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Usenet 1994 October
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usenetsourcesnewsgroupsinfomagicoctober1994disk2.iso
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volume2
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mines.shr
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README
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1987-11-20
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Here are the sources for the mines game. I hacked this up from the chess
tool - you might recognize the lineage. I've been too lazy to write a
manual page for it; however, it's pretty simple:
Top Subwindow (the "level" subwindow): Controls how many mines are hidden
in the array. To change the level, just type a decimal number in this
window and hit return. Typing return by itself will start a new game
at the same level as the previous one. No path is guaranteed to exist;
however, the game is unplayable above about 80 mines or so, and at this
level the lack of a path is rare enough to not be frustrating.
Middle Subwindow (the "clairvoyance" subwindow): Tells you how many
mines are in immediately adjacent squares (including diagonals). The
top left four squares are always guaranteed to be free of mines.
Bottom Subwindow (the "minefield" subwindow): The object is to get from
the upper left square to the lower right square without being blown up.
Click:
- the left mouse button on any adjacent square to move there.
Squares that you have occupied are highlighted.
- the middle mouse button on any square to mark the square as
"dangerous". Once the square is marked as dangerous, you
cannot accidentally move there.
- the right mouse button on any square to mark the square as
"safe". This has no effect on your ability to move on the square,
but eliminates the need to keep a separate piece of paper around
or to have an excessively high IQ.
The middle and right mouse buttons are "toggles" - that is, clicking on
a square again toggles the square's designation or changes its type (i.e.,
from "safe" to "dangerous"). Both have no effect on squares you have
already occupied.
Tom Anderson, (206) 356-5895
John Fluke Mfg. Co., Inc., P.O. Box C9090 M/S 245F, Everett, Wa. 98206
{ hplsla, microsoft, uw-beaver, sun, tikal }!fluke!toma