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1995-04-04
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2Morrow Robot
The 2Morrow Robot is a robot simulation. You will be controlling an
industrial type robot. This simiulator could easily be turned into a
training simulator to train new employees on using a robot. For
true training you would need to use a mock controller that had the
"look and feel" of the real one. One could easily be ported into the
parrallel or serial port.
The controls take a while to adjust to but once you get used to them the
robot is very easy to control. Give them a chance and you'll see!! There
are several objects on the floor for you to grab. You can add objects to
the robot.wld file if you have some you want to put in.
*** Hit 'F10' while running the program for a listing of robot keys ***
Recording and Playing Demos:
There is a demo recording feature in the program and one prerecorded demo
to view. To view a recorded demo type 'robot /!' and hit 'enter' this will
run the animation that is recorded in the data.dat file. Once the demo has
completed it will end the animation and controls turn back over to the user.
To record your own demo just type 'robot /#' and hit 'enter' this will
run the program in record mode which records all your keystrokes. When your
are finished recording hit 'ESC' to end the recording.
There are 2 batch files set up for you so you just type 'record' or 'demo'
and it will run the program in the proper mode.
NEW .WLD FILE KEYWORDS:
I have added a couple of keywords to the .wld file language:
drop_time: This determines how fast the object will drop when you
let it go. Increase for slower machines. default is 150
robot_step: How fast the robot will move. default is 10
This can also be changed while running by hitting 1 - 9.
The object keyword has been changed some to keep up with object collision
and the name of the object. The new format is:
object filename[8] sx,sy,sz rx,ry,rz tx,ty,tz dt . . collide name[15]
For example - A plg with the filename of box.plg at a scale of 1,1,1 with
no rotation at position 100,0,100 depth sorting of 256 no map, no parent,
will be able to be collided with and a world name of MyBox will be written
as:
object box 1,1,1 0,0,0 100,0,100 256 . . 1 MyBox
For a complete description of .plg, .wld, and .fig file formats see the
rend386 documentation available in the CYBERFORM on Compuserve. Look for
the file REND386.ZIP. For the rend386 C rendering libs, which where used
to create this program, look for the file DEVEL5.ZIP. These files can also
be found on the Internet site: sunee.uwaterloo.ca
Hope everyone likes it! If you would like to get in touch with
me (Todd Porter) or 2Morrow, Inc. feel free to contact either:
Todd Porter
Cserve: 76505,1574
Internet: 76505.1574@compuserve.com
or
Joe Chicago
Cserve: 72207,247
Internet: 72207.247@compuserve.com