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part08
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fight.c
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C/C++ Source or Header
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1987-12-02
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614 lines
/* SCCS Id: @(#)fight.c 2.1 87/10/17
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
#include <stdio.h>
#include "hack.h"
extern struct permonst li_dog, dog, la_dog;
extern char *exclam(), *hcolor(), *xname();
extern struct obj *mkobj_at();
#ifdef KAA
extern boolean stoned;
extern boolean unweapon;
extern char *nomovemsg, *defmonnam();
extern struct monst *mkmon_at();
#endif
#ifdef RPH
extern struct obj *mk_named_obj();
#endif
static boolean far_noise;
static long noisetime;
/* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
hitmm(magr,mdef) register struct monst *magr,*mdef; {
register struct permonst *pa = magr->data, *pd = mdef->data;
int hit;
schar tmp;
boolean vis;
if(!magr || !mdef) return(0); /* mike@genat */
if(index("Eauy", pa->mlet)) return(0);
if(magr->mfroz) return(0); /* riv05!a3 */
tmp = pd->ac + pa->mlevel;
if(mdef->mconf || mdef->mfroz || mdef->msleep){
tmp += 4;
if(mdef->msleep) mdef->msleep = 0;
}
hit = (tmp > rnd(20));
if(hit) mdef->msleep = 0;
vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
if(vis){
char buf[BUFSZ];
if(mdef->mimic) seemimic(mdef);
if(magr->mimic) seemimic(magr);
(void) sprintf(buf,"%s %s", Monnam(magr),
hit ? "hits" : "misses");
pline("%s %s.", buf, monnam(mdef));
} else {
boolean farq = (dist(magr->mx, magr->my) > 15);
if(farq != far_noise || moves-noisetime > 10) {
far_noise = farq;
noisetime = moves;
pline("You hear some noises%s.",
farq ? " in the distance" : "");
}
}
if(hit){
if(magr->data->mlet == 'c' && !magr->cham) {
magr->mhpmax += 3;
if(vis) pline("%s is turned to stone!", Monnam(mdef));
else if(mdef->mtame)
pline("You have a peculiarly sad feeling for a moment, then it passes.");
monstone(mdef);
hit = 2;
} else
if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {
magr->mhpmax += 1 + rn2(pd->mlevel+1);
if(magr->mtame && magr->mhpmax > 8*pa->mlevel){
if(pa == &li_dog) magr->data = pa = &dog;
else if(pa == &dog) magr->data = pa = &la_dog;
}
if(vis) pline("%s is killed!", Monnam(mdef));
else if(mdef->mtame)
pline("You have a sad feeling for a moment, then it passes.");
mondied(mdef);
hit = 2;
}
/* fixes a bug where max monster hp could overflow. */
if(magr->mhpmax <= 0) magr->mhpmax = 127;
}
#ifdef KAA
if(hit == 1 && magr->data->mlet == 'Q') {
rloc(mdef);
if(vis && !cansee(mdef->mx,mdef->my))
pline("%s suddenly disappears!",Monnam(mdef));
}
#endif
return(hit);
}
/* drop (perhaps) a cadaver and remove monster */
mondied(mdef) register struct monst *mdef; {
register struct permonst *pd = mdef->data;
#ifdef KOPS
if(pd->mlet != 'K')
#endif
{
#if defined(ROCKMOLE) && defined(KJSMODS)
/* if a giant rat is killed by a monster, do not make a
* corpse (like Keystone Kops above). */
if(!(pd->mlet == 'r' && dlevel < 4))
#endif
if(letter(pd->mlet) && rn2(3)) {
if (pd->mlet == '1') panic("mondied: making obj '1'");
#ifndef RPH
(void) mkobj_at(pd->mlet,mdef->mx,mdef->my);
#else
(void) mk_named_obj_at(pd->mlet,mdef->mx,mdef->my,
NAME(mdef), mdef->mnamelth);
#endif
if(cansee(mdef->mx,mdef->my)){
unpmon(mdef);
atl(mdef->mx,mdef->my,fobj->olet);
}
stackobj(fobj);
}
mondead(mdef);
}
}
/* drop a rock and remove monster */
monstone(mdef)
register struct monst *mdef;
{
extern char mlarge[];
if(index(mlarge, mdef->data->mlet))
mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
else
mksobj_at(ROCK, mdef->mx, mdef->my);
if(cansee(mdef->mx, mdef->my)){
unpmon(mdef);
atl(mdef->mx,mdef->my,fobj->olet);
}
mondead(mdef);
}
fightm(mtmp)
register struct monst *mtmp;
{
register struct monst *mon;
for(mon = fmon; mon; mon = mon->nmon)
if(mon != mtmp) {
if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)
if(rn2(4)) return(hitmm(mtmp,mon));
}
return(-1);
}
/* u is hit by sth, but not a monster */
thitu(tlev,dam,name)
register tlev,dam;
register char *name;
{
char buf[BUFSZ];
setan(name,buf);
if(u.uac + tlev <= rnd(20)) {
if(Blind) pline("It misses.");
else pline("You are almost hit by %s!", buf);
return(0);
} else {
if(Blind) pline("You are hit!");
else pline("You are hit by %s!", buf);
losehp(dam,name);
return(1);
}
}
#ifdef KAA
char mlarge[] = "bCDdegIlmnoPSsTUwY',&9";
#else
char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
#endif
boolean
hmon(mon,obj,thrown) /* return TRUE if mon still alive */
register struct monst *mon;
register struct obj *obj;
register thrown;
{
register tmp;
boolean hittxt = FALSE;
#ifdef KAA
stoned = FALSE; /* this refers to the thing hit, not you */
#endif
if(!obj){
#ifdef KAA
/* Note that c, y, and F can never wield weapons anyway */
if (u.usym == 'c' && mon->data->mlet != 'c') {
pline("You turn %s to stone!", monnam(mon));
stoned = TRUE;
xkilled(mon,0);
return(FALSE);
} else if (u.usym == 'y' && mon->data->mlet != 'y') {
pline("%s is blinded by your flash of light!",Monnam(mon));
if (!mon->mblinded) {
mon->mblinded += rn2(25);
mon->mcansee = 0;
}
rehumanize();
return(TRUE);
} else if (u.usym == 'F') {
pline("You explode!");
if (!index("gFY",mon->data->mlet)) {
pline("%s gets blasted!", Monnam(mon));
mon->mhp -= d(6,6);
rehumanize();
if (mon->mhp <= 0) {
killed(mon);
return(FALSE);
} else return(TRUE);
} else {
pline("The blast doesn't seem to affect %s.", monnam(mon));
rehumanize();
return(TRUE);
}
} else if (index("P,'", u.usym) && u.uhunger < 1500
&& !u.uswallow && mon->data->mlet != 'c') {
static char msgbuf[BUFSZ];
pline("You swallow %s whole!", monnam(mon));
u.uhunger += 20*mon->mhpmax;
newuhs(FALSE);
xkilled(mon,2);
if (tmp = mon->mhpmax/5) {
nomul(-tmp);
(void)sprintf(msgbuf, "You finished digesting %s.",
monnam(mon));
nomovemsg = msgbuf;
}
return(FALSE);
} else if (u.usym != '@') {
if (u.usym == '&' && !rn2(5)) {
struct monst *dtmp;
pline("Some hell-p has arrived!");
if((dtmp = mkmon_at('&',u.ux,u.uy)))
(void)tamedog(dtmp,(struct obj *)0);
}
tmp = d(mons[u.umonnum].damn, mons[u.umonnum].damd);
} else
#endif
tmp = rnd(2); /* attack with bare hands */
#ifdef KAA
if (mon->data->mlet == 'c' && !uarmg && u.usym != 'c'){
#else
if(mon->data->mlet == 'c' && !uarmg){
#endif
pline("You hit the cockatrice with your bare hands.");
pline("You turn to stone ...");
done_in_by(mon);
}
} else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
tmp = rnd(2);
else {
if(index(mlarge, mon->data->mlet)) {
tmp = rnd(objects[obj->otyp].wldam);
switch (obj->otyp) {
case SLING_BULLET:
case CROSSBOW_BOLT:
case MORNING_STAR:
case PARTISAN:
case BROAD_SWORD: tmp += 1; break;
case FLAIL:
case RANSEUR:
case VOULGE: tmp += rnd(4); break;
case HALBERD:
case SPETUM: tmp += rnd(6); break;
case BARDICHE:
case TRIDENT: tmp += d(2,4); break;
case TWO_HANDED_SWORD:
case KATANA: tmp += d(2,6); break;
}
} else {
tmp = rnd(objects[obj->otyp].wsdam);
switch (obj->otyp) {
case SLING_BULLET:
case CROSSBOW_BOLT:
case MACE:
case FLAIL:
case SPETUM:
case TRIDENT: tmp += 1; break;
case BARDICHE:
case BILL_GUISARME:
case GUISARME:
case LUCERN_HAMMER:
case MORNING_STAR:
case RANSEUR:
case BROAD_SWORD:
case VOULGE: tmp += rnd(4); break;
}
}
tmp += obj->spe;
#ifdef KAA
if(obj->olet == WEAPON_SYM && obj->dknown && index("VWZ &",
mon->data->mlet)) tmp += rn2(4);
#endif
if(!thrown && obj == uwep && obj->otyp == BOOMERANG
&& !rn2(3)){
pline("As you hit %s, the boomerang breaks into splinters.",
monnam(mon));
freeinv(obj);
setworn((struct obj *) 0, obj->owornmask);
obfree(obj, (struct obj *) 0);
tmp++;
}
}
#ifdef BVH
if(!strcmp(ONAME(obj), "Excalibur")) tmp += rnd(10);
else
#endif
if(obj->otyp == KATANA
&& !strcmp(ONAME(obj), "Snickersnee")) tmp += rnd(5);
else if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD
&& !strcmp(ONAME(obj), "Orcrist")) tmp += rnd(10);
} else switch(obj->otyp) {
case HEAVY_IRON_BALL:
tmp = rnd(25); break;
case ENORMOUS_ROCK:
tmp = rnd(20); break;
#ifdef RPH
case MIRROR:
pline("You break your mirror. That's bad luck!");
u.uluck -= 2;
if ((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;
freeinv(obj);
if(obj->owornmask)
setworn((struct obj *) 0, obj->owornmask);
obfree(obj, (struct obj *) 0);
return(TRUE);
#endif
case EXPENSIVE_CAMERA:
pline("You succeed in destroying your camera. Congratulations!");
freeinv(obj);
if(obj->owornmask)
setworn((struct obj *) 0, obj->owornmask);
obfree(obj, (struct obj *) 0);
return(TRUE);
case DEAD_COCKATRICE: /* fixed by polder@cs.vu.nl */
pline("You hit %s with the cockatrice corpse.",
monnam(mon));
if(mon->data->mlet == 'c') {
tmp = 1;
hittxt = TRUE;
break;
}
pline ("%s is turned to stone!", Monnam(mon));
#ifdef KAA
stoned = TRUE;
xkilled(mon,0);
#else
killed(mon);
#endif
return(FALSE);
case CLOVE_OF_GARLIC: /* no effect against demons */
if(index(UNDEAD, mon->data->mlet))
mon->mflee = 1;
tmp = 1;
break;
default:
/* non-weapons can damage because of their weight */
/* (but not too much) */
tmp = obj->owt/10;
if(tmp < 1) tmp = 1;
else tmp = rnd(tmp);
if(tmp > 6) tmp = 6;
}
/****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
tmp += u.udaminc + dbon();
if(u.uswallow) {
if((tmp -= u.uswldtim) <= 0) {
pline("Your arms are no longer able to hit.");
return(TRUE);
}
}
if(tmp < 1) tmp = 1;
mon->mhp -= tmp;
if(mon->mhp < 1) {
killed(mon);
return(FALSE);
}
if(mon->mtame && (!mon->mflee || mon->mfleetim)) {
mon->mflee = 1; /* Rick Richardson */
mon->mfleetim += 10*rnd(tmp);
}
if(!hittxt) {
if(thrown)
/* this assumes that we cannot throw plural things */
hit( xname(obj) /* or: objects[obj->otyp].oc_name */,
mon, exclam(tmp) );
else if(Blind)
pline("You hit it.");
else
pline("You hit %s%s", monnam(mon), exclam(tmp));
}
if(u.umconf && !thrown) {
if(!Blind) {
pline("Your hands stop glowing %s.",
Hallucination ? hcolor() : "blue");
}
if (!resist(mon, '+', 0, NOTELL)) mon->mconf = 1;
if(!mon->mfroz && !mon->msleep && !Blind && mon->mconf)
pline("%s appears confused.",Monnam(mon));
u.umconf = 0;
}
if(!thrown && rn2(2) && index("VW",u.usym) &&
!index("VW",mon->data->mlet)){
int tmp=d(2,6);
pline("%s suddenly seems weaker!",Monnam(mon));
mon->mhpmax -= tmp;
if ((mon->mhp -= tmp) <= 0) {
pline("%s dies!",Monnam(mon));
xkilled(mon,0);
return(FALSE);
}
}
return(TRUE); /* mon still alive */
}
/* try to attack; return FALSE if monster evaded */
/* u.dx and u.dy must be set */
attack(mtmp)
register struct monst *mtmp;
{
schar tmp;
boolean malive = TRUE;
register struct permonst *mdat;
mdat = mtmp->data;
#ifdef KAA
if(unweapon) {
unweapon=FALSE;
if(uwep)
pline("You begin bashing monsters with your %s.",
aobjnam(uwep,(char *)0));
}
#endif
u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe attacks */
if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
!mtmp->mconf && mtmp->mcansee && !rn2(7) &&
(m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))
return(FALSE);
#ifdef SAFE_ATTACK
/* This section of code provides protection against accidentally
* hitting peaceful (like '@') and tame (like 'd') monsters.
* There is protection only if you're not blind, confused or
* invisible.
*/
/* changes by wwp 5/16/85 */
if (!Blind && !Confusion && !Hallucination
&& mdat->mlet == 'd' && mtmp->mtame) {
char *dname; /* added by Janet Walz (walz@mimsy) */
mtmp->mflee = 1;
mtmp->mfleetim = rnd(6);
if (dname = NAME(mtmp))
pline("You stop to avoid hitting %s.",dname);
else
pline("You stop to avoid hitting your dog.");
return(TRUE);
}
if (flags.confirm && (mtmp->mpeaceful || mtmp->mtame) && ! Confusion
&& !Hallucination && !Invisible)
if (Blind ? Telepat : (!mtmp->minvis || See_invisible)) {
pline("Really attack %s?", monnam(mtmp));
(void) fflush(stdout);
if (readchar() != 'y') {
flags.move = 0;
return(TRUE);
}
}
#endif /* SAFE_ATTACK /**/
if(mtmp->mimic){
if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;
if (levl[u.ux+u.dx][u.uy+u.dy].scrsym == DOOR_SYM)
{
if (okdoor(u.ux+u.dx, u.uy+u.dy))
pline("The door actually was %s.", defmonnam(mtmp));
else
pline("That spellbook was %s.", defmonnam(mtmp));
}
else if (levl[u.ux+u.dx][u.uy+u.dy].scrsym == GOLD_SYM)
pline("The chest was %s!", defmonnam(mtmp));
else
pline("Wait! That's %s!",defmonnam(mtmp));
wakeup(mtmp); /* clears mtmp->mimic */
return(TRUE);
}
wakeup(mtmp);
if(mtmp->mhide && mtmp->mundetected){
register struct obj *obj;
mtmp->mundetected = 0;
if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
pline("Wait! There's %s hiding under %s!",
defmonnam(mtmp), doname(obj));
return(TRUE);
}
#ifdef KAA
tmp = u.uluck + (u.mtimedone ? mons[u.umonnum].mlevel : u.ulevel) +
mdat->ac + abon();
if (u.usym=='y' || u.usym=='F') tmp=100;
if (index("uEa",u.usym)) return(TRUE);
#else
tmp = u.uluck + u.ulevel + mdat->ac + abon();
#endif
if(uwep) {
#ifdef KAA /* Blessed weapons used against undead or demons */
if(uwep->olet == WEAPON_SYM && uwep->dknown && index("VWZ &",
mtmp->data->mlet)) tmp += 2;
#endif
if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
tmp += uwep->spe;
#ifdef BVH
if(!strcmp(ONAME(uwep),"Excalibur")) tmp += 5;
#endif
if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;
else if(uwep->otyp == KATANA) tmp += 1;
else if(uwep->otyp == DAGGER ||
uwep->otyp == SHURIKEN) tmp += 2;
else if(uwep->otyp == CRYSKNIFE) tmp += 3;
else if(uwep->otyp == SPEAR &&
index("XDne", mdat->mlet)) tmp += 2;
}
if(mtmp->msleep) {
mtmp->msleep = 0;
tmp += 2;
}
if(mtmp->mfroz) {
tmp += 4;
if(!rn2(10)) mtmp->mfroz = 0;
}
if(mtmp->mflee) tmp += 2;
if(u.utrap) tmp -= 3;
/* with a lot of luggage, your agility diminishes */
tmp -= (inv_weight() + 40)/20;
if(tmp <= rnd(20) && !u.uswallow){
if(Blind) pline("You miss it.");
else pline("You miss %s.",monnam(mtmp));
} else {
/* we hit the monster; be careful: it might die! */
if((malive = hmon(mtmp,uwep,0)) == TRUE) {
/* monster still alive */
if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) {
mtmp->mflee = 1;
if(!rn2(3)) mtmp->mfleetim = rnd(100);
if(u.ustuck == mtmp && !u.uswallow)
u.ustuck = 0;
}
#ifndef NOWORM
if(mtmp->wormno)
cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,
uwep ? uwep->otyp : 0);
#endif
}
if(mdat->mlet == 'a') {
if(rn2(2)) {
if (Blind) pline("You are splashed!");
else pline("You are splashed by %s's acid!",monnam(mtmp));
if (u.usym != 'a') {
losehp_m(rnd(6), mtmp);
if(!rn2(30)) corrode_armor();
}
}
if(!rn2(6)) corrode_weapon();
}
}
#ifdef KAA
if (malive) if (u.usym=='N' && mtmp->minvent) {
struct obj *otmp, *addinv();
otmp = mtmp->minvent;
mtmp->minvent = otmp->nobj;
otmp = addinv(otmp);
pline("You steal:");
prinv(otmp);
} else if (u.usym=='L' && mtmp->mgold) {
u.ugold += mtmp->mgold;
mtmp->mgold = 0;
pline("Your purse feels heavier.");
} else if (u.usym=='Q') rloc(mtmp);
#endif
if(malive && mdat->mlet == 'E' && canseemon(mtmp)
&& !mtmp->mcan && rn2(3)) {
if(mtmp->mcansee) {
pline("You are frozen by %s's gaze!",monnam(mtmp));
nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);
} else {
pline("%s cannot defend itself.", Amonnam(mtmp,"blinded"));
if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--;
}
}
return(TRUE);
}