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1997-06-14
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3KB
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73 lines
Duke Nukem 3D .MAP Authoring Template v1.0
==========================================================================
Title : DUKE -VS- LO WANG
Author name : DARYN WAITE
Filename : DUKEWANG.EXE
Email Address : DarynW8@mcs.net
Misc. Author Info : This is a merger of the new graphics and insults
of Lo Wang from Shadow Warrior into Duke Nukem 3D
Description : DUKE VERSUS LO WANG !!!!!
Duke must take on Lo Wang in a fight to the death.
Watch out, because if Lo Wang's rapid fire uzi doesn't
cut you into chunks, he will slice you into Duke sushi
with his ninja sword!
This is a graphics and sound patch for Duke Nukem
Version 1.7+ (Atomic/Plutonium version to follow when I
have time). The graphics and sounds of the pigcops in
Duke3D are replaced with Lo Wang graphics and sounds from
Shadow Warrior.
Additional Credits to : 3D Realms, for making two awesome games and Ken
Silverman for making his editing utilities available to all.
==========================================================================
*Play Information*
Single Player :yes - level must have pigcops
DukeMatch Level :yes - level must have pigcops
Difficulty Settings :does not apply
*Construction*
Base : will work with any level that contains pigcops
Editor used : editart.exe kextract.exe
known bugs : pigcops in recon cars still look like pigcops, but
become Lo Wang when the car is shot down. Next
version will have edited graphics to put Lo Wang in
the car and perhaps a more lethal weapon or two.
*How to use the patch*
The EXE file is a self-extracting ZIP file containing the following files:
TILES014.ART - Contains the new artwork for Lo Wang
DUKEWANG.TXT - This file
GAME.CON - Modified script code
USER.CON - "
DEFS.CON - "
????.VOC - A whole bunch of *.voc (ie sound) files
To use the patch, follow the following procedure:
1) copy DUKEWANG.EXE into your Duke3D directory
2) MAKE BACKUPS OF YOUR EXISTING CON FILES !!
ie "ren GAME.CON GAME.BAK" etc
3) type "DUKEWANG" AT THE DOS PROMPT, AND THE FILE WILL SELF-EXTRACT
4) type "DUKE3D" to launch, and start fragging Lo Wang!
5) after you're done, rename the backup CON files to restore them
For those interested, here is how I created this patch. First, I extracted
the *.ART and *.VOC files from the "SW.GRP" file that was part of the shareware
version. Next, I used EDITART to extract the 50+ Lo Wang tiles as *.PCX
files. The PCX images were about 2X the size of anormal Duke enemy, so I used
PaintShop Pro to shrink them and save them as *.GIF files (for some reason,
EDITART wouldn't properly read the PCX files after they were edited.)
Next, I used EDITART on the Duke3D *.ART files and inserted the Lo Wang tiles
beginning at tilenumber 3585. Finally, I modified the three CON files to
rewrite the pigcop code and to insert the new sounds.