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Usenet 1994 October
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usenetsourcesnewsgroupsinfomagicoctober1994disk2.iso
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games
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volume11
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adven2
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part03
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advdat.xab
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Text File
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1990-08-23
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53KB
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1,401 lines
41 42 S U PASSAGE CLIMB
41 27 EAST
41 59 N
41 60 WEST CRAWL
42 41 UP
42 42 N
42 43 EAST
42 45 S
42 80 WEST
43 42 WEST
43 44 S
43 45 EAST
44 43 EAST
44 48 DOWN
44 50 S
44 82 N
45 42 WEST
45 43 N
45 46 EAST
45 47 S
45 87 UP DOWN
46 45 WEST EXIT
47 45 EAST EXIT
48 44 UP EXIT
49 50 EAST
49 51 WEST
50 44 EAST
50 49 WEST
50 51 DOWN
50 52 S
51 49 WEST
51 50 UP
51 52 EAST
51 53 S
52 50 WEST
52 51 EAST
52 52 S
52 53 UP
52 55 N
52 86 DOWN
53 51 WEST
53 52 N
53 54 S
54 53 WEST EXIT
55 52 WEST
55 55 N
55 56 DOWN
55 57 EAST
56 55 UP EXIT
57 13 DOWN CLIMB
57 55 WEST
57 58 S
57 83 N
57 84 EAST
58 57 EAST EXIT
59 27 FORCD
60 41 EAST UP CRAWL
60 61 WEST
60 62 N DOWN HOLE
60 50191 S CRACK
60 392173 S CRACK
60 172 S CRACK
60 648 CLIMB
61 60 EAST
61 62 N
61 100107 S
62 60 WEST
62 63 N
62 30 EAST
62 61 S
63 62 S EXIT
64 39 UP CLIMB ROOM
64 65 WEST BEDQUIL
64 103 N SHELL
64 106 EAST
65 64 EAST
65 66 WEST
65 40556 S
65 68 SLAB
65 40556 UP
65 50070 UP
65 39 UP
65 40556 N
65 50072 N
65 71 N
65 50556 DOWN
65 106 DOWN
66 65 NE
66 67 WEST
66 80556 S
66 77 CANYON
66 96 EAST
66 50556 NW
66 97 ORIENTAL
67 66 EAST
67 23 WEST ACROSS
67 24 DOWN PIT
68 23 S
68 69 UP CLIMB
68 65 N
69 68 DOWN SLAB
69 331120 S
69 119 S
69 109 N
69 113 RESERVO
70 71 N
70 65 DOWN PASSAGE
70 111 S
71 65 SE
71 70 S
71 110 N
72 65 BEDQUIL
72 118 NE
72 73 N
72 97 SW ORIENTA
73 72 S CRAWL EXIT
74 19 EAST
74 331120 WEST
74 121 WEST
74 75 DOWN
75 76 S
75 77 N
76 75 N
77 75 EAST
77 78 WEST
77 66 N CRAWL
78 77 S
79 3 FORCD
80 42 N
80 80 WEST
80 80 S
80 81 EAST
81 80 WEST EXIT
82 44 S EXIT
83 57 S
83 84 EAST
83 85 WEST
84 57 N
84 83 WEST
84 114 NW
85 83 EAST EXIT
86 52 UP EXIT
87 45 UP DOWN
88 25 DOWN CLIMB EAST
88 20 JUMP
88 92 WEST GIANT
89 25 FORCD
90 23 FORCD
91 95 N CAVERN PASSAGE
91 72 DOWN CLIMB
92 88 S
92 93 EAST
92 94 N
93 92 S GIANT EXIT
94 92 S GIANT PASSAGE
94 341095 N ENTER CAVERN
94 611 N
95 94 S EXIT
95 92 GIANT
95 91 WEST
95 145 DOWN JUMP POOL HOLE
96 66 WEST EXIT
97 66 SE
97 72 EAST CRAWL
97 98 UP N CAVERN
98 235 NE
98 97 S ORIENTA
98 99 WEST
98 3142 UP SW CLIMB SLIDE
98 75702 UP SW CLIMB SLIDE
98 703 UP SW CLIMB SLIDE
98 141 CHIMNEY
99 98 NW CAVERN
99 301 EAST PASSAGE
99 100 EAST
100 301 WEST PASSAGE EXIT
100 99 WEST
100 159302 PLOVER Y2
100 33 PLOVER Y2
100 101 NE DARK
101 100 S PLOVER EXIT
102 103 DOWN SHELL EXIT
103 388196 UP HALL
103 102 UP HALL
103 104 DOWN
103 114618 S
103 115619 S
103 64 S
104 103 UP SHELL
104 105 DOWN
105 104 UP EXIT
105 103 SHELL
106 64 UP
106 65 WEST
106 108 EAST
107 131 S
107 132 SW
107 133 NE
107 134 SE
107 135 UP
107 136 NW
107 137 EAST
107 138 WEST
107 139 N
107 61 DOWN
108 90556 E N S NE SE SW NW U
108 90556 D
108 106 EAST
108 626 WEST
109 69 S
109 113 N RESERVO
110 71 WEST
110 20 JUMP
111 70 N
111 40050 DOWN JUMP CLIMB
111 50053 DOWN
111 45 DOWN
112 131 SW
112 132 N
112 133 EAST
112 134 NW
112 135 SE
112 136 NE
112 137 WEST
112 138 DOWN
112 139 UP
112 140 S
113 109 S EXIT
114 84 SE
115 116 SW ACROSS CROSS
115 212 IN ENTER N
116 115 NE ACROSS SW
116 593 DOWN
117 118 SW
117 233660 OVER ACROSS CROSS NE BRIDGE
117 332661 OVER
117 303 OVER
117 332021 JUMP
117 596 JUMP
118 72 DOWN
118 117 UP
119 69 N EXIT
119 653 EAST FORWARD
120 69 N
120 74 EAST
121 74 EAST EXIT
121 653 N FORWARD
122 123 NE
122 233660 OVER ACROSS CROSS SW BRIDGE
122 303 OVER
122 596 JUMP
122 124 FORK
122 126 VIEW
122 129 BARREN
123 122 WEST
123 124 EAST FORK
123 126 VIEW
123 129 BARREN
124 123 WEST
124 125 NE LEFT
124 128 SE RIGHT DOWN
124 126 VIEW
124 129 BARREN
125 124 S FORK
125 126 N VIEW
125 127 EAST CRAWL
126 125 S PASSAGE EXIT
126 124 FORK
126 610 DOWN JUMP
127 125 WEST EXIT CRAWL
127 124 FORK
127 126 VIEW
128 124 N UP FORK
128 129 S DOWN BARREN
128 126 VIEW
129 128 WEST UP
129 124 FORK
129 130 EAST IN BARREN ENTER
129 126 VIEW
130 129 WEST EXIT
130 124 FORK
130 126 VIEW
131 107 WEST
131 132 SE
131 133 NW
131 134 SW
131 135 NE
131 136 UP
131 137 DOWN
131 138 N
131 139 S
131 112 EAST
132 107 NW
132 131 UP
132 133 N
132 134 S
132 135 WEST
132 136 SW
132 137 NE
132 138 EAST
132 139 DOWN
132 112 SE
133 107 UP
133 131 DOWN
133 132 WEST
133 134 NE
133 135 SW
133 136 EAST
133 137 N
133 138 NW
133 139 SE
133 112 S
134 107 NE
134 131 N
134 132 NW
134 133 SE
134 135 EAST
134 136 DOWN
134 137 S
134 138 UP
134 139 WEST
134 112 SW
135 107 N
135 131 SE
135 132 DOWN
135 133 S
135 134 EAST
135 136 WEST
135 137 SW
135 138 NE
135 139 NW
135 112 UP
136 107 EAST
136 131 WEST
136 132 UP
136 133 SW
136 134 DOWN
136 135 S
136 137 NW
136 138 SE
136 139 NE
136 112 N
137 107 SE
137 131 NE
137 132 S
137 133 DOWN
137 134 UP
137 135 NW
137 136 N
137 138 SW
137 139 EAST
137 112 WEST
138 107 DOWN
138 131 EAST
138 132 NE
138 133 UP
138 134 WEST
138 135 N
138 136 S
138 137 SE
138 139 SW
138 112 NW
139 107 SW
139 131 NW
139 132 EAST
139 133 WEST
139 134 N
139 135 DOWN
139 136 SE
139 137 UP
139 138 S
139 112 NE
140 112 N EXIT
141 142 UP EAST CLIMB CHIMNEY SLIDE
142 98 EAST DOWN FORWARD SLIDE
142 141 BACK WEST CHIMNEY
143 19 WEST EXIT
143 144 EAST
144 143 WEST BACK
144 19 EXIT
145 141 FORCD
146 2 EAST UP ROAD CLIMB
146 50006 S FOREST
146 146 S FOREST
146 147 WEST
146 148 N
147 146 EAST S
147 148 N
147 153 WEST
147 157 HOLE
147 3 BUILDIN
147 157 THUNDER
148 50147 S
148 146 S
148 149 EAST WEST N
148 3 BUILDIN
148 166 GROTTO
149 149 S
149 151 EAST
149 150 WEST
149 152 N
150 151 N S
150 149 EAST WEST
151 148 EAST
151 152 WEST
151 150 N
151 149 S
152 151 EAST
152 150 S
153 154 N
153 239 S
153 147 EAST
153 3 BUILDIN
154 50155 N
154 157 N DOWN
154 155 UP
154 153 S
154 3 BUILDIN
155 154 DOWN BACK S
155 156 JUMP
155 3 BUILDIN
156 0 FORCD
157 227 IN EAST
157 154 EXIT S UP
157 3 BUILDIN
158 229 WEST STEPS DOWN
158 157 EXIT
158 161 PHUCE
158 725 CLIMB UP
158 726 LEDGE
158 747 ENTER IN EAST ENTRANC
159 732 EXIT WEST STEPS
160 343167 EAST IN ENTER
160 738 EAST
160 162 PHUCE
160 723 WEST CLIMB DOWN
160 165 JUMP
161 304 FORCD
162 304 FORCD
163 304 FORCD
164 304 FORCD
165 0 FORCD
166 747 ENTER EXIT IN WEST
166 148232 EAST CROSS OVER ACROSS
166 148169 NE
166 148233 S
166 148234 N
166 717 EAST CROSS OVER ACROSS NE
166 448164 PHUCE
166 720 PHUCE
167 163 PHUCE
167 343160 WEST EXIT ENTER IN
167 739 WEST
167 722 EAST CROSS OVER ACROSS
168 448170 SE UP PASSAGE
168 719 SE UP PASSAGE
168 148169 N
168 148192 S
168 148166 WEST CROSS OVER ACROSS
168 717 WEST N S
169 148168 S
169 148166 SW
169 717 SW S
169 448179 PASSAGE EAST UP
169 719 PASSAGE UP
170 171 EAST UP
170 168 WEST DOWN
171 170 NW DOWN
171 180 EAST UP
172 60 N
172 174 S
173 60 N
174 392178 NE
174 172 NE CRACK
174 175 NW
175 177 N
175 174 EAST
175 176 PIT DOWN CLIMB
176 175 UP CLIMB EXIT BACK
177 60 DOWN CLIMB JUMP
177 175 S BACK
178 174 FORCD
179 169 DOWN WEST
179 198 UP EAST STREAM
180 171 WEST
180 182 UP CLIMB
180 213 EAST
181 227 FORCD
182 180 WEST
182 183 EAST
183 182 WEST
183 50184 EAST
183 186 EAST
183 185 S
183 187 N
184 183 SW
184 188 SE
185 183 N
186 183 NW
186 188 NE
187 183 WEST
187 188 EAST
188 187 N
188 184 WEST
188 65190 SW DOWN
188 186 SW
188 305 IN ENTER
189 188 EXIT BACK
190 422306 CROSS N ACROSS BRIDGE
190 661 CROSS
190 188 UP BACK
191 60 N
192 148166 N
192 148168 NE
192 717 N NE
192 448197 EAST
192 720 EAST
193 197 WEST
194 224 WEST
195 196 HOLE WALL S CROSS LEFT
195 224 WEST
196 103 DOWN SHELL
196 114618 HOLE WALL N CROSS
196 195 HOLE
197 193 EAST
197 192 WEST
198 179 SW STREAM DOWNSTR PASSAGE
198 203 DOWN EAST
198 402200 S UP
198 772 S UP
199 198 FORCD
200 198 WEST
200 201 EAST UP
201 402200 WEST DOWN
201 772 WEST DOWN
201 202 EAST
201 230 N
202 201 WEST
202 467785 CLICK
202 205 CLICK
202 206 EAST
203 447199 DOWN EAST ICE
203 204 DOWN EAST ICE
203 198 UP WEST
204 203 UP WEST BACK EXIT
205 219 N
205 467785 CLICK
205 202 CLICK
205 226 JUMP
206 207 N CRAWL
206 202 WEST
206 648 UP HOLE
207 208 N
207 206 S
208 236 EAST
208 207 S CRAWL
208 209 WEST
208 793 CROSS ACROSS N
209 208 EAST
209 210 UP CLIMB
210 211 DOWN EAST
210 209 WEST
211 210 UP BACK WEST
211 122 DOWN EAST
212 115 EXIT BACK S
213 206 DOWN HOLE
213 180 WEST BACK
214 148166 S
214 148169 SE
214 717 S SE
214 448215 NE
214 720 NE
215 214 SW
215 216 UP
216 215 DOWN
216 217 EAST UP
217 216 WEST DOWN EXIT
217 218 EAST PIT
218 217 BACK WEST
218 230 UP CLIMB
219 205 S BRIDGE
219 222 N ALTAR
219 220 EAST
219 221 WEST
219 3 PRAY
220 219 WEST
220 225 EAST
221 219 EAST
222 219 S
222 223 UP
222 3 PRAY
223 222 DOWN
223 224 UP
224 223 DOWN HOLE
224 388195 EAST
224 194 EAST
225 220 WEST
226 0 FORCD
227 157 WEST EXIT UP
227 398228 EAST IN DOWN
227 181 EAST IN DOWN
228 792 N S UPSTREA DOWNSTR CRACK
228 227 UP WEST EXIT
228 229 JUMP
228 786 EAST IN ACROS CROSS OVER
229 792 N S UPSTREA DOWNSTR CRACK
229 228 JUMP
229 786 WEST EXIT ACROSS CROSS OVER
229 158 EAST IN STEPS
230 65218 DOWN JUMP
230 231 DOWN JUMP
230 201 S CRAWL
231 0 FORCD
232 168 FORCD
233 192 FORCD
234 214 FORCD
235 422306 CROSS S ACROSS BRIDGE
235 661 CROSS
235 98 WEST
236 208 WEST
237 19 FORCD
238 3 EXIT OUT ENTRANC
239 153 N NE
239 240 SAINT-MI
240 239 NE ACROSS CROSS SAINT-
240 241 D
241 240 U
241 242 W
242 241 E
242 243 SW
242 244 W
242 246 NW
243 242 NE
243 244 N
243 247 NW
244 242 E
244 243 S
244 245 W
244 246 N
245 243 S
245 244 E
245 246 N
245 247 W
246 242 SE
246 245 S
246 247 SW
247 243 SE
247 245 E
247 246 NE
247 307 W
248 247 E
-1
5
2 Brass lantern
0000 There is a shiny brass lamp nearby.
1000 There is a lamp shining nearby.
3 *Grate
0000 The grate is locked.
1000 The grate is open.
4 Wicker cage
0000 There is a small wicker cage discarded nearby.
5 Black rod
0000 A three foot black rod with a rusty star on an end lies nearby.
6 Black rod
0000 A three foot black rod with a rusty mark on an end lies nearby.
7 *Steps
0000 Rough stone steps lead down the pit.
1000 Rough stone steps lead up the dome.
9 Wooden pole
0000 A wooden pole is lying nearby.
1000 A wooden pole has been stuck in the mud here.
10 Velvet pillow
0000 A small velvet pillow lies on the floor.
11 *Snake
0000 A huge green fierce snake bars the way!
1000 <$$< (Chased away)
12 *Fissure
0000 <$$<
1000 A crystal bridge now spans the fissure.
2000 The crystal bridge has vanished!
13 *Stone tablet
0000 A massive stone tablet imbedded in the wall reads:
0000 "Congratulations on bringing light into the Dark-Room!"
14 Giant clam >grunt!<
0000 There is an enormous clam here with its shell tightly closed.
15 Giant oyster >groan!<
0000 There is an enormous oyster here with its shell tightly closed.
1000 Interesting. There seems to be something written on the underside of
1000 the oyster.
16 "Spelunker Today"
0000 There are a few recent issues of "Spelunker Today" magazine here.
19 Tasty food
0000 There is food here.
20 Small bottle
0000 There is a bottle of water here.
1000 There is an empty bottle here.
2000 There is a bottle of oil here.
3000 There is a broken bottle here.
4000 There is a bottle of wine here.
21 *Chasm - troll bridge
0000 A rickety wooden bridge extends across the chasm, vanishing into the
0000 mist. A sign posted on the bridge reads, "Stop! Pay troll!"
1000 The wreckage of a bridge (and a dead bear) can be seen at the bottom
1000 of the chasm.
22 *Chasm2 & decrepit natural bridge
0000 A decrepit natural bridge spans the chasm. A message scrawled into
0000 the rock wall reads: "Bridge out of repair. Maximum load: 35 Foonts."
1000 The remnants of a natural bridge partially overhang the chasm.
23 *Mirror
0000 <$$<
24 *plant
0000 There is a tiny little plant in the pit, murmuring "Water, water, ..."
1000 The plant spurts into furious growth for a few seconds.
2000 There is a 12-foot-tall beanstalk stretching up out of the pit,
2000 bellowing "Water!! Water!!"
3000 The plant grows explosively, almost filling the bottom of the pit.
4000 There is a gigantic beanstalk stretching all the way up to the hole.
5000 You've over-watered the plant! It's shriveling up! It's, it's...
25 *Phony plant (seen in twopit room only when tall enough)
0000 <$$<
1000 The top of a 12-foot-tall beanstalk is poking out of the west pit.
2000 There is a huge beanstalk growing out of the west pit up to the hole.
26 *Stalactite
0000 <$$<
27 *shadowy figure
0000 The shadowy figure seems to be trying to attract your attention.
28 Dwarf's axe
0000 There is a little axe here.
1000 There is a little axe lying beside the bear.
2000 There is a little axe lying beside the Wumpus.
3000 There is a little axe lying beside the dog.
29 *Cave drawings
0000 <$$<
30 *pirate
0000 <$$<
31 *dragon
0000 A huge green fierce dragon bars the way!
1000 Congratulations! You have just vanquished a dragon with your bare
1000 hands! (Unbelievable, isn't it?)
2000 The body of a huge green dead dragon is lying off to one side.
33 *Troll
0000 A burly troll stands by the bridge and insists you throw him a
0000 treasure before you may cross.
1000 The troll steps out from beneath the bridge and blocks your way.
2000 <$$< (Chased away)
34 *phony troll
0000 The troll is nowhere to be seen.
35 <$$< (Bear uses rtext 141)
0000 There is a ferocious cave bear eying you from the far end of the room!
1000 There is a gentle cave bear sitting placidly in one corner.
2000 There is a contented-looking bear wandering about nearby.
3000 <$$< (Dead)
36 *Message in second maze
0000 There is a message scrawled in the dust in a flowery script, reading:
0000 "This is not the maze where the pirate leaves his treasure chest."
37 *Volcano and/or geyser
0000 <$$<
38 *Vending machine
0000 There is a massive vending machine here. The instructions on it
0000 read: "Insert coins to receive fresh batteries."
1000 There is a massive vending machine here.
39 Batteries
0000 There are fresh batteries here.
1000 Some worn-out batteries have been discarded nearby.
2000 Some worn-out batteries have been discarded nearby.
40 *Carpet and/or moss
0000 <$$<
41 *Rusty door
0000 The way north is barred by a massive, rusty, iron door.
1000 The way north leads through a massive, rusty, iron door.
42 *Tiny door
0000 The only way past the wall is through a tiny locked door.
1000 The only way past the wall is through a tiny open door.
43 *Tiny door-2
0000 The door is locked.
1000 The door is open.
44 *Phone booth door
0000 <$$<
46 Beautiful flowers
0000 There are some beautiful flowers here!
1000 On the other side of the room a swarm of bees eagerly buzzes over
1000 a bunch of fresh flowers.
47 Silken cloak
0000 There is a silken cloak here!
1000 <$$< (wearing cloak)
2000 A lovely silken cloak lies partially buried under a pile of
2000 loose rocks.
48 Wooden boat
0000 There is a small wooden boat here.
1000 You are in a wooden boat.
49 *Sticks at Styx
0000 <$$<
50 Large gold nugget
0000 There is a large sparkling nugget of gold here!
51 Several diamonds
0000 There are diamonds here!
52 Silver horn
0000 There is a silver horn here!
53 Precious jewelry
0000 There is precious jewelry here!
1000 <$$< (wearing jewelry)
54 Rare coins
0000 There are many coins here!
55 Treasure chest
0000 The pirate's treasure chest is here!
56 Golden eggs
0000 There is a large nest here, full of golden eggs!
1000 The nest of golden eggs has vanished!
2000 Done!
57 Jeweled trident
0000 There is a jewel-encrusted trident here!
58 Ming vase
0000 There is a delicate, precious, ming vase here!
1000 The vase is now resting, delicately, on a velvet pillow.
2000 The floor is littered with worthless shards of pottery.
3000 The ming vase drops with a delicate crash.
59 Egg-sized emerald
0000 There is an emerald here the size of a plover's egg!
60 Platinum pyramid
0000 There is a platinum pyramid here, 8 inches on a side!
61 Glistening pearl
0000 Off to one side lies a glistening pearl!
62 Persian rug
0000 There is a persian rug spread out on the floor!
1000 The dragon is sprawled out on a persian rug!!
63 Rare spices
0000 There are rare spices here!
64 Golden chain
0000 There is a golden chain lying in a heap on the floor!
1000 The bear is locked to the wall with a golden chain!
2000 There is a golden chain locked to the wall!
65 Gleaming sword
0000 There is a gleaming sword here!
1000 A gleaming sword is stuck into the anvil!
3000 You grasp the sword's handle and give a mighty heave, but with a
3000 loud clang the sword blade shatters into several fragments.
4000 Rusty shards of a elven sword lie scattered about.
5000 A very clean sword is stuck into the anvil!
6000 An oily sword is stuck into the anvil.
66 Elfin crown
0000 An ancient crown of elfin kings lies here!
1000 <$$< (wearing crown)
67 Ruby slippers
0000 There is a pair of ruby slippers here.
1000 <$$< (wearing slippers)
2000 There is a pair of ruby slippers here.
68 Delicate lyre
0000 There is a delicate lyre here!
69 Star sapphire
0000 There is a star sapphire here!
70 Holy Grail
0000 There is an ornate silver chalice here!
71 Oaken cask
0000 There is a cask of water here.
1000 There is an empty oaken cask here.
2000 There is a cask of oil here.
3000 <$$< (Unused)
4000 There is a cask of wine here.
72 Golden ring
0000 There is a small gold ring here.
1000 <$$< (wearing ring)
2000 On the Wumpus' finger is a small gold ring.
73 Four-leafed clover
0000 There is a four-leafed clover here!
1000 <$$< (wearing clover)
74 Gold tree
1000 There is a gold statue of a tree here.
75 Silver droplet
1000 There is a single droplet of silver on the ground here.
81 Clear water
82 Cool water
83 Thick, black oil
84 Thick, black oil
85 Vintage wine
86 Vintage wine
87 *Bumblebees
0000 <$$<
1000 Some bumblebees are swarming around a bunch of fresh flowers.
88 *Hollow wall
0000 Your footsteps echo hollowly throughout the chamber.
1000 <$$<
89 *Wall with safe
0000 A steel safe is embedded in the wall.
90 Tiny brass key
0000 There is a tiny brass key here.
1000 There is a tiny brass key on the shelf.
91 *Anvil
0000 <$$<
92 *rocks on cloak
0000 <$$< (ON CLOAK)
1000 <$$< (AFTER ROCKSLIDE)
93 *telephone booth
0000 The telephone booth is empty. The phone is ringing.
1000 The phone booth is occupied by a gnome. He is talking excitedly
1000 to someone at the other end.
2000 The telephone booth is empty.
3000 <$$<
94 *Telephone
0000 The phone is ringing.
1000 The telephone is out of order.
2000 The telephone is out of order. It is badly dented.
3000 <$$<
95 Lead slugs
0000 There are some lead slugs here!
96 Sweet honeycomb
0000 There is a sweet honeycomb here!
97 *Beehive
0000 There is an active beehive nearby. The bees hum protectively
0000 around the hive.
1000 There is an empty beehive nearby.
98 *Black dog
0000 A hideous black dog bares his teeth and growls at your approach.
1000 Nearby, a large black dog is in a deep slumber.
99 *Dreaded Wumpus
0000 In the corner, a Wumpus is sleeping peacefully.
1000 A sleepy Wumpus is ambling towards you. He wants to invite you to
1000 dinner. He wants you to *be* the dinner!
2000 The Wumpus is still on your trail! And he's getting closer!!
3000 The Wumpus is only a few steps behind you! All this exercise is
3000 making him veerrrrry hungry!
4000 The Wumpus almost has you in his grasp! You can feel his hot breath
4000 on your neck!
5000 "Chomp, chomp." Crunch! Chew! Slurp! Smack! Yum!!!
6000 Nearby is the smashed body of a defunct Wumpus.
101 Little bird in cage
0000 A cheerful little bird is sitting here singing.
1000 There is a little bird in the cage.
102 Set of keys
0000 There are some keys on the ground here.
103 *Fountain
0000 There is a fountain of sparkling vintage wine here!
104 *Bats & guano in bat-cave
0000 <$$<
105 *gnome in phone booth
0000 <$$<
106 Colored mushrooms
0000 There are some oddly-colored mushrooms here.
107 Tiny cakes
0000 There are some tiny cakes on the shelf.
108 Leather Sack
0000 There is a leather sack here.
110 Rare book
0000 There is a dusty, leather-bound volume here.
111 Rare book
0000 There is a dusty, leather-bound volume here.
112 Steel wall-safe
0000 The safe door is locked.
1000 The safe door is open.
113 Faded poster
0000 Taped to the wall is a faded poster.
1000 There is a faded poster here.
114 Whiskbroom
0000 There is a small whiskbroom here.
115 *Carving on dusty rocks
0000 <$$<
1000 <$$<
116 *Billboard
0000 <$$<
118 Small metal cannister
0000 There is a heavy, grey, metal cannister here.
119 Glowing stone
0000 Nearby, a strange, greenish stone is glowing brightly.
120 Quartz sphere
0000 There is a polished sphere of pure quartz here!
-1
6
1 Somewhere nearby is Colossal Cave, where others have found fortunes in
1 treasure and gold, though it is rumored that some who enter are never
1 seen again. Magic is said to work in the cave. I will be your eyes
1 and hands. Direct me with natural English commands. I should warn
1 you that I look at only the first six letters of each word. Also you
1 should enter "Northeast" as "NE" to distinguish it from "North".
1 (Should you get stuck, type "HELP" or "?" for some general hints.)
1 Good Luck!
1 - - - -
2 A little dwarf with a big knife blocks your way.
3 A little dwarf just walked around a corner, saw you, threw a little
3 axe at you which missed, cursed, and ran away.
4 There is a threatening little dwarf in the room with you!
5 One sharp nasty knife is thrown at you!
6 None of them hit you!
7 One of them gets you!
8 A hollow voice says "Plugh".
9 There is no way to go that direction.
10 I am unsure how you are facing. Use compass points or nearby objects.
11 I don't know in from out here. Use compass points or name something
11 in the general direction you want to go.
12 I don't know how to apply that word here.
13 I don't understand that!
14 I'm game. Would you care to explain how?
15 Sorry, but I am not allowed to give more detail. I will repeat the
15 long description of your location.
16 It is now pitch dark. If you proceed you will likely fall into a pit.
17 If you prefer, simply type "W" rather than "West".
18 Are you trying to catch the bird?
19 The bird is frightened right now and you cannot catch it no matter
19 what you try. Perhaps you might try later.
20 Are you trying to somehow deal with the snake?
21 You can't kill the snake, or drive it away, or avoid it, or anything
21 like that. There is a way to get by, but you don't have the necessary
21 resources right now.
22 Do you really want to quit now?
23 You fell into a pit and broke every bone in your body!
24 You are already carrying it!
25 You can't be serious!
26 The bird was unafraid when you entered, but as you approach it becomes
26 disturbed and you cannot catch it.
27 You can catch the bird, but you cannot carry it.
28 There is nothing here with a lock!
29 You aren't carrying it!
30 The little bird attacks the green snake, and in an astounding flurry
30 drives the snake away.
31 You have no keys!
32 It has no lock.
33 I don't know how to lock or unlock such a thing.
34 It was already locked.
35 The grate is now locked.
36 The grate is now unlocked.
37 It was already unlocked.
38 You have no source of light.
39 Your lamp is now on.
40 Your lamp is now off.
41 There is no way to get past the bear to unlock the chain, which is
41 probably just as well.
42 Nothing happens.
43 Where?
44 There is nothing here to attack.
45 The little bird is now dead. Its body disappears.
46 Attacking the snake both doesn't work and is very dangerous.
47 You killed a little dwarf.
48 You attack a little dwarf, but he dodges out of the way.
49 With what? Your bare hands?
50 Good try, but that is an old worn-out magic word.
51 To move, try words like FOREST, BUILDING, DOWNSTREAM, IN, EAST, NORTH,
51 UP, OR DOWN. Saying a place name may take you there, as may some
51 magic words. You can say TAKE LAMP or DROP LAMP or PUT LAMP IN SACK.
51 Some objects have side effects; for instance, the rod scares the bird.
51 You can take or drop multiple objects by saying TAKE BOOK AND LAMP,
51 etc. To list what you are currently holding, say INVENTORY, or just I.
51 To reprint the detailed description of where you are, say LOOK
51 or L. You can also LOOK IN or LOOK AT appropriate objects. Other
51 useful commands are HEALTH, QUIT, SCORE, BRIEF, TERSE, UNBRIEF,
51 UNTERSE, SAVE, and RESTORE. The latter two save or restore your
51 current position. To get full credit for a treasure, you must have
51 left it **safely** in the building. Some non-treasure items are best
51 left near where you find them. There are clues for various problems
51 lying about the cave: look and listen. If you seem to have found
51 all the treasures, keep looking around a while, something else
51 may happen to you (for a bonus!)
51 (The word "give" doesn't exist, but you can say FEED BONE TO DOG or
51 THROW BONE AT DOG. Also, you can use conveyances or animals(!)
51 by TAKEing and DROPing them.)
52 It misses!
53 It gets you!
54 Ok
55 You can't unlock the keys.
56 You have crawled around in some little holes and wound up back in the
56 main passage.
57 I don't know where the cave is, but hereabouts no stream can run on
57 the surface for long. I would try the stream.
58 I need more detailed instructions to do that.
59 I can only tell you what you see as you move about and manipulate
59 things. I cannot tell you where remote things are.
60 I can't make any sense out of that.
61 What?
62 Are you trying to get into the cave?
63 The grate is very solid and has a hardened steel lock. You cannot
63 enter without a key, and there are no keys nearby. I would recommend
63 looking elsewhere for the keys.
64 The trees of the forest are large hardwood oak and maple, with an
64 occasional grove of pine or spruce. There is quite a bit of under-
64 growth, largely birch and ash saplings plus nondescript bushes of
64 various sorts. This time of year visibility is quite restricted by
64 all the leaves, but travel is quite easy if you detour around the
64 spruce and berry bushes.
65 Welcome to ADVENTURE!! Would you like instructions?
66 Digging without a shovel is quite impractical. Even with a shovel
66 progress is unlikely.
67 Blasting requires dynamite.
68 I'm as confused as you are.
69 Mist is a white vapor, usually water, seen from time to time in
69 caverns. It can be found anywhere but is frequently a sign of a deep
69 pit leading down to water.
70 Your feet are now wet.
71 I think I just lost my appetite.
72 Thank you, it was delicious!
73 You have taken a drink from the stream. The water tastes strongly of
73 minerals, but is not unpleasant. It is extremely cold.
74 The bottle is now empty.
75 Rubbing the electric lamp is not particularly rewarding. Anyway,
75 nothing exciting happens.
76 Peculiar. Nothing unexpected happens.
77 Your bottle is empty and the ground is wet.
78 You can't pour that.
79 Watch it!
80 Which way?
81 Oh dear, you seem to have gotten yourself killed. I might be able to
81 help you out, but I've never really done this before. Do you want me
81 to try to reincarnate you?
82 All right. But don't blame me if something goes wr......
82 * --- POOF!! --- *
82 You are engulfed in a cloud of orange smoke. Coughing and gasping,
82 you emerge from the smoke and find....
83 You clumsy oaf, you've done it again! I don't know how long I can
83 keep this up. Do you want me to try reincarnating you again?
84 Okay, now where did I put my orange smoke?.... >POOF!<
84 Everything disappears in a dense cloud of orange smoke.
85 Now you've really done it! I'm out of orange smoke! You don't expect
85 me to do a decent reincarnation without any orange smoke, do you?
86 Okay, if you're so smart, do it yourself! I'm leaving!
90 >>> Messages 81 thru 90 are reserved for "Obituaries". <<<
91 Sorry, but I no longer seem to remember how it was you got here.
92 It's too heavy. You'll have to drop something first.
93 You can't go through a locked steel grate!
94 I believe what you want is right here with you.
95 You don't fit through a two-inch slit!
96 I respectfully suggest you go across the bridge instead of jumping.
97 There is no way across the fissure.
98 You're not carrying anything.
99 You are currently holding the following:
100 It's not hungry (it's merely pinin' for the fjords). Besides, you
100 have no bird seed.
101 The snake has now devoured your bird.
102 There's nothing here it wants to eat (except perhaps you).
103 You fool, dwarves eat only coal! Now you've made him *REALLY* mad!!
104 Your cask is empty and the ground is soaked.
105 You aren't carrying them!
106 I don't need to, thank you.
107 The ground is wet and the air is smelly.
108 Your lamp is now on, but the glare from the walls is absolutely
108 blinding. If you proceed you are likely to fall into a pit.
109 You haven't any matches.
110 Don't be ridiculous!
111 The door is extremely rusty and refuses to open.
112 The plant indignantly shakes dry its leaves and asks, "Water?"
113 The hinges are quite thoroughly rusted now and won't budge.
114 The oil has freed up the hinges so that the door will now move,
114 although it requires some effort.
115 The plant has exceptionally deep roots and cannot be pulled free.
116 The dwarves' knives vanish as they strike the walls of the cave.
117 Something you're carrying won't fit through the tunnel with you.
117 You'd best take inventory and drop something.
118 You can't fit this five-foot clam through that little passage!
119 You can't fit this five-foot oyster through that little passage!
120 I advise you to put down the clam before opening it. >Strain!<
121 I advise you to put down the oyster before opening it. >Wrench!<
122 You don't have anything strong enough to open the clam.
123 You don't have anything strong enough to open the oyster.
124 A glistening pearl falls out of the clam and rolls away. Goodness,
124 this must really be an oyster. (I never was very good at identifying
124 bivalves.) Whatever it is, it has now snapped shut again.
125 The oyster creaks open, revealing nothing but oyster inside. It
125 promptly snaps shut again.
126 You have crawled around in some little holes and found your way
126 blocked by a recent cave-in. You are now back in the main passage.
127 There are faint rustling noises from the darkness behind you.
128 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
128 he chortles, "I'll just take all this booty and hide it away with me
128 chest deep in the maze!" He snatches your treasure and vanishes into
128 the gloom.
129 A sepulchral voice reverberating through the cave, says, "Cave closing
129 soon. All adventurers exit immediately through Main Office."
130 A mysterious recorded voice groans into life and announces:
130 "This exit is closed. Please leave via Main Office."
131 It looks as though you're dead. Well, seeing as how it's so close to
131 closing time anyway, I think we'll just call it a day.
132 The sepulchral voice entones, "The cave is now closed." As the echoes
132 fade, there is a blinding flash of light (and a small puff of orange
132 smoke). . . . As your eyes refocus, you look around and find...
133 There is a loud explosion, and a twenty-foot hole appears in the far
133 wall, burying the dwarves in the rubble. You march through the hole
133 and find yourself in the Main Office, where a cheering band of
133 friendly elves carry the conquering adventurer off into the sunset.
134 There is a loud explosion, and a twenty-foot hole appears in the far
134 wall, burying the snakes in the rubble. A river of molten lava pours
134 in through the hole, destroying everything in its path, including you!
135 There is a loud explosion, and you are suddenly splashed across the
135 walls of the room.
136 The resulting ruckus has awakened the dwarves. There are now several
136 threatening little dwarves in the room with you! Most of them throw
136 knives at you! All of them get you!
137 Oh, leave the poor unhappy bird alone.
138 I daresay whatever you want is around here somewhere.
139 I'm not sure what you mean by "Stop". Use "Quit" if you want to give
139 up.
140 You can't get there from here.
141 You are being followed by a very large, tame bear.
142 - *** THE HISTORY OF ADVENTURE (ABRIDGED) *** -
142 - ** By Ima Wimp ** -
142 ADVENTURE was originally developed by William Crowther, and later
142 substantially rewritten and expanded by Don Woods at Stanford Univ.
142 According to legend, Crowther's original version was modelled on an
142 a real cavern, called Colossal Cave, which is a part of Kentucky's
142 Mammoth Caverns. That version of the game included the main maze
142 and a portion of the third-level (Complex Junction - Bedquilt -
142 Swiss Cheese rooms, etc.), but not much more.
142 Don Woods and some others at Stanford later rewrote portions of
142 the original program, and greatly expanded the cave. That version
142 of the game is recognizable by the maximum score of 350 points.
142 Some major additions were done by David Long while at the University
142 of Chicago, Graduate School of Business. Long's additions include the
142 seaside entrance and all of the cave on the "far side" of Lost River
142 (Rainbow Rm - Crystal Palace - Blue Grotto, etc.).
142 The castle problem was added in late 1984 by an anonymous writer.
142 Thanks are owed to Roger Matus and David Feldman, both of U. of C.,
142 for several suggestions, including the Rainbow Room, the telephone
142 booth and the fearsome Wumpus. Most thanks (and apologies)
142 go to Thomas Malory, Charles Dodgson, the Grimm Brothers, Dante,
142 Homer, Frank Baum and especially Anon., the real authors of ADVENTURE.
143 Do you indeed wish to quit now?
144 There is nothing here with which to fill the vase.
145 The sudden change in temperature has delicately shattered the vase.
146 It is beyond your power to do that.
147 I don't know how.
148 It is too far up for you to reach.
149 You killed a little dwarf. The body vanishes in a cloud of greasy
149 black smoke.
150 The shell is very strong and is impervious to attack.
151 What's the matter, can't you read? Now you'd best start over.
152 The axe bounces harmlessly off the dragon's thick scales.
153 The dragon looks rather nasty. You'd best not try to get by.
154 The little bird attacks the green dragon, and in an astounding flurry
154 gets burnt to a cinder. The ashes blow away.
155 On what?
156 Okay, from now on I'll only describe a place in full the first time
156 you come to it. To get the full description, say "LOOK".
157 Trolls are close relatives with the rocks and have skin as tough as
157 that of a rhinoceros. The troll fends off your blows effortlessly.
158 The troll deftly catches the axe, examines it carefully, and tosses it
158 back, declaring, "Good workmanship, but it's not valuable enough."
159 The troll catches your treasure and scurries away out of sight.
160 The troll refuses to let you cross.
161 There is no longer any way across the chasm.
162 Just as you reach the other side, the bridge buckles beneath the
162 weight of the bear, which was still following you around. You
162 scrabble desperately for support, but as the bridge collapses you
162 stumble back and fall into the chasm.
163 The bear lumbers toward the troll, who lets out a startled shriek and
163 scurries away. The bear soon gives up the pursuit and wanders back.
164 The axe misses and lands near the bear where you can't get at it.
165 With what? Your bare hands? Against *HIS* bear hands??
166 The bear is confused; he only wants to be your friend.
167 For crying out loud, the poor thing is already dead!
168 The bear eagerly licks up the honeycomb, after which he seems to calm
168 down considerably and even becomes rather friendly.
169 The bear is still chained to the wall.
170 The chain is still locked.
171 The chain is now unlocked.
172 The chain is now locked.
173 There is nothing here to which the chain can be locked.
174 There is nothing here to eat.
175 Do you want the hint?
176 Do you need help getting out of the maze?
177 You can make the passages look less alike by dropping things.
178 Are you trying to explore beyond the Plover Room?
179 There is a way to explore that region without having to worry about
179 falling into a pit. None of the objects available is immediately
179 useful in discovering the secret.
180 Do you need help getting out of here?
181 Don't go west.
182 Gluttony is not one of the troll's vices. Avarice, however, is.
183 Your lamp is getting dim. You'd best start wrapping this up, unless
183 you can find some fresh batteries. I seem to recall there's a vending
183 machine in the maze. Bring some coins with you.
184 Your lamp has run out of power.
185 There's not much point in wandering around out here, and you can't
185 explore the cave without a lamp. So let's just call it a day.
186 There are faint rustling noises from the darkness behind you. As you
186 turn toward them, the beam of your lamp falls across a bearded pirate.
186 He is carrying a large chest. "Shiver me timbers!", he cries, "I've
186 been spotted! I'd best hie meself off to the maze to hide me chest!"
186 With that, he vanishes into the gloom.
187 Your lamp is getting dim. You'd best replace those batteries.
188 Your lamp is now shining with renewed strength.
189 Your lamp is getting dim, and you haven't any more coins. You'd
189 best start wrapping this up.
190 I'm afraid the magazine is written in dwarvish.
191 "This is not the maze where the pirate leaves his treasure chest."
192 Hmmm, this looks like a clue, which means it'll cost you 10 points to
192 read it. Should I go ahead and read it anyway?
193 It says, "Not all black rods are magic wands. Some are useful for
193 other cave construction purposes. There might be some around here."
194 It says the same thing it did before.
195 I'm afraid I don't understand.
196 "Congratulations on bringing light into the dark-room!"
197 You strike the mirror a resounding blow, whereupon it shatters into a
197 myriad tiny fragments.
198 You have taken the vase and hurled it delicately to the ground.
199 You prod the nearest dwarf, who wakes up grumpily, takes one look at
199 you, curses, and grabs for his axe.
200 Is this acceptable?
201 There's no point in suspending a demonstration game.
202 You managed to climb about halfway up before losing your hold and
202 sliding back.
203 You were only a few yards from the top when you slipped and tumbled
203 all the way back down.
204 Ok, ok. No need to be grabby.
205 Pulling an angry bear around is a good way to get your arm ripped off.
206 The sword is now very clean.
207 The sword is now covered with oil.
208 The handle is now too slippery to grasp.
209 You have no scabbord!
210 You are already wearing it!
211 Do you want to extract the sword from the anvil?
212 If you could convince me of your royal blood, you might get somewhere.
213 Are you trying to go up the slide?
214 Maybe you'd better look for another way into the cave.
215 You grasp the sword's handle and pull, but the sword won't budge.
215 Do you want to try yanking it out?
216 A tiny elf runs straight at you, shouts "Phuce!", and
216 disappears into the forest.
217 You can't swim. You'd best go by boat.
218 The boat's oars were stolen by the dwarves to play bing-bong.
218 (That's dwarvish ping-pong -- with rocks!). You have no way
218 to propel the boat.
219 You are still in the boat. It is too heavy to carry.
220 You had better leave the boat first.
221 You are now sitting in a small boat.
222 You couldn't possibly cross this sea without a large ship.
223 The cliff is unscalable.
224 Your keys are all too large for the lock.
225 The wall is too smooth to climb.
226 The shelf is beyond your reach.
227 You are already wearing them!
228 You thought maybe these were peyote?? You feel a little dizzy,
228 but nothing happens.
229 You are growing taller, expanding like a telescope! Just before
229 your head strikes the top of the chamber, the mysterious process
229 stops as suddenly as it began.
230 You are closing up like an accordian....shrinking..shrinking. You
230 are now your normal size.
231 You have smashed your bottle all over the ground.
232 You are now too big to leave the way you came in.
233 This is obviously an elfin entrance. Unless you can squeeze
233 yourself through a six-inch door, you'll have to find another
233 way into the cave.
234 The wrought-iron door is now locked.
235 The tiny door is now locked.
236 The wrought-iron door is now unlocked.
237 The tiny door is now unlocked.
238 You are blocked by a wall of solid rock.
239 <$$<
240 The Wumpus looks at the food with distaste. He looks at *YOU* with
240 relish!
241 You have jerked the cloak free of the rocks. However, in doing
241 so you have caused a small rockslide, blocking the entrance
241 and making an unholy din.
242 The cloak is stuck tight under the rocks. You'll probably have to
242 yank it out.
243 The Wumpus grabs the axe, stops and picks his teeth with it for a few
243 moments while looking thoughtfully at you. When he finishes picking
243 his teeth, he eats the axe, belches, farts... and starts after
243 you again!
244 As the bridge disappears, the Wumpus scrambles frantically to reach
244 your side of the fissure. He misses by inches, and with a horrible
244 shriek plunges to his death in the depths of the fissure!
245 You can't even hit a sleeping Wumpus! The axe is now lying too near
245 the Wumpus for you to retrieve it.
246 The Wumpus is between you and the axe. You can't reach it.
247 You can't fit through a six-inch door!
248 The dog easily dodges the axe, which lands beyond him where you can't
248 get at it.
249 The dog wolfs (natch) down the food and looks around hungrily for
249 more. However, he does not appear to be any better disposed towards
249 your presence.
250 You've got to be kidding!
251 It's attached to the wall!
252 You can't put a thing into itself!
253 The gnome firmly blocks the door of the booth. You can't enter.
254 The constant ringing has awakened the dwarves!
254 There are now several threatening little dwarves in the room with
254 you! Most of them throw knives at you! All of them get you!
255 The telephone is out of order.
256 The telephone is out of order and your hand is sore.
257 A couple of lead slugs drop from the coinbox. (Gnomes are
257 notoriously cheap....) But you've broken the phone beyond
257 all hope.
258 He wants treasure, not gab.
259 He didn't say anything!
260 It isn't a parrot. He didn't say anything.
261 No one replies. The line goes dead with a faint "Click".
262 I think you are a little confused!
263 As you move towards the phone booth, a gnome suddenly streaks
263 around the corner, jumps into the booth and rudely slams the door
263 in your face. You can't get in.
264 He isn't hungry.
265 As the blast of the horn reverberates through the chamber, the
265 seemingly solid rock wall crumbles away, revealing another room just
265 beyond. The wall was most likely worn thin by an ancient watercourse
265 which dried up just before completely wearing away the rock.
266 The chamber reverberates to the blast of the horn.
266 (Satchmo you ain't!)
267 The bees swarm over the fresh flowers, leaving the hive unguarded
267 and revealing a sweet honeycomb.
268 You are now out of breath.
269 It isn't ringing!
270 A hairy paw reaches out of the darkness and....
271 You don't have the correct change.
272 You go a short way down the bright passage, but the light
272 grows to blinding intensity. You can't continue.