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- This game was written as an endeavour in learning Sunview.
- A similar effort may someday be made in porting it to X11.
- (unless someone beats me to it!)
-
- The game as distributed has been played here on Sun 3.50 and 4c.
- The set of stages is, we believe, balanced both for novice players and experts.
- They can be modified easily, but as this makes it harder to compare scores,
- you should provide a separate play ground.
-
- Makeable things:
- - blockbuster
- Executable for whatever host your on.
- (must be executed from within a play ground directory)
- - sun3.50 & sun4
- Assures tuning parameters are uptodate w.r.t. whatever was last made.
- (no crosscompilation though, you must be on a sun3.50 or sun4
- respectively)
- - stagemm
- Small bookkeeping program, useful if you want to design your own stages.
-
- Skeleton shellscripts:
- (You may wish to adjust, rename and put these in your path.)
- - blockbuster.SKEL
- Main program (architecture, and directory independent)
- - smm.SKEL
- Allows you to call stagemm by name ('grep (1)') or number.
- (must be called from within a play ground directory)
- - tes.SKEL
- Allows you to edit a stage (starting from a default skeleton);
- likewise called by name or number (idem).
- - try.SKEL
- Allows you to try out any stage (no score);
- likewise called by name or number (idem).
-
- -- Eric Van Gestel (ericvg@cs.kuleuven.ac.be)
-