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- /* Definitions for data structures callers pass the regex library.
- Copyright (C) 1985 Free Software Foundation, Inc.
-
- NO WARRANTY
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- except as expressly provided under this License Agreement. Any attempt
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-
-
- #ifndef RE_NREGS
- #define RE_NREGS 10
- #endif
-
- /* This data structure is used to represent a compiled pattern. */
-
- struct re_pattern_buffer
- {
- char *buffer; /* Space holding the compiled pattern commands. */
- int allocated; /* Size of space that buffer points to */
- int used; /* Length of portion of buffer actually occupied */
- char *fastmap; /* Pointer to fastmap, if any, or zero if none. */
- /* re_search uses the fastmap, if there is one,
- to skip quickly over totally implausible characters */
- char *translate; /* Translate table to apply to all characters
- before comparing.
- Or zero for no translation.
- The translation is applied to a pattern when it is compiled
- and to data when it is matched. */
- char fastmap_accurate;
- /* Set to zero when a new pattern is stored,
- set to one when the fastmap is updated from it. */
- char can_be_null; /* Set to one by compiling fastmap
- if this pattern might match the null string.
- It does not necessarily match the null string
- in that case, but if this is zero, it cannot.
- 2 as value means can match null string
- but at end of range or before a character
- listed in the fastmap. */
- };
-
- /* Structure to store "register" contents data in.
-
- Pass the address of such a structure as an argument to re_match, etc.,
- if you want this information back.
-
- start[i] and end[i] record the string matched by \( ... \) grouping i,
- for i from 1 to RE_NREGS - 1.
- start[0] and end[0] record the entire string matched. */
-
- struct re_registers
- {
- int start[RE_NREGS];
- int end[RE_NREGS];
- };
-
- /* These are the command codes that appear in compiled regular expressions,
- one per byte.
- Some command codes are followed by argument bytes.
- A command code can specify any interpretation whatever for its arguments.
- Zero-bytes may appear in the compiled regular expression. */
-
- enum regexpcode
- {
- unused,
- exactn, /* followed by one byte giving n, and then by n literal bytes */
- begline, /* fails unless at beginning of line */
- endline, /* fails unless at end of line */
- jump, /* followed by two bytes giving relative address to jump to */
- on_failure_jump, /* followed by two bytes giving relative address of place
- to resume at in case of failure. */
- finalize_jump, /* Throw away latest failure point and then
- jump to address. */
- maybe_finalize_jump, /* Like jump but finalize if safe to do so.
- This is used to jump back to the beginning
- of a repeat. If the command that follows
- this jump is clearly incompatible with the
- one at the beginning of the repeat, such that
- we can be sure that there is no use backtracking
- out of repetitions already completed,
- then we finalize. */
- dummy_failure_jump, /* jump, and push a dummy failure point.
- This failure point will be thrown away
- if an attempt is made to use it for a failure.
- A + construct makes this before the first repeat. */
- anychar, /* matches any one character */
- charset, /* matches any one char belonging to specified set.
- First following byte is # bitmap bytes.
- Then come bytes for a bit-map saying which chars are in.
- Bits in each byte are ordered low-bit-first.
- A character is in the set if its bit is 1.
- A character too large to have a bit in the map
- is automatically not in the set */
- charset_not, /* similar but match any character that is NOT one
- of those specified */
- start_memory, /* starts remembering the text that is matched
- and stores it in a memory register.
- followed by one byte containing the register number.
- Register numbers must be in the range 0 through NREGS. */
- stop_memory, /* stops remembering the text that is matched
- and stores it in a memory register.
- followed by one byte containing the register number.
- Register numbers must be in the range 0 through NREGS. */
- duplicate, /* match a duplicate of something remembered.
- Followed by one byte containing the index of the memory register. */
- before_dot, /* Succeeds if before dot */
- at_dot, /* Succeeds if at dot */
- after_dot, /* Succeeds if after dot */
- begbuf, /* Succeeds if at beginning of buffer */
- endbuf, /* Succeeds if at end of buffer */
- wordchar, /* Matches any word-constituent character */
- notwordchar, /* Matches any char that is not a word-constituent */
- wordbeg, /* Succeeds if at word beginning */
- wordend, /* Succeeds if at word end */
- wordbound, /* Succeeds if at a word boundary */
- notwordbound, /* Succeeds if not at a word boundary */
- syntaxspec, /* Matches any character whose syntax is specified.
- followed by a byte which contains a syntax code, Sword
- or such like */
- notsyntaxspec /* Matches any character whose syntax differs from
- the specified. */
- };
-
- extern char *re_compile_pattern ();
- /* Is this really advertised? */
- extern void re_compile_fastmap ();
- extern int re_search (), re_search_2 ();
- extern int re_match (), re_match_2 ();
-
- /* 4.2 bsd compatibility (yuck) */
- extern char *re_comp ();
- extern int re_exec ();
-
- #ifdef SYNTAX_TABLE
- extern char *re_syntax_table;
- #endif
-