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Blowport.txt
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1998-04-06
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59 lines
================================================================
Title : BlowPort
Filename : BLOWPORT.MAP
Author : Matthew Hill (resonant edge)
Email Address : gambit@proteus.globalnet.co.uk
================================================================
Single Player : No
Co-operative 2-8 Player : No
DukeMatch 2-8 Player : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : From scratch. (Partly inspired by a Canaletto painting!)
Editor used : Duh?
Build Time : On and off for about three months ;-)
Design Features (Bugs) : Shouldn't be any...
However, if you rush around too fast, you
can sometimes fall 'through' the overlapping
rooms. There's also a bit of HOM if you look
at the high window when the lower door is open.
You'll be pleased to know - THIS DOESN'T AFFECT
THE GAMEPLAY WHATSOEVER!
Notes: My first complete Dukematch level for the guys at work.
We've been playing it for solidly for about a year and
still aren't bored.......
The original had some custom graphics, but I removed these
for this version to enable easier installation.
This was the level I submitted to Creative Creations when
applying for the position of Level Designer for the Die Hard
TC. I got the job.....
* Copyright / Permissions *
As if I can stop you doing anything with these files.....
But if you do use the MAP as a base for one of your own,
please credit me.
* Other MAPS on the way *
BLOWNOUT.MAP
DUKEOIL.MAP
STORMTOP.MAP
Send all comments and suggestions to me at address above. Only constructive
criticism please, don't E-Mail me with the message "It's rubbish". Tell me
why and I'll fix the problem in future levels.
This file was designed to be viewed with NotePad.
************************** END of BLOWPORT.TXT *********************