home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Usenet 1994 October
/
usenetsourcesnewsgroupsinfomagicoctober1994disk2.iso
/
games
/
volume13
/
ishido
/
part01
/
gl.h
< prev
next >
Wrap
C/C++ Source or Header
|
1992-04-10
|
3KB
|
108 lines
/*
* gl.h - Header file for gl.c graphics functions.
*
* Note: This file can be included without including any X11 header files.
*
* Author: John Sullivan, Amdahl Corporation (jjs40@cd.amdahl.com)
*
*/
/*****************************************************************************/
/* Some defines.
*/
/*****************************************************************************/
#define GL_SCREEN_DEPTH 8
#define GL_FOREGROUND "white"
#define GL_BACKGROUND "black"
#define GL_FONT "8x13"
#define GL_FONT_WIDTH 8
#define GL_FONT_HEIGHT 16
#define GL_FONT_DESCENT 13
#define GL_BUFSIZE 128
/*****************************************************************************/
/* Some GL types
*/
/*****************************************************************************/
#define GL_FALSE 0
#define GL_TRUE 1
typedef int GL_BOOL;
#define GL_EVENT_KEY 0
#define GL_EVENT_BUTTON 1
typedef unsigned long GL_EVENT_TYPE;
typedef struct GL_EVENT_S {
GL_EVENT_TYPE type;
int x, y;
int button;
char key;
} GL_EVENT;
typedef unsigned long GL_PIXEL;
typedef unsigned long GL_BITMAP;
typedef void (*GL_REDRAW_FUNC) ();
typedef void (*GL_EVENT_FUNC) ();
/*****************************************************************************/
/* Function externs.
*/
/*****************************************************************************/
extern void gl_bomb();
extern GL_PIXEL gl_alloc_color();
extern void gl_redraw_func();
extern void gl_event_func();
extern char *gl_event_str();
extern void gl_main_loop();
extern void gl_exit_main();
extern void gl_set_fg();
extern void gl_set_bg();
extern void gl_set_fg_bg();
extern void gl_draw_point();
extern void gl_draw_line();
extern void gl_draw_rect();
extern void gl_fill_rect();
extern void gl_draw_text();
extern void gl_ring_bell();
extern GL_BITMAP gl_load_bitmap();
extern void gl_draw_bitmap();
extern void gl_init();
extern void gl_start();
extern void gl_exit();
/**********************************************************************
*******/
extern void gu_draw_border();
extern void gu_draw_centered_text();
extern GL_BOOL gu_event_in_rect();
/**********************************************************************
*******/
#define GB_BUTTON_LABEL_LEN 16
typedef struct GB_BUTTON_S {
int x, y;
int w, h;
GL_PIXEL border;
GL_PIXEL background;
GL_PIXEL flash;
GL_PIXEL text;
char label[GB_BUTTON_LABEL_LEN];
GL_EVENT_FUNC event_fn;
} GB_BUTTON;
/**********************************************************************
*******/
extern void gb_draw_button();
extern void gb_draw_buttons();
extern GL_BOOL gb_event_in_button();
extern void gb_button_press();
extern GL_BOOL gb_button_event();