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UACCORP.TXT
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1997-12-15
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6KB
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140 lines
================================================================
Title : THE UAC CORPORATION
Filename : UACCORP.WAD
Author : Martin Friberg and Christopher Sund
Email Address : eppirf@hotmail.com (all suggestions, comments,
ideas appreciated.)
Authors info : Naturare och Teknist (from Sweden...)
Description : A micro Doom2 episode.
If you want detail in a wad in order to make it a
good one, then this is probably something for you.
Just look at our computers, bathrooms, couches,
special elevators, lightning... Everything's there!
Additional Credits to : Ben Morris for his stunning DCK.
And to the creators of the graphics I borrowed.
And Id! (But that one's essential)
AND Rand Phares for his error-checker DCC!
MAP 17 Storyline so far : You live as a neigbour to a big chemical factory,
better known as the UAC Corporation.
You've noticed that something is wrong with this
company.
You also know that for a couple of years ago they
fooled around with some toxic waste, but there
weren't enough proof to charge them for doing
anything illegal. It calmed down and seemed to be
forgotten, but now just recently, you've noticed
that someone/something has been sneeking around your
garden eating up all your pumpkins and carrots,
which you've been saving for easter dinner.
You know that there was something with those
creatures which you recognized.
After looking at some old pictures from the time
as a spacemarine, you recognize it. It is one of
those damn Imps!
You soon realize what you've got to do.
This first map is supposed to be an "introduction"
to map 18 and the maps which hopefully will be
coming soon.
MAP 18 Storyline so far : Now you are in the UAC Corp.'s office
waiting for a meeting with one of their
"front persons". It's time to find the source of
the evil which is penetrating YOUR garden!
Just clean up the mess... Pretty please with some
sugar on top! I might give you a carrot-cake if ya
succeed.
================================================================
* Play Information *
Level # : MAP #17-18
Single Player : Yes
Cooperative 2-4 Player : Yes. Recommended map: #18
Deathmatch 2-4 Player : Yes. Recommended map: #17
Difficulty Settings : Yes
New Sound(s) : No
New Graphics : Yes
New Music : No (Please compose some futuristic music and send
it too me. Yeah right, like you guys would give
your masterpiece away for free)
Demos Replaced : Will be! (But send me some good lmp-files anyway, if I find
them good enough I might put them in there, or on the homepage
anyways)
* Construction *
Base : New level from scratch
Editor(s) used : DCK 2.2, BSP 1.2X, DCK 3.61, ZenNode 0.98, DCK 3.62,
ZenNode 0.98a, WinTex 4.3 and DCC v1.04
Known Bugs : Some minor ones. But please mail me if you find
anything strange. (see address above) Actually
I just got one big bug reported. Outside the house
on map 17, it sometimes is a Visplane overflow-
error. I have really tried hard to fix that one. PLease mail me
if you find anything strange.
Many thanks to the creators of the graphics I stole from their levels
I was just too lazy too make my own. Actually I don't know how.
I hope you've played Final DooM. I've just got to tell you
that its awesome and VERY difficult. I just bought Ultimate Doom and that
one's kicking too. For you who don't know what Ultimate Doom is,I can tell you
that it is the original Doom with an xtra episode: Thy Flesh Consumed.
I'd guess that Ultra-violence on the original Doom would be difficulty-setting
#2 on this one (the same goes for Final Doom, but Ultimate D. is harder).
To play this wad just type "UAC" in your DOOM2 directory and hit Enter (it
will start up on difficulty-setting #4, because it was designed around that
one) or type "Doom2 -file uaccorp.wad -devparm -warp 07 -skill X"
(the X indicates the carnage-level)
This wad was designed around the UltraViolence-level, so to get the most
out of it, choose that skill.
This wad isn't really complete yet, but no one will notice that it isn't.
It will only become bigger and better in the future.
You will find upgrades of it on the site(s) listed below.
Maybe I should put in a BIG thanx to the authors of the editors I used too!
Ok, thanx! Especially Ben Morris for his stunning DCK and the author of DCC.
Rand Phares id his name and he is one of the guys on TeamTNT. All credits
to them too! Their Final Doom project has given me lots of good ideas.
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels.
*** VERY IMPORTANT***
You MAY extract any part/idea or any derivatives of its kind from
this level and put it in your level, provided that you credit my name
in your .txt distribution.
You can of course, take the additional graphics out and do
something nice with them too if you like, I did!
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. If you do, please tell me about it, but you don't have to if
ya don't wanna. See my email-address above.
* Where to get this WAD *
FTP sites : ftp.cdrom.com
BBS numbers: Please upload it to one
Other : http:/hem1.passagen.se/ilkk/index.html