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Newsgroups: comp.sources.misc
From: Rayshade Construction Co. <rayshade@weedeater.math.YALE.EDU>
Subject: v21i003: rayshade - A raytracing package for UNIX, Part00/19
Message-ID: <csm-v21i003=rayshade.233106@sparky.imd.sterling.com>
X-Md4-Signature: 046dae10a8b87aa8644fb1d29c9143c4
Date: Sat, 20 Jul 1991 04:32:04 GMT
Approved: kent@sparky.imd.sterling.com
Submitted-by: Rayshade Construction Co. <rayshade@weedeater.math.YALE.EDU>
Posting-number: Volume 21, Issue 3
Archive-name: rayshade/part00
Environment: UNIX, !16BIT
The following 19 shar files contain Rayshade 4.0, a raytracing package
for Un*x machines. This version is extremely different from 3.0, and
is very different from 4.0beta.
Rayshade 4.0 features include:
+ Eleven primitives (blob, box, cone, cylinder, height field,
plane, polygon, sphere, torus, flat- and Phong-shaded triangle)
+ Aggregate objects
+ Constructive solid geometry
+ Point, directional, extended, spot, and quadrilateral light sources
+ Solid procedural texturing, bump mapping, and
2D "image" texture mapping
+ Antialiasing through variable-rate "jittered" sampling
+ Arbitrary linear transformations on objects and texture/bump maps.
+ Use of uniform spatial subdivision or hierarchy of bounding
volumes to speed rendering
+ Options to facilitate rendering of stereo pairs
+ Rudimentary animation support and motion blur
+ Numerous bug fixes and syntax changes
Apologies to all the folks who felt that their Rayshade 4.0beta
questions were not handled in a timely fashion. Both Rod and Craig
have had to deal with Real Life and did not have as much time for
Rayshade as we had hoped. We still feel that Rayshade is the best
Un*x raytracing package for the price.
Rayshade 4.0 is available via anonymous ftp from
weedeater.math.yale.edu (130.132.23.17) in pub/rayshade.4.0.
The shar files will be posted to alt.sources and submitted to
comp.sources.misc.
Craig Kolb
Rod Bogart
rayshade@weedeater.math.yale.edu
exit 0 # Just in case...