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MineRunner
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[0m[0 p[0;1;33;40mCopyright & Disclaimer[0m
[0;1;33;40m======================[0m
This software is shareware. The unregistered version may be freely copied if
no modifications are done with the entire package. Any commercial
distribution is strictly forbidden. There is no warranty or other guarantee
of fitness of this software for any purpose. It is provided solely "as is".
If you like it, please register by sending 20 DM or $15 US cash to the
address below. You will get the keyfile to enable all features. If you
additionally send me a return envelope with your address, 2 DM stamps and a
disk, you will also get the actual version that is in the aminet.
[0;1;33;40mY A L C !!![0m
[0;1;33;40m===========[0m
[0;1m(Yet Another Lode Runner Clone?)[0m
Yes, but wait! Mine Runner is a special one!
· Nearly original play feeling!
· Nearly original graphics!
· Nearly original sound effects!
· Selected original levels!
· Five different Soundtracks!
· Up to four player simultanous game!
· Supports four player joystick adapter!
· Supports two button joysticks!
· Doesn't stop multitasking!
· Saves highscores!
[0;1;4mHow do I play it?[0m
No problem! Simply collect all gold. A ladder that leads to the next level
will appear if you have done the job. Pushing the button opens the floor to
your left or right side temporarilly. Your opponents keep stuck in the opened
holes and you can walk over then. Greeeed... In this world, the bad guys
doesn't win. If you fail, try again!
[0;1;4mHow do I use two button joysticks?[0m
Two button joysticks (e.g. the sega mega drive joypad) can be used in the
standard mouse or joystick port. If you push the second button to start
(instead of the standard button), you will be in the two button mode:
standard button digs at your left side, second button on your right side.
The pins for the second button are not connected on most four player
adapter ports (at least, they're not at mine :^) and so, they're not
supported, sorry.
[0;1;4mTool types:[0m
You can specify some extras by altering the tool types in the game icon.
· [0;1mMONITOR=Pal[0m -> Sets the name of the monitor (DblNTSC, Euro36,
etc). (works only with Kickstart 2.0 (V37) or better)
· [0;1mINPUTDEVICE=OFF[0m -> Disables mousepointer and input device to
get full CPU speed. In pause mode and in the level editor, the
mousepointer and input device are active again.
· [0;1mADAPTER=OFF[0m --> Disables access to the parallel port. Usefull
if there is no four player joystick adapter. Data sent to another device
at the parallel port will be scrambled otherwise in multiplayermode!
· [0;1mPALETTE=A2024[0m --> Uses a special palette for the A2024 monitor.
[0;1;4mSpecial keys:[0m
· Del: Kill all players on a level. (If someone is in a dead end)
· Esc: Quits the game.
· F1-F4: Selects the number of players.
· F5: Pauses the game.
· F6-F8: Selects extra levels. (only for registered users)
· F9: Toggles Music&FX and 4-ChannelFX
· F10: (Re)start the game.
· E: Enters the level editor. (only for registered users)
[0;1mOriginal keyboard control:[0m
(press F10 and "U" in the title page to start in one button mode,
press F10 and "O" to start in two button mode...)
"U" - leftButton "I" - up "O" - rightButton
"J" - left "K" - down "L" - right
[0;1mAdditional keyboard control:[0m
(press F10 and left alt in the title page to start in one button mode,
press F10 and left amiga to start in two button mode...)
moving: cursorkeys
leftButton: left alt/right amiga
rightButton: left amiga/right alt
[0;1;4mThe Level Editor:[0m
(Only available for registered users)
Push "E" in the title page to enter the Level Editor! This thing of true
magic enables YOU to create new amazing levels for Mine Runner.
The editor can create mapfiles (which carry the information of the level
structure) and logfiles (which carry information how you tested the
level the last time). All files will be saved in the "Levels" drawer.
You may send your best levels to me and maybe they will be included in the
next release! Let's see... If you want to do that, please put in your mind
that I will need the mapfile of the level AND a logfile where you have
completed the level! (I am not a good Mine Runner <^: and I have to know
how to complete the level) You may send them uuencoded with email.
Ok, select a drawing block from the palette at the top of the screen and draw
your level by using your mouse.
Don't forget to enter the level name in the input gadget for the following
four actions:
· The "TEST" gadget: Let you test the level while creating the logfile.
· The "SHOW" gadget: Shows the actions of the logfile if level was done.
· The "SAVE" gadget: Saves the map of a level.
· The "LOAD" gadget: Reloads a previous saved level.
· The "QUIT" gadget: Quits the editor.
[0;1;4mTechnical:[0m
· MineRunner does not disable multitasking, so some bad coded screen
blankers may blank your screen while playing. This is definitely not a
bug in MineRunner! Use BlitzBlank V2.0 or the blanker in MagicCX and you
will not have any trouble.
· With older kickstarts, the level name cannot be displayed in the
input gadget. You can type in the name even if you cannot see it.
Tested on...
· Amiga 1000 (50 Mhz 68030, AGA chipset, 2 MB chip, 4 MB fast, KS 3.0)
· Amiga 1000 (7.09 Mhz 68000, Pal OCS, 0.5 MB chip, 2 MB fast, KS 1.3)
[0;1;4mHistory:[0m
[0;1mV1.6:[0m (22.Aug.1995)
· Flickerfree double buffering (only with Kickstart 3.0 or better)
· Improved sound routines (music fades)
· Improved keyboard control
· Improved player movement
· Improved iris screen swap
· Possibility to disable four player joystick adapter
· Extra files are crunched
· Extended levels included (level 51-60, thanks to Jürgen Rosch!)
· Music: TrickyTraps, ReadyToDefeatEm
· Bug fixed: Game speed was too fast with more than 50hz
[0;1mV1.5:[0m (17.Apr.1995)
· Bug fixed: Now possible to complete level 34(?)
[0;1mV1.4:[0m (08.Apr.1995)
· Detects sync rate automaticly (same game speed in 50hz, 60hz, 70hz, etc.)
· Improved sound routines (4 channel fx or soundtrack and fx)
· Music: MineRunnersTheme, MineworkersHunt, DownInTheMines
[0;1mV1.3:[0m (15.Jan.1995)
· More flexible keyfile implemented
· Rotating Game Over implemented again
[0;1mV1.2:[0m (09.Dec.1994)
· Copyright changed to shareware
· Collision detection is more gentle now
· Level Editor is available for registered users
· Game speed may be adjusted with tool type
· Monitor may be specified with tool type
· Double buffering function may be specified with tool type
· Input device and mouse pointer can be disabled with tool type
· Improved bob routines removed double buffer errors
· Advanced levels included for registered users. (level 26-50)
· Bug fixed: Keyboard buffer was not cleared before entering highscore
· Bug fixed: Entering highscores was impossible if you exit with F10
· Bug fixed: Firebutton does not hang anymore in higher levels
· Bug fixed: Diagonal movement sometimes forced player to stop
· Bug fixed: Player sometimes lost a man in multi player mode
· Bug fixed: Walking over falling men was not possible
[0;1mV1.1:[0m (11.Dec.1993)
· New title graphics
· Keyboard control
· Iris screen swap
· Rotating Game Over
· Bug fixed: Shot doesn't hang anymore
· Bug fixed: Now 7 digits in highscore
· Bug fixed: Hopefully no more invisible players in multi player mode
· Bug fixed: Noone must die to complete a level in multi player mode
· Bug fixed: Level in highscore wasn't correct in multi player mode
· Bug fixed: There was no collision detection if you kept button pushed
[0;1mV1.0:[0m (26.Oct.1993)
· Only 50 selected original levels are included, because of my lazy level
tester. Look out for V1.1 which hopefully is equiped with more levels.
[0;1;4mWays of contact:[0m
· You will get the keyfile if you send me 20 DM or $15 US cash.
· Please add your email address if you have one. (speeds up transfer)
· Cheques will be rejected! Germany only: BLZ=79050000 - Konto-Nr=5024914
· If you want to get the actual version from the aminet, then include...
-> A return envelope with your address, 2 DM stamps and a disk
· Outside germany, please add 5 DM or $5 US instead of the stamps/disk
· If you think it is worth more than 20 DM, then add what you think. You
may get an extra disk with some of the games below...
(The files could also be found in Aminet or at INCUBUS BBS: +49-931-781464)
[0;3mInterested in other good games like this? Take a look at...[0m
· [0;1mMonsters[0m (of Terror): Beat the wizard of wor, up to 4 players!
· [0;1mPoweroids[0m (V1.1): Asteroids with raytraced graphics, up to 4 players!
· [0;1mTubularWorldsDemo[0m: A fantastic SF game with lots of enemies!
· [0;1mZerberk[0m (V1.4): An arcade game like Berzerk, up to 4 players!
[0;3mFuture plans:[0m
· [0;1mPoweroidsII[0m - New features and some enormous super-aliens...
[0;3m(accepts the Poweroids keyfile)[0m
· [0;1mMineRunnerII[0m - New features and an extra large playfield...
[0;3m(accepts the MineRunner keyfile)[0m
· [0;1mStarDefender[0m - Accelerated scrolling, Aliens and the Defender!
· [0;1mlightNdark[0m - Battle between the light side and the dark side...
· [0;1mPogoJonny[0m - Doing, doing, doing, doing, doing, doing, doing...
Did you like the game? If you want to encourage me to write more games like
this or if you have any suggestions, bug-reports or other old games then
let me hear!
E-Mail:
starfox@incubus.franken.de (prefered)
or matt@vax.rz.uni-wuerzburg.d400.de (will expire soon)
(__) _
Matthias Bock (oo) _ //
Mähderweg 16 /-------\/ \X/
97225 Zellingen / | || ` Thank you, Amiga...
Germany * ||w---||
^^ ^^
Amiga fan cow[0m[1 p