home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Virtual Reality Zone
/
VRZONE.ISO
/
mac
/
PC
/
3DWORLDS
/
swoopvr
/
toyfac2.txt
< prev
next >
Wrap
Text File
|
1994-06-27
|
3KB
|
69 lines
EXECUTIONABLE FILE: TOYFAC2.EXE
AUTHOR: Robin Hollands (r.hollands@sheffield.ac.uk)
DESCRIPTION: A toy car factory. A purely hypothetical factory that
manufactures toy cars by producing the body and wheels separately, and then
mounting the body on the wheels before sending the completed car to the
crating machine, where it is boxed with others. Workers arrive at random time
intervals, bringing flat plastic sheets which are kept in a store. The plastic
sheets for the car body are first cut into three, before being stamped into a
three dimensional shape and spray painted. The plastic sheets for the wheels
undergo a similar process. The worker that removes the crates of completed
cars takes a random amount of time to drop off the crate and return.
REQUIRED: 386 or 486 PC with VGA card. Mouse or Cyberman recommended.
CONTROLS: Mouse or Cyberman will be recognised automatically; cyberman has
preference.
Keyboard: '4' : Rotate left
'6' : Rotate right
'8' : Look up
'2' : Look down
'+' : Move forward
'-' : Move backwards
'*' : Double movement speed
'/' : Half movement speed
's' : Returns to saved position and speed
'p' : Exports the current screen to a PCX file
'f' : Flips mouse mode between movement and cursor
'q' : Quits the program and returns to text mode
Mouse: In movement mode:
Mouse forward : Look up
Mouse backwards : Look down
Mouse left : Rotate left
Mouse right : Rotate right
Left button : Move forward
Right button : Move backwards
Left and Right button : shuffle in direction of mouse
movement (eg. left/right or up/down)
Centre button (if fitted) : Flips mouse mode to cursor
In cursor mode :
Move cursor to object of interest and press left button to
select. Press centre button to flip mouse mode back to
movement.
Cyberman:In movement mode:
Moving the Cyberman in any of the 6 DOF (except roll) results
in corresponding viewpoint movement. Movement
forwards/backwards and left/right is proportional to Cyberman
displacement from centre. Press centre button to flip to mouse
cursor mode.
NOTES: You start with an overhead view of the factory. Press 's' to move to
the perspective view which is a lot easier to start moving from!
An updated version of the old toyfac simulation. Various fixes including a new
mouse and cyberman driver and rotation correction.
The green box by the side of the spraying machine is the paint store. If the
paint runs out then cars queue until the paint is topped up. Under the normal
automatic mode, the paint is automatically topped up when it reaches a minimum
level. Press 'm' to toggle between manual and automatic mode. In manual mode,
press 't' to top up the paint store. Pressing 't' again during a fill will
stop the paint level increasing.
No objects respond to cursor selection in this demo, as it was originally
written before this facility was programmed.