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Usenet 1994 October
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volume13
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perp
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part01
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README
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1992-08-03
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Usages:
perp [level_number]
expand_spr < sprite_file > expanded_file
shrink_spr < expanded_file > sprite_file
This is the game of 'perp' written by James 'Rince' Bonfield.
The original idea was taken from the game of Perplexity on the BBC micro.
Although the game play is somewhat different from this. There is currently
only one screen in existance. This screen was also designed by James Bonfield.
If you like the game and design a few screens then I'd be interesting in
seeing and playing them. (Mail them to rince@dcs.warwick.ac.uk). The map file
format is simple. It simply consists of 34x32 sized screens. Each character
represents a sprite in the sprite file.
d = diamonds
o = crushable boulders
O = non crushable boulders
h,j,k,l = keys to open the locks
H,J,K,L = the locks
space = blank space - ie you can walk/push over it
anything else is classed as a piece wall.
The sprite file is a stream of characters representing 128 sprites, each of 18
characters long (6x3). To make this file into a more understandable and
readable format use the expand_spr utility ; edit the expanded file; and
shrink with the shrink_spr util.
You may redistribute and modify any of this source provided that my name is
still mentioned in connection with the pieces of code I have written.
PS.
The programming in this game is BAD! It was one of the first C programs I
wrote ages ago. Please don't assume all my code is like this.. It isn't you
know - honest!