cp S 00060
! Ahh, I finally meet the daimyo of the kyokaku!
%E
%Cp S 00061
There is no honor for me in your death.
%E
%Cp S 00062
! You know that I cannot resash my swords until they have killed.
%E
%Cp S 00063
Your presence only compounds the dishonor of %l in not coming himself.
***************
*** 2209,2215 ****
You must hurry, %p!
%E
%Cp T 00027
! You are like a %S to me, %p. Do not let me down.
%E
%Cp T 00028
If you are %a at all times you may succeed, %p.
--- 2213,2219 ----
You must hurry, %p!
%E
%Cp T 00027
! You are like %Sa to me, %p. Do not let me down.
%E
%Cp T 00028
If you are %a at all times you may succeed, %p.
***************
*** 2236,2242 ****
So, %p, %l thinks that you can wrest
%o from me!
! It only proves how desperate he has become that he sends a %r to
try and defeat me. When this day is over, I will have you enslaved
in the mines where you will rue the day that you ever entered
%i.
--- 2240,2246 ----
So, %p, %l thinks that you can wrest
%o from me!
! It only proves how desperate he has become that he sends %ra to
try and defeat me. When this day is over, I will have you enslaved
in the mines where you will rue the day that you ever entered
%i.
***************
*** 2279,2285 ****
I only wish that %l had a more worthy %r to send against me.
%E
%Cp T 00066
! With %o in my possession you can not
hope to defeat me.
%E
%Cp T 00067
--- 2283,2289 ----
I only wish that %l had a more worthy %r to send against me.
%E
%Cp T 00066
! With %o in my possession you cannot
hope to defeat me.
%E
%Cp T 00067
***************
*** 2389,2395 ****
I see you and %n fighting, %p. But you are not prepared and
shall die at %n's hand if you proceed. No. This will not do.
Go back out into the world, and grow more experienced at the ways of
! war. Only when you have returned a %R will you be able to defeat
%n.
%E
%Cc V 00015
--- 2393,2399 ----
I see you and %n fighting, %p. But you are not prepared and
shall die at %n's hand if you proceed. No. This will not do.
Go back out into the world, and grow more experienced at the ways of
! war. Only when you have returned %Ra will you be able to defeat
%n.
%E
%Cc V 00015
***************
*** 2468,2474 ****
Once again, you stand in sight of %n's lair.
%E
%Cc V 00050
! So! The %l has finally sent a %c to challenge me!
I thought that mastering %o would enable me to challenge %d,
but it has shown me that first I must kill you!
--- 2472,2478 ----
Once again, you stand in sight of %n's lair.
%E
%Cc V 00050
! So! The %l has finally sent %ca to challenge me!
I thought that mastering %o would enable me to challenge %d,
but it has shown me that first I must kill you!
***************
*** 2507,2513 ****
Some instrument of %d you are, %p. You are a weakling!
%E
%Cp V 00067
! Never have I seen a %c so clumsy in battle.
%E
%Cp V 00068
You die now, little %s.
--- 2511,2517 ----
Some instrument of %d you are, %p. You are a weakling!
%E
%Cp V 00067
! Never have I seen %ca so clumsy in battle.
%E
%Cp V 00068
You die now, little %s.
***************
*** 2610,2618 ****
%E
%Cc W 00014
Alas, %p, you have not yet shown your proficiency as a worthy
! spellcaster. As a %r, you would surely be overcome in the challenge
ahead. Go, now, expand your horizons, and return when you have attained
! renown as a %R.
%E
%Cc W 00015
You amaze me, %p! How many times did I tell you that Balance
--- 2614,2622 ----
%E
%Cc W 00014
Alas, %p, you have not yet shown your proficiency as a worthy
! spellcaster. As %ra, you would surely be overcome in the challenge
ahead. Go, now, expand your horizons, and return when you have attained
! renown as %Ra.
%E
%Cc W 00015
You amaze me, %p! How many times did I tell you that Balance
***************
*** 2662,2668 ****
You must utterly destroy the %n. He will pursue you otherwise.
%E
%Cp W 00025
! %o is a mighty artifact. With it you can
destroy the %n.
%E
%Cp W 00026
--- 2666,2672 ----
You must utterly destroy the %n. He will pursue you otherwise.
%E
%Cp W 00025
! %oC is a mighty artifact. With it you can
destroy the %n.
%E
%Cp W 00026
***************
*** 2801,2807 ****
Under World, where he now lurks, and bides his time.
Your god %d seeks to possess the Amulet, and with it
! to gain his deserved ascendance over the other gods.
You, a newly trained %r, have been heralded
from birth as the instrument of %d. You are destined
--- 2805,2811 ----
Under World, where he now lurks, and bides his time.
Your god %d seeks to possess the Amulet, and with it
! to gain deserved ascendance over the other gods.
You, a newly trained %r, have been heralded
from birth as the instrument of %d. You are destined
***************
*** 2937,2942 ****
--- 2941,2949 ----
%L: return("lawful");
%x: return((Blind) ? "sense" : "see");
%%: return(percent_sign);
+ a suffix: return an(root);
+ A suffix: return An(root);
+ C suffix: return capitalized(root);
p suffix: return makeplural(root);
P suffix: return makeplural(capitalized(root));
%E
*** /tmp/da07349 Thu Feb 25 10:19:23 1993
--- dat/rumors.fal Mon Feb 8 14:09:29 1993
***************
*** 47,52 ****
--- 47,53 ----
Didn't you forget to pay?
Didn't your mother tell you not to eat food off the floor?
Direct a direct hit on your direct opponent, directing in the right direction.
+ Do you want to make more money? Sure, we all do! Join the Fort Ludios guard!
Don't eat too much: you might start hiccoughing!
Don't play hack at your work; your boss might hit you!
Don't tell a soul you found a secret door, otherwise it isn't a secret anymore.
***************
*** 87,93 ****
Kicking the terminal doesn't hurt the monsters.
Killer bees keep appearing till you kill their queen.
Killer bunnies can be tamed with carrots only.
! Latest news? Put 'rec.games.hack' in your .newsrc!
Learn how to spell. Play NetHack!
Leprechauns hide their gold in a secret room.
Let your fingers do the walking on the yulkjhnb keys.
--- 88,94 ----
Kicking the terminal doesn't hurt the monsters.
Killer bees keep appearing till you kill their queen.
Killer bunnies can be tamed with carrots only.
! Latest news? Put `rec.games.hack' in your .newsrc!
Learn how to spell. Play NetHack!
Leprechauns hide their gold in a secret room.
Let your fingers do the walking on the yulkjhnb keys.
***************
*** 136,141 ****
--- 137,144 ----
Row (3x) that boat gently down the stream, Charon (4x), death is but a dream.
Running is good for your legs.
Screw up your courage! You've screwed up everything else.
+ Scrolls fading? It's not the heat, it's the humidity.
+ Seepage? Leaky pipes? Rising damp? Summon the plumber!
Segmentation fault (core dumped).
Shopkeepers sometimes die from old age.
Some mazes (especially small ones) have no solutions, says man 6 maze.
***************
*** 145,150 ****
--- 148,154 ----
Spare your scrolls of make-edible until it's really necessary!
Suddenly, the dungeon will collapse...
Taming a mail daemon may cause a system security violation.
+ The crowd was so tough, the Stooges won't play the Dungeon anymore, nyuk nyuk.
The leprechauns hide their treasure in a small hidden room.
The longer the wand the better.
The use of dynamite is dangerous.
***************
*** 178,184 ****
They say that a hacker named Mary once lost a white sheep in the mazes.
They say that a helm of brilliance is not to be taken lightly.
They say that a hot dog and a hell hound are the same thing.
! They say that a lamp named Aladdin contains a djinni with 3 wishes.
They say that a large dog named Lassie will lead you to the amulet.
They say that a long sword is not a light sword.
They say that a manes won't mince words with you.
--- 182,188 ----
They say that a hacker named Mary once lost a white sheep in the mazes.
They say that a helm of brilliance is not to be taken lightly.
They say that a hot dog and a hell hound are the same thing.
! They say that a lamp named Aladdin's Lamp contains a djinni with 3 wishes.
They say that a large dog named Lassie will lead you to the amulet.
They say that a long sword is not a light sword.
They say that a manes won't mince words with you.
***************
*** 189,194 ****
--- 193,199 ----
They say that a potion of yogurt is a cancelled potion of sickness.
They say that a purple worm is not a baby purple dragon.
They say that a quivering blob tastes different than a gelatinous cube.
+ They say that a runed broadsword named Stormbringer attracts vortices.
They say that a scroll of summoning has other names.
They say that a shaman can bestow blessings but usually doesn't.
They say that a shaman will bless you for an eye of newt and wing of bat.
***************
*** 198,204 ****
They say that a stethoscope is no good if you can only hear your heartbeat.
They say that a succubus named Suzy will sometimes warn you of danger.
They say that a wand of cancellation is not like a wand of polymorph.
- They say that a wide sword named Stormbringer attracts vortices.
They say that a wood golem named Pinocchio would be easy to control.
They say that after killing a dragon its time for a change of scenery.
They say that an amulet of strangulation is worse than ring around the collar.
--- 203,208 ----
***************
*** 227,232 ****
--- 231,237 ----
They say that fortune cookies are food for thought.
They say that gold is only wasted on a pet dragon.
They say that good things come to those that wait.
+ They say that greased objects will slip out of monsters' hands.
They say that if you can't spell then you'll wish you had a spell book.
They say that if you live by the sword, you'll die by the sword.
They say that if you play like a monster you'll have a better game.
***************
*** 275,282 ****
They say that shopkeepers never carry more than 20 gold pieces, at night.
They say that shopkeepers never sell blessed potions of invisibility.
They say that soldiers wear kid gloves and silly helmets.
They say that some monsters may kiss your boots to stop your drum playing.
- They say that someone said that the stooges once played here, nyuck, nyuck.
They say that sometimes you can be the hit of the party when playing a horn.
They say that the NetHack gods generally welcome your sacrifices.
They say that the Three Rings are named Vilya, Nenya and Narya.
--- 280,288 ----
They say that shopkeepers never carry more than 20 gold pieces, at night.
They say that shopkeepers never sell blessed potions of invisibility.
They say that soldiers wear kid gloves and silly helmets.
+ They say that some Kops are on the take.
+ They say that some guards' palms can be greased.
They say that some monsters may kiss your boots to stop your drum playing.
They say that sometimes you can be the hit of the party when playing a horn.
They say that the NetHack gods generally welcome your sacrifices.
They say that the Three Rings are named Vilya, Nenya and Narya.
***************
*** 296,302 ****
They say that there was a time when cursed holy water wasn't water.
They say that there's no point in crying over a gray ooze.
They say that there's only hope left after you've opened Pandora's box.
! They say that trapdoors should always be marked 'Caution: Trap Door'.
They say that using an amulet of change isn't a difficult operation.
They say that water walking boots are better if you are fast like Hermes.
They say that when you wear a circular amulet you might resemble a troll.
--- 302,308 ----
They say that there was a time when cursed holy water wasn't water.
They say that there's no point in crying over a gray ooze.
They say that there's only hope left after you've opened Pandora's box.
! They say that trapdoors should always be marked `Caution: Trap Door'.
They say that using an amulet of change isn't a difficult operation.
They say that water walking boots are better if you are fast like Hermes.
They say that when you wear a circular amulet you might resemble a troll.
***************
*** 337,343 ****
Unfortunately, this message was left intentionally blank.
Using a morning star in the evening has no effect.
Want a hint? Zap a wand of make invisible on your weapon!
! Wanted: shopkeepers. Send a scroll of mail to: Mage of Yendor/Level 35/Dungeon.
Warning: fortune reading can be hazardous to your health.
We have new ways of detecting treachery...
What a pity, you cannot read it!
--- 343,349 ----
Unfortunately, this message was left intentionally blank.
Using a morning star in the evening has no effect.
Want a hint? Zap a wand of make invisible on your weapon!
! Wanted: shopkeepers. Send a scroll of mail to Mage of Yendor/Level 35/Dungeon.
Warning: fortune reading can be hazardous to your health.
We have new ways of detecting treachery...
What a pity, you cannot read it!
*** /tmp/da07357 Thu Feb 25 10:19:25 1993
--- dat/rumors.tru Mon Feb 8 14:09:46 1993
***************
*** 71,77 ****
If you are being punished, it's done with a deadly weapon.
If you kill the Wizard, you get promoted to demi-god.
If you need a wand of digging, kindly ask the minotaur.
- If you want a sex change, you must get it before the game.
If you want to hit, use a dagger.
If you want to rob a shop, train your dog.
If you're lost, try buying a map next time you're in a shop.
--- 71,76 ----
*** /tmp/da07381 Thu Feb 25 10:19:31 1993
--- dat/yendor.des Wed Feb 17 09:52:40 1993
***************
*** 38,43 ****
--- 38,48 ----
NON_DIGGABLE:(11,00,21,00)
NON_DIGGABLE:(11,10,27,12)
NON_DIGGABLE:(21,00,27,10)
+ # Non passable walls
+ NON_PASSWALL:(00,00,11,12)
+ NON_PASSWALL:(11,00,21,00)
+ NON_PASSWALL:(11,10,27,12)
+ NON_PASSWALL:(21,00,27,10)
# The wizard and his guards
MONSTER:'@',"Wizard of Yendor",(16,05),asleep
MONSTER:'d',"hell hound",(15,05)
***************
*** 112,117 ****
--- 117,127 ----
LADDER:(14,11),down
# Non diggable walls everywhere
NON_DIGGABLE:(00,00,27,12)
+ #
+ NON_PASSWALL:(00,00,06,12)
+ NON_PASSWALL:(06,00,27,02)
+ NON_PASSWALL:(16,02,27,12)
+ NON_PASSWALL:(06,12,16,12)
# Random traps.
TRAP:"spiked pit",random
TRAP:"sleep gas",random
***************
*** 164,169 ****
--- 174,185 ----
NON_DIGGABLE:(06,00,27,02)
NON_DIGGABLE:(16,02,27,12)
NON_DIGGABLE:(06,12,16,12)
+ #
+ NON_PASSWALL:(00,00,06,12)
+ NON_PASSWALL:(06,00,27,02)
+ NON_PASSWALL:(16,02,27,12)
+ NON_PASSWALL:(06,12,16,12)
+ #
MONSTER:'L',random,(10,07)
MONSTER:'V',"vampire lord",(12,07)
# Some surrounding horrors