home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Usenet 1994 October
/
usenetsourcesnewsgroupsinfomagicoctober1994disk2.iso
/
games
/
volume10
/
gb3
/
patch2i
/
SETUP
Wrap
Internet Message Format
|
1990-08-28
|
3KB
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: alt.games.galactic-bloodshed
Subject: Compilation/Setup
Date: 2 Aug 90 21:21:14 GMT
Lines: 56
OK, several people have been requesting info on how to get GB set up, etc,
and since I finally can get this new newsgroup, here we go.
All of the details on setting it up are in README1.3 - but here is a brief
description.
GB is divided into two parts, a 'server' which resides on the computer of
the person who is hosting the game. This person should be in charge of
making sure everything is running smoothly, enrolling players, etc.
The server communicates with players over the network. It processes command
lines and send information to the appropriate players. The game is
designed to be accessible 24 hrs a day, via the internet.
Each player should have a copy of the 'client'. If you dont want to host
a game you needn't get the server, just the client. The client talks with
server and draws maps when they are requested. The server sends coded
information which tells the client how to draw the maps.
The server and client as well as game docs are posted at an ftp site.
You can obtain them from 'scam.berkeley.edu' (128.32.138.0) using
anonymous ftp in the directory tmp/GB. Jeff Wallace maintains the
ftp site and compresses the code every few days or so. Since I post
modification to it regularly, it's probably a good idea to examine the
dates on the files, as changes are made almost daily, get the latest
version. The server is in the file GB_server.shar, client in GB_client.shar,
and docs in GB_docs.shar.
Setting up a client:
obtain the GB_client.shar file and set up a client directory.
Then do 'sh GB_client.shar' and your system will unpack the
file. Then, do 'make' and your system should compile the
program. Note, you may have to make modifications to the
Makefile to get it to run on your system. See a local Unix
guru for help if you don't understand it.
You can then connect to your favorite GB game by doing
'GB_client <host> <port>'. e.g. - GB_client pooh.caltech.edu 2010
would get you to the caltech game (which is sorta dying now :)
Setting up the server:
Obtain GB_server.shar, and set up a directory called 'GB' (my
suggestion). Then do 'sh GB_server.shar' and then 'make'.
Once again you may have to modify the Makefile to get it to
work on your system. The makee process will also produce other
programs, these are described in README1.3 which comes along
with the server.
Remember, gb has come a long way and we are still working things out. Post
suggestions here or e-mail to vancleef@pooh.caltech.edu or
vancleef@ohstpy.mps.ohio-state.edu. You can also send to
Robert Chansky (address in previous posting)
"Let the space battles begin!" - Jeff Wallace
disclaimer: *** THIS MAY BE INCOMPATIBLE WITH SYSTEM/V ***
-Garrett