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Text File  |  1992-02-11  |  4KB  |  342 lines

  1. # this file describes all possible technologies, and the
  2. # technology level at which a nation gets them.
  3. #
  4. # the format is:
  5. # name level
  6. # begin
  7. #   series of exec lines
  8. # end
  9. #
  10. basic 0
  11. begin
  12.   NEW_ARMY_TYPE:Cavemen
  13.   NEW_ARMY_TYPE:Caravan
  14.   NEW_ARMY_TYPE:Mage
  15. end
  16. stone_tools 1
  17. begin
  18.   NEW_ARMY_TYPE:Spearmen
  19. end
  20. fire 10
  21. begin
  22.   CMINE:5
  23.   CMORTALITY:-1
  24.   CFARM:5
  25. end
  26. torches 15
  27. begin
  28.   CMINE:5
  29.   CCOMBAT:2
  30. end
  31. numbers 20
  32. begin
  33.   CINTEL:5
  34. end
  35. ceramics 30
  36. begin
  37.   CFARM:15
  38. end
  39. boomerang 40
  40. begin
  41.   CCOMBAT:2
  42. end
  43. clothes 50
  44. begin
  45.   CMORTALITY:-1
  46.   CCOMBAT:2
  47. end
  48. training 70
  49. begin
  50.   NEW_ARMY_TYPE:Infantry
  51. end
  52. archery 90
  53. begin
  54.   CCOMBAT:5
  55.   CFARM:10
  56.   NEW_ARMY_TYPE:Archers
  57. end
  58. bricks 120
  59. begin
  60. #  CCONSTRUCT:30
  61.   CMORTALITY:-1
  62. end
  63. canoes 150
  64. begin
  65.   CFARM:10
  66.   NEW_ARMY_TYPE:Canoes
  67. end
  68. snorkels 160
  69. begin
  70.   NEW_ARMY_TYPE:Swimmers
  71.   NEW_ARMY_TYPE:Walkers
  72. end
  73. copper 190
  74. begin
  75.   CCOMBAT:8
  76. end
  77. bronze 220
  78. begin
  79.   CCOMBAT:1
  80.   NEW_ARMY_TYPE:Phalanx
  81. end
  82. harpoons 260
  83. begin
  84.   NEW_ARMY_TYPE:Sailors
  85.   CFARM:3
  86. end
  87. map 300
  88. begin
  89.   CSPEED:10
  90.   CMAPPING:10
  91. end
  92. rope 340
  93. begin
  94. #  CCONSTRUCT:10
  95. end
  96. domesticated_dogs 340
  97. begin
  98.   CFARM:3
  99. end
  100. columns 380
  101. begin
  102. #  CCONSTRUCT:5
  103. end
  104. staple_crops 420
  105. begin
  106.   CFARM:15
  107. end
  108. trade_units 460
  109. begin
  110. #  NEW_DESIG:trade post
  111. #  CECO_SPEED:5
  112. end
  113. plumbing 500
  114. begin
  115.   CMORTALITY:-1
  116. end
  117. plough 550
  118. begin
  119.   CFARM:20
  120. end
  121. coins 600
  122. begin
  123. #  CECO_SPEED:10
  124. end
  125. compass 650
  126. begin
  127.   CMAPPING:10
  128. end
  129. wheels 700
  130. begin
  131.   CSPEED:30
  132.   NEW_ARMY_TYPE:Chariots
  133. end
  134. canals 750
  135. begin
  136.   NEW_CONSTRUCT:canal
  137. end
  138. iron 800
  139. begin
  140.   CCOMBAT:3
  141. #  CCONSTRUCT:5
  142.   CMINE:5
  143.   NEW_ARMY_TYPE:Legion
  144. end
  145. horses 850
  146. begin
  147.   CSPEED:20
  148.   CFARM:5
  149.   NEW_ARMY_TYPE:Cavalry
  150.   NEW_ARMY_TYPE:Elite
  151. end
  152. sails 900
  153. begin
  154.   NEW_ARMY_TYPE:Sailboats
  155. end
  156. bridges 950
  157. begin
  158.   NEW_CONSTRUCT:bridges
  159. end
  160. concrete 1000
  161. begin
  162.   NEW_CONSTRUCT:roads
  163. end
  164. boarding_hooks 1050
  165. begin
  166.   NEW_ARMY_TYPE:Marines
  167. end
  168. parchment 1100
  169. begin
  170.   CINTEL:5
  171.   CMAG_APT:5
  172.   CMAPPING:10
  173. end
  174. writing 1150
  175. begin
  176.   CINTEL:5
  177.   CMAG_APT:5
  178. end
  179. stonehenge 1200
  180. begin
  181.   CMAG_APT:10
  182. #  NEW_DESIG:temple
  183. end
  184. surgery 1250
  185. begin
  186.   CMORTALITY:-1
  187. end
  188. standard_units 1300
  189. begin
  190. #  CECO_SPEED:5
  191. end
  192. wagons 1350
  193. begin
  194.   NEW_ARMY_TYPE:Wagons
  195. end
  196. tunneling 1400
  197. begin
  198.   CMINE:10
  199. end
  200. contraceptives 1475
  201. begin
  202.   CREPRO:-1
  203. end
  204. sewage 1550
  205. begin
  206.   CMORTALITY:-1
  207. end
  208. bellows 1625
  209. begin
  210. #  NEW_DESIG:refinery
  211. end
  212. health_diet 1700
  213. begin
  214.   CMORTALITY:-1
  215. end
  216. beer 1775
  217. begin
  218.   CCOMBAT:1
  219. end
  220. war_carts 1850
  221. begin
  222.   NEW_ARMY_TYPE:War_carts
  223. end
  224. large_ships 1925
  225. begin
  226.   NEW_ARMY_TYPE:Galleys
  227. end
  228. steel 2000
  229. begin
  230.   CMINE:10
  231.   CCOMBAT:5
  232. end
  233. philosopher 2100
  234. begin
  235.   CINTEL:15
  236.   CSTRENGTH:-10
  237. end
  238. brainwash 2200
  239. begin
  240.   NEW_ARMY_TYPE:Berzerkers
  241.   CINTEL:-5
  242. end
  243. telegraph 2300
  244. begin
  245.   CSPEED:10
  246. end
  247. pulley 2400
  248. begin
  249. #  CCONSTRUCT:10
  250.   CSTRENGTH:10
  251. end
  252. mercenaries 2500
  253. begin
  254.   NEW_ARMY_TYPE:Merc
  255. end
  256. catapults 2600
  257. begin
  258.   NEW_ARMY_TYPE:Catapults
  259. end
  260. quadriremes 2700
  261. begin
  262.   NEW_ARMY_TYPE:Quadriremes
  263.   NEW_ARMY_TYPE:Scuba_divers
  264. end
  265. hospitals 2800
  266. begin
  267.   CREPRO:1
  268. end
  269. fortification 2900
  270. begin
  271.   NEW_CONSTRUCT:fortification
  272. end
  273. aqueducts 3000
  274. begin
  275.   CMORTALITY:-1
  276. end
  277. lighthouse 3200
  278. begin
  279. #  NEW_DESIG:lighthouse
  280. end
  281. lever 3400
  282. begin
  283.   CSTRENGTH:10
  284. end
  285. water_wheel 3600
  286. begin
  287.   CFARM:8
  288. end
  289. water_mill 3800
  290. begin
  291.   CFARM:8
  292. end
  293. harbour 4000
  294. begin
  295. #  NEW_DESIG:harbour
  296. end
  297. wheelbarrow 4200
  298. begin
  299.   CFARM:10
  300. end
  301. kamikaze 4400
  302. begin
  303.   NEW_ARMY_TYPE:Kamikaze
  304. end
  305. gears 4600
  306. begin
  307.   CSPEED:10
  308. end
  309. abacus 4800
  310. begin
  311.   CINTEL:5
  312. end
  313. deception 5000
  314. begin
  315.   CCOMBAT:2
  316.   NEW_ARMY_TYPE:Ninja
  317. end
  318. books 5300
  319. begin
  320.   CINTEL:5
  321.   CMAG_APT:5
  322. end
  323. ice_houses 5600
  324. begin
  325.   CFARM:8
  326. end
  327. crossbow 5900
  328. begin
  329.   CCOMBAT:5
  330.   NEW_ARMY_TYPE:Crossbowmen
  331. end
  332. support_beams 6200
  333. begin
  334. #  CCONSTRUCT:10
  335.   CMINE:20
  336. end
  337. canned_food 6500
  338. begin
  339.   CFARM:15
  340.   CSPEED:10
  341. end
  342.