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- Subject: v14i073: Jove, an emacs variant, version 4.9, Part17/21
- Newsgroups: comp.sources.unix
- Sender: sources
- Approved: rsalz@uunet.UU.NET
-
- Submitted-by: Jonathan Payne <jpayne@cs.rochester.edu>
- Posting-number: Volume 14, Issue 73
- Archive-name: jove4.9/part17
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 17 (of 21)."
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f './doc/jove.2' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'./doc/jove.2'\"
- else
- echo shar: Extracting \"'./doc/jove.2'\" \(39282 characters\)
- sed "s/^X//" >'./doc/jove.2' <<'END_OF_FILE'
- X.NH 1
- Commands for English Text
- X.XS \n(PN
- X\*(SN Commands for English Text
- X.XE
- X.LP
- X\s-2JOVE\s0 has many commands that work on the basic units of English text:
- words, sentences and paragraphs.
- X.NH 2
- Word Commands
- X.XS \n(PN 5n
- X\*(SN Word Commands
- X.XE
- X.LP
- X\s-2JOVE\s0 has commands for moving over or operating on words.
- By convention,
- they are all ESC commands.
- X.IP "ESC F" 20n
- Move Forward over a word.
- X.IP "ESC B" 20n
- Move Backward over a word.
- X.IP "ESC D" 20n
- Kill forward to the end of a word.
- X.IP "ESC Rubout" 20n
- Kill backward to the beginning of a word.
- X.LP
- Notice how these commands form a group that parallels the character-
- based commands,
- C-F,
- C-B,
- C-D,
- and Rubout.
- X.LP
- The commands ESC F and ESC B move forward and backward over words.
- They are thus analogous to Control-F and Control-B,
- which move over single characters.
- Like their Control- analogues,
- ESC F and ESC B move several words if given an argument.
- ESC F with a negative argument moves backward like ESC B,
- and ESC B with a negative argument moves forward.
- Forward motion stops right after the last letter of the word,
- while backward motion stops right before the first letter.
- X.LP
- It is easy to kill a word at a time.
- ESC D kills the word after point.
- To be precise,
- it kills everything from point to the place ESC F would move to.
- Thus,
- if point is in the middle of a word,
- only the part after point is killed.
- If some punctuation comes after point,
- and before the next word,
- it is killed along with the word.
- If you wish to kill only the next word but not the punctuation,
- simply do ESC F to get to the end,
- and kill the word backwards with ESC Rubout.
- ESC D takes arguments just like ESC F.
- X.LP
- ESC Rubout kills the word before point.
- It kills everything from point back to where ESC B would move to.
- If point is after the space in "FOO, BAR",
- then "FOO, " is killed.
- If you wish to kill just "FOO",
- then do a ESC B and a ESC D instead of a ESC Rubout.
- X.NH 2
- Sentence Commands
- X.XS \n(PN 5n
- X\*(SN Sentence Commands
- X.XE
- X.LP
- The \s-2JOVE\s0 commands for manipulating sentences and paragraphs are
- mostly ESC commands,
- so as to resemble the word-handling commands.
- X.IP "ESC A" 20n
- Move back to the beginning of the sentence.
- X.IP "ESC E" 20n
- Move forward to the end of the sentence.
- X.IP "ESC K" 20n
- Kill forward to the end of the sentence.
- X.IP "C-X Rubout" 20n
- Kill back to the beginning of the sentence.
- X.LP
- The commands ESC A and ESC E move to the beginning and end of the
- current sentence,
- respectively.
- They were chosen to resemble
- Control-A and Control-E,
- which move to the beginning and end of a line.
- Unlike them,
- ESC A and ESC E if repeated or given numeric arguments
- move over successive sentences.
- X\s-2JOVE\s0 considers a sentence to end wherever there is a ".",
- X"?", or "!" followed by the end of a line
- or by one or more spaces.
- Neither ESC A nor ESC E moves past the
- end of the line or spaces which delimit the sentence.
- X.LP
- Just as C-A and C-E have a kill command,
- C-K,
- to go with them,
- so ESC A and ESC E have a corresponding kill command ESC K which kills from
- point to the end of the sentence.
- With minus one as an argument it
- kills back to the beginning of the sentence.
- Positive arguments serve as a repeat count.
- X.LP
- There is a special command,
- C-X Rubout for killing back to the beginning of a sentence,
- because this is useful when you change your
- mind in the middle of composing text.
- X.NH 2
- Paragraph Commands
- X.XS \n(PN 5n
- X\*(SN Paragraph Commands
- X.XE
- X.LP
- The \s-2JOVE\s0 commands for handling paragraphs are
- X.IP "ESC [" 20n
- Move back to previous paragraph beginning.
- X.IP "ESC ]" 20n
- Move forward to next paragraph end.
- X.LP
- ESC [ moves to the beginning of the current or previous paragraph, while
- ESC ] moves to the end of the current or next paragraph. Paragraphs are
- delimited by lines of differing indent, or lines with text formatter
- commands, or blank lines. \s-2JOVE\s0 knows how to deal with most indented
- paragraphs correctly, although it can get confused by one- or two-line
- paragraphs delimited only by indentation.
- X.NH 2
- Text Indentation Commands
- X.XS \n(PN 5n
- X\*(SN Text Indentation Commands
- X.XE
- X.LP
- X.IP "Tab" 20n
- Indent "appropriately" in a mode-dependent fashion.
- X.IP "LineFeed" 20n
- Is the same as Return,
- except it copies the indent of the line you just left.
- X.IP "ESC M" 20n
- Moves to the line's first non-blank character.
- X.LP
- X.LP
- The way to request indentation is with the Tab command.
- Its precise effect depends on the major mode.
- In \fIText\fP mode,
- it indents to the next tab stop.
- In \fIC\fP mode,
- it indents to the "right" position for C programs.
- X.LP
- To move over the indentation on a line,
- do ESC M (\fIfirst-non-blank\fP).
- This command,
- given anywhere on a line,
- positions the cursor at the first non-blank, non-tab character on the line.
- X.NH 2
- Text Filling
- X.XS \n(PN 5n
- X\*(SN Text Filling
- X.XE
- X.LP
- X\fIAuto Fill\fP mode causes text to be \fIfilled\fP
- X(broken up into lines that fit in a specified width)
- automatically as you type it in.
- If you alter existing text so that it is no longer properly filled,
- X\s-2JOVE\s0 can fill it again if you ask.
- X.LP
- Entering \fIAuto Fill\fP mode is done with ESC X \fIauto-fill-mode\fP.
- XFrom then on,
- lines are broken automatically at spaces when they get longer than the
- desired width.
- To leave \fIAuto Fill\fP mode,
- once again execute ESC X \fIauto-fill-mode\fP.
- When \fIAuto Fill\fP mode is in effect,
- the word \fBFill\fP appears in the mode line.
- X.LP
- If you edit the middle of a paragraph,
- it may no longer correctly be filled.
- To refill a paragraph,
- use the command ESC J (\fIfill-paragraph\fP).
- It causes the paragraph that point is inside to be filled.
- All the line breaks are removed and new ones inserted where necessary.
- X.LP
- The maximum line width for filling is in the variable \fIright-margin\fP.
- Both ESC J and auto-fill make sure that no line exceeds this width.
- The value of \fIright-margin\fP is initially 78.
- X.LP
- Normally ESC J figures out the indent of the paragraph and uses that same
- indent when filling. If you want to change the indent of a paragraph you
- set \fIleft-margin\fP to the new position and type C-U\ ESC\ J.
- X\fIfill-paragraph\fP, when supplied a numeric argument, uses the value of
- X\fIleft-margin\fP.
- X.LP
- If you know where you want to set the right margin but you don't know the
- actual value, move to where you want to set the value and use the
- X\fIright-margin-here\fP command. \fIleft-margin-here\fP does the same
- for the \fIleft-margin\fP variable.
- X.NH 2
- Case Conversion Commands
- X.XS \n(PN 5n
- X\*(SN Case Conversion Commands
- X.XE
- X.LP
- X.IP "ESC L" 15n
- Convert following word to lower case.
- X.IP "ESC U" 15n
- Convert following word to upper case.
- X.IP "ESC C" 15n
- Capitalize the following word.
- X.LP
- X.LP
- The word conversion commands are most useful.
- ESC L converts the word after point to lower case,
- moving past it.
- Thus,
- successive ESC L's convert successive words.
- ESC U converts to all capitals instead,
- while ESC C puts the first letter of the word into upper case and the
- rest into lower case.
- All these commands convert several words at once if given an argument.
- They are especially convenient for
- converting a large amount of text from all upper case to mixed case,
- because you can move through the test using ESC L,
- ESC U or ESC C on each word as appropriate.
- X.LP
- When given a negative argument,
- the word case conversion commands apply to
- the appropriate number of words before point,
- but do not move point.
- This is convenient when you have just typed a word in the wrong case.
- You can give the case conversion command and continue typing.
- X.LP
- If a word case conversion command is given in the middle of a word,
- it applies only to the part of the word which follows the cursor,
- treating it as a whole word.
- X.LP
- The other case conversion functions are \fIcase-region-upper\fP and
- X\fIcase-region-lower\fP,
- which convert everything between point and mark to the specified case.
- Point and mark remain unchanged.
- X.NH 2
- Commands for Fixing Typos
- X.XS \n(PN 5n
- X\*(SN Commands for Fixing Typos
- X.XE
- X.LP
- In this section we describe the commands that are especially useful
- for the times when you catch a mistake on your text after you have made it,
- or change your mind while composing text on line.
- X.IP "Rubout" 25n
- Delete last character.
- X.IP "ESC Rubout" 25n
- Kill last word.
- X.IP "C-X Rubout" 25n
- Kill to beginning of sentence.
- X.IP "C-T" 25n
- Transpose two characters.
- X.IP "C-X C-T" 25n
- Transpose two lines.
- X.IP "ESC Minus ESC L" 25n
- Convert last word to lower case.
- X.IP "ESC Minus ESC U" 25n
- Convert last word to upper case.
- X.IP "ESC Minus ESC C" 25n
- Convert last word to lower case with capital initial.
- X.LP
- X.NH 2
- Killing Your Mistakes
- X.XS \n(PN 5n
- X\*(SN Killing Your Mistakes
- X.XE
- X.LP
- The Rubout command is the most important correction command.
- When used among printing (self-inserting) characters,
- it can be thought of as canceling the last character typed.
- X.LP
- When your mistake is longer than a couple of characters,
- it might be more convenient to use ESC Rubout or C-X Rubout.
- ESC Rubout kills back to the start of the last word,
- and C-X Rubout kills back to the start of the last sentence.
- C-X Rubout is particularly useful when
- you are thinking of what to write as you type it,
- in case you change your mind about phrasing.
- ESC Rubout and C-X Rubout save the killed text for C-Y and ESC Y to retrieve.
- X.LP
- ESC Rubout is often useful even when you have typed only a few
- characters wrong,
- if you know you are confused in your typing and aren't sure what you typed.
- At such a time,
- you cannot correct with
- Rubout except by looking at the screen to see what you did.
- It requires less thought to kill the whole word and start over again,
- especially if the system is heavily loaded.
- X.LP
- If you were typing a command or command parameters, C-G will abort the
- command with no further processing.
- X.NH 2
- Transposition
- X.XS \n(PN 5n
- X\*(SN Transposition
- X.XE
- X.LP
- The common error of transposing two characters can be fixed
- with the C-T (\fItranspose-characters\fP) command.
- Normally,
- C-T transposes the two characters on either side of the cursor
- and moves the cursor forward one character. Repeating the command
- several times "drags" a character to the right.
- X(Remember that \fIpoint\fP is considered to be between two characters,
- even though the visible cursor in your terminal is on only one of them.)
- When given at the end of a line,
- rather than switching the last character of the line with the line separator,
- which would be useless,
- C-T transposes the last two characters on the line.
- So,
- if you catch your transposition error right away,
- you can fix it with just a C-T.
- If you don't catch it so fast,
- you must move the cursor back to between the two characters.
- X.LP
- To transpose two lines,
- use the C-X C-T (\fItranspose-lines\fP) command. The line containing the
- cursor is exchanged with the line above it; the cursor is left at the
- beginning of the line following its original position.
- X.NH 2
- Checking and Correcting Spelling
- X.XS \n(PN 5n
- X\*(SN Checking and Correcting Spelling
- X.XE
- X.LP
- When you write a paper,
- you should correct its spelling at some point close to finishing it.
- To correct the entire buffer,
- do ESC X \fIspell-buffer\fP.
- This invokes the
- X.UX
- X.I spell
- program,
- which prints a list of all the misspelled words.
- X\s-2JOVE\s0 catches the list and places it in a
- X\s-2JOVE\s0 buffer called \fBSpell\fP.
- You are given an opportunity to delete from that buffer any words that
- aren't really errors;
- then \s-2JOVE\s0 looks up each misspelled word and
- remembers where it is in the buffer being corrected.
- Then you can go forward to each misspelled word with C-X C-N (\fInext-error\fP)
- and backward with C-X C-P (\fIprevious-error\fP).
- See the section entitled \fIError Message Parsing\fP.
- X.NH 1
- File Handling
- X.XS \n(PN
- X\*(SN File Handling
- X.XE
- X.LP
- The basic unit of stored data is the file.
- Each program,
- each paper,
- lives usually in its own file.
- To edit a program or paper,
- the editor must be told the name of the file that contains it.
- This is called \fIvisiting\fP a file.
- To make your changes to the file permanent on disk,
- you must \fIsave\fP the file.
- X.NH 2
- Visiting Files
- X.XS \n(PN 5n
- X\*(SN Visiting Files
- X.XE
- X.LP
- X.IP "C-X C-V" 15n
- Visit a file.
- X.IP "C-X C-R" 15n
- Same as C-X C-V.
- X.IP "C-X C-S" 15n
- Save the visited file.
- X.IP "ESC ~" 15n
- Tell \s-2JOVE\s0 to forget that the buffer has been changed.
- X.LP
- X.LP
- X\fIVisiting\fP a file means copying its contents into \s-2JOVE\s0 where you
- can edit them.
- X\s-2JOVE\s0 remembers the name of the file you visited.
- Unless you use the multiple buffer feature of \s-2JOVE\s0,
- you can only be visiting one file at a time.
- The name of the current selected buffer is visible in the mode line.
- X.LP
- The changes you make with \s-2JOVE\s0 are made in a copy inside \s-2JOVE\s0.
- The file itself is not changed.
- The changed text is not permanent until you \fIsave\fP it in a file.
- The first time you change the text,
- an asterisk appears at the end of the mode line; this indicates that the text
- contains fresh changes which will be lost unless you save them.
- X.LP
- To visit a file,
- use the command C-X C-V.
- Follow the command with the name of the file you wish to visit,
- terminated by a Return.
- You can abort the command by typing C-G,
- or edit the filename with many of the standard \s-2JOVE\s0 commands
- X(e.g., C-A, C-E, C-F, ESC F, ESC Rubout).
- If the filename you wish to visit is similar to the filename in the
- mode line (the default filename),
- you can type C-R to insert the default and then edit it.
- If you do type a Return to finish the command,
- the new file's text appears on the screen,
- and its name appears in the mode line.
- In addition,
- its name becomes the new default filename.
- X.LP
- If you wish to save the file and make your changes permanent,
- type C-X C-S.
- After the save is finished,
- C-X C-S prints the filename and the
- number of characters and lines that it wrote to the file.
- If there are no changes to save (no asterisk at the end of the mode line),
- the file is not saved;
- otherwise the changes saved and the asterisk at the end of
- the mode line will disappear.
- X.LP
- What if you want to create a file? Just visit it.
- X\s-2JOVE\s0 prints
- X\fI(New file)\fP but aside from that behaves as if you had visited an existing
- empty file.
- If you make any changes and save them,
- the file is created.
- If you visit a nonexistent file unintentionally
- X(because you typed the wrong filename),
- go ahead and visit the file you meant.
- If you don't save the unwanted file,
- it is not created.
- X.LP
- If you alter one file and then visit another in the same buffer,
- X\s-2JOVE\s0 offers to save the old one.
- If you answer YES,
- the old file is saved;
- if you answer NO,
- all the changes you have made to it since the last save are lost.
- You should not type ahead after a file visiting
- command,
- because your type-ahead might answer an unexpected question
- in a way that you would regret.
- X.LP
- Sometimes you will change a buffer by accident.
- Even if you undo the effect of the change by editing,
- X\s-2JOVE\s0 still knows that "the buffer has been changed".
- You can tell \s-2JOVE\s0 to pretend that there have been no changes with the
- ESC \s+2~\s0 command (\fImake-buffer-unmodified\fP).
- This command simply clears the "modified" flag which
- says that the buffer contains changes which need to be saved.
- Even if
- the buffer really \fIis\fP changed \s-2JOVE\s0 will still act as if it were not.
- X.LP
- If \s-2JOVE\s0 is about to save a file and sees that the date of the version
- on disk does not match what \s-2JOVE\s0 last read or wrote,
- X\s-2JOVE\s0 notifies you of this fact,
- and asks what to do, because this probably means that something is wrong.
- For example,
- somebody else may have been editing the same file.
- If this is so,
- there is a good chance that your work
- or his work will be lost if you don't take the proper steps.
- You should first find out exactly what is going on.
- If you determine that somebody else has modified the file,
- save your file under a different filename and then DIFF the two files
- to merge the two sets of changes. (The "patch" command is useful for
- applying the results of context diffs directly).
- Also get in touch with the other person so that the files don't diverge
- any further.
- X.NH 2
- How to Undo Drastic Changes to a File
- X.XS \n(PN 5n
- X\*(SN How to Undo Drastic Changes to a File
- X.XE
- X.LP
- If you have made several extensive changes to a file and then change
- your mind about them,
- and you haven't yet saved them,
- you can get rid of them by reading in the previous version of the file.
- You can do this with the C-X C-V command,
- to visit the unsaved version of the file.
- X.NH 2
- Recovering from system/editor crashes
- X.XS \n(PN 5n
- X\*(SN Recovering from system/editor crashes
- X.XE
- X.LP
- JOVE does not have \fIAuto Save\fP mode, but it does provide a way to
- recover your work in the event of a system or editor crash. JOVE saves
- information about the files you're editing every so many changes to a
- buffer to make recovery possible. Since a relatively small amount of
- information is involved it's hardly even noticeable when JOVE does this. The
- variable "sync-frequency" says how often to save the necessary
- information, and the default is every 50 changes. 50 is a very
- reasonable number: if you are writing a paper you will not lose more than
- the last 50 characters you typed, which is less than the average length
- of a line.
- X.NH 2
- Miscellaneous File Operations
- X.XS \n(PN 5n
- X\*(SN Miscellaneous File Operations
- X.XE
- X.LP
- X.LP
- ESC X \fIwrite-file\fP <file><return> writes the contents of the buffer
- into the file <file>,
- and then visits that file.
- It can be thought of as a way of "changing the name" of
- the file you are visiting.
- Unlike C-X C-S,
- X\fIwrite-file\fP saves even if the buffer has not been changed.
- C-X C-W is another way of getting this command.
- X.LP
- ESC X \fIinsert-file\fP <file><return> inserts the contents of <file> into the
- buffer at point,
- leaving point unchanged before the contents.
- You can also use C-X C-I to get this command.
- X.LP
- ESC X \fIwrite-region\fP <file><return> writes the region (the text between
- point and mark) to the specified file.
- It does not set the visited filename.
- The buffer is not changed.
- X.LP
- ESC X \fIappend-region\fP <file><return> appends the region to <file>.
- The text is added to the end of <file>.
- X.NH 1
- Using Multiple Buffers
- X.XS \n(PN
- X\*(SN Using Multiple Buffers
- X.XE
- X.LP
- When we speak of "the buffer",
- which contains the text you are editing,
- we have given the impression that there is only one.
- In fact,
- there may be many of them,
- each with its own body of text.
- At any time only one buffer can be \fIselected\fP and available for editing,
- but it isn't hard to switch to a different one.
- Each buffer individually remembers which file it is visiting,
- what modes are in effect,
- and whether there are any changes that need saving.
- X.IP "C-X B" 15n
- Select or create a buffer.
- X.IP "C-X C-F" 15n
- Visit a file in its own buffer.
- X.IP "C-X C-B" 15n
- List the existing buffers.
- X.IP "C-X K" 15n
- Kill a buffer.
- X.LP
- Each buffer in \s-2JOVE\s0 has a single name,
- which normally doesn't change.
- A buffer's name can be any length.
- The name of the currently selected buffer
- and the name of the file visited in it
- are visible in the mode line when you are at top level.
- A newly started \s-2JOVE\s0 has only one buffer,
- named \fBMain\fP, unless you specified files to edit in the
- shell command that started \s-2JOVE\s0.
- X.NH 2
- Creating and Selecting Buffers
- X.XS \n(PN 5n
- X\*(SN Creating and Selecting Buffers
- X.XE
- X.LP
- To create a new buffer,
- you need only think of a name for it (say, FOO)
- and then do C-X B FOO<return>,
- which is the command C-X B (\fIselect-buffer\fP) followed by the name.
- This makes a new,
- empty buffer (if one by that name didn't previously exist)
- and selects it for editing.
- The new buffer is not visiting any file,
- so if you try to save it you will be asked for the filename to use.
- Each buffer has its own major mode;
- the new buffer's major mode is \fIText\fP mode by default.
- X.LP
- To return to buffer FOO later after having switched to another,
- the same command C-X B FOO<return> is used,
- since C-X B can tell whether a buffer named FOO exists already or not.
- C-X B Main<return> reselects the buffer Main that \s-2JOVE\s0 started out with.
- Just C-X B<return> reselects the previous buffer.
- Repeated C-X B<return>'s alternate between the last two buffers selected.
- X.LP
- You can also read a file into its own newly created buffer,
- all with one command: C-X C-F (\fIfind-file\fP),
- followed by the filename.
- The name of the buffer is the last element of the file's pathname.
- C-F stands for "Find",
- because if the specified file already resides in a buffer in your \s-2JOVE\s0,
- that buffer is reselected.
- So you need not remember whether you have brought the file in already or not.
- A buffer created by C-X C-F can be reselected later with C-X B or C-X C-F,
- whichever you find more convenient.
- Nonexistent files can be created with C-X C-F just as they can with C-X C-V.
- X.NH 2
- Using Existing Buffers
- X.XS \n(PN 5n
- X\*(SN Using Existing Buffers
- X.XE
- X.LP
- To get a list of all the buffers that exist,
- do C-X C-B (\fIlist-buffers\fP).
- Each buffer's type,
- name,
- and visited filename is printed.
- An asterisk before the buffer name indicates a
- buffer which contains changes that have not been saved. The number
- that appears at the beginning of a line in a C-X C-B listing is that
- buffer's \fIbuffer number\fP.
- You can select a buffer by typing its number in place of its name.
- If a buffer with that number doesn't already exist,
- a new buffer is created with that number as its name.
- X.LP
- If several buffers have modified text in them,
- you should save some of them with C-X C-M (\fIwrite-modified-files\fP).
- This finds all the buffers that need saving and then saves them.
- Saving the buffers this way is much
- easier and more efficient (but more dangerous)
- than selecting each one and typing C-X C-S.
- If you give C-X C-M an argument, \s-2JOVE\s0 will ask for confirmation
- before saving each buffer.
- X.LP
- ESC X \fIrename-buffer\fP <new name><return> changes the name of the currently
- selected buffer.
- X.LP
- ESC X \fIerase-buffer\fP <buffer name><return> erases the contents of the
- X<buffer name> without deleting the buffer entirely.
- X.NH 2
- Killing Buffers
- X.XS \n(PN 5n
- X\*(SN Killing Buffers
- X.XE
- X.LP
- After you use a \s-2JOVE\s0 for a while,
- it may fill up with buffers which you no longer need.
- Eventually you can reach a point where trying to
- create any more results in an "out of memory" or "out of lines"
- error.
- When this happens you will want to kill some buffers with the
- C-X K (\fIdelete-buffer\fP) command.
- You can kill the buffer FOO by doing C-X K FOO<return>.
- If you type C-X K <return> JOVE will kill the previously selected buffer.
- If you try to kill a buffer that needs saving \s-2JOVE\s0
- will ask you to confirm it.
- X.LP
- If you need to kill several buffers, use the command \fIkill-some-buffers\fP.
- This prompts you with the name of each buffer and asks for confirmation
- before killing that buffer.
- X.NH 1
- Controlling the Display
- X.XS \n(PN
- X\*(SN Controlling the Display
- X.XE
- X.LP
- Since only part of a large file will fit on the screen,
- X\s-2JOVE\s0 tries to show the part that is likely to be interesting.
- The display control commands allow you to see a different part of the file.
- X.IP "C-L" 15n
- Reposition point at a specified vertical position,
- OR clear and redraw the screen with point in the same place.
- X.IP "C-V" 15n
- Scroll forwards (a screen or a few lines).
- X.IP "ESC V" 15n
- Scroll backwards.
- X.IP "C-Z" 15n
- Scroll forward some lines.
- X.IP "ESC Z" 15n
- Scroll backwards some lines.
- X.LP
- X.LP
- The terminal screen is rarely large enough to display all of your
- file.
- If the whole buffer doesn't fit on the screen,
- X\s-2JOVE\s0 shows a contiguous portion of it,
- containing
- X.I point.
- It continues to show approximately the same portion
- until point moves outside of what is displayed;
- then \s-2JOVE\s0 chooses a new portion centered around the new
- X.I point.
- This is \s-2JOVE\s0's guess as to what you are most interested in seeing,
- but if the guess is wrong,
- you can use the display control commands to see a different portion.
- The available screen area through which you can see part of
- the buffer is called \fIthe window\fP,
- and the choice of where in the
- buffer to start displaying is also called \fIthe window\fP. (When
- there is only one window, it plus the mode line and the input line take
- up the whole screen).
- X.LP
- First we describe how \s-2JOVE\s0 chooses a new window position on its own.
- The goal is usually to place
- X.I point
- half way down the window.
- This is controlled by the variable \fIscroll-step\fP,
- whose value is the number of
- lines above the bottom or below the top of the window that the line
- containing point is placed.
- A value of 0 (the initial value) means center
- X.I point
- in the window.
- X.LP
- The basic display control command is C-L (\fIredraw-display\fP).
- In its simplest form,
- with no argument,
- it tells \s-2JOVE\s0 to choose a new window position,
- centering point half way from the top as usual.
- X.LP
- C-L with a positive argument chooses a new window so as to put point
- that many lines from the top.
- An argument of zero puts point on the very top line.
- Point does not move with respect to the text; rather,
- the text and point move rigidly on the screen.
- X.LP
- If point stays on the same line,
- the window is first cleared and then redrawn.
- Thus,
- two C-L's in a row are guaranteed to clear the current window.
- ESC C-L will clear and redraw the entire screen.
- X.LP
- The \fIscrolling\fP commands C-V,
- ESC V,
- C-Z,
- and ESC Z,
- let you move the whole display up or down a few lines.
- C-V (\fInext-page\fP) with an
- argument shows you that many more lines at the bottom of the screen,
- moving the text and point up together as C-L might.
- C-V with a
- negative argument shows you more lines at the top of the screen,
- as does ESC V (\fIprevious-page\fP) with a positive argument.
- X.LP
- To read the buffer a window at a time,
- use the C-V command with no argument.
- It takes the last line at the bottom of the window and puts
- it at the top,
- followed by nearly a whole window of lines not visible before.
- Point is put at the top of the window.
- Thus, each C-V shows the "next page of text",
- except for one line of overlap to provide context.
- To move backward,
- use ESC V without an argument,
- which moves a whole window backwards (again with a line of overlap).
- X.LP
- C-Z and ESC Z scroll one line forward and one line backward,
- respectively.
- These are convenient for moving in units of lines
- without having to type a numeric argument.
- X.NH 2
- Multiple Windows
- X.XS \n(PN 5n
- X\*(SN Multiple Windows
- X.XE
- X.LP
- X\s-2JOVE\s0 allows you to split the screen into two or more \fIwindows\fP and
- use them to display parts of different files,
- or different parts of the same file.
- X.IP "C-X 2" 15n
- Divide the current window into two smaller ones.
- X.IP "C-X 1" 15n
- Delete all windows but the current one.
- X.IP "C-X D" 15n
- Delete current window.
- X.IP "C-X N" 15n
- Switch to the next window.
- X.IP "C-X P" 15n
- Switch to the previous window.
- X.IP "C-X O" 15n
- Same as C-X P.
- X.IP "C-X ^" 15n
- Make this window bigger.
- X.IP "ESC C-V" 15n
- Scroll the other window.
- X.LP
- X.LP
- When using \fImultiple window\fP mode,
- the text portion of the screen
- is divided into separate parts called \fIwindows\fP,
- which can display different pieces of text.
- Each window can display different files,
- or parts of the same file.
- Only one of the windows is
- X.I active;
- that is
- the window which the cursor is in.
- Editing normally takes place in that window alone.
- To edit in another window,
- you would give a command to move the cursor to the other window,
- and then edit there.
- X.LP
- Each window displays a mode line for the buffer it's displaying.
- This is useful to keep track of which window corresponds with which
- file. In addition, the mode line serves as a separator between windows.
- By setting the variable \fImode-line-should-standout\fP to "on" you can
- have \s-2JOVE\s0 display the mode-line in reverse video (assuming your
- particular terminal has the reverse video capability).
- X.LP
- The command C-X 2 (\fIsplit-current-window\fP) enters multiple window mode.
- A new mode line appears across the middle of the screen,
- dividing the text display area into two halves.
- Both windows contain the same buffer and display the same position in it,
- namely where point was at the time you issued the command.
- The cursor moves to the second window.
- X.LP
- To return to viewing only one window,
- use the command C-X 1 (\fIdelete-other-windows\fP).
- The current window expands to fill the whole screen,
- and the other windows disappear until the next C-X 2.
- X(The buffers and their contents are unaffected by any of the
- window operations).
- X.LP
- While there is more than one window,
- you can use C-X N (\fInext-window\fP) to switch to the next window,
- and C-X P (\fIprevious-window\fP) to switch to the previous one.
- If you are in the bottom window and you type C-X N,
- you will be placed in the top window,
- and the same kind of thing happens when you type C-X P in the top window,
- namely you will be placed in the bottom window.
- C-X O is the same as C-X P.
- It stands for "other window" because when there are only two windows,
- repeated use of this command will switch between the two windows.
- X.LP
- Often you will be editing one window while using the other just for reference.
- Then,
- the command ESC C-V (\fIpage-next-window\fP) is very useful.
- It scrolls the next window,
- as if you switched to the next window,
- typed C-V,
- and switched back,
- without your having to do all that.
- With a negative argument,
- ESC C-V will do an ESC V in the next window.
- X.LP
- When a window splits,
- both halves are approximately the same size.
- You can redistribute the screen space between the windows with
- the C-X ^ (\fIgrow-window\fP) command.
- It makes the currently selected window grow one line bigger,
- or as many lines as is specified with a numeric argument.
- Use ESC X \fIshrink-window\fP to make the current window smaller.
- X.NH 2
- Multiple Windows and Multiple Buffers
- X.XS \n(PN 5n
- X\*(SN Multiple Windows and Multiple Buffers
- X.XE
- X.LP
- Buffers can be selected independently in each window.
- The C-X B command selects a new buffer in whichever window contains
- the cursor.
- Other windows' buffers do not change.
- X.LP
- You can view the same buffer in more than one window.
- Although the same buffer appears in both windows,
- they have different values of point,
- so you can move around in one window while the other window
- continues to show the same text.
- Then,
- having found one place you wish to refer to, you can go back into the
- other window with C-X O or C-X P to make your changes.
- X.LP
- If you have the same buffer in both windows,
- you must beware of trying to visit a different file in one of
- the windows with C-X C-V,
- because if you bring a new file into this buffer,
- it will replaced the old file in \fIboth\fP windows.
- To view different files in different windows,
- you must switch buffers in one of the windows first
- X(with C-X B or C-X C-F, perhaps).
- X.LP
- A convenient "combination" command for viewing something in another
- window is C-X 4 (\fIwindow-find\fP).
- With this command you can ask to see any specified buffer,
- file or tag in the other window.
- Follow the C-X 4 with either B and a buffer name,
- F and a filename,
- or T and a tag name.
- This switches to the other window and finds there what you specified.
- If you were previously in one-window mode,
- multiple-window mode is entered.
- C-X 4 B is similar to C-X 2 C-X B.
- C-X 4 F is similar to C-X 2 C-X C-F.
- C-X 4 T is similar to C-X 2 C-X
- T.
- The difference is one of efficiency,
- and also that C-X 4 works equally well if you are already using two windows.
- X.NH 1
- Processes Under \s-2JOVE\s0
- X.XS \n(PN
- X\*(SN Processes Under \s-2JOVE\s0
- X.XE
- X.LP
- Another feature in \s-2JOVE\s0 is its ability to interact with
- X.UX
- in a useful way.
- You can run other
- X.UX
- commands from \s-2JOVE\s0 and catch their output in \s-2JOVE\s0 buffers.
- In this chapter we will discuss the different
- ways to run and interact with
- X.UX
- commands.
- X.NH 2
- Non-interactive
- X.UX
- commands
- X.XS \n(PN 5n
- X\*(SN Non-interactive
- X.XE
- X.LP
- To run a
- X.UX
- command from \s-2JOVE\s0 just type "C-X !" followed by the name
- of the command terminated with Return.
- For example,
- to get a list of all the users on the system,
- you do:
- X.DS I
- C-X ! who<return>
- X.DE
- Then \s-2JOVE\s0 picks a reasonable buffer in which the output from the
- command will be placed.
- E.g.,
- X"who" uses a buffer called \fBwho\fP;
- X"ps alx" uses \fBps\fP;
- and "fgrep -n foo *.c" uses \fBfgrep\fP.
- If \s-2JOVE\s0
- wants to use a buffer that already exists it first erases the old contents.
- If the buffer it selects holds a file,
- not output from a previous shell command,
- you must first delete that buffer with C-X K.
- X.LP
- Once \s-2JOVE\s0 has picked a buffer it puts that buffer in a window so you
- can see the command's output as it is running.
- If there is only one window \s-2JOVE\s0 will automatically make another one.
- Otherwise,
- X\s-2JOVE\s0
- tries to pick the most convenient window which isn't the current one.
- X.LP
- It's not a good idea to type anything while the command is running.
- There are two reasons for this:
- X.IP (i)
- X\s-2JOVE\s0 won't see the characters (thus won't execute them) until the
- command finishes,
- so you may forget what you've typed.
- X.IP (ii)
- Although \s-2JOVE\s0 won't know what you've typed,
- it
- X.I will
- know that you've typed something,
- and then it will try to be "smart" and not update the
- display until it's interpreted what you've typed.
- But,
- of course,
- X\s-2JOVE\s0 won't interpret what you type until the
- X.UX
- command completes,
- so you're left with the uneasy feeling you get when you
- don't know what the hell the computer is doing*.
- X.FS
- X*This is a bug and should be fixed,
- but probably won't be for a while.
- X.FE
- X.LP
- If you want to interrupt the command for some reason (perhaps you
- mistyped it, or you changed your mind) you can type C-].
- Typing this
- inside \s-2JOVE\s0 while a process is running is the same as typing C-C when
- you are outside \s-2JOVE\s0,
- namely the process stops in a hurry.
- X.LP
- When the command finishes, \s-2JOVE\s0 puts you back in the window in which
- you started.
- Then it prints a message indicating whether or not the command
- completed successfully in its (the command's) opinion.
- That is,
- if the command had what it considers an error
- X(or you interrupt it with C-])
- X\s-2JOVE\s0 will print an appropriate message.
- X
- X.NH 2
- Limitations of Non-Interactive Processes
- X.XS \n(PN 5n
- X\*(SN Limitations of Non-Interactive Processes
- X.XE
- X.LP
- The reason these are called non-interactive processes is that you
- can't type any input to them; you can't interact with them; they can't
- ask you questions because there is no way for you to answer.
- For example,
- you can't run a command interpreter (a shell), or
- X.I mail
- or
- X.I crypt
- with C-X ! because there is no way to provide it with input.
- Remember that \s-2JOVE\s0 (not the process in the window)
- is listening to your keyboard,
- and \s-2JOVE\s0 waits until the process dies before it looks at
- what you type.
- X.LP
- C-X ! is useful for running commands that do some output and then exit.
- For example,
- it's very useful to use with the C compiler to
- catch compilation error messages (see Compiling C Programs),
- or with the \fIgrep\fP commands.
- X.NH 2
- Interactive Processes \(em Run a Shell in a Window
- X.XS \n(PN 5n
- X\*(SN Interactive Processes \(em Run a Shell in a Window
- X.XE
- X.LP
- Some versions of \s-2JOVE\s0\(dg
- X.FS
- X\(dg For example, the version provided with 4.3BSD.
- X.FE
- have the capability of running interactive
- processes.
- This is more useful than non-interactive processes for
- certain types of jobs:
- X.IP (i)
- You can go off and do some editing while the command is running.
- This is useful for commands that do sporadic output and run for fairly long
- periods of time.
- X.IP (ii)
- Unlike non-interactive processes,
- you can type input to these.
- In addition,
- you can edit what you type with the power of all the \s-2JOVE\s0
- commands \fIbefore\fP you send the input to the process.
- This is a really important feature,
- and is especially useful for running a shell in a window.
- X.IP (iii)
- Because you can continue with normal editing while one of the
- processes is running,
- you can create a bunch of contexts and manage them
- X(select them, delete them, or temporarily put them aside)
- with \s-2JOVE\s0's window and buffer mechanisms.
- X.LP
- Although we may have given an image of processes being attached to
- X.I windows,
- in fact they are attached to
- X.I buffers.
- Therefore,
- once an \fIi-process\fP is running you can select another buffer into that window,
- or if you wish you can delete the window altogether.
- If you reselect that buffer later it will be up to date.
- That is,
- even though the
- buffer wasn't visible it was still receiving output from the process.
- You don't have to worry about missing anything when the buffer isn't visible.
- X.NH 2
- Advantages of Running Processes in \s-2JOVE\s0 Windows.
- X.XS \n(PN 5n
- X\*(SN Advantages of Running Processes in \s-2JOVE\s0 Windows.
- X.XE
- X.LP
- There are several advantages to running a shell in a window.
- What you type isn't seen immediately by the process;
- instead \s-2JOVE\s0 waits until
- you type an entire line before passing it on to the process to read.
- This means that before you type <return>
- all of \s-2JOVE\s0's editing
- capabilities are available for fixing errors on your input line.
- If you discover an error at the beginning of the line,
- rather than erasing the whole line and starting over,
- you can simply move to the error,
- correct it,
- move back and continue typing.
- X.LP
- Another feature is that you have the entire history of your session in
- a \s-2JOVE\s0 buffer.
- You don't have to worry about output from a command
- moving past the top of the screen.
- If you missed some output you can
- move back through it with ESC V and other commands.
- In addition,
- you can save yourself retyping a command (or a similar one) by sending
- edited versions of previous commands, or edit the output of one command
- to become a list of commands to be executed ("immediate shell scripts").
- X.NH 2
- Differences between Normal and I-process Buffers
- X.XS \n(PN 5n
- X\*(SN Differences between Normal and I-process Buffers
- X.XE
- X.LP
- X\s-2JOVE\s0 behaves differently in several ways when you are in an \fIi-process\fP
- buffer.
- Most obviously, <return> does different things
- depending on both your position in the buffer and on the state of the process.
- In the normal case,
- when point is at the end of the buffer,
- Return does what you'd expect: it inserts a line-separator and then
- sends the line to the process.
- If you are somewhere else in the buffer,
- possibly positioned at a previous command that you want to edit,
- Return will place a copy of that line
- X(with the prompt discarded if there is one)
- at the end of the buffer and move you there.
- Then you can edit the line and type Return as in the normal case.
- If the process has died for some reason,
- Return does nothing.
- It doesn't even insert itself.
- If that happens unexpectedly,
- you should type ESC X \fIlist-processes\fP<return>
- to get a list of each process and its state.
- If your process died abnormally,
- X\fIlist-processes\fP may help you figure out why.
- X.NH 2
- How to Run a Shell in a Window
- X.XS \n(PN 5n
- X\*(SN How to Run a Shell in a Window
- X.XE
- X.LP
- Type ESC X \fIshell\fP<return> to start up a shell.
- As with C-X !,
- X\s-2JOVE\s0 will
- create a buffer,
- called \fB*shell*\-1\fP,
- and select a window for this new buffer.
- But unlike C-X ! you will be left in the new window.
- Now,
- the shell process is said to be attached to \fBshell\-1\fP.
- END_OF_FILE
- if test 39282 -ne `wc -c <'./doc/jove.2'`; then
- echo shar: \"'./doc/jove.2'\" unpacked with wrong size!
- fi
- # end of './doc/jove.2'
- fi
- echo shar: End of archive 17 \(of 21\).
- cp /dev/null ark17isdone
- MISSING=""
- for I in 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 21 archives.
- rm -f ark[1-9]isdone ark[1-9][0-9]isdone
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
-