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1990-07-12
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Path: uunet!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!wuarchive!mit-eddie!uw-beaver!zephyr.ens.tek.com!tekred!saab!billr
From: billr@saab.CNA.TEK.COM (Bill Randle)
Newsgroups: comp.sources.games
Subject: v10i054: nethack3p9 - display oriented dungeons & dragons (Ver. 3.0i), Part09/56
Message-ID: <5909@tekred.CNA.TEK.COM>
Date: 12 Jul 90 00:29:38 GMT
Sender: news@tekred.CNA.TEK.COM
Lines: 2080
Approved: billr@saab.CNA.TEK.COM
Submitted-by: Izchak Miller <izchak@linc.cis.upenn.edu>
Posting-number: Volume 10, Issue 54
Archive-name: nethack3p9/Part09
Supersedes: NetHack3: Volume 7, Issue 56-93
#! /bin/sh
# This is a shell archive. Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file". To overwrite existing
# files, type "sh file -c". You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g.. If this archive is complete, you
# will see the following message at the end:
# "End of archive 9 (of 56)."
# Contents: others/random.c src/shk.c
# Wrapped by billr@saab on Wed Jul 11 17:11:02 1990
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f 'others/random.c' -a "${1}" != "-c" ; then
echo shar: Will not clobber existing file \"'others/random.c'\"
else
echo shar: Extracting \"'others/random.c'\" \(13466 characters\)
sed "s/^X//" >'others/random.c' <<'END_OF_FILE'
X/*
X * Copyright (c) 1983 Regents of the University of California.
X * All rights reserved.
X *
X * Redistribution and use in source and binary forms are permitted
X * provided that the above copyright notice and this paragraph are
X * duplicated in all such forms and that any documentation,
X * advertising materials, and other materials related to such
X * distribution and use acknowledge that the software was developed
X * by the University of California, Berkeley. The name of the
X * University may not be used to endorse or promote products derived
X * from this software without specific prior written permission.
X * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
X * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
X * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
X */
X
X/* Several minor changes were made for the NetHack distribution to satisfy
X * non-BSD compilers (by definition BSD compilers do not need to compile
X * this file for NetHack). These changes consisted of:
X * - changing the sccsid conditions to nested ifdefs from defined()s
X * to accommodate stupid preprocessors
X * - giving srandom() type void instead of allowing it to default to int
X * - making the first return in initstate() return a value consistent
X * with its type (instead of no value)
X * - ANSI function prototyping in extern.h - therefore include hack.h
X * instead of stdio.h and remove separate declaration of random() from
X * the beginning of function srandom
X */
X
X#ifdef LIBC_SCCS
X# ifndef lint
Xstatic char sccsid[] = "@(#)random.c 5.5 (Berkeley) 7/6/88";
X# endif
X#endif /* LIBC_SCCS and not lint */
X
X#include "hack.h"
X
X/*
X * random.c:
X * An improved random number generation package. In addition to the standard
X * rand()/srand() like interface, this package also has a special state info
X * interface. The initstate() routine is called with a seed, an array of
X * bytes, and a count of how many bytes are being passed in; this array is then
X * initialized to contain information for random number generation with that
X * much state information. Good sizes for the amount of state information are
X * 32, 64, 128, and 256 bytes. The state can be switched by calling the
X * setstate() routine with the same array as was initiallized with initstate().
X * By default, the package runs with 128 bytes of state information and
X * generates far better random numbers than a linear congruential generator.
X * If the amount of state information is less than 32 bytes, a simple linear
X * congruential R.N.G. is used.
X * Internally, the state information is treated as an array of longs; the
X * zeroeth element of the array is the type of R.N.G. being used (small
X * integer); the remainder of the array is the state information for the
X * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
X * state information, which will allow a degree seven polynomial. (Note: the
X * zeroeth word of state information also has some other information stored
X * in it -- see setstate() for details).
X * The random number generation technique is a linear feedback shift register
X * approach, employing trinomials (since there are fewer terms to sum up that
X * way). In this approach, the least significant bit of all the numbers in
X * the state table will act as a linear feedback shift register, and will have
X * period 2^deg - 1 (where deg is the degree of the polynomial being used,
X * assuming that the polynomial is irreducible and primitive). The higher
X * order bits will have longer periods, since their values are also influenced
X * by pseudo-random carries out of the lower bits. The total period of the
X * generator is approximately deg*(2**deg - 1); thus doubling the amount of
X * state information has a vast influence on the period of the generator.
X * Note: the deg*(2**deg - 1) is an approximation only good for large deg,
X * when the period of the shift register is the dominant factor. With deg
X * equal to seven, the period is actually much longer than the 7*(2**7 - 1)
X * predicted by this formula.
X */
X
X
X
X/*
X * For each of the currently supported random number generators, we have a
X * break value on the amount of state information (you need at least this
X * many bytes of state info to support this random number generator), a degree
X * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
X * the separation between the two lower order coefficients of the trinomial.
X */
X
X#define TYPE_0 0 /* linear congruential */
X#define BREAK_0 8
X#define DEG_0 0
X#define SEP_0 0
X
X#define TYPE_1 1 /* x**7 + x**3 + 1 */
X#define BREAK_1 32
X#define DEG_1 7
X#define SEP_1 3
X
X#define TYPE_2 2 /* x**15 + x + 1 */
X#define BREAK_2 64
X#define DEG_2 15
X#define SEP_2 1
X
X#define TYPE_3 3 /* x**31 + x**3 + 1 */
X#define BREAK_3 128
X#define DEG_3 31
X#define SEP_3 3
X
X#define TYPE_4 4 /* x**63 + x + 1 */
X#define BREAK_4 256
X#define DEG_4 63
X#define SEP_4 1
X
X
X/*
X * Array versions of the above information to make code run faster -- relies
X * on fact that TYPE_i == i.
X */
X
X#define MAX_TYPES 5 /* max number of types above */
X
Xstatic int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2,
X DEG_3, DEG_4 };
X
Xstatic int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2,
X SEP_3, SEP_4 };
X
X
X
X/*
X * Initially, everything is set up as if from :
X * initstate( 1, &randtbl, 128 );
X * Note that this initialization takes advantage of the fact that srandom()
X * advances the front and rear pointers 10*rand_deg times, and hence the
X * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
X * element of the state information, which contains info about the current
X * position of the rear pointer is just
X * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3.
X */
X
Xstatic long randtbl[ DEG_3 + 1 ] = { TYPE_3,
X 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
X 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
X 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
X 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
X 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
X 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
X 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
X 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 };
X
X/*
X * fptr and rptr are two pointers into the state info, a front and a rear
X * pointer. These two pointers are always rand_sep places aparts, as they cycle
X * cyclically through the state information. (Yes, this does mean we could get
X * away with just one pointer, but the code for random() is more efficient this
X * way). The pointers are left positioned as they would be from the call
X * initstate( 1, randtbl, 128 )
X * (The position of the rear pointer, rptr, is really 0 (as explained above
X * in the initialization of randtbl) because the state table pointer is set
X * to point to randtbl[1] (as explained below).
X */
X
Xstatic long *fptr = &randtbl[ SEP_3 + 1 ];
Xstatic long *rptr = &randtbl[ 1 ];
X
X
X
X/*
X * The following things are the pointer to the state information table,
X * the type of the current generator, the degree of the current polynomial
X * being used, and the separation between the two pointers.
X * Note that for efficiency of random(), we remember the first location of
X * the state information, not the zeroeth. Hence it is valid to access
X * state[-1], which is used to store the type of the R.N.G.
X * Also, we remember the last location, since this is more efficient than
X * indexing every time to find the address of the last element to see if
X * the front and rear pointers have wrapped.
X */
X
Xstatic long *state = &randtbl[ 1 ];
X
Xstatic int rand_type = TYPE_3;
Xstatic int rand_deg = DEG_3;
Xstatic int rand_sep = SEP_3;
X
Xstatic long *end_ptr = &randtbl[ DEG_3 + 1 ];
X
X
X
X/*
X * srandom:
X * Initialize the random number generator based on the given seed. If the
X * type is the trivial no-state-information type, just remember the seed.
X * Otherwise, initializes state[] based on the given "seed" via a linear
X * congruential generator. Then, the pointers are set to known locations
X * that are exactly rand_sep places apart. Lastly, it cycles the state
X * information a given number of times to get rid of any initial dependencies
X * introduced by the L.C.R.N.G.
X * Note that the initialization of randtbl[] for default usage relies on
X * values produced by this routine.
X */
X
Xvoid
Xsrandom( x )
X
X unsigned x;
X{
X register int i, j;
X
X if( rand_type == TYPE_0 ) {
X state[ 0 ] = x;
X }
X else {
X j = 1;
X state[ 0 ] = x;
X for( i = 1; i < rand_deg; i++ ) {
X state[i] = 1103515245*state[i - 1] + 12345;
X }
X fptr = &state[ rand_sep ];
X rptr = &state[ 0 ];
X for( i = 0; i < 10*rand_deg; i++ ) random();
X }
X}
X
X
X
X/*
X * initstate:
X * Initialize the state information in the given array of n bytes for
X * future random number generation. Based on the number of bytes we
X * are given, and the break values for the different R.N.G.'s, we choose
X * the best (largest) one we can and set things up for it. srandom() is
X * then called to initialize the state information.
X * Note that on return from srandom(), we set state[-1] to be the type
X * multiplexed with the current value of the rear pointer; this is so
X * successive calls to initstate() won't lose this information and will
X * be able to restart with setstate().
X * Note: the first thing we do is save the current state, if any, just like
X * setstate() so that it doesn't matter when initstate is called.
X * Returns a pointer to the old state.
X */
X
Xchar *
Xinitstate( seed, arg_state, n )
X
X unsigned seed; /* seed for R. N. G. */
X char *arg_state; /* pointer to state array */
X int n; /* # bytes of state info */
X{
X register char *ostate = (char *)( &state[ -1 ] );
X
X if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
X else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
X if( n < BREAK_1 ) {
X if( n < BREAK_0 ) {
X fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n", n );
X return (char *)0;
X }
X rand_type = TYPE_0;
X rand_deg = DEG_0;
X rand_sep = SEP_0;
X }
X else {
X if( n < BREAK_2 ) {
X rand_type = TYPE_1;
X rand_deg = DEG_1;
X rand_sep = SEP_1;
X }
X else {
X if( n < BREAK_3 ) {
X rand_type = TYPE_2;
X rand_deg = DEG_2;
X rand_sep = SEP_2;
X }
X else {
X if( n < BREAK_4 ) {
X rand_type = TYPE_3;
X rand_deg = DEG_3;
X rand_sep = SEP_3;
X }
X else {
X rand_type = TYPE_4;
X rand_deg = DEG_4;
X rand_sep = SEP_4;
X }
X }
X }
X }
X state = &( ( (long *)arg_state )[1] ); /* first location */
X end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */
X srandom( seed );
X if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
X else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
X return( ostate );
X}
X
X
X
X/*
X * setstate:
X * Restore the state from the given state array.
X * Note: it is important that we also remember the locations of the pointers
X * in the current state information, and restore the locations of the pointers
X * from the old state information. This is done by multiplexing the pointer
X * location into the zeroeth word of the state information.
X * Note that due to the order in which things are done, it is OK to call
X * setstate() with the same state as the current state.
X * Returns a pointer to the old state information.
X */
X
Xchar *
Xsetstate( arg_state )
X
X char *arg_state;
X{
X register long *new_state = (long *)arg_state;
X register int type = new_state[0]%MAX_TYPES;
X register int rear = new_state[0]/MAX_TYPES;
X char *ostate = (char *)( &state[ -1 ] );
X
X if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
X else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
X switch( type ) {
X case TYPE_0:
X case TYPE_1:
X case TYPE_2:
X case TYPE_3:
X case TYPE_4:
X rand_type = type;
X rand_deg = degrees[ type ];
X rand_sep = seps[ type ];
X break;
X
X default:
X fprintf( stderr, "setstate: state info has been munged; not changed.\n" );
X }
X state = &new_state[ 1 ];
X if( rand_type != TYPE_0 ) {
X rptr = &state[ rear ];
X fptr = &state[ (rear + rand_sep)%rand_deg ];
X }
X end_ptr = &state[ rand_deg ]; /* set end_ptr too */
X return( ostate );
X}
X
X
X
X/*
X * random:
X * If we are using the trivial TYPE_0 R.N.G., just do the old linear
X * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the
X * same in all ther other cases due to all the global variables that have been
X * set up. The basic operation is to add the number at the rear pointer into
X * the one at the front pointer. Then both pointers are advanced to the next
X * location cyclically in the table. The value returned is the sum generated,
X * reduced to 31 bits by throwing away the "least random" low bit.
X * Note: the code takes advantage of the fact that both the front and
X * rear pointers can't wrap on the same call by not testing the rear
X * pointer if the front one has wrapped.
X * Returns a 31-bit random number.
X */
X
Xlong
Xrandom()
X{
X long i;
X
X if( rand_type == TYPE_0 ) {
X i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff;
X }
X else {
X *fptr += *rptr;
X i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */
X if( ++fptr >= end_ptr ) {
X fptr = state;
X ++rptr;
X }
X else {
X if( ++rptr >= end_ptr ) rptr = state;
X }
X }
X return( i );
X}
X
END_OF_FILE
if test 13466 -ne `wc -c <'others/random.c'`; then
echo shar: \"'others/random.c'\" unpacked with wrong size!
fi
# end of 'others/random.c'
fi
if test -f 'src/shk.c' -a "${1}" != "-c" ; then
echo shar: Will not clobber existing file \"'src/shk.c'\"
else
echo shar: Extracting \"'src/shk.c'\" \(42124 characters\)
sed "s/^X//" >'src/shk.c' <<'END_OF_FILE'
X/* SCCS Id: @(#)shk.c 3.0 89/11/27
X/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
X/* NetHack may be freely redistributed. See license for details. */
X
X#define MONATTK_H /* comment line for pre-compiled headers */
X/* block some unused #defines to avoid overloading some cpp's */
X#include "hack.h"
X
X#include "eshk.h"
X
X
X# ifdef KOPS
XSTATIC_DCL int FDECL(makekops, (coord *));
X# ifdef OVLB
Xstatic void NDECL(kops_gone);
X# endif /* OVLB */
X#endif /* KOPS */
X
X#define NOTANGRY(mon) mon->mpeaceful
X#define ANGRY(mon) !NOTANGRY(mon)
X
X/* Descriptor of current shopkeeper. Note that the bill need not be
X per-shopkeeper, since it is valid only when in a shop. */
XSTATIC_VAR struct monst NEARDATA *shopkeeper;
XSTATIC_VAR struct bill_x NEARDATA *bill;
XSTATIC_VAR int NEARDATA shlevel; /* level of this shopkeeper */
X/* struct obj *billobjs; /* objects on bill with bp->useup */
X /* only accessed here and by save & restore */
XSTATIC_VAR long int NEARDATA total; /* filled by addupbill() */
XSTATIC_VAR long int NEARDATA followmsg; /* last time of follow message */
X
XSTATIC_DCL void NDECL(setpaid);
XSTATIC_DCL void NDECL(addupbill);
XSTATIC_DCL boolean FDECL(monstinroom, (struct permonst *,int));
XSTATIC_DCL void FDECL(findshk, (int));
X
X#ifdef OVLB
X
Xstatic struct bill_x * FDECL(onbill, (struct obj *));
Xstatic long FDECL(check_credit, (long,struct monst *));
Xstatic void FDECL(pay, (long,struct monst *));
Xstatic unsigned FDECL(get_cost, (struct obj *));
Xstatic unsigned FDECL(cost_per_charge, (struct obj *));
Xstatic int FDECL(dopayobj, (struct bill_x *)), FDECL(getprice, (struct obj *));
Xstatic struct obj *FDECL(bp_to_obj, (struct bill_x *));
X
X/*
X invariants: obj->unpaid iff onbill(obj) [unless bp->useup]
X obj->quan <= bp->bquan
X */
X
Xchar *
Xshkname(mtmp) /* called in do_name.c */
Xregister struct monst *mtmp;
X{
X return(ESHK(mtmp)->shknam);
X}
X
Xvoid
Xshkdead(mtmp) /* called in mon.c */
Xregister struct monst *mtmp;
X{
X register struct eshk *eshk = ESHK(mtmp);
X
X if(eshk->shoplevel == dlevel)
X rooms[eshk->shoproom].rtype = OROOM;
X if(mtmp == shopkeeper) {
X setpaid();
X shopkeeper = 0;
X bill = (struct bill_x *) -1000; /* dump core when referenced */
X }
X}
X
Xvoid
Xreplshk(mtmp,mtmp2)
Xregister struct monst *mtmp, *mtmp2;
X{
X if(mtmp == shopkeeper) {
X shopkeeper = mtmp2;
X bill = &(ESHK(shopkeeper)->bill[0]);
X }
X}
X
XSTATIC_OVL void
Xsetpaid(){ /* caller has checked that shopkeeper exists */
X /* either we paid or left the shop or he just died */
X register struct obj *obj;
X register struct monst *mtmp;
X for(obj = invent; obj; obj = obj->nobj)
X obj->unpaid = 0;
X for(obj = fobj; obj; obj = obj->nobj)
X obj->unpaid = 0;
X for(obj = fcobj; obj; obj = obj->nobj)
X obj->unpaid = 0;
X for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
X for(obj = mtmp->minvent; obj; obj = obj->nobj)
X obj->unpaid = 0;
X for(mtmp = fallen_down; mtmp; mtmp = mtmp->nmon)
X for(obj = mtmp->minvent; obj; obj = obj->nobj)
X obj->unpaid = 0;
X while(obj = billobjs){
X billobjs = obj->nobj;
X free((genericptr_t) obj);
X }
X if(shopkeeper) {
X ESHK(shopkeeper)->billct = 0;
X ESHK(shopkeeper)->credit = 0L;
X ESHK(shopkeeper)->debit = 0L;
X }
X}
X
XSTATIC_OVL void
Xaddupbill(){ /* delivers result in total */
X /* caller has checked that shopkeeper exists */
X register int ct = ESHK(shopkeeper)->billct;
X register struct bill_x *bp = bill;
X total = 0;
X while(ct--){
X total += bp->price * bp->bquan;
X bp++;
X }
X}
X
XSTATIC_OVL boolean
Xmonstinroom(mdat,roomno)
Xstruct permonst *mdat;
Xint roomno;
X{
X register struct monst *mtmp;
X
X for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
X if(mtmp->data == mdat && inroom(mtmp->mx,mtmp->my) == roomno)
X return(TRUE);
X return(FALSE);
X}
X
X#endif /* OVLB */
X#ifdef OVL1
X
Xint
Xinshop() {
X register int roomno = inroom(u.ux,u.uy);
X
X /* Did we just leave a shop? */
X if(u.uinshop &&
X (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) {
X
X /* This is part of the bugfix for shopkeepers not having their
X * bill paid. As reported by ab@unido -dgk
X * I made this standard due to the KOPS code below. -mrs
X */
X if(shopkeeper) {
X if(ESHK(shopkeeper)->billct || ESHK(shopkeeper)->debit) {
X if(inroom(shopkeeper->mx, shopkeeper->my)
X == u.uinshop - 1) /* ab@unido */
X You("escaped the shop without paying!");
X addupbill();
X total += ESHK(shopkeeper)->debit;
X You("stole %ld zorkmid%s worth of merchandise.",
X total, plur(total));
X ESHK(shopkeeper)->robbed += total;
X ESHK(shopkeeper)->credit = 0L;
X ESHK(shopkeeper)->debit = 0L;
X if (pl_character[0] != 'R') /* stealing is unlawful */
X adjalign(-sgn(u.ualigntyp));
X setpaid();
X if((rooms[ESHK(shopkeeper)->shoproom].rtype == SHOPBASE)
X == (rn2(3) == 0))
X ESHK(shopkeeper)->following = 1;
X#ifdef KOPS
X { /* Keystone Kops srt@ucla */
X coord mm;
X
X if (flags.soundok)
X pline("An alarm sounds throughout the dungeon!");
X if(flags.verbose) {
X if((mons[PM_KEYSTONE_KOP].geno & G_GENOD) &&
X (mons[PM_KOP_SERGEANT].geno & G_GENOD) &&
X (mons[PM_KOP_LIEUTENANT].geno & G_GENOD) &&
X (mons[PM_KOP_KAPTAIN].geno & G_GENOD)) {
X if (flags.soundok)
X pline("But no one seems to respond to it.");
X } else
X pline("The Keystone Kops are after you!");
X }
X /* Create a swarm near the staircase */
X mm.x = xdnstair;
X mm.y = ydnstair;
X (void) makekops(&mm);
X /* Create a swarm near the shopkeeper */
X mm.x = shopkeeper->mx;
X mm.y = shopkeeper->my;
X (void) makekops(&mm);
X }
X#endif
X }
X shopkeeper = 0;
X shlevel = 0;
X }
X u.uinshop = 0;
X }
X
X /* Did we just enter a zoo of some kind? */
X /* This counts everything except shops and vaults
X -- vault.c insists that a vault remain a VAULT */
X if(roomno >= 0) {
X register int rt = rooms[roomno].rtype;
X register struct monst *mtmp;
X
X switch (rt) {
X case ZOO:
X pline("Welcome to David's treasure zoo!");
X break;
X case SWAMP:
X pline("It looks rather muddy down here.");
X break;
X#ifdef THRONES
X case COURT:
X You("enter an opulent throne room!");
X break;
X#endif
X case MORGUE:
X if(midnight())
X pline("Run away! Run away!");
X else
X You("have an uncanny feeling...");
X break;
X case BEEHIVE:
X You("enter a giant beehive!");
X break;
X#ifdef ARMY
X case BARRACKS:
X if(monstinroom(&mons[PM_SOLDIER], roomno) ||
X monstinroom(&mons[PM_SERGEANT], roomno) ||
X monstinroom(&mons[PM_LIEUTENANT], roomno) ||
X monstinroom(&mons[PM_CAPTAIN], roomno))
X You("enter a military barracks!");
X else You("enter an abandoned barracks.");
X break;
X#endif
X#ifdef ORACLE
X case DELPHI:
X if(monstinroom(&mons[PM_ORACLE], roomno))
X pline("\"Hello, %s, welcome to Delphi!\"", plname);
X break;
X#endif
X default:
X rt = 0;
X }
X
X if(rt != 0) {
X rooms[roomno].rtype = OROOM;
X if(rt==COURT || rt==SWAMP || rt==MORGUE || rt==ZOO)
X for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
X /* was if(rt != ZOO || !rn2(3)) -- why should ZOO
X be different from COURT or MORGUE? */
X if(!Stealth && !rn2(3))
X mtmp->msleep = 0;
X }
X }
X#if defined(ALTARS) && defined(THEOLOGY)
X if(roomno >= 0 && rooms[roomno].rtype == TEMPLE) {
X intemple();
X }
X#endif
X /* Did we just enter a shop? */
X if(roomno >= 0 && rooms[roomno].rtype >= SHOPBASE) {
X register int rt = rooms[roomno].rtype;
X
X if(shlevel != dlevel || !shopkeeper
X || ESHK(shopkeeper)->shoproom != roomno)
X findshk(roomno);
X if(!shopkeeper) {
X rooms[roomno].rtype = OROOM;
X u.uinshop = 0;
X } else if(!u.uinshop){
X if(!ESHK(shopkeeper)->visitct ||
X strncmp(ESHK(shopkeeper)->customer, plname, PL_NSIZ)) {
X /* He seems to be new here */
X ESHK(shopkeeper)->visitct = 0;
X ESHK(shopkeeper)->following = 0;
X (void) strncpy(ESHK(shopkeeper)->customer,plname,PL_NSIZ);
X NOTANGRY(shopkeeper) = 1;
X }
X if(!ESHK(shopkeeper)->following && inhishop(shopkeeper)) {
X if(Invis) {
X pline("%s senses your presence.", shkname(shopkeeper));
X verbalize("Invisible customers are not welcome!");
X }
X else
X if(ANGRY(shopkeeper))
X pline("\"So, %s, you dare return to %s's %s?!\"",
X plname,
X shkname(shopkeeper),
X shtypes[rt - SHOPBASE].name);
X else
X if(ESHK(shopkeeper)->robbed)
X pline("\"Beware, %s! I am upset about missing stock!\"",
X plname);
X else
X pline("\"Hello, %s! Welcome%s to %s's %s!\"",
X plname,
X ESHK(shopkeeper)->visitct++ ? " again" : "",
X shkname(shopkeeper),
X shtypes[rt - SHOPBASE].name);
X if(carrying(PICK_AXE) != (struct obj *)0 && !Invis) {
X verbalize(NOTANGRY(shopkeeper) ?
X "Will you please leave your pick-axe outside?" :
X "Leave the pick-axe outside.");
X if(dochug(shopkeeper)) {
X u.uinshop = 0; /* he died moving */
X return(0);
X }
X }
X }
X u.uinshop = (unsigned int)(roomno + 1);
X }
X }
X return (int)u.uinshop;
X}
X
X#endif /* OVL1 */
X#ifdef OVLB
X
Xint
Xinhishop(mtmp)
Xregister struct monst *mtmp;
X{
X return((ESHK(mtmp)->shoproom == inroom(mtmp->mx, mtmp->my) &&
X ESHK(mtmp)->shoplevel == dlevel));
X}
X
X#ifdef SOUNDS
Xboolean
Xtended_shop(sroom)
Xstruct mkroom *sroom;
X{
X register struct monst *mtmp;
X
X for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
X if(mtmp->isshk && &rooms[ESHK(mtmp)->shoproom] == sroom
X && inhishop(mtmp)) return(TRUE);
X return(FALSE);
X}
X#endif
X
XSTATIC_OVL void
Xfindshk(roomno)
Xregister int roomno;
X{
X register struct monst *mtmp;
X
X for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
X if(mtmp->isshk && ESHK(mtmp)->shoproom == roomno
X && ESHK(mtmp)->shoplevel == dlevel) {
X shopkeeper = mtmp;
X bill = &(ESHK(shopkeeper)->bill[0]);
X shlevel = dlevel;
X if(ANGRY(shopkeeper) &&
X strncmp(ESHK(shopkeeper)->customer,plname,PL_NSIZ))
X NOTANGRY(shopkeeper) = 1;
X /* billobjs = 0; -- this is wrong if we save in a shop */
X /* (and it is harmless to have too many things in billobjs) */
X return;
X }
X shopkeeper = 0;
X shlevel = 0;
X bill = (struct bill_x *) -1000; /* dump core when referenced */
X}
X
Xstatic struct bill_x *
Xonbill(obj)
Xregister struct obj *obj;
X{
X register struct bill_x *bp;
X if(!shopkeeper) return (struct bill_x *)0;
X for(bp = bill; bp < &bill[ESHK(shopkeeper)->billct]; bp++)
X if(bp->bo_id == obj->o_id) {
X if(!obj->unpaid) pline("onbill: paid obj on bill?");
X return(bp);
X }
X if(obj->unpaid) pline("onbill: unpaid obj not on bill?");
X return (struct bill_x *)0;
X}
X
X/* called with two args on merge */
Xvoid
Xobfree(obj, merge)
Xregister struct obj *obj, *merge;
X{
X register struct bill_x *bp = onbill(obj);
X register struct bill_x *bpm;
X if(bp) {
X if(!merge){
X bp->useup = 1;
X obj->unpaid = 0; /* only for doinvbill */
X obj->nobj = billobjs;
X billobjs = obj;
X return;
X }
X bpm = onbill(merge);
X if(!bpm){
X /* this used to be a rename */
X impossible("obfree: not on bill??");
X return;
X } else {
X /* this was a merger */
X bpm->bquan += bp->bquan;
X ESHK(shopkeeper)->billct--;
X *bp = bill[ESHK(shopkeeper)->billct];
X }
X }
X free((genericptr_t) obj);
X}
X
Xstatic long
Xcheck_credit(tmp, shkp)
Xlong tmp;
Xregister struct monst *shkp;
X{
X long credit = ESHK(shkp)->credit;
X
X if(credit == 0L) return(tmp);
X if(credit >= tmp) {
X pline("The price is deducted from your credit.");
X ESHK(shkp)->credit -=tmp;
X tmp = 0L;
X } else {
X pline("The price is partially covered by your credit.");
X ESHK(shkp)->credit = 0L;
X tmp -= credit;
X }
X return(tmp);
X}
X
Xstatic void
Xpay(tmp,shkp)
Xlong tmp;
Xregister struct monst *shkp;
X{
X long robbed = ESHK(shkp)->robbed;
X long balance = ((tmp <= 0L) ? tmp : check_credit(tmp, shkp));
X
X u.ugold -= balance;
X shkp->mgold += balance;
X flags.botl = 1;
X if(robbed) {
X robbed -= tmp;
X if(robbed < 0) robbed = 0L;
X ESHK(shkp)->robbed = robbed;
X }
X}
X
X/* return shkp to home position */
Xvoid
Xhome_shk(shkp)
Xregister struct monst *shkp;
X{
X register xchar x = ESHK(shkp)->shk.x, y = ESHK(shkp)->shk.y;
X if(MON_AT(x, y))
X mnearto(m_at(x,y), x, y, FALSE);
X remove_monster(shkp->mx, shkp->my);
X place_monster(shkp, x, y);
X unpmon(shkp);
X}
X
Xvoid
Xmake_happy_shk(shkp)
Xstruct monst *shkp;
X{
X register boolean wasmad = ANGRY(shkp);
X
X NOTANGRY(shkp) = 1;
X ESHK(shkp)->following = 0;
X ESHK(shkp)->robbed = 0L;
X if (pl_character[0] != 'R')
X adjalign(sgn(u.ualigntyp));
X if(!inhishop(shkp)) {
X pline("Satisfied, %s suddenly disappears!", mon_nam(shkp));
X if(ESHK(shkp)->shoplevel == dlevel)
X home_shk(shkp);
X else
X fall_down(shkp, ESHK(shkp)->shoplevel);
X } else if(wasmad)
X pline("%s calms down.", Monnam(shkp));
X#ifdef KOPS
X kops_gone();
X#endif
X}
X
Xstatic const char no_money[] = "Moreover, you have no money.";
X
Xint
Xdopay()
X{
X long ltmp;
X register struct bill_x *bp;
X register struct monst *shkp;
X int pass, tmp;
X
X multi = 0;
X (void) inshop();
X for(shkp = fmon; shkp; shkp = shkp->nmon)
X if(shkp->isshk && dist(shkp->mx,shkp->my) < 3)
X break;
X if(!shkp && u.uinshop && inhishop(shopkeeper))
X shkp = shopkeeper;
X
X if(!shkp) {
X pline("There is nobody here to receive your payment.");
X return(0);
X }
X ltmp = ESHK(shkp)->robbed;
X if(shkp != shopkeeper && NOTANGRY(shkp)) {
X if(!ltmp)
X You("do not owe %s anything.", mon_nam(shkp));
X else if(!u.ugold)
X You("have no money.");
X else {
X long ugold = u.ugold;
X
X if(ugold > ltmp) {
X You("give %s the %ld gold piece%s %s asked for.",
X mon_nam(shkp), ltmp, plur(ltmp),
X ESHK(shkp)->ismale ? "he" : "she");
X pay(ltmp, shkp);
X } else {
X You("give %s all your gold.", mon_nam(shkp));
X pay(u.ugold, shkp);
X }
X if(ugold < ltmp/2L)
X pline("Unfortunately, %s doesn't look satisfied.",
X ESHK(shkp)->ismale ? "he" : "she");
X else
X make_happy_shk(shkp);
X }
X return(1);
X }
X
X /* ltmp is still ESHK(shkp)->robbed here */
X if(!ESHK(shkp)->billct && !ESHK(shkp)->debit) {
X if(!ltmp && NOTANGRY(shkp)) {
X You("do not owe %s anything.", mon_nam(shkp));
X if(!u.ugold) pline(no_money);
X } else if(ltmp) {
X pline("%s is after blood, not money!", mon_nam(shkp));
X if(u.ugold < ltmp/2L) {
X if(!u.ugold) pline(no_money);
X else pline("Besides, you don't have enough to interest %s.",
X ESHK(shkp)->ismale ? "him" : "her");
X return(1);
X }
X pline("But since %s shop has been robbed recently,",
X ESHK(shkp)->ismale ? "his" : "her");
X pline("you %scompensate %s for %s losses.",
X (u.ugold < ltmp) ? "partially " : "",
X mon_nam(shkp),
X ESHK(shkp)->ismale ? "his" : "her");
X pay(u.ugold < ltmp ? u.ugold : ltmp, shkp);
X make_happy_shk(shkp);
X } else {
X /* shopkeeper is angry, but has not been robbed --
X * door broken, attacked, etc. */
X pline("%s is after your hide, not your money!",
X mon_nam(shkp));
X if(u.ugold < 1000L) {
X if(!u.ugold) pline(no_money);
X else
X pline("Besides, you don't have enough to interest %s.",
X ESHK(shkp)->ismale ? "him" : "her");
X return(1);
X }
X You("try to appease %s by giving %s 1000 gold pieces.",
X a_monnam(shkp, "angry"),
X ESHK(shkp)->ismale ? "him" : "her");
X pay(1000L,shkp);
X if(strncmp(ESHK(shkp)->customer, plname, PL_NSIZ)
X || rn2(3))
X make_happy_shk(shkp);
X else
X pline("But %s is as angry as ever.", Monnam(shkp));
X }
X return(1);
X }
X if(shkp != shopkeeper) {
X impossible("dopay: not to shopkeeper?");
X if(shopkeeper) setpaid();
X return(0);
X }
X /* pay debt, if any, first */
X if(ESHK(shopkeeper)->debit) {
X You("owe %s %ld zorkmid%s for the use of merchandise.",
X shkname(shopkeeper), ESHK(shopkeeper)->debit,
X plur(ESHK(shopkeeper)->debit));
X if(u.ugold + ESHK(shopkeeper)->credit <
X ESHK(shopkeeper)->debit) {
X pline("But you don't have enough gold%s.",
X ESHK(shopkeeper)->credit ? " or credit" : "");
X return(1);
X } else {
X long dtmp = ESHK(shopkeeper)->debit;
X
X if(ESHK(shopkeeper)->credit >= dtmp) {
X ESHK(shopkeeper)->credit -= dtmp;
X ESHK(shopkeeper)->debit = 0L;
X Your("debt is covered by your credit.");
X } else if(!ESHK(shopkeeper)->credit) {
X u.ugold -= dtmp;
X shopkeeper->mgold += dtmp;
X ESHK(shopkeeper)->debit = 0L;
X You("pay that debt.");
X flags.botl = 1;
X } else {
X dtmp -= ESHK(shopkeeper)->credit;
X ESHK(shopkeeper)->credit = 0L;
X u.ugold -= dtmp;
X shopkeeper->mgold += dtmp;
X ESHK(shopkeeper)->debit = 0L;
X pline("That debt is partially offset by your credit.");
X You("pay the remainder.");
X flags.botl = 1;
X }
X }
X }
X for(pass = 0; pass <= 1; pass++) {
X tmp = 0;
X while(tmp < ESHK(shopkeeper)->billct) {
X bp = &bill[tmp];
X if(!pass && !bp->useup) {
X tmp++;
X continue;
X }
X if(!dopayobj(bp)) return(1);
X#ifdef MSDOS
X *bp = bill[--ESHK(shopkeeper)->billct];
X#else
X bill[tmp] = bill[--ESHK(shopkeeper)->billct];
X#endif /* MSDOS /**/
X }
X }
X if(!ANGRY(shopkeeper))
X pline("\"Thank you for shopping in %s's %s!\"",
X shkname(shopkeeper),
X shtypes[rooms[ESHK(shopkeeper)->shoproom].rtype - SHOPBASE].name);
X return(1);
X}
X
X/* return 1 if paid successfully */
X/* 0 if not enough money */
X/* -1 if object could not be found (but was paid) */
Xstatic int
Xdopayobj(bp)
Xregister struct bill_x *bp;
X{
X register struct obj *obj;
X long ltmp;
X
X /* find the object on one of the lists */
X obj = bp_to_obj(bp);
X
X if(!obj) {
X impossible("Shopkeeper administration out of order.");
X setpaid(); /* be nice to the player */
X return(0);
X }
X
X if(!obj->unpaid && !bp->useup){
X impossible("Paid object on bill??");
X return(1);
X }
X obj->unpaid = 0;
X ltmp = bp->price * bp->bquan;
X if(ANGRY(shopkeeper)) ltmp += ltmp/3L;
X if(u.ugold + ESHK(shopkeeper)->credit < ltmp){
X You("don't have gold%s enough to pay for %s.",
X (ESHK(shopkeeper)->credit > 0L) ? " or credit" : "",
X doname(obj));
X obj->unpaid = 1;
X return(0);
X }
X pay(ltmp, shopkeeper);
X You("bought %s for %ld gold piece%s.",
X doname(obj), ltmp, plur(ltmp));
X if(bp->useup) {
X register struct obj *otmp = billobjs;
X if(obj == billobjs)
X billobjs = obj->nobj;
X else {
X while(otmp && otmp->nobj != obj) otmp = otmp->nobj;
X if(otmp) otmp->nobj = obj->nobj;
X else pline("Error in shopkeeper administration.");
X }
X free((genericptr_t) obj);
X }
X return(1);
X}
X
X/* routine called after dying (or quitting) with nonempty bill or upset shk */
Xboolean
Xpaybill(){
X register struct monst *mtmp, *mtmp2;
X register long loss = 0L;
X register struct obj *otmp;
X register xchar ox, oy;
X register boolean take = FALSE;
X register boolean taken = FALSE;
X
X for(mtmp = fmon; mtmp; mtmp = mtmp2) {
X mtmp2 = mtmp->nmon;
X if(mtmp->isshk) {
X /* for bones: we don't want a shopless shk around */
X if(ESHK(mtmp)->shoplevel != dlevel) mongone(mtmp);
X else shopkeeper = mtmp;
X }
X }
X
X if(!shopkeeper) goto clear;
X
X /* get one case out of the way: you die in the shop, the */
X /* shopkeeper is peaceful, nothing stolen, nothing owed. */
X if(in_shop(u.ux,u.uy) && !IS_DOOR(levl[u.ux][u.uy].typ) &&
X !ESHK(shopkeeper)->billct && !ESHK(shopkeeper)->robbed &&
X !ESHK(shopkeeper)->debit && inhishop(shopkeeper) &&
X NOTANGRY(shopkeeper) && !ESHK(shopkeeper)->following) {
X pline("%s gratefully inherits all your possessions.",
X Monnam(shopkeeper));
X goto clear;
X }
X
X if(ESHK(shopkeeper)->billct || ESHK(shopkeeper)->debit ||
X ESHK(shopkeeper)->robbed) {
X addupbill();
X total += ESHK(shopkeeper)->debit;
X loss = ((total >= ESHK(shopkeeper)->robbed) ? total :
X ESHK(shopkeeper)->robbed);
X take = TRUE;
X }
X
X if(ESHK(shopkeeper)->following || ANGRY(shopkeeper) || take) {
X if((loss > u.ugold) || !loss) {
X pline("%s %sand takes all your possessions.",
X Monnam(shopkeeper),
X (shopkeeper->msleep || shopkeeper->mfrozen) ?
X "wakes up " : "comes ");
X taken = TRUE;
X shopkeeper->mgold += u.ugold;
X u.ugold = 0L;
X /* in case bones: make it be for real... */
X if(!in_shop(u.ux, u.uy) || IS_DOOR(levl[u.ux][u.uy].typ)) {
X /* shk.x,shk.y is the position immediately in
X * front of the door -- move in one more space
X */
X ox = ESHK(shopkeeper)->shk.x;
X oy = ESHK(shopkeeper)->shk.y;
X ox += sgn(ox - ESHK(shopkeeper)->shd.x);
X oy += sgn(oy - ESHK(shopkeeper)->shd.y);
X } else {
X ox = u.ux;
X oy = u.uy;
X }
X
X if (invent) {
X for(otmp = invent; otmp; otmp = otmp->nobj)
X place_object(otmp, ox, oy);
X
X /* add to main object list at end so invent is
X still good */
X if (fobj) {
X otmp = fobj;
X while(otmp->nobj)
X otmp = otmp->nobj;
X otmp->nobj = invent;
X } else
X fobj = invent;
X }
X } else {
X u.ugold -= loss;
X shopkeeper->mgold += loss;
X pline("%s %sand takes %ld zorkmid%s %sowed %s.",
X Monnam(shopkeeper),
X (shopkeeper->msleep || shopkeeper->mfrozen) ?
X "wakes up " : "comes ",
X loss,
X plur(loss),
X strncmp(ESHK(shopkeeper)->customer, plname, PL_NSIZ) ? "" : "you ",
X ESHK(shopkeeper)->ismale ? "him" : "her");
X }
X
X /* in case we create bones */
X if(!inhishop(shopkeeper))
X home_shk(shopkeeper);
X }
Xclear:
X setpaid();
X return(taken);
X}
X
X/* find obj on one of the lists */
Xstatic struct obj *
Xbp_to_obj(bp)
Xregister struct bill_x *bp;
X{
X register struct obj *obj;
X register struct monst *mtmp;
X register unsigned int id = bp->bo_id;
X
X if(bp->useup)
X obj = o_on(id, billobjs);
X else if(!(obj = o_on(id, invent)) &&
X !(obj = o_on(id, fobj)) &&
X !(obj = o_on(id, fcobj))) {
X for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
X if(obj = o_on(id, mtmp->minvent))
X break;
X for(mtmp = fallen_down; mtmp; mtmp = mtmp->nmon)
X if(obj = o_on(id, mtmp->minvent))
X break;
X }
X return(obj);
X}
X
Xstatic unsigned
Xget_cost(obj)
Xregister struct obj *obj;
X{
X register unsigned tmp;
X
X tmp = getprice(obj);
X if (!tmp) tmp = 5;
X if (ANGRY(shopkeeper) ||
X (pl_character[0] == 'T' && u.ulevel < (MAXULEV/2))
X#ifdef SHIRT
X || (uarmu && !uarm) /* wearing just a Hawaiian shirt */
X#endif
X )
X tmp += tmp/3;
X if (ACURR(A_CHA) > 18) tmp /= 2;
X else if (ACURR(A_CHA) > 17) tmp = (tmp * 2)/3;
X else if (ACURR(A_CHA) > 15) tmp = (tmp * 3)/4;
X else if (ACURR(A_CHA) < 6) tmp *= 2;
X else if (ACURR(A_CHA) < 8) tmp = (tmp * 3)/2;
X else if (ACURR(A_CHA) < 11) tmp = (tmp * 4)/3;
X if (!tmp) return 1;
X return(tmp);
X}
X
X
X/* called in hack.c when we pickup an object */
Xvoid
Xaddtobill(obj, ininv)
Xregister struct obj *obj;
Xregister boolean ininv;
X{
X register struct bill_x *bp;
X char buf[40];
X if(!shopkeeper || !inhishop(shopkeeper)) return;
X
X if(!costly_spot(obj->ox,obj->oy) || /* either pickup or kick */
X onbill(obj) /* perhaps we threw it away earlier */
X ) return;
X if(ESHK(shopkeeper)->billct == BILLSZ) {
X You("got that for free!");
X return;
X }
X /* To recognize objects the shopkeeper is not interested in. -dgk
X */
X if (obj->no_charge) {
X obj->no_charge = 0;
X return;
X }
X bp = &bill[ESHK(shopkeeper)->billct];
X bp->bo_id = obj->o_id;
X bp->bquan = obj->quan;
X bp->useup = 0;
X bp->price = get_cost(obj);
X if(!shopkeeper->msleep && !shopkeeper->mfrozen) {
X Strcpy(buf, "\"For you, ");
X if (ANGRY(shopkeeper)) Strcat(buf, "scum ");
X else {
X switch(rnd(4)
X#ifdef HARD
X + u.udemigod
X#endif
X ) {
X case 1: Strcat(buf, "good");
X break;
X case 2: Strcat(buf, "honored");
X break;
X case 3: Strcat(buf, "most gracious");
X break;
X case 4: Strcat(buf, "esteemed");
X break;
X case 5: if (u.ualigntyp == U_CHAOTIC) Strcat(buf, "un");
X Strcat(buf, "holy");
X break;
X }
X#ifdef POLYSELF
X if(!is_human(uasmon)) Strcat(buf, " creature");
X else
X#endif
X Strcat(buf, (flags.female) ? " lady" : " sir");
X }
X obj->dknown = 1; /* after all, the shk is telling you what it is */
X if(ininv) {
X obj->quan = 1; /* fool xname() into giving singular */
X pline("%s; only %d %s %s.\"", buf, bp->price,
X (bp->bquan > 1) ? "per" : "for this", xname(obj));
X obj->quan = bp->bquan;
X } else pline("The %s will cost you %d zorkmid%s%s.",
X xname(obj), bp->price, plur((long)bp->price),
X (bp->bquan > 1) ? " each" : "");
X } else pline("The list price of %s is %d zorkmid%s%s.",
X xname(obj), bp->price, plur((long)bp->price),
X (bp->bquan > 1) ? " each" : "");
X ESHK(shopkeeper)->billct++;
X obj->unpaid = 1;
X}
X
Xvoid
Xsplitbill(obj, otmp)
Xregister struct obj *obj, *otmp;
X{
X /* otmp has been split off from obj */
X register struct bill_x *bp;
X register int tmp;
X bp = onbill(obj);
X if(!bp) {
X impossible("splitbill: not on bill?");
X return;
X }
X if(bp->bquan < otmp->quan) {
X impossible("Negative quantity on bill??");
X }
X if(bp->bquan == otmp->quan) {
X impossible("Zero quantity on bill??");
X }
X bp->bquan -= otmp->quan;
X
X if(ESHK(shopkeeper)->billct == BILLSZ) otmp->unpaid = 0;
X else {
X tmp = bp->price;
X bp = &bill[ESHK(shopkeeper)->billct];
X bp->bo_id = otmp->o_id;
X bp->bquan = otmp->quan;
X bp->useup = 0;
X bp->price = tmp;
X ESHK(shopkeeper)->billct++;
X }
X}
X
Xvoid
Xsubfrombill(obj)
Xregister struct obj *obj;
X{
X register struct bill_x *bp;
X
X if(!shopkeeper) return;
X
X if((bp = onbill(obj)) != 0) {
X register struct obj *otmp;
X
X obj->unpaid = 0;
X if(bp->bquan > obj->quan){
X otmp = newobj(0);
X *otmp = *obj;
X bp->bo_id = otmp->o_id = flags.ident++;
X otmp->quan = (bp->bquan -= obj->quan);
X otmp->owt = 0; /* superfluous */
X otmp->onamelth = 0;
X bp->useup = 1;
X otmp->nobj = billobjs;
X billobjs = otmp;
X return;
X }
X ESHK(shopkeeper)->billct--;
X *bp = bill[ESHK(shopkeeper)->billct];
X return;
X } else if (obj->unpaid) {
X impossible("subfrombill: unpaid object not on bill");
X obj->unpaid = 0;
X }
X}
X
Xvoid
Xsellobj(obj)
Xregister struct obj *obj;
X{
X long ltmp;
X
X if(!costly_spot(u.ux,u.uy))
X return;
X if(obj->unpaid) {
X subfrombill(obj);
X return;
X }
X /* you dropped something of your own - probably want to sell it */
X if(shopkeeper->msleep || !shopkeeper->mcanmove || !inhishop(shopkeeper))
X return;
X ltmp = (long) getprice(obj) * (long) obj->quan;
X if (ANGRY(shopkeeper) || (pl_character[0] == 'T' && u.ulevel < (MAXULEV/2))
X#ifdef SHIRT
X || (uarmu && !uarm) /* wearing just a Hawaiian shirt */
X#endif
X ) {
X ltmp /= 3L;
X NOTANGRY(shopkeeper) = 1;
X } else ltmp /= 2L;
X if(ESHK(shopkeeper)->billct == BILLSZ
X || !saleable(rooms[ESHK(shopkeeper)->shoproom].rtype-SHOPBASE, obj)
X || obj->olet == BALL_SYM || ltmp == 0L
X || (obj->olet == FOOD_SYM && obj->oeaten)) {
X pline("%s seems not interested.", Monnam(shopkeeper));
X obj->no_charge = 1;
X return;
X }
X if(ESHK(shopkeeper)->robbed) {
X if((ESHK(shopkeeper)->robbed -= ltmp) < 0L)
X ESHK(shopkeeper)->robbed = 0L;
Xverbalize("Thank you for your contribution to restock this recently plundered shop.");
X return;
X }
X if(ltmp > shopkeeper->mgold)
X ltmp = shopkeeper->mgold;
X pay(-ltmp, shopkeeper);
X if(!ltmp) {
X pline("%s gladly accepts %s but cannot pay you at present.",
X Monnam(shopkeeper), doname(obj));
X obj->no_charge = 1;
X } else
X You("sold %s for %ld gold piece%s.", doname(obj), ltmp,
X plur(ltmp));
X}
X
Xint
Xdoinvbill(mode)
Xint mode; /* 0: deliver count 1: paged */
X{
X register struct bill_x *bp;
X register struct obj *obj;
X#ifdef __GNULINT__
X long totused, thisused = 0L;
X/* possibly a bug in the GCC; clearly thisused is always set before use */
X#else
X long totused, thisused;
X#endif
X char buf[BUFSZ];
X
X if(mode == 0) {
X register int cnt = 0;
X
X if(shopkeeper)
X for(bp = bill; bp - bill < ESHK(shopkeeper)->billct; bp++)
X if(bp->useup ||
X ((obj = bp_to_obj(bp)) && obj->quan < bp->bquan))
X cnt++;
X return(cnt);
X }
X
X if(!shopkeeper) {
X impossible("doinvbill: no shopkeeper?");
X return(0);
X }
X
X set_pager(0);
X if(page_line("Unpaid articles already used up:") || page_line(""))
X goto quit;
X
X totused = 0L;
X for(bp = bill; bp - bill < ESHK(shopkeeper)->billct; bp++) {
X obj = bp_to_obj(bp);
X if(!obj) {
X impossible("Bad shopkeeper administration.");
X goto quit;
X }
X if(bp->useup || bp->bquan > obj->quan) {
X register int cnt;
X register unsigned oquan, uquan;
X
X oquan = obj->quan;
X uquan = (bp->useup ? bp->bquan : bp->bquan - oquan);
X thisused = bp->price * uquan;
X totused += thisused;
X obj->quan = uquan; /* cheat doname */
X Sprintf(buf, "x - %s", doname(obj));
X obj->quan = oquan; /* restore value */
X for(cnt = 0; buf[cnt]; cnt++);
X while(cnt < 50)
X buf[cnt++] = ' ';
X Sprintf(&buf[cnt], " %5ld zorkmid%s", thisused, plur(thisused));
X if(page_line(buf))
X goto quit;
X }
X }
X Sprintf(buf, "Total:%50ld zorkmid%s", totused, plur(totused));
X if(page_line("") || page_line(buf))
X goto quit;
X set_pager(1);
X return(0);
Xquit:
X set_pager(2);
X return(0);
X}
X
X#define HUNGRY 2
Xstatic int
Xgetprice(obj)
Xregister struct obj *obj;
X{
X register int tmp = objects[obj->otyp].oc_cost;
X
X switch(obj->olet) {
X case AMULET_SYM:
X if(obj->otyp == AMULET_OF_YENDOR) {
X /* don't let the player get rich selling fakes */
X tmp = (obj->spe < 0 ? 0 : 3500);
X }
X break;
X case FOOD_SYM:
X /* simpler hunger check, (2-4)*cost */
X if (u.uhs >= HUNGRY) tmp *= u.uhs;
X if (obj->oeaten) tmp = eaten_stat(tmp, obj); /* partly eaten */
X break;
X case WAND_SYM:
X if (obj->spe == -1) tmp = 0;
X break;
X case POTION_SYM:
X if (obj->otyp == POT_WATER && !obj->blessed && !obj->cursed)
X tmp = 0;
X break;
X case ARMOR_SYM:
X case WEAPON_SYM:
X if (obj->spe > 0) tmp += 10 * obj->spe;
X break;
X case CHAIN_SYM:
X pline("Strange... carrying a chain?");
X break;
X }
X return(tmp);
X}
X
Xint
Xshkcatch(obj)
Xregister struct obj *obj;
X{
X register struct monst *shkp = shopkeeper;
X
X if(obj->otyp != PICK_AXE) return(0);
X if(u.uinshop && shkp && shkp->mcanmove && !shkp->msleep &&
X inroom(u.ux+u.dx, u.uy+u.dy) + 1 == u.uinshop &&
X shkp->mx == ESHK(shkp)->shk.x && shkp->my == ESHK(shkp)->shk.y &&
X u.ux == ESHK(shkp)->shd.x && u.uy == ESHK(shkp)->shd.y) {
X pline("%s nimbly catches the %s.", Monnam(shkp), xname(obj));
X obj->nobj = shkp->minvent;
X shkp->minvent = obj;
X subfrombill(obj);
X return(1);
X }
X return(0);
X}
X
X/*
X * shk_move: return 1: he moved 0: he didn't -1: let m_move do it -2: died
X */
Xint
Xshk_move(shkp)
Xregister struct monst *shkp;
X{
X register xchar gx,gy,omx,omy;
X register int udist;
X register schar appr;
X int z;
X schar shkroom;
X boolean uondoor = FALSE, satdoor, avoid = FALSE, badinv;
X
X omx = shkp->mx;
X omy = shkp->my;
X
X if((udist = dist(omx,omy)) < 3 &&
X (shkp->data != &mons[PM_GRID_BUG] || (omx==u.ux || omy==u.uy))) {
X if(ANGRY(shkp)) {
X if(Displaced)
X Your("displaced image doesn't fool %s!",
X Monnam(shkp));
X (void) mattacku(shkp);
X return(0);
X }
X if(ESHK(shkp)->following) {
X if(strncmp(ESHK(shkp)->customer, plname, PL_NSIZ)) {
X pline("\"Hello, %s! I was looking for %s.\"",
X plname, ESHK(shkp)->customer);
X ESHK(shkp)->following = 0;
X return(0);
X }
X if(moves > followmsg+4) {
X pline("\"Hello, %s! Didn't you forget to pay?\"",
X plname);
X followmsg = moves;
X#ifdef HARD
X if (!rn2(4)) {
X pline ("%s doesn't like customers who don't pay.", Monnam(shkp));
X NOTANGRY(shkp) = 0;
X }
X#endif
X }
X if(udist < 2)
X return(0);
X }
X }
X
X shkroom = inroom(omx,omy);
X appr = 1;
X gx = ESHK(shkp)->shk.x;
X gy = ESHK(shkp)->shk.y;
X satdoor = (gx == omx && gy == omy);
X if(ESHK(shkp)->following || ((z = holetime()) >= 0 && z*z <= udist)){
X gx = u.ux;
X gy = u.uy;
X if(shkroom < 0 || shkroom != inroom(u.ux,u.uy))
X if(udist > 4)
X return(-1); /* leave it to m_move */
X } else if(ANGRY(shkp)) {
X long saveBlind = Blinded;
X struct obj *saveUblindf = ublindf;
X Blinded = 0;
X ublindf = (struct obj *)0;
X if(shkp->mcansee && !Invis && cansee(omx,omy)) {
X gx = u.ux;
X gy = u.uy;
X }
X Blinded = saveBlind;
X ublindf = saveUblindf;
X avoid = FALSE;
X } else {
X#define GDIST(x,y) (dist2(x,y,gx,gy))
X if(Invis)
X avoid = FALSE;
X else {
X uondoor = (u.ux == ESHK(shkp)->shd.x &&
X u.uy == ESHK(shkp)->shd.y);
X if(uondoor) {
X if((ESHK(shkp)->billct || ESHK(shkp)->debit)
X && inhishop(shkp))
X pline(NOTANGRY(shkp) ?
X "\"Hello, %s! Will you please pay before leaving?\"" :
X "\"Hey, %s! Don't leave without paying!\"",
X plname);
X badinv = (!!carrying(PICK_AXE));
X if(satdoor && badinv)
X return(0);
X avoid = !badinv;
X } else {
X avoid = (u.uinshop && dist(gx,gy) > 8);
X badinv = FALSE;
X }
X
X if(((!ESHK(shkp)->robbed && !ESHK(shkp)->billct &&
X !ESHK(shkp)->debit) || avoid)
X && GDIST(omx,omy) < 3) {
X if(!badinv && !online(omx,omy))
X return(0);
X if(satdoor)
X appr = gx = gy = 0;
X }
X }
X }
X
X return(move_special(shkp,shkroom,appr,uondoor,avoid,omx,omy,gx,gy));
X}
X
X#endif /* OVLB */
X#ifdef OVL0
X
Xint
Xonline(x,y) /* New version to speed things up.
X * Compiler dependant, may not always work.
X */
Xregister xchar x, y;
X{
X return((x-=u.ux) == 0 || (y-=u.uy) == 0 || x == y || (x+=y) == 0);
X}
X
X/* Original version, just in case...
X *online(x,y) {
X * return(x==u.ux || y==u.uy || (x-u.ux)*(x-u.ux) == (y-u.uy)*(y-u.uy));
X *}
X */
X
X#endif /* OVL0 */
X#ifdef OVLB
X
X/* for use in levl_follower (mondata.c) */
Xboolean
Xis_fshk(mtmp)
Xregister struct monst *mtmp;
X{
X return(mtmp->isshk && ESHK(mtmp)->following);
X}
X
X/* He is digging in the shop. */
Xvoid
Xshopdig(fall)
Xregister int fall;
X{
X if(!shopkeeper) return;
X if(!inhishop(shopkeeper)) {
X if (pl_character[0] == 'K') adjalign(-sgn(u.ualigntyp));
X return;
X }
X
X if(!fall) {
X if(u.utraptype == TT_PIT)
X pline("\"Be careful, %s, or you might fall through the floor.\"",
X flags.female ? "madam" : "sir");
X else
X pline("\"%s, do not damage the floor here!\"",
X flags.female ? "Madam" : "Sir");
X if (pl_character[0] == 'K') adjalign(-sgn(u.ualigntyp));
X } else
X if(!um_dist(shopkeeper->mx, shopkeeper->my, 5) &&
X !shopkeeper->msleep && shopkeeper->mcanmove &&
X (ESHK(shopkeeper)->billct || ESHK(shopkeeper)->debit)) {
X register struct obj *obj, *obj2;
X
X if(dist(shopkeeper->mx, shopkeeper->my) > 2) {
X mnexto(shopkeeper);
X /* for some reason he can't come next to you */
X if(dist(shopkeeper->mx, shopkeeper->my) > 2) {
X pline("%s curses you in anger and frustration!",
X shkname(shopkeeper));
X NOTANGRY(shopkeeper) = 0;
X return;
X } else pline("%s leaps, and grabs your backpack!",
X shkname(shopkeeper));
X } else pline("%s grabs your backpack!", shkname(shopkeeper));
X
X for(obj = invent; obj; obj = obj2) {
X obj2 = obj->nobj;
X if(obj->owornmask) continue;
X#ifdef WALKIES
X if(obj->otyp == LEASH && obj->leashmon) continue;
X#endif
X freeinv(obj);
X obj->nobj = shopkeeper->minvent;
X shopkeeper->minvent = obj;
X subfrombill(obj);
X }
X }
X}
X
X#ifdef KOPS
XSTATIC_OVL int
Xmakekops(mm) /* returns the number of (all types of) Kops made */
Xcoord *mm;
X{
X register int cnt = dlevel + rnd(5);
X register int scnt = (cnt / 3) + 1; /* at least one sarge */
X register int lcnt = (cnt / 6); /* maybe a lieutenant */
X register int kcnt = (cnt / 9); /* and maybe a kaptain */
X
X while(cnt--) {
X if (enexto(mm, mm->x, mm->y, &mons[PM_KEYSTONE_KOP]))
X (void) makemon(&mons[PM_KEYSTONE_KOP], mm->x, mm->y);
X }
X while(scnt--) {
X if (enexto(mm, mm->x, mm->y, &mons[PM_KOP_SERGEANT]))
X (void) makemon(&mons[PM_KOP_SERGEANT], mm->x, mm->y);
X }
X while(lcnt--) {
X if (enexto(mm, mm->x, mm->y, &mons[PM_KOP_LIEUTENANT]))
X (void) makemon(&mons[PM_KOP_LIEUTENANT], mm->x, mm->y);
X }
X while(kcnt--) {
X if (enexto(mm, mm->x, mm->y, &mons[PM_KOP_KAPTAIN]))
X (void) makemon(&mons[PM_KOP_KAPTAIN], mm->x, mm->y);
X }
X return(cnt + scnt + lcnt + kcnt);
X}
X#endif
X
X#endif /* OVLB */
X#ifdef OVL1
X
Xboolean
Xin_shop(x,y)
Xregister int x, y;
X{
X register int roomno = inroom(x, y);
X
X if (roomno < 0) return(FALSE);
X return (IS_SHOP(rooms[roomno]));
X}
X
X#endif /* OVL1 */
X#ifdef OVLB
X
Xvoid
Xpay_for_door(x,y,dmgstr)
Xint x, y;
Xconst char *dmgstr;
X{
X struct monst *mtmp;
X int roomno = inroom(x, y);
X long damage;
X boolean uinshp = in_shop(u.ux, u.uy);
X
X /* make sure this function is not used in the wrong place */
X if(!(IS_DOOR(levl[x][y].typ) && in_shop(x, y))) return;
X
X findshk(roomno);
X
X if(!shopkeeper) return;
X
X /* not the best introduction to the shk... */
X (void) strncpy(ESHK(shopkeeper)->customer,plname,PL_NSIZ);
X
X /* if he is already on the war path, be sure it's all out */
X if(ANGRY(shopkeeper) || ESHK(shopkeeper)->following) {
X NOTANGRY(shopkeeper) = 0;
X ESHK(shopkeeper)->following = 1;
X return;
X }
X
X /* if he's not in his shop.. */
X if(!in_shop(shopkeeper->mx ,shopkeeper->my)) {
X if(!cansee(shopkeeper->mx, shopkeeper->my)) return;
X goto gethim;
X }
X
X if(uinshp) {
X if(um_dist(shopkeeper->mx, shopkeeper->my, 1) &&
X !um_dist(shopkeeper->mx, shopkeeper->my, 3)) {
X pline("%s leaps towards you!", shkname(shopkeeper));
X mnexto(shopkeeper);
X }
X if(um_dist(shopkeeper->mx, shopkeeper->my, 1)) goto gethim;
X } else {
X /* if a !shopkeeper shows up at the door, move him */
X if((mtmp = m_at(x, y)) && mtmp != shopkeeper) {
X if(flags.soundok) {
X You("hear an angry voice:");
X verbalize("Out of my way, scum!");
X (void) fflush(stdout);
X#if defined(SYSV) || defined(ULTRIX) || defined(VMS)
X (void)
X#endif
X#if defined(UNIX) || defined(VMS)
X sleep(1);
X#endif
X }
X mnearto(mtmp, x, y, FALSE);
X }
X
X /* make shk show up at the door */
X remove_monster(shopkeeper->mx, shopkeeper->my);
X place_monster(shopkeeper, x, y);
X pmon(shopkeeper);
X }
X
X if(!strcmp(dmgstr, "destroy")) damage = 400L;
X else damage = (long)(ACURR(A_STR) > 18) ? 400 : 20 * ACURR(A_STR);
X
X if((um_dist(x, y, 1) && !uinshp) ||
X (u.ugold + ESHK(shopkeeper)->credit) < damage
X || !rn2(50)) {
X if(um_dist(x, y, 1) && !uinshp) {
X pline("%s shouts:", shkname(shopkeeper));
X pline("\"Who dared %s my door?\"", dmgstr);
X }
X else
Xgethim:
X pline("\"How dare you %s my door?\"", dmgstr);
X
X NOTANGRY(shopkeeper) = 0;
X ESHK(shopkeeper)->following = 1;
X return;
X }
X
X if(Invis) Your("invisibility does not fool %s!", shkname(shopkeeper));
X pline("\"Cad! You did %ld zorkmids worth of damage!\" Pay? ", damage);
X if(yn() != 'n') {
X damage = check_credit(damage, shopkeeper);
X u.ugold -= damage;
X shopkeeper->mgold += damage;
X flags.botl = 1;
X pline("Mollified, %s accepts your restitution.",
X shkname(shopkeeper));
X /* move shk back to his home loc */
X home_shk(shopkeeper);
X NOTANGRY(shopkeeper) = 1;
X } else {
X verbalize("Oh, yes! You'll pay!");
X ESHK(shopkeeper)->following = 1;
X NOTANGRY(shopkeeper) = 0;
X adjalign(-sgn(u.ualigntyp));
X }
X}
X
X/* called in dokick.c when we kick an object in a store */
Xboolean
Xcostly_spot(x, y)
Xregister int x, y;
X{
X register struct monst *shkp = shopkeeper;
X
X if(!shkp) return(FALSE);
X
X return(in_shop(x, y) && levl[x][y].typ != DOOR &&
X !(x == ESHK(shkp)->shk.x && y == ESHK(shkp)->shk.y));
X}
X
X#ifdef KOPS
Xstatic void
Xkops_gone()
X{
X register int cnt = 0;
X register struct monst *mtmp, *mtmp2;
X
X /* turn off automatic resurrection of kops */
X allow_kops = FALSE;
X
X for(mtmp = fmon; mtmp; mtmp = mtmp2) {
X mtmp2 = mtmp->nmon;
X if(mtmp->data->mlet == S_KOP) {
X mongone(mtmp);
X cnt++;
X }
X }
X if(cnt) pline("The Kops (disappointed) disappear into thin air.");
X allow_kops = TRUE;
X}
X#endif
X
Xstatic unsigned
Xcost_per_charge(otmp)
Xregister struct obj *otmp;
X{
X register unsigned tmp = get_cost(otmp);
X
X /* The idea is to make the exhaustive use of */
X /* an unpaid item more expensive than buying */
X /* outright. */
X if(otmp->otyp == MAGIC_LAMP) { /* 1 */
X tmp += (tmp/3);
X } else if(otmp->otyp == MAGIC_MARKER) { /* 70 - 100 */
X /* no way to determine in advance */
X /* how many charges will be wasted. */
X /* so, arbitrarily, one half of the */
X /* price per use. */
X tmp = (tmp/2);
X } else if(otmp->otyp == BAG_OF_TRICKS) { /* 1 - 20 */
X tmp = (tmp/5);
X } else if(otmp->otyp == CRYSTAL_BALL || /* 1 - 5 */
X otmp->otyp == LAMP || /* 1-10 */
X#ifdef MUSIC
X (otmp->otyp >= MAGIC_FLUTE &&
X otmp->otyp <= DRUM_OF_EARTHQUAKE) || /* 5 - 9 */
X#endif
X otmp->olet == WAND_SYM) { /* 3 - 11 */
X if(otmp->spe > 1) tmp = (tmp/4);
X }
X else return(0);
X return(tmp);
X}
X
X/* for using charges of unpaid objects */
Xvoid
Xcheck_unpaid(otmp)
Xregister struct obj *otmp;
X{
X if(!in_shop(u.ux, u.uy)) return;
X
X if(otmp->spe <= 0) return;
X
X if(otmp->unpaid) {
X ESHK(shopkeeper)->debit += cost_per_charge(otmp);
X }
X}
X
Xboolean
Xblock_door(x,y) /* used in domove to block diagonal shop-exit */
Xregister int x, y;
X{
X register int roomno = inroom(x, y);
X
X if(!in_shop(u.ux, u.uy)) return(FALSE);
X
X if(!IS_DOOR(levl[x][y].typ)) return(FALSE);
X
X if(roomno != inroom(u.ux,u.uy)) return(FALSE);
X
X findshk(roomno);
X
X if(inhishop(shopkeeper)
X && shopkeeper->mx == ESHK(shopkeeper)->shk.x
X && shopkeeper->my == ESHK(shopkeeper)->shk.y
X /* Actually, the shk should be made to block _any_ */
X /* door, including a door the player digs, if the */
X /* shk is within a 'jumping' distance. */
X && ESHK(shopkeeper)->shd.x == x && ESHK(shopkeeper)->shd.y == y
X && shopkeeper->mcanmove && !shopkeeper->msleep
X && (ESHK(shopkeeper)->debit || ESHK(shopkeeper)->billct ||
X ESHK(shopkeeper)->robbed)) {
X pline("%s%s blocks your way!", shkname(shopkeeper),
X Invis ? " senses your motion and" : "");
X return(TRUE);
X }
X return(FALSE);
X}
X
Xboolean
Xblock_entry(x,y) /* used in domove to block diagonal shop-entry */
Xregister int x, y;
X{
X register int sx, sy, roomno = inroom(x, y);
X
X if(roomno != inroom(u.ux,u.uy)) return(FALSE);
X
X if(!(in_shop(u.ux, u.uy) && IS_DOOR(levl[u.ux][u.uy].typ) &&
X levl[u.ux][u.uy].doormask == D_BROKEN)) return(FALSE);
X
X findshk(roomno);
X if(!inhishop(shopkeeper)) return(FALSE);
X
X if(ESHK(shopkeeper)->shd.x != u.ux || ESHK(shopkeeper)->shd.y != u.uy)
X return(FALSE);
X
X sx = ESHK(shopkeeper)->shk.x;
X sy = ESHK(shopkeeper)->shk.y;
X
X if(shopkeeper->mx == sx && shopkeeper->my == sy
X && shopkeeper->mcanmove && !shopkeeper->msleep
X && in_shop(x, y)
X && (x == sx-1 || x == sx+1 || y == sy-1 || y == sy+1)
X && (Invis || carrying(PICK_AXE))
X ) {
X pline("%s%s blocks your way!", shkname(shopkeeper),
X Invis ? " senses your motion and" : "");
X return(TRUE);
X }
X return(FALSE);
X}
X
X#endif /* OVLB */
END_OF_FILE
if test 42124 -ne `wc -c <'src/shk.c'`; then
echo shar: \"'src/shk.c'\" unpacked with wrong size!
fi
# end of 'src/shk.c'
fi
echo shar: End of archive 9 \(of 56\).
cp /dev/null ark9isdone
MISSING=""
for I in 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 ; do
if test ! -f ark${I}isdone ; then
MISSING="${MISSING} ${I}"
fi
done
if test "${MISSING}" = "" ; then
echo You have unpacked all 56 archives.
rm -f ark[1-9]isdone ark[1-9][0-9]isdone
else
echo You still need to unpack the following archives:
echo " " ${MISSING}
fi
## End of shell archive.
exit 0