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Home Entertainment Cube 4…dventure Shareware Games
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ADVENTURE.ISO
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lab3d
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readme.txt
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1993-01-01
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21KB
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269 lines
Controls
┌────────────────────┐
│ + - Faster │
│ - - Slower │
│ SPACE BAR - Pause │
│ ESC - Quit │
└────────────────────┘
┌──────────────────────────────────────────────────────────────────────────────┐
│ │
│ ┌────────────────────────────────────────────────────┐ │
│ │ K e n ' s L a b y r i n t h N o t e s : │ │
│ └────────────────────────────────────────────────────┘ │
│ │
│ Started: Monday, October 12, 1992 │
│ Revised: Friday, January 1, 1993 │
│ │
└──────────────────────────────────────────────────────────────────────────────┘
┌──────────────────────────────────────────────────────────────────────────────┐
│ │
│ 1. History: │
│ │
│ On June 9, 1992, I had first seen the shareware version of Wolfenstein. │
│ Since my brother (Alan) was playing Wolfenstein constantly all day, I decided│
│ to win over his time by creating a game similar to it, except my own. So on │
│ June 16, 1992, I started, never knowing that the game would turn into what │
│ it is today. The first thing I did was to figure out how to draw variable │
│ size vertical lines from a 64*64 bitmap. Then, I studied about how I could │
│ project this onto the screen. Next, I decided to store four mathematical │
│ pictures in a file, with the fifth one being my picture. The number of │
│ pictures has been increasing steadily over the past four months, currently │
│ at 192. The next big task to solve was how to clip movement so you do │
│ not go through walls. After some time, I decided to start some of the many │
│ algorithms that draw planes on the screen quickly and correctly. This was │
│ one of the toughest parts of the program, yet after a week of working on the │
│ problem, I finally solved it. In October, I was constantly adding the │
│ smaller features, such as a life bar, 8 monsters, 2 hazards (fans & holes) │
│ 3 types of food, 2 keys, 4 magical items (2 potions and capes), the status │
│ bar, the floor map automatically taking the place of a reserved bitmap, │
│ Adlib music, 360*240 resolution support, Sound Blaster digitized sound │
│ support, death animation, introduction screen, custom setup by means of a │
│ separate setup program, and animations at the ends of floors. So far there │
│ are 27 floors, each having its own original song. I thank Andrew Cotter for │
│ creating 22 out of the 27 current floors, for drawing just about half of all │
│ of the art, and for sharing his many ideas that are currently in the game. │
│ │
│ Here are some of the more recent additions: │
│ ─────────────────────────────────────────── │
│ - XMS extended memory support. │
│ - Introduction screen in the GIF format. │
│ - WALLS.KZP now uses LZW compression rather than Run-Length Encoding. │
│ - 3d-shading. │
│ - New weapon selection keys. │
│ - Strafe key. │
│ - Doors that you can open and close. │
│ - New type of secret - Shootable walls, not just walk-through walls. │
│ - Much better art job. │
│ - Story screen. │
│ - Cool readme program. (I hope you understand this one) │
│ - Up to 16 warp zones per level. │
│ - Final boss │
│ - High score table │
│ │
└──────────────────────────────────────────────────────────────────────────────┘
┌──────────────────────────────────────────────────────────────────────────────┐
│ │
│ 2. Story: │
│ │
│ The fate of the Planet Earth is in your hands! The scientific community │
│on the planet Zogar has been searching the universe for the alien race most │
│able to survive adversity. Some have been extremely intelligent, but were │
│lacking in physical skills. Others were great warriors but did not match │
│the Zogarians in intellect. You will be judged by your performance in a │
│unique labyrinth on Zogar, one which will test your physical and mental │
│aptitude (you know, like one of those Idaho tests, but with music in the │
│background). So far, not one civilization has been deemed worthy by │
│King Xenhai. Should you fail, well, let's just say that Earth will be blown │
│into a million pieces, each the size of a pea. │
│ │
│ Your objective is simple: Find your way out of the labyrinth. On top of │
│the labyrinth is the spectators' box, where Xenhai has been watching. If you │
│make it out, then Earth, and all life on it, will be saved. │
└──────────────────────────────────────────────────────────────────────────────┘
┌──────────────────────────────────────────────────────────────────────────────┐
│ │
│ 3. Requirements: │
│ │
│ - Any IBM PC compatible computer such as 8086,80286,80386,80486. │
│ (80386 or better strongly recommended for best game speed) │
│ - At least 965K of memory, with at least 210K in conventional, and an │
│ XMS or EMS driver already loaded. │
│ - VGA display card with VGA monitor. │
│ - Approximately 926K of free hard disk space. │
│ │
└──────────────────────────────────────────────────────────────────────────────┘
┌──────────────────────────────────────────────────────────────────────────────┐
│ │
│ 4. Installation: │
│ │
│ Make a directory on the hard drive, then simply use the DOS "COPY" │
│ command to copy all the files on the disk into the directory on the hard │
│ drive. Then type "SETUP" in the directory on the hard drive to set the │
│ computer up with the correct hardware and key definitions. After saving │
│ the custom setup, type "LAB" to play the game. │
│ │
└──────────────────────────────────────────────────────────────────────────────┘
┌──────────────────────────────────────────────────────────────────────────────┐
│ │
│ 5. Controls: │
│ │
│ Before you play, be sure to use the setup program in the same directory │
│ by typing "SETUP". If you do not define keys, here is a list of the │
│ default keys that I find easy to use: │
│ │
│ Move FORWARD - Up arrow │
│ Move BACKWARD - Down arrow │
│ Turn LEFT - Left arrow │
│ Turn RIGHT - Right arrow │
│ RUN - Left shift │
│ STRAFE (walk sideways) - Right ctrl │
│ SHOOT - Left ctrl │
│ Weapon 1 (red FIREBALLS) - F1 │
│ Weapon 2 (green BOUNCY-BULLETS) - F2 │
│ Weapon 3 (HEAT-SEEKING MISSILES) - F3 │
│ UNLOCK DOOR - Space bar │
│ STAND HIGH - "A" │
│ STAND LOW - "Z" │
│ RAISE/LOWER STATUS BAR - Enter (above right shift key) │
│ PAUSE GAME - "P" │
│ LOAD GAME - "L" │
│ SAVE GAME - "S" │
│ QUIT GAME - ESCape │
│ │
└──────────────────────────────────────────────────────────────────────────────┘
┌──────────────────────────────────────────────────────────────────────────────┐
│ │
│ 6. About the things seen in the game: │
│ │
│ THINGS THAT HELP YOU: │
│ ┌─────────────────────── │
│ ├─ Bullets - You can get up to six bullet powers of each kind of bullet. │
│ │ │ The more bullet powers you have, the more often you can │
│ │ │ shoot. │
│ │ ├─ Normal bullets (red) - Just a simple straight-flying bullet. │
│ │ └─ Bouncy bullets (green) - These bullets bounce off all walls that │
│ │ you cannot normally walk through. │
│ ├─ Lightnings - You can get up to six lightnings. The more lightnings │
│ │ you have, the farther each bullet will travel. │
│ ├─ Extra Lives - You can get up to 4 extra lives. When you die, the │
│ │ floor does NOT reset. However you do go back to the starting │
│ │ position. If you have no extra lives when you die, the game is │
│ │ over. (surprised?) │
│ ├─ Keys - There are two keys possible for each level. Both disappear │
│ │ │ after each level is completed. │
│ │ ├─ Gold Key - Unlocks any doors with the gold "Insert Key" sign. │
│ │ └─ Silver Key - Unlocks any doors with the silver "Insert Key" sign. │
│ ├─ Life bar - On the top of the status bar, there is a row of small white │
│ │ │ boxes. If all of the boxes are white then you are perfectly │
│ │ │ healthy. When all boxes turn black, you die. │
│ │ ├─ Fries (yellow lines in a teacup) - adds 5 white boxes of life. │
│ │ ├─ Meals (meat and a glass) - adds 10 white boxes of life. │
│ │ └─ First-aid kits - adds 20 white boxes of life. │
│ └─ Magical items - These items last for only 30 seconds, then they │
│ │ disappear. If you have two of the same type of magical item │
│ │ at the same time, then you will have 60 seconds of use, for │
│ │ three - 90 seconds of use, etc. │
│ ├─ Purple potions - Hits monsters with more power every time they are │
│ │ shot, and allows red and orange bullets to pass through walls │
│ │ that you can't walk through. │
│ └─ Gray cloak - Enemies and their bullets pass right through │
│ you. The only way to die with these is to fall down a hole. │
│ │
└──────────────────────────────────────────────────────────────────────────────┘
┌──────────────────────────────────────────────────────────────────────────────┐
│ │
│ 7. Add-Ons: │
│ │
│ Buy More Levels for Ken's Labyrinth! │
│ │
│ Board Pack 1 ($15) │
│ │
│ The Next 10 Levels Plus One BONUS Level Free! │
│ The new levels introduce: │
│ New heat seeking missiles, │
│ More powerful potions, │
│ More Decorative Walls, │
│ Working soda machines deliver your wish, │
│ The Powerful Blue Cloak │
│ and MANY more Hideous Evil Monsters! │
│ │
│ Board Pack 2 ($15) You must already own Pack 1 or be getting │
│ the combo option │
│ │
│ The Next 10 Levels Plus BOSS Level Free! │
│ Board Pack 2 adds more strategy, more challenging │
│ levels with tougher mazes, more intelligent │
│ monsters and even more secrets! Just wait till │
│ the evil boss sees you. │
│ │
│ Or Get Both Board Packs for Just $25 !!! │
│ │
│ │
│ Price list for boards: │
│ │
│ Board Pack 1 $15 │
│ Board Pack 2 $15 (Only if you already own Pack 1) │
│ Both Packs 1+2 $25 │
│ │
│ │
│ Ken's Labyrinth Developers' Toolkit │
│ (Will be available soon) │
│ │
│ Make Your Own Levels! Create New Challenges! │
│ Change the Evil Monsters! │
│ │
│ You Get: EDITDATA.EXE (for changing the walls and floors) │
│ COMPRESS.EXE (to make your changes work) │
│ SPRIDRAW.EXE (to view the sprites) │
│ PLAYKSM.EXE (to play LAB3D songs in DOS) │
│ KGIF.EXE (to view .GIF files) │
│ │
│ But Wait. There's More! You get over 25 original songs just │
│ waiting to hit the top 40! Just add lyrics! (or use it as your │
│ very own Karaoke Machine!) │
│ │
│ - All for just $35 │
│ │
└──────────────────────────────────────────────────────────────────────────────┘
┌──────────────────────────────────────────────────────────────────────────────┐
│ │
│ 8. Technical support: │
│ │
│ If you have any problems, questions, or ideas about Ken's Labyrinth, │
│ you may write us at these addresses or call us at these phone numbers: │
│ │
│ Ken Silverman Andrew Cotter │
│ Advanced Systems Assistant Artist │
│ Programmer/Artist/Composer 25 Bow Street │
│ 50 Cindyann Drive East Greenwich, RI 02818 │
│ East Greenwich, RI 02818 (401) 884-0484 │
│ (401) 884-6723 │
│ E-mail: ams@lems.brown.edu │
│ │
│ Please excuse us if there is ever any delay in responses because Ken is │
│ going to college next year and Andy has too much homework. │
│ │
└──────────────────────────────────────────────────────────────────────────────┘
┌──────────────────────────────────────────────────────────────────────────────┐
│ │
│ 8. People who need mention yet were still pains in the butt: │
│ │
│ Alan Silverman Mahesh Jayaraman │
│ Advanced Systems Advanced Systems │
│ │
└──────────────────────────────────────────────────────────────────────────────┘