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Visual_Home_Books_That_Work_1996.iso
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knownbug.txt
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1996-08-01
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89 lines
ID: 5046
Abstract: BAD camera behavior
Description: In the 3D Toolbar, tilt the camera up or down once, then once the other direction -> Move
the camera in Top View: The new 3D View will be in the proper position, but will also be
tilted, as if the user had once again clicked on the last Tilt button he or she had used. -> Use
the camera's spin handle in Top View to spin the camera: The new 3D View will face the
proper direction, but will, in addition to being tilted, be pitched to one side.
ID: 4948
Abstract: Program crashes during object rotation if user clicks right button
Description: Top View> Select an object and spin it. While left button is down, click right button, then
release left button. Program crashes with an invalid page fault.
ID: 4961
Abstract: Multiple designs don't recognize Visibility Layer settings
Description: If the user is working on two designs simultaneously and turns off the rulers and furniture
in one design, then switches to the other design, the new settings don't take effect, though
the "View" buttons are displayed in the correct (for the first design) state.
ID: 4909
Abstract: Bad behavior when loading design with missing objects
Description: If a design is loaded which was saved with objects that the current instance of the program
doesn't have (the GE collection, for example) the user is presented with a scary but non-
fatal "Fatal Error" message and the file continues processing. 3D rendering will be
incomplete until the blank boxes representing the missing objects are deleted. We should
simply ignore these missing objects during the rendering process so that the entire design
will render in 3D. Since the Top View looks OK when this happens, we shouldn't have this
inconsistent 3D performance.
ID: 4895
Abstract: Room look limits ceiling height and wall height to 10ft.
Description: Pull down menu should offer suggestions, but you should be able to type ANY number into
the box. This is very limiting, and prevents high and vaulted ceilings (preventing, in turn,
great sample files!)
ID: 4819
Abstract: Menu item File>Mail this Design: Program is locked up if you don't ...
Description: ...have mail. Trying to End Task to get out to Windows desktop often crashes OS.
ID: 4878
Abstract: allow multiple files option does not reset
Description: if you enable this option, then open two files at once, then turn the option off, you can still
open multiple files.
ID: 4851
Abstract: Changing the style of objects w/ faucets or handles will restore the default...
Description: ...faucet or handle. Example: drop an asymmetrical sink from Kitchen/Sinks -> change the
faucet style to something other than the default -> open the Replace With dialogue -> click
on any of the styles shown, including the same style as the sink already is -> OK: the
faucet will be become the Gooseneck Kitchen Faucet, which is the default for the
(a)symmetrical kitchen sinks.
ID: 4832
Abstract: Gap on the left side of windows and doors in 3d view.
Description: There's gap that you can see through the wall when you place a window or a door on a
wall.
ID: 4817
Abstract: Room look inspector reports "various" on all materials even when uniform
Description: go to room look; make all colors or metal or trim red; hit ok. Without changing anything in
the room, go into room look again; the swatches will all read "various" even though
nothing in room has changed. This always happens with walls, windows, and doors, where
the program seems to look not at those parts of the objects that touch the room, but the
object in tis entirety. It should report on the former....
ID: 4794
Abstract: Room Inspector: Setting wall texture and then placing a wall causes problems
Description: if Metal and Colors fields were blank before the wall was placed, they will now have
textures in them. Metal usually ends up with the beige stripe pattern, colors with various.
ID: 4791
Abstract: Room look; changing anything causes floor to run white with complex room
Description: this didn't happen when room was simple but as more objects come in, changing any aspect
of room from room look makes the floor white. Come back to room look inspector and
sure enough, the floor is white.
ID: 4785
ID: 4763
Abstract: Not All Exterior Walls get textured when using Exterior
Description: Design a house with a number of rooms that don't form a perfect square. Now change the
material on the exterior walls and it skips parts of the wall. The parts it seems to skip are
the places where the wall changes direction in order to meet another room.
ID: 4701
Abstract: Cannot edit knobs on doors
Description: There is no way to edit the type or texture of the knobs on any of the doors, though knobs
are shown in 3D (except patio doors). Note: SM says dce sould look at this one. tomb