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Virtual Reality Madness
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VRMAD96_ONE.ISO
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virtek
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libex
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libex069.c
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C/C++ Source or Header
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1995-08-24
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2KB
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35 lines
// Example: 069 from Library Reference
#include "..\3D-Ware\dddware.h"
short Xpos=0, Ypos=0, Zpos=400;
short Xangle=0, Yangle=0, Zangle=0;
short VXpos=0, VYpos=0, VZpos=0;
short VXangle=0, VYangle=0, VZangle=0;
short ShapeHandle;
char Semaphores;
short main(void)
{
dddLoadColors("EXAMPLE.COL"); // Load in the color palette called 'example.col' to 'standardpal'.
dddInitKeybd();
dddInitVideo(); // Set up video to mode 19 VGA 320*200 256 cols.
dddSetPal(dddstandardpal); // Set up the palette.
dddInit3d(); // MUST be before any calls to 3D-Ware libraries
ShapeHandle = (dddShapeLoad("EXAMPLE.3D")); // Load the .3D data file.
dddSetViewPos16(VXpos,VYpos,VZpos); // Set the viewers angles in the 3D world.
while (dddkeycode!= _ESC) // Loop a few times.
{
dddSetViewAngles(VXangle,VYangle,VZangle); // Set the viewers angles.
dddCls(); // Clear the graphics screen.
dddClearObjects(); // Clear the viewing table.
Yangle += 0x200; // Rotate the shape in the Y plane.
Zangle += 0x200; // Rotate the shape in the Z plane.
dddInsertObject16(DRW_MOBILE,ShapeHandle,Semaphores,Xpos,Ypos,Zpos,Xangle,Yangle,Zangle);
// Insert an object to be rendered.
dddDrawObjects(); // Render all 3D objects we have inserted.
dddScreenSwap(); // Flip the real screen and the dummy screen.
}
dddRestoreVideo(); // Reset video mode to original.
dddRestoreKeybd();
dddClose3d(); // Clean up behind ourselves.
return 0; // Bye.
}