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maze.txt
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1995-01-07
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RenderWare(R) v1.3 FCS MacOS Demonstration Program ===========================================================
Maze.bin is a binhex 5.0 file. Inside is a .sit (1.5) file.
Included is a Maze demo for 68K.
Maze
====
Maze is a demonstration of RenderWare being used in a "DOOM-like"
application. The user can wander through a dungeon/maze consisting of rooms
and interconnecting corridors which are fully textured. In some of the
rooms are various objects performing full 3D animation in real-time.
The demo is built with the standard v1.3 RenderWare libraries, so the
user gets a fully general viewing model which allows the viewer's head
to be tilted around as they walk with no loss of performance.
The control is with the mouse only. When a mouse button goes down a
cross-hair is superimposed on the image and the distance above this
cross-hair controls the speed of forward motion (moving mouse pointer
below the cross-hair will cause reverse movement). Distance to the left
and right of this cross-hair determines angular speed. In addition, if
you hold the shift key down while dragging the mouse, the view direction
can be changed to show the completely general nature of the viewing
model and rendering used by RenderWare. (ie the walls and floors don't
have to be vertical or horizontal as in DOOM).
A few points to note while looking around the dungeon.
When the application begins, you'll be facing down a corridor. If you
about face and follow the corridor into the first room, you'll see a
lampshade hanging in the air intersecting with a yellow slab.
The next room along contains a number of sprites. In RenderWare,
sprites are treated as real 3D objects and can be manipulated in an
identical way as polygonal objects. As an example of this, we've
applied a semi-opaque material to one of the sprites so you can see
through to the walls behind. By using shift+drag you can look to the
ceiling to see the night sky beyond.
In another room there is a large letter C spinning around while
altering its opacity causing it to fade-in and fade-out. In the far
corner is a movie strip running on six faces of a cube.
The Options Menu consists of:
HUD
FPS
HUD
---
This item toggles an on-screen overlay of the dungeon map. The white
square represents your current position in the maze. It is drawn using
standard MoveTo/LineTo QD calls.
FPS
---
This item toggles the display of an averaged frames-per-second currently
being achieved by the demo. Again, we use QD to composite the text
into the 3D image. The structure of the demo is to use Timer events to
trigger redraws and Mouse events to move the camera around the dungeon.
This demo will run fastest on an 8-bit display, however, it will also run
on a 16-bit display with extra visual loveliness but reduced frame rate.
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This demonstration program is copyright Criterion Software Limited 1994.
You may not disassemble, decompile or reverse engineer these demonstration
programs.
These demonstration programs are provided as is with no warranties of any
kind. Criterion Software will not, under any circumstances, be liable for
any lost revenue or other damages arising from the use of these
demonstration programs.
RenderWare is a Registered trademark of Canon Inc.
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