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1994-02-07
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10KB
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275 lines
The Bards Quest I:
The Legend of Isil Thania
Copyright (c)1994 VisionSoft. All Rights Reserved.
SHAREWARE PLAYERS MANUAL
DISCLAIMER OF WARRANTIES
--------------------------
This software is provided "as is" without any warranty of any
kind, either expressed or implied, including but not limited
to the implied warranties of merchantability and fitness for a
particular purpose. The entire risk as to the quality and
performance of the program is with You. Should the program
prove defectiv, You (and not VisionSoft) assume the entire
cost of necessary servicing, repair, or correction.
I N T R O D U C T I O N
-------------------------
Welcome to the wonderful world of The Bards Quest! Loosely
based on the Bards Tale series, The Bards Quest brings you
the ultimate role-playing experience! Travel to the world
of Isil Thania and unravel the mysterious legend of the
Star Light Cult. From the crowded streets of Isil Thania to
the dark dungeons, you'll be having a great time adventuring
the vast world of The Bard's Quest. The Bard's Quest features
VGA 256-colors, SoundBlaster/AdLib sound card support, mouse
support, and more! Please read the rest of this manual to
insure better game play. If you like the Bard's Quest, please
register it to get the latest version of Bard's Quest, the
Bard's Quest II, ClueBooks for both games, PLUS a special
bonus: The Bard's Quest III: Dungeons of Darkness! Print out
ORDER.FRM for the order form.
I N S T A L L I N G T H E G A M E
---------------------------------------
Please follow the below instructions for installing The Bard's
Quest:
1) Make a directory for The Bard's Quest - you can use any name.
2) Copy all the BQ1Px.ZIP files into the directory.
3) Copy PKUNZIP.EXE into the directory.
4) Type INSTALL and the program will install (if you are not
installing this onto drive C: then modify INSTALL.BAT)
5) After you have decompressed the ZIP file type INSTALL and answer
the questions.
6) Then type BQ1 and the game will start. Good luck!
P L A Y I N G T H E G A M E
---------------------------------
The Adventurers Guild - In the Guild you have the following
options:
Add Member - Add a member to join the quest
Remove Member - Remove a member from the quest and
save him to disk
Create Member - Create a new member for the Guild.
Save Party - Save the current quest members as a party
with all global variables.
Quit - Exit the game
Exit Guild - Leave the Guild to the map where it is
located.
Disk Options:
Delete Member - Delete member permanently from Guild.
Rename Member - Rename a Guild member.
Garth's Equipment Shoppe
-------------------------
Garth's will sell you the first ten items in your saved
item list.
Garth will first ask you who wants to enter. After you
select a party member you will be given the following
choices:
(B)uy - Buy one of the items Garh has for sale.
(S)ell - Sell an item from your inventory for half of what
it's worth to Garth, who will then sell it to
somebody else for double its value. Once you sell
to Garth the item is gone for good.
(I)dentify - Have an item in your inventory identified for
a price. Tells valuable information about the
item.
Review Board
--------------
At the Review Board you can have each party member reviewed
to see if advancement is appropriate. You will first be
asked to see who wants to be reviewed. After selecting a
character you have the following choices:
(A)dvancement - if the character has gained enough experience
points he will be raised a level.
(S)pell Acquiring - Magic Users can check to see if they are
able to advance to the next magic level
and if allowed can pay a large sum of
gold to gain that level.
(C)lass Change - Magic Users can change classes. However,
once you leave a magic user type you will
not be allowed to return to that type.
Outside
---------
Outside of the Guild you can move around with the arrow keys
or the mouse. To move...
up arrow - go forward
down arrow - turn around
left arrow - turn counter clockwise
right arrow - turn clockwise
Other commands outside of the Guild are as follows:
(B)ard song - Have a Bard play a Bard song.
(C)ast spell - Have a magic user cast a spell.
(N)ew Party Order - Rearrange the party's marching order.
(P)arty attack - Initiate itra-party combat
(Q)uit - Leave the game without saving at the Guild.
(U)se item - Have any party use an item from inventory.
(V)olume on/off - Toggle to turn the music on and off.
(?) - Print current time
HOME - Pauses the game.
Keys 1-7 will initiate viewmode on that character.
During viewmode:
d - drop item (not available during combat)
e - equip item/unequip item
p - pool gold (not available during combat)
n - new order (not available during combat)
t - trade item (not available during combat)
<space bar> or <esc> will quit viewmode
Combat
--------
Once an encounter has taken place you have the option to
attempt to:
(A)dvance (if the monster(s) are farther than 10 feet away)
(R)un away, or
(M)elee with the monsters (if they are within 10 feet)
If you Advance, you will move ahead 10 feet.
If you Run Away, your party leader will be checked and if
he passes the combat will be terminated.
If you decide to Melee you have the following options:
(A)ttack - First four party members only use equipped hand
weapons or bard hands.
(P)arty attack - Attack a member in the party.
(D)efend - Defend from monsters attacks at improved rating.
(C)ast spell - Magic users can attempt to cast a spell.
(U)se item - Use an item from inventory.
(B)ard Song - Bards only can sing a bard sing.
(H)ide in shadows - thieves only can attempt to hide from
combat and possibly achieve a critical
hit.
During combat:
v - volume (sound on/off toggle)
? - print current time
HOME - pause the game
keys 1-7 will initiate viewmode on that character
Bard Songs
------------
1. Saftey Song - protection from attacks from random
monsters
- in combat, relieves insanity and
possession
2. Sanctuary Score - does a trap zap
- in combat, lowers armore class for that
round
as for the other Bard songs, try to figure 'em out yourself!
R E G I S T R A T I O N
-------------------------
If you like the Bard's Quest or play it often, please register it.
For $5.00, you get: the latest version of the Bard's Quest I, the
Bard's Quest II: The Warlock of Firetop Mountain, and ClueBooks for
Bard's Quest I & II. For $10.00, you get: all of the above, FREE
monthly updates for 12 months, complete maps for Bard's Quest I & II,
and a special BONUS: The Bard's Quest III: Dungeons of Darkness!
And when you register, you get complete customer & technical support
for free! It's a great deal, so register! Print ORDER.FRM for the
order form.