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Usenet 1994 January
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usenetsourcesnewsgroupsinfomagicjanuary1994.iso
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volume16
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nethack31
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patch3j
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1993-07-22
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654 lines
*** /tmp/da20751 Mon Jul 12 17:31:00 1993
--- doc/Guidebook.mn Mon Jul 12 15:47:15 1993
***************
*** 731,739 ****
wielding a cursed one.
.pg
Enchanted weapons have a ``plus'' (which can also be a minus)
! that adds to your chance
! to hit and the damage you do to a monster. The only way to find out
! if a weapon is enchanted is to have it magically identified somehow.
.pg
Those of you in the audience who are AD&D players, be aware that each
weapon which exists in AD&D does the same damage to monsters in
--- 731,739 ----
wielding a cursed one.
.pg
Enchanted weapons have a ``plus'' (which can also be a minus)
! that adds to your chance to hit and the damage you do to a monster.
! The only way to determine a weapon's enchantment
! is to have it magically identified somehow.
.pg
Those of you in the audience who are AD&D players, be aware that each
weapon which exists in AD&D does the same damage to monsters in
***************
*** 790,798 ****
Food (`%')
.pg
Food is necessary to survive. If you go too long without eating you
! will faint, and eventually die of starvation. Unprotected food does
! not stay fresh indefinitely; after a while it will spoil, and be
! unhealthy to eat. Food stored in ice boxes or tins (``cans'' to you
Americans) will usually stay fresh, but ice boxes are heavy, and tins
take a while to open.
.pg
--- 790,799 ----
Food (`%')
.pg
Food is necessary to survive. If you go too long without eating you
! will faint, and eventually die of starvation.
! Some types of food will spoil, and become unhealthy to eat,
! if not protected.
! Food stored in ice boxes or tins (``cans'' to you
Americans) will usually stay fresh, but ice boxes are heavy, and tins
take a while to open.
.pg
***************
*** 1237,1242 ****
--- 1238,1256 ----
Draw a tombstone graphic upon your death (default on).
.lp verbose
Provide more commentary during the game (default on).
+ .lp videocolors
+ Set the color palette for PC systems using NO_TERMS
+ (default 4 2 6 1 5 3 15 12 10 14 9 13 11).
+ The order of colors is red, green, brown, blue, magenta, cyan,
+ bright.white, bright.red, bright.green, yellow, bright.blue,
+ bright.magenta, and bright.cyan.
+ Cannot be set with the `O' command.
+ .lp videoshades
+ Set the intensity level of the three gray scales available
+ (default dark normal light, PC NetHack only).
+ If the game display is difficult to read, try adjusting these scales;
+ if this does not correct the problem, try !color.
+ Cannot be set with the `O' command.
.lp windowtype
Select which windowing system to use, such as ``tty'' or ``X11''
(default depends on version).
***************
*** 1352,1365 ****
\fBCarl Schelin\fP, \fBStephen Spackman\fP, \fBSteve VanDevender\fP,
and \fBPaul Winner\fP, ported NetHack 3.1 to the PC.
.pg
! \fBJon Watte\fP, with help from \fBRoss Brown\fP, \fBMike Engber\fP,
! \fBDavid Hairston\fP, \fBMichael Hamel\fP, \fBJonathan Handler\fP,
! \fBJohnny Lee\fP, \fBTim Lennan\fP, \fBRob Menke\fP, \fBAndy Swanson\fP, and
! especially from \fBHao-yang Wang\fP, developed NetHack 3.1 for the Macintosh.
.pg
\fBTimo Hakulinen\fP ported NetHack 3.1 to OS/2. \fBEric Smith\fP
ported NetHack 3.1 to the Atari. \fBPat Rankin\fP, with help from
\fBJoshua Delahunty\fP, is responsible for the VMS version of NetHack 3.1.
.pg
\fBDean Luick\fP, with help from \fBDavid Cohrs\fP, developed NetHack
3.1 for X11.
--- 1366,1382 ----
\fBCarl Schelin\fP, \fBStephen Spackman\fP, \fBSteve VanDevender\fP,
and \fBPaul Winner\fP, ported NetHack 3.1 to the PC.
.pg
! \fBJon Watte\fP and \fBHao-yang Wang\fP, with help from \fBRoss Brown\fP,
! \fBMike Engber\fP, \fBDavid Hairston\fP, \fBMichael Hamel\fP,
! \fBJonathan Handler\fP, \fBJohnny Lee\fP, \fBTim Lennan\fP, \fBRob Menke\fP,
! and \fBAndy Swanson\fP, developed NetHack 3.1 for the Macintosh,
! porting it for MPW. Building on their development, \fBBarton House\fP
! added a Think C port.
.pg
\fBTimo Hakulinen\fP ported NetHack 3.1 to OS/2. \fBEric Smith\fP
ported NetHack 3.1 to the Atari. \fBPat Rankin\fP, with help from
\fBJoshua Delahunty\fP, is responsible for the VMS version of NetHack 3.1.
+ \fBMichael Allison\fP ported NetHack 3.1 to Windows NT.
.pg
\fBDean Luick\fP, with help from \fBDavid Cohrs\fP, developed NetHack
3.1 for X11.
***************
*** 1375,1401 ****
center;
c c c.
Richard Addison Eric Hendrickson Mike Passaretti
! Tom Almy Bruce Holloway Pat Rankin
! Ken Arromdee Richard P. Hughey Eric S. Raymond
! Eric Backus Ari Huttunen Frederick Roeber
! John S. Bien John Kallen John Rupley
! Ralf Brown Del Lamb Carl Schelin
! Ross Brown Greg Laskin Olaf Seibert
! David Cohrs Johnny Lee Kevin Sitze
! Jean-Christophe Collet Tim Lennan Eric R. Smith
! Steve Creps Merlyn LeRoy Kevin Smolkowski
! Kevin Darcy Steve Linhart Michael Sokolov
! Matthew Day Ken Lorber Stephen Spackman
! Joshua Delahunty Dean Luick Andy Swanson
! Bill Dyer Benson I. Margulies Kevin Sweet
! Mike Engber Pierre Martineau Scott R. Turner
! Jochen Erwied Roland McGrath Steve VanDevender
! Mike Gallop Norm Meluch Janet Walz
! David Gentzel Rob Menke Hao-yang Wang
! Mark Gooderum Deron Meranda Jon Watte
! David Hairston Bruce Mewborne Tom West
! Timo Hakulinen Izchak Miller Paul Winner
! Michael Hamel Gil Neiger Gregg Wonderly
Jonathan Handler Greg Olson
.TE
.ed
--- 1392,1419 ----
center;
c c c.
Richard Addison Eric Hendrickson Mike Passaretti
! Michael Allison Bruce Holloway Pat Rankin
! Tom Almy Barton House Eric S. Raymond
! Ken Arromdee Richard P. Hughey Frederick Roeber
! Eric Backus Ari Huttunen John Rupley
! John S. Bien John Kallen Carl Schelin
! Ralf Brown Del Lamb Olaf Seibert
! Ross Brown Greg Laskin Kevin Sitze
! David Cohrs Johnny Lee Eric R. Smith
! Jean-Christophe Collet Tim Lennan Kevin Smolkowski
! Steve Creps Merlyn LeRoy Michael Sokolov
! Kevin Darcy Steve Linhart Stephen Spackman
! Matthew Day Ken Lorber Andy Swanson
! Joshua Delahunty Dean Luick Kevin Sweet
! Bill Dyer Benson I. Margulies Scott R. Turner
! Mike Engber Pierre Martineau Steve VanDevender
! Jochen Erwied Roland McGrath Janet Walz
! Mike Gallop Norm Meluch Hao-yang Wang
! David Gentzel Rob Menke Jon Watte
! Mark Gooderum Deron Meranda Tom West
! David Hairston Bruce Mewborne Paul Winner
! Timo Hakulinen Izchak Miller Gregg Wonderly
! Michael Hamel Gil Neiger
Jonathan Handler Greg Olson
.TE
.ed
*** /tmp/da20759 Mon Jul 12 17:31:03 1993
--- doc/Guidebook.tex Mon Jul 12 15:58:33 1993
***************
*** 980,988 ****
%.pg
Enchanted weapons have a ``plus'' (which can also be a minus)
! that adds to your chance
! to hit and the damage you do to a monster. The only way to find out
! if a weapon is enchanted is to have it magically identified somehow.
%.pg
Those of you in the audience who are AD\&D players, be aware that each
--- 980,988 ----
%.pg
Enchanted weapons have a ``plus'' (which can also be a minus)
! that adds to your chance to hit and the damage you do to a monster.
! The only way to determine a weapon's enchantment
! is to have it magically identified somehow.
%.pg
Those of you in the audience who are AD\&D players, be aware that each
***************
*** 1043,1051 ****
%.pg
Food is necessary to survive. If you go too long without eating you
! will faint, and eventually die of starvation. Unprotected food does
! not stay fresh indefinitely; after a while it will spoil, and be
! unhealthy to eat. Food stored in ice boxes or tins (``cans'' to you
Americans) will usually stay fresh, but ice boxes are heavy, and tins
take a while to open.
--- 1043,1052 ----
%.pg
Food is necessary to survive. If you go too long without eating you
! will faint, and eventually die of starvation.
! Some types of food will spoil, and become unhealthy to eat,
! if not protected.
! Food stored in ice boxes or tins (``cans'' to you
Americans) will usually stay fresh, but ice boxes are heavy, and tins
take a while to open.
***************
*** 1573,1578 ****
--- 1574,1594 ----
\item[\ib{verbose}]
Provide more commentary during the game (default on).
%.lp
+ \item[\ib{videocolors}]
+ Set the color palette for PC systems using NO\_TERMS
+ (default 4 2 6 1 5 3 15 12 10 14 9 13 11).
+ The order of colors is red, green, brown, blue, magenta, cyan,
+ bright.white, bright.red, bright.green, yellow, bright.blue,
+ bright.magenta, and bright.cyan.
+ Cannot be set with the `{\tt O}' command.
+ %.lp
+ \item[\ib{videoshades}]
+ Set the intensity level of the three gray scales available
+ (default dark normal light, {\it PC\/ NetHack\/} only).
+ If the game display is difficult to read, try adjusting these scales;
+ if this does not correct the problem, try !color.
+ Cannot be set with the `{\tt O}' command.
+ %.lp
\item[\ib{windowtype}]
Select which windowing system to use, such as ``{\tt tty}'' or ``{\tt X11}''
(default depends on version).
***************
*** 1724,1739 ****
%.pg
\medskip
! \nd {\it Jon W\"atte}, with help from {\it Ross Brown}, {\it Mike Engber},
! {\it David Hairston}, {\it Michael Hamel}, {\it Jonathan Handler},
! {\it Johnny Lee}, {\it Tim Lennan}, {\it Rob Menke}, {\it Andy Swanson}, and
! especially from {\it Hao-yang Wang}, developed {\it NetHack\/} 3.1 for the Macintosh.
%.pg
\medskip
! \nd {\it Timo Hakulinen\/} ported {\it NetHack\/} 3.1 to OS/2. {\it Eric Smith\/}
! ported {\it NetHack\/} 3.1 to the Atari. {\it Pat Rankin}, with help from
! {\it Joshua Delahunty}, is responsible for the VMS version of {\it NetHack\/} 3.1.
%.pg
\medskip
--- 1740,1759 ----
%.pg
\medskip
! \nd {\it Jon W\"atte} and {\it Hao-yang Wang},
! with help from {\it Ross Brown}, {\it Mike Engber}, {\it David Hairston},
! {\it Michael Hamel}, {\it Jonathan Handler}, {\it Johnny Lee},
! {\it Tim Lennan}, {\it Rob Menke}, and {\it Andy Swanson},
! developed {\it NetHack\/} 3.1 for the Macintosh, porting it for MPW.
! Building on their development, {\it Barton House} added a Think C port.
%.pg
\medskip
! \nd {\it Timo Hakulinen\/} ported {\it NetHack\/} 3.1 to OS/2.
! {\it Eric Smith\/} ported {\it NetHack\/} 3.1 to the Atari.
! {\it Pat Rankin}, with help from {\it Joshua Delahunty},
! is responsible for the VMS version of {\it NetHack\/} 3.1.
! {\it Michael Allison} ported {\it NetHack\/} 3.1 to Windows NT.
%.pg
\medskip
***************
*** 1751,1777 ****
\begin{center}
\begin{tabular}{lll}
Richard Addison & Eric Hendrickson & Mike Passaretti \\
! Tom Almy & Bruce Holloway & Pat Rankin \\
! Ken Arromdee & Richard P. Hughey & Eric S. Raymond \\
! Eric Backus & Ari Huttunen & Frederick Roeber \\
! John S. Bien & John Kallen & John Rupley \\
! Ralf Brown & Del Lamb & Carl Schelin \\
! Ross Brown & Greg Laskin & Olaf Seibert \\
! David Cohrs & Johnny Lee & Kevin Sitze \\
! Jean-Christophe Collet & Tim Lennan & Eric R. Smith \\
! Steve Creps & Merlyn LeRoy & Kevin Smolkowski \\
! Kevin Darcy & Steve Linhart & Michael Sokolov \\
! Matthew Day & Ken Lorber & Stephen Spackman \\
! Joshua Delahunty & Dean Luick & Andy Swanson \\
! Bill Dyer & Benson I. Margulies & Kevin Sweet \\
! Mike Engber & Pierre Martineau & Scott R. Turner \\
! Jochen Erwied & Roland McGrath & Steve VanDevender \\
! Mike Gallop & Norm Meluch & Janet Walz \\
! David Gentzel & Rob Menke & Hao-yang Wang \\
! Mark Gooderum & Deron Meranda & Jon W\"atte \\
! David Hairston & Bruce Mewborne & Tom West \\
! Timo Hakulinen & Izchak Miller & Paul Winner \\
! Michael Hamel & Gil Neiger & Gregg Wonderly \\
Jonathan Handler & Greg Olson &
\end{tabular}
\end{center}
--- 1771,1798 ----
\begin{center}
\begin{tabular}{lll}
Richard Addison & Eric Hendrickson & Mike Passaretti \\
! Michael Allison & Bruce Holloway & Pat Rankin \\
! Tom Almy & Barton House & Eric S. Raymond \\
! Ken Arromdee & Richard P. Hughey & Frederick Roeber \\
! Eric Backus & Ari Huttunen & John Rupley \\
! John S. Bien & John Kallen & Carl Schelin \\
! Ralf Brown & Del Lamb & Olaf Seibert \\
! Ross Brown & Greg Laskin & Kevin Sitze \\
! David Cohrs & Johnny Lee & Eric R. Smith \\
! Jean-Christophe Collet & Tim Lennan & Kevin Smolkowski \\
! Steve Creps & Merlyn LeRoy & Michael Sokolov \\
! Kevin Darcy & Steve Linhart & Stephen Spackman \\
! Matthew Day & Ken Lorber & Andy Swanson \\
! Joshua Delahunty & Dean Luick & Kevin Sweet \\
! Bill Dyer & Benson I. Margulies & Scott R. Turner \\
! Mike Engber & Pierre Martineau & Steve VanDevender \\
! Jochen Erwied & Roland McGrath & Janet Walz \\
! Mike Gallop & Norm Meluch & Hao-yang Wang \\
! David Gentzel & Rob Menke & Jon W\"atte \\
! Mark Gooderum & Deron Meranda & Tom West \\
! David Hairston & Bruce Mewborne & Paul Winner \\
! Timo Hakulinen & Izchak Miller & Gregg Wonderly \\
! Michael Hamel & Gil Neiger & \\
Jonathan Handler & Greg Olson &
\end{tabular}
\end{center}
*** /tmp/da20767 Mon Jul 12 17:31:07 1993
--- doc/Guidebook.txt Mon Jul 12 15:47:25 1993
***************
*** 940,946 ****
Enchanted weapons have a ``plus'' (which can also be a
minus) that adds to your chance to hit and the damage you do to a
! monster. The only way to find out if a weapon is enchanted is to
have it magically identified somehow.
Those of you in the audience who are AD&D players, be aware
--- 940,946 ----
Enchanted weapons have a ``plus'' (which can also be a
minus) that adds to your chance to hit and the damage you do to a
! monster. The only way to determine a weapon's enchantment is to
have it magically identified somehow.
Those of you in the audience who are AD&D players, be aware
***************
*** 1006,1016 ****
7.4. Food (`%')
Food is necessary to survive. If you go too long without
! eating you will faint, and eventually die of starvation. Unpro-
! tected food does not stay fresh indefinitely; after a while it
! will spoil, and be unhealthy to eat. Food stored in ice boxes or
! tins (``cans'' to you Americans) will usually stay fresh, but ice
! boxes are heavy, and tins take a while to open.
When you kill monsters, they usually leave corpses which are
also ``food.'' Many, but not all, of these are edible; some also
--- 1006,1016 ----
7.4. Food (`%')
Food is necessary to survive. If you go too long without
! eating you will faint, and eventually die of starvation. Some
! types of food will spoil, and become unhealthy to eat, if not
! protected. Food stored in ice boxes or tins (``cans'' to you
! Americans) will usually stay fresh, but ice boxes are heavy, and
! tins take a while to open.
When you kill monsters, they usually leave corpses which are
also ``food.'' Many, but not all, of these are edible; some also
***************
*** 1598,1603 ****
--- 1598,1618 ----
verbose
Provide more commentary during the game (default on).
+ videocolors
+ Set the color palette for PC systems using NO_TERMS (default
+ 4 2 6 1 5 3 15 12 10 14 9 13 11). The order of colors is
+ red, green, brown, blue, magenta, cyan, bright.white,
+ bright.red, bright.green, yellow, bright.blue,
+ bright.magenta, and bright.cyan. Cannot be set with the `O'
+ command.
+
+ videoshades
+ Set the intensity level of the three gray scales available
+ (default dark normal light, PC NetHack only). If the game
+ display is difficult to read, try adjusting these scales; if
+ this does not correct the problem, try !color. Cannot be
+ set with the `O' command.
+
windowtype
Select which windowing system to use, such as ``tty'' or
``X11'' (default depends on version). Cannot be set with
***************
*** 1629,1634 ****
--- 1644,1659 ----
list is, you can type nethack -s all on most versions.
+ NetHack 3.1 January 25, 1993
+
+
+
+
+
+
+ NetHack Guidebook 26
+
+
10. Explore mode
NetHack is an intricate and difficult game. Novices might
***************
*** 1644,1659 ****
explore mode are left for the trepid reader to discover.
- NetHack 3.1 January 25, 1993
-
-
-
-
-
-
- NetHack Guidebook 26
-
-
11. Credits
The original _h_a_c_k game was modeled on the Berkeley UNIX _r_o_-
--- 1669,1674 ----
***************
*** 1692,1697 ****
--- 1707,1725 ----
Creps, Eric Hendrickson, Izchak Miller, John Rupley, Mike
Threepoint, and Janet Walz, to produce NetHack 3.0c.
+
+
+
+ NetHack 3.1 January 25, 1993
+
+
+
+
+
+
+ NetHack Guidebook 27
+
+
NetHack 3.0 was ported to the Atari by Eric R. Smith, to
OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
of them and Kevin Darcy later joined the main development team to
***************
*** 1708,1725 ****
and Janet Walz, the development team which now included Ken Ar-
romdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt
Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric
-
-
- NetHack 3.1 January 25, 1993
-
-
-
-
-
-
- NetHack Guidebook 27
-
-
Raymond, and Eric Smith undertook a radical revision of 3.0.
They re-structured the game's design, and re-wrote major parts of
the code. They added multiple dungeons, a new display, special
--- 1736,1741 ----
***************
*** 1734,1747 ****
lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported
NetHack 3.1 to the PC.
! Jon Watte, with help from Ross Brown, Mike Engber, David
! Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Len-
! nan, Rob Menke, Andy Swanson, and especially from Hao-yang Wang,
! developed NetHack 3.1 for the Macintosh.
Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port-
ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua
! Delahunty, is responsible for the VMS version of NetHack 3.1.
Dean Luick, with help from David Cohrs, developed NetHack
3.1 for X11.
--- 1750,1765 ----
lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported
NetHack 3.1 to the PC.
! Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike
! Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny
! Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack
! 3.1 for the Macintosh, porting it for MPW. Building on their
! development, Barton House added a Think C port.
Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port-
ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua
! Delahunty, is responsible for the VMS version of NetHack 3.1.
! Michael Allison ported NetHack 3.1 to Windows NT.
Dean Luick, with help from David Cohrs, developed NetHack
3.1 for X11.
***************
*** 1758,1781 ****
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
NetHack 3.1 January 25, 1993
--- 1776,1781 ----
***************
*** 1787,1818 ****
Richard Addison Eric Hendrickson Mike Passaretti
! Tom Almy Bruce Holloway Pat Rankin
! Ken Arromdee Richard P. Hughey Eric S. Raymond
! Eric Backus Ari Huttunen Frederick Roeber
! John S. Bien John Kallen John Rupley
! Ralf Brown Del Lamb Carl Schelin
! Ross Brown Greg Laskin Olaf Seibert
! David Cohrs Johnny Lee Kevin Sitze
! Jean-Christophe Collet Tim Lennan Eric R. Smith
! Steve Creps Merlyn LeRoy Kevin Smolkowski
! Kevin Darcy Steve Linhart Michael Sokolov
! Matthew Day Ken Lorber Stephen Spackman
! Joshua Delahunty Dean Luick Andy Swanson
! Bill Dyer Benson I. Margulies Kevin Sweet
! Mike Engber Pierre Martineau Scott R. Turner
! Jochen Erwied Roland McGrath Steve VanDevender
! Mike Gallop Norm Meluch Janet Walz
! David Gentzel Rob Menke Hao-yang Wang
! Mark Gooderum Deron Meranda Jon Watte
! David Hairston Bruce Mewborne Tom West
! Timo Hakulinen Izchak Miller Paul Winner
! Michael Hamel Gil Neiger Gregg Wonderly
Jonathan Handler Greg Olson
Brand and product names are trademarks or registered trademarks
of their respective holders.
-
--- 1787,1818 ----
Richard Addison Eric Hendrickson Mike Passaretti
! Michael Allison Bruce Holloway Pat Rankin
! Tom Almy Barton House Eric S. Raymond
! Ken Arromdee Richard P. Hughey Frederick Roeber
! Eric Backus Ari Huttunen John Rupley
! John S. Bien John Kallen Carl Schelin
! Ralf Brown Del Lamb Olaf Seibert
! Ross Brown Greg Laskin Kevin Sitze
! David Cohrs Johnny Lee Eric R. Smith
! Jean-Christophe Collet Tim Lennan Kevin Smolkowski
! Steve Creps Merlyn LeRoy Michael Sokolov
! Kevin Darcy Steve Linhart Stephen Spackman
! Matthew Day Ken Lorber Andy Swanson
! Joshua Delahunty Dean Luick Kevin Sweet
! Bill Dyer Benson I. Margulies Scott R. Turner
! Mike Engber Pierre Martineau Steve VanDevender
! Jochen Erwied Roland McGrath Janet Walz
! Mike Gallop Norm Meluch Hao-yang Wang
! David Gentzel Rob Menke Jon Watte
! Mark Gooderum Deron Meranda Tom West
! David Hairston Bruce Mewborne Paul Winner
! Timo Hakulinen Izchak Miller Gregg Wonderly
! Michael Hamel Gil Neiger
Jonathan Handler Greg Olson
Brand and product names are trademarks or registered trademarks
of their respective holders.
*** /tmp/da23114 Mon Jul 12 18:08:31 1993
--- sys/share/dgn_lex.c Mon Jul 12 18:05:50 1993
***************
*** 1,9 ****
/* A lexical scanner for NetHack generated by flex */
/* scanner skeleton version:
! * flexhack.skel 3.1.2 (from .../flex/RCS/flex.skel,v 2.16 90/08/03 14:09:36)
*/
! #define FLEX_SCANNER
/* amount of stuff to slurp up with each read */
#ifndef YY_READ_BUF_SIZE
--- 1,9 ----
/* A lexical scanner for NetHack generated by flex */
/* scanner skeleton version:
! * flexhack.skel 3.1.3 (from .../flex/RCS/flex.skel,v 2.16 90/08/03 14:09:36)
*/
! #define FLEXHACK_SCANNER
/* amount of stuff to slurp up with each read */
#ifndef YY_READ_BUF_SIZE
***************
*** 72,78 ****
#define YY_CHAR char
#define INITIAL 0
! /* SCCS Id: @(#)dgn_lex.c 3.1 92/10/23 */
/* Copyright (c) 1989 by Jean-Christophe Collet */
/* Copyright (c) 1990 by M. Stephenson */
/* NetHack may be freely redistributed. See license for details. */
--- 72,78 ----
#define YY_CHAR char
#define INITIAL 0
! /* SCCS Id: @(#)dgn_lex.c 3.1 93/06/17 */
/* Copyright (c) 1989 by Jean-Christophe Collet */
/* Copyright (c) 1990 by M. Stephenson */
/* NetHack may be freely redistributed. See license for details. */
***************
*** 88,99 ****
* Most of these don't exist in flex, yywrap is macro and
* yyunput is properly declared in flex.skel.
*/
! #ifndef FLEX_SCANNER
! int FDECL (yyback, (int *, int));
! int NDECL (yylook);
! int NDECL (yyinput);
! int NDECL (yywrap);
! int NDECL (yylex);
/* Traditional lexes let yyunput() and yyoutput() default to int;
* newer ones may declare them as