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Virtual Reality Madness
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VRMAD96_ONE.ISO
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virtek
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libex
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libex036.c
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C/C++ Source or Header
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1995-08-24
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2KB
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42 lines
// Example: 036 from Library Reference
#include "..\3D-Ware\dddware.h"
short Xpos=0, Ypos=0, Zpos=400;
short Xangle=0, Yangle=0, Zangle=0;
short VXpos=0, VYpos=0, VZpos=0;
short VXangle=0, VYangle=0, VZangle=0;
short ShapeHandle;
char Semaphores;
char palette[768*3]; // A buffer for the new palette.
void rotate_shape(void); // Prototype definition.
short main(void)
{
dddInitAll();
ShapeHandle = (dddShapeLoad("EXAMPLE.3D")); // Load the .3D data file.
dddSetViewPos16(VXpos,VYpos,VZpos); // Set the viewers angles in the 3D engine.
rotate_shape(); // Rotate a shape in the first palette.
dddkeycode = 0;
dddOpenReadClose("EXAMPLE1.COL",palette);
dddFadeTo(palette); // Fade from the old palette to the new palette.
rotate_shape(); // Rotate a shape in the new palette.
dddRestoreAll();
return 0; // Bye.
}
void rotate_shape(void)
{
while (!dddkeycode)
{
dddClearObjects(); // Clear the viewing table.
dddHoriFade(VXangle, VZangle);
dddPrint6(15,40,2,"PRESS ANY KEY.");
Yangle += 0x100; // Rotate the shape in the Y plane.
Zangle += 0x200; // Rotate the shape in the Z plane.
dddSetViewAngles(VXangle,VYangle,VZangle); // Set the viewers angles.
dddInsertObject16(DRW_MOBILE,ShapeHandle,Semaphores,Xpos,Ypos,Zpos,Xangle,Yangle,Zangle);
// Insert an object to be rendered.
dddDrawObjects(); // Render all 3D objects we have inserted.
dddScreenSwap(); // Flip the real screen and the dummy screen.
}
}