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-
- Scout 37.138
- Release 2.6
- User's Manual
- Copyright (C) 1994-96 Andreas Gelhausen
-
- What is Scout?
- ==============
-
- Scout is a tool that allows you to monitor your computer
- system. It displays many different things -- like tasks, ports,
- assigns, expansion boards, resident commands, interrupts, etc. -- and
- you can perform some certain actions on them.
-
- For example you can freeze tasks, close windows and screens, release
- semaphores or remove locks, ports and interrupts.
-
- Through AmiTCP it's also possible to use Scout as an TCP/IP service.
-
- Since version 2.0 of Scout you can use nearly all implemented
- functions through shell parameters. Therefore it's not necessary to
- install MUI for using Scout, but you will need MUI, if you want
- to use Scout with its graphical user interface.
-
- Copyright
- =========
-
- Scout 37.138 (Release 2.6) - Copyright (C) 1994-96 by Andreas
- Gelhausen, all rights reserved.
-
- Scout is a giftware program and you are only allowed to
- freely distribute it, if you let this archive unchanged. No part of
- this archive is allowed to be distributed with commercial software
- without a written permission of the author.
-
- Disclaimer
- ==========
-
- No warranties are made for this program. All use is at your own risk.
- No liability or responsibility is assumed for any damages occured
- during the usage of Scout. You have been warned.
-
- Giftware
- ========
-
- Scout 37.138 is giftware. If you like and use this program,
- you are welcome to appreciate my programming efforts by sending me a
- little present -- thanks a lot in advance! =:^)
-
- System Requirements
- ===================
-
- Scout only requires Amiga operating system version 2.04.
-
- If you want to use Scout's graphical user interface, you also have
- to install MUI version 2.1 or higher. See also MUI.
-
- The TCP/IP features of Scout are only available, if you have
- installed the version 4.0 of AmiTCP. See also AmiTCP.
-
- MUI - MagicUserInterface
- ========================
-
- (C) Copyright 1992-96 by Stefan Stuntz
-
- MUI is a system to generate and maintain graphical user interfaces.
- With the aid of a preferences program, the user of an application has
- the ability to customize the outfit according to his personal taste.
-
- MUI is distributed as shareware. To obtain a complete package
- containing lots of examples and more information about registration
- please look for a file called muiXXusr.lha (XX means the latest
- version number) on your local bulletin boards or on public domain disks.
-
- If you want to register directly, feel free to send DM 30.- or US$
- 20.- to
-
- Stefan Stuntz
- Eduard-Spranger-Straße 7
- 80935 München
- GERMANY
-
- AmiTCP
- ======
-
- AmiTCP is a TCP/IP protocol stack for the Amiga. The demo
- version 4.0 (or higher) should be available in greater public domain
- collections or on the AmiNet. Ask your preferred Amiga dealer. =:^)
-
- Installing Scout
- ================
-
- You only have to copy the program scout and the data file
- scout.data to your favourite directory and then you can start it.
- The file scout.data includes data of expansion boards.
-
- How to use Scout
- ****************
-
- This chapter describes the usage of Scout through its graphical
- user interface. This graphical user interface is based on the Magic
- User Interface (MUI) and MUI have to be installed in your system,
- if you want to use Scout trough windows and so on.
-
- If you don't like MUI, you should see Scout without MUI.
-
- If you start the program you will see the main window which includes
- many gadgets. Each of these gadgets represents a certain kind of
- system structure.
-
- You can choose between:
-
- Assigns, Devices, Expansions, Fonts, InputHandlers, Interrupts,
- Libraries, Locks, Memory, Mounted Devices, Ports, Resident Commands,
- Residents, Resources, Semaphores, Tasks, Vectors and Windows.
-
- Click one of these gadgets and another window will be opened with a
- list of the structure type that is indicated on the pressed gadget.
-
- Example: Press the task gadget and you will get a window with
- the list of tasks and processes.
-
- You can also select these functions by pressing the underlined key
- you see on each gadget or by using the right mousebutton menu.
-
- If you wish to handle/remove a given structure, you should know what
- you do.
-
- Warning: Wrong handling of the showed structures can crash
- your system. At the worst you will lose your data.
-
- Please note: You should not be surprised, if you don't find a
- certain detail information in this manual, because it's to much work to
- explain each element of all the structures you could see in this
- program.
-
- Many books are written about these things and if you want to have
- more information about them, you should have a look in the specialized
- literature.
-
- Assigns
- =======
-
- This type of structure assigns a logical name to a directory.
-
- If you assign the directory dh0:data/documents the logical name
- texts:, you will also be able to choose a file filename in that
- directory with the path `texts:filename'.
-
- Column items
- ------------
-
- Address
- Address of the assign structure.
-
- Name
- Logical name of a directory
-
- Path
- Here you will find the path of the directory.
-
- Actions
- -------
-
- Update
- Selecting this gadget updates the list of assigns.
-
- Print
- This function allows you to send the list of Assigns to printer
- or a selected file.
-
- Remove
- The selected assign will be removed with this function.
-
- Exit
- The Assigns window will be closed.
-
- Devices
- =======
-
- A device is -- like a library (see Libraries) -- a collection of
- functions/procedures, which have to do certain jobs.
-
- E.g. the trackdisk.device includes functions for the floppy disk
- handling.
-
- Column items
- ------------
-
- Address
- Address of the device structure
-
- ln_Name
- Name of a device
-
- ln_Pri
- Priority of a device
-
- OpenC
- This element shows how often the device was opened.
-
- RPC
- RPC means RAM Pointer Count and shows how many jump
- addresses of the device point into RAM. In this way many programs
- -- like the setpatch command from Commodore -- patch the system.
-
- Many viruses patch the system in this way too, but don't panic now.
- If you check your system in regular intervals with a current virus
- killer, it should be out of danger.
-
- If the whole program code of the device is located in RAM, you will
- find a dash (minus sign) here, because in this case it's
- unimportant how many jump addresses point into RAM.
-
- ln_Type
- Type of this structure (usually device)
-
- Actions
- -------
-
- Update
- If you select this gadget, the list of devices will be updated.
-
- Print
- This function allows you to send the list of Devices to printer
- or a selected file.
-
- Remove
- The selected device will be removed with this function provided
- that no program uses this device anymore and the OpenC is zero.
-
- Priority
- Herewith the priority of the device can be changed. A little
- window will be opened, that asks you for a new priority. Through
- the new priority it can happen that the device gets a new place in
- the device list.
-
- More
- Another window will be opened and you will see more informations
- about the selected device.
-
- You will have the same effect, if you doubleclick an element of the
- device list.
-
- Exit
- The Devices window will be closed.
-
- Expansions
- ==========
-
- This window includes informations about the used processors and
- custom chips and a list of all your expansion boards (graphic boards,
- memory expansions and so on) too.
-
- Column items
- ------------
-
- BoardAddr
- Usually you will find the ROM of the card here. If this address
- points into RAM, the card is a memory expansion.
-
- BoardSize
- If the entry belongs to a memory expansion, the size of the memory
- is displayed here. Otherwise it's the ROM size of the card.
-
- Manufacturer
- ManufacturerID, assigned by Commodore
-
- Product
- Productnumber, assigned by the manufacturer of the board
-
- Serial#
- Serialnumber of the card (usually unused)
-
- Actions
- -------
-
- Print
- This function allows you to send the list of Expansions to
- printer or a selected file.
-
- More
- Now a window will be opened, that includes more informations about
- the selected expansion board.
-
- Doubleclick an element of the Expansions list and you will have
- the same effect.
-
- Exit
- The Expansions window will be closed.
-
- Unknown expansion boards
- ------------------------
-
- If you select an expansion board by selecting its list item, you will
- get the name of the manufacturer and the card in the textfield you find
- below the list, provided that I have known these data at compiling.
-
- If no information is available in this textfield or the given
- information is wrong, you should send me the following data, please.
-
- 1. ManufacturerID (Manufacturer)
- 2. ProductID (Product)
- 3. Name of the company
- 4. Name of your expansion card
-
- If you send me these data, the next version of file scout.data
- will include your expansion boards. Please be as precise you can.
-
- Fonts
- =====
-
- This function will show you all fonts existing in your system.
-
- Column items
- ------------
-
- YSize
- Vertical size of the font
-
- Count
- Here you can see how many programs use the font.
-
- Type
- ROMFONT means the font is located in ROM and DISKFONT
- means the font was loaded from disk/harddisk.
-
- Name
- Name of the font
-
- Actions
- -------
-
- Update
- The list of fonts will be updated.
-
- Print
- This function allows you to send the list of Fonts to printer or
- a selected file.
-
- Close
- The font will be closed by using this function.
-
- Remove
- It is possible to remove a font from system, provided that no
- program uses it and it's no ROMFONT.
-
- Exit
- The Fonts window disappears.
-
- InputHandlers
- =============
-
- Input handlers take care of all user input arriving in system
- (pressed keys, mouseclicks, inserted disks, etc.). They stand one
- behind the other like on a production line and analyze the user input.
- The input handler with the highest priority gets the `events' first and
- if it doesn't know how to react on these `events', the second input
- handler gets them, and so on.
-
- Usually the system input handler has a priority of 50. Every input
- handler, that wants to get the user input before the system, must have
- a higher priority.
-
- Column items
- ------------
-
- ln_Name
- Name of the input handler
-
- ln_Pri
- Its priority
-
- is_Data
- This address points to some data needed by the input handler.
-
- is_Code
- The program code starts here. If the code is located in RAM, the
- address is of different color. Otherwise you can find the code in
- ROM. Some viruses install an input handler in system. In this
- case the is_Code address points into RAM, but many other
- programs uses input handlers, too. Don't panic!
-
- Actions
- -------
-
- Update
- The list of input handlers will be updated when you select this
- gadget.
-
- Print
- This function allows you to send the list of InputHandlers to
- printer or a selected file.
-
- Remove
- Removes an input handler from system.
-
- Priority
- Changes the priority of an input handler.
-
- Exit
- The window will be closed.
-
- Interrupts
- ==========
-
- Interrupts are important events the computer system has to react on.
- It exists a list of interrupt routines for each interrupt type. If a
- certain interrupt occurs, all these interrupt routines will be called.
- During their execution the running program will be interrupted.
-
- Column items
- ------------
-
- ln_Name
- Name of the interrupt
-
- ln_Pri
- Its priority
-
- is_Data
- At this address you find the data of the interrupt.
-
- is_Code
- Address of the interrupt code. If this address points into RAM,
- it's of a different color.
-
- NUM
- This number represents the type of event the interrupt routine is
- called on. The IntName you find in the interrupt detail window
- gives you a little bit more information about it.
-
- Example: Number 5 means that the interrupt is called at every
- vertical blank interval.
-
- Actions
- -------
-
- Update
- The list of interrupts will be updated.
-
- Print
- This function allows you to send the list of Interrupts to
- printer or a selected file.
-
- Remove
- If the interrupt is a server you can remove it from system. An
- interrupt handler can't be removed by Scout.
-
- If you call avail flush and the audio.device isn't used, the
- interrupt handlers of the audio.device will be removed.
-
- More
- Now a window will be opened that includes more details of the
- interrupt.
-
- Exit
- Selecting this gadget will close the Interrupts window.
-
- Libraries
- =========
-
- A library is a collection of functions/procedures, which have to do
- certain jobs. E.g. the `graphics.library' includes routines for
- graphical display.
-
- Column items
- ------------
-
- Address
- Adress of the library structure
-
- ln_Name
- Name of a library
-
- ln_Pri
- Priority of a library
-
- OpenC
- Here you see, how often the library was opened.
-
- RPC
- RPC means RAM Pointer Count and shows how many jump
- addresses of the library point into RAM. In this way many programs
- -- like the setpatch command from Commodore -- patch the system.
-
- Many viruses patch the system in this way too, but don't panic now.
- If you check your system in regular intervals with a current virus
- killer, it should be out of danger.
-
- If the whole program code of the library is located in RAM, you
- will find a dash (minus sign) here, because in this case it's
- unimportant how many jump addresses point into RAM.
-
- ln_Type
- Type of this structure (usually library)
-
- Actions
- -------
-
- Update
- The list of libraries will be updated.
-
- Print
- This function allows you to send the list of Libraries to
- printer or a selected file.
-
- Remove
- The selected library will be removed with this function provided
- that no program uses this library anymore and the OpenC is zero.
-
- Some libraries can't be removed from system without a reset. So
- you shouldn't wonder about it, if this happens.
-
- Close
- A library must be closed by all programs, if you want to remove it
- from system. In this case the OpenC is zero.
-
- If you select this function, you will be asked, how often you want
- to close it. You can choose between Once and All.
-
- Select All and the library will so often be closed till the
- OpenC is zero.
-
- Priority
- Herewith the priority of the library can be changed. A little
- window will be opened, that asks you for a new priority. Through
- the new priority it can happen that the library gets a new place
- in the list of libraries.
-
- More
- A window will be opened that includes more details of the library.
-
- Exit
- Selecting this gadget will close the library window.
-
- Locks
- =====
-
- A lock structure shows you, that a program reads from or perhaps
- write into a file or a directory. With this type of structure the
- system prevents, that a file will be deleted while another program gets
- some data from it.
-
- Column items
- ------------
-
- Access
- Here you can see the type of access. This could be READ,
- WRITE or OWN. OWN stands for a lock Scout created to
- get the elements of this list.
-
- Path
- Path of the file or directory
-
- Actions
- -------
-
- Update
- The list of Locks will be updated.
-
- Print
- This function allows you to send the list of Locks to printer or
- a selected file.
-
- Remove
- A lock will be removed through dos.library's `UnLock()' function.
-
- Pattern
- If you give Scout a pattern, only the locks with a matching path
- will be shown.
-
- Exit
- The Locks window will be closed.
-
- Memory
- ======
-
- In this list you will find the segments of your memory. At least you
- will find an entry for your chip memory.
-
- Column items
- ------------
-
- ln_Name
- Name of the memory segment (e.g. chip memory)
-
- ln_Pri
- Priority of memory
-
- mh_Lower
- First address of memory
-
- mh_Upper
- Last address of memory
-
- Actions
- -------
-
- Print
- This function allows you to send the list of the memory segments to
- printer or a selected file.
-
- Priority
- This function allows you to change the priority of a memory
- segment. The memory segment with the highest priority will be
- preferred from system, provided that no certain type of memory is
- demanded.
-
- More
- Another window will be opened. This window includes more
- information about the memory segment.
-
- Exit
- The window will be closed.
-
- Mounted Devices
- ===============
-
- In this list you will find all your devices like disk drives, printer
- devices, etc.
-
- Column items
- ------------
-
- Name
- Name of the device
-
- Unit
- Unit number
-
- Heads
- Number of heads
-
- Cyl
- Number of cylinders
-
- State
- The state shows you for example, if a disk is in drive.
-
- DiskType
- Type of a disk (e.g. OFS (OldFileSystem), FFS (FastFileSystem),
- ...)
-
- Handler or Device
- The handler or the device you find here has to manage the stream of
- data from and to the device.
-
- Actions
- -------
-
- Update
- The list will be updated.
-
- Print
- This function allows you to send the list of Mounted Devs to
- printer or a selected file.
-
- Exit
- The window will be closed.
-
- Ports
- =====
-
- Programs are able to communicate together through ports.
-
- Column items
- ------------
-
- Address
- Here you will find the port structure.
-
- ln_Name
- Name of port
-
- ln_Pri
- Priority of port
-
- mp_SigTask
- The task is communicating through the port.
-
- Actions
- -------
-
- Update
- The ports list will be updated.
-
- Print
- This function allows you to send the list of Ports to printer or
- a selected file.
-
- Remove
- The port will be removed.
-
- Priority
- Herewith the port priority can be changed.
-
- Exit
- The Ports window will be closed.
-
- Resident Commands
- =================
-
- This list includes all resident commands. That means all commands you
- find in ROM and the commands you made `resident' through the
- resident command.
-
- Positions and sizes of their hunks you will find here, too.
-
- Column items
- ------------
-
- Name
- Name of the command
-
- UseCount
- Here you can see, how often a command was being executed at the
- time the list was build.
-
- Lower
- First address of hunk in memory
-
- Upper
- Last address of hunk in memory
-
- Size
- Size of hunk (upper - lower - 8 bytes overhead)
-
- Actions
- -------
-
- Update
- The list of Resident Commands will be updated.
-
- Print
- This function allows you to send the list of Resident
- Commands to printer or a selected file.
-
- Remove
- The selected command will be removed with this function provided
- that no program uses this command anymore and the UseCount is
- zero.
-
- Exit
- The window disappears.
-
- Residents
- =========
-
- Resident modules are reset-protected segments (code and data). In
- the list of Residents you usually find libraries, devices and
- resources. A programmer has the possibility to make his own programs
- reset-protected. He has to initialize a resident structure for it and
- then he can link the program through the kick-vectors (see Vectors) to
- the list of the resident modules. The residents you linked to system
- are usually located in RAM and are of a different color.
-
- If you find a resident module that points into RAM and you don't know
- which program has created it, you should start your favourite virus
- detector and let it check your memory. Many viruses prefer this way to
- travel around.
-
- Column items
- ------------
-
- Address
- At this address the resident module is located.
-
- ln_Name
- Name of the resident module
-
- rt_Pri
- Priority
-
- rt_IdString
- Identity string of the resident module.
-
- Actions
- -------
-
- Update
- The list of Residents will be updated.
-
- Print
- This function allows you to send the list of Residents to
- printer or a selected file.
-
- More
- Selecting this gadget opens a new window with more information
- about the selected resident module.
-
- Exit
- The Residents window will be closed.
-
- Resources
- =========
-
- Usually a resource is -- like a library (see Libraries) -- a
- collection of functions/procedures, which have to do certain jobs.
-
- E.g. the `filesystem.resource' includes functions for the filesystem
- handling.
-
- Column items
- ------------
-
- Address
- Address of the resource structure
-
- ln_Name
- Name of a resource
-
- ln_Pri
- Priority of a resource
-
- OpenC
- This element shows how often the resource was opened.
-
- RPC
- RPC means RAM Pointer Count and shows how many jump
- addresses of the resource point into RAM. In this way many
- programs -- like the setpatch command from Commodore -- patch the
- system.
-
- Many viruses patch the system in this way too, but don't panic now.
- If you check your system in regular intervals with a current virus
- killer, it should be out of danger.
-
- If the whole program code of the resource is located in RAM, you
- will find a dash (minus sign) here, because in this case it's
- unimportant how many jump addresses point into RAM.
-
- ln_Type
- Type of this structure (usually resource)
-
- Actions
- -------
-
- Update
- The list of Resources will be updated.
-
- Print
- This function allows you to send the list of Resources to
- printer or a selected file.
-
- Remove
- The selected resource will be removed with this function, provided
- that no program uses it anymore and the OpenC is zero.
-
- Priority
- Herewith the priority of the resource can be changed. A small
- window will be opened, that asks you for a new priority. Through
- the new priority it can happen that the resource gets a new
- position in the list of resources.
-
- More
- Select this gadget and you get a new window with more information
- about the selected resource.
-
- Exit
- The Resources window will be closed.
-
- Please note: If you should find three dashes (minus signs) at
- OpenC and/or RPC, the resource has no typical library structure.
- This happens for example at the `FileSystem.resource'.
-
- Semaphores
- ==========
-
- The use of semaphores is a way of single-threading critical
- sections. For example only one program is allowed to use the printer
- at one time, otherwise the texts would be mixed.
-
- Column items
- ------------
-
- ln_Name
- Name of a semaphore
-
- Nest
- This item counts how often the semaphore has been obtained by the
- owner task.
-
- Queue
- This counter shows you, how many programs want to obtain the
- semaphore.
-
- Owner
- Here you will find the name of the task that owns the semaphore.
-
- Actions
- -------
-
- Update
- The list of Semaphores will be updated.
-
- Print
- This function allows you to send the list of Semaphores to
- printer or a selected file.
-
- Obtain
- This function is used to gain access to a semaphore. The
- NestCnt will be increased at one by this call.
-
- Release
- Herewith you can make a signal semaphore available to others.
-
- Exit
- The Semaphores window will be closed.
-
- Tasks
- =====
-
- In this window you find a list of all tasks and processes being in
- system. Each program you start will be executed as a task or process.
-
- Column items
- ------------
-
- ln_Name
- Name of the task/process
-
- ln_Type
- Type of the structure (task or process)
-
- ln_Pri
- Priority of the task/process
-
- NUM
- If a non detaching program was started from shell, you will find
- here the number of the process. Programs you started from
- Workbench have a dash here.
-
- State
- Here you see the state of the task or process. You will find
- Scout's own process on the top of the list with a run at this
- place, because this process is always running when it gets the
- task list.
-
- ready means the task wants to work, but it's interrupted by
- the execution of another task.
-
- A task that is waiting for a certain signal is in the state
- wait. In this case it doesn't need processing time.
-
- SigWait
- Signalmask the task is waiting for.
-
- Actions
- -------
-
- Print
- This function allows you to send the list of Tasks to printer or
- a selected file.
-
- Freeze
- With this function you freeze the selected task. It can still be
- found in the list of tasks, but it gets no processing time from
- system.
-
- Warning: If you try to freeze tasks essential to the
- system like `input.device', you should have saved all
- important data, cause a RESET is the only way out!
-
- Activate
- A frozen task can be activated here.
-
- CPU
- Here you will find a text field and a cycle gadget. This text field
- displays -- dependent on the state of the cycle gadget -- the CPU
- load in percent.
-
- For the cycle gadget you can choose between three states:
- off
- In this case the CPU load won't be displayed. If you select
- another state, Scout will patch some system functions to
- calculate the CPU load of all tasks.
-
- full
- If you select this state, Scout sets the real cpu load to
- 100%. That means the total of the CPU loads of all tasks and
- processes will be 100%. Therefore nothing will be displayed
- in the text field.
-
- in %
- Scout starts a task named « Scout's cheat task » to
- calculate the real CPU load and it will be displayed in the
- text field.
-
- Secs
- This string gadget allows you to set the intervall time for
- updating of the CPU load display.
-
- Update
- The list will be updated.
-
- Remove
- A task will be removed from the list. You should prefer the freeze
- function, if you perhaps need this task again.
-
- See also Break!
-
- Signal
- If you select a signal mask, it will be send to the task.
-
- Break
- A signal mask that includes the signals CTRL-C and CTRL-D will be
- send to the task you selected. Many tasks and processes end, if
- they receive these signals.
-
- Priority
- The priority of a task can be changed with this function.
-
- More
- Selecting this gadget will open another window that displays more
- informations about the task or the process.
-
- Exit
- The window will be closed.
-
- Vectors
- =======
-
- Actions
- -------
-
- Update
- The displayed vectors will be updated.
-
- Print
- This function allows you to send the list of Vectors to printer
- or a selected file.
-
- Exit
- The window will be closed.
-
- Reset Vectors
- -------------
-
- A program can make itself reset-protected by using the reset vectors.
- If the vectors are unused, they have a value of zero. The programs
- which use the Kick-Vectors (KickTagPtr, KickMemPtr and KickCheckSum)
- can also be found in the list of resident structures. See also
- Residents.
-
- Auto Vector Interrupts
- ----------------------
-
- In a computer system with a MC68000 processor you will find the seven
- Auto Vector Interrupts from address $64 to address $7c. Higher
- processors (MC68010, etc.) have the VBR (Vector Base Register) that
- allows you to move the interrupt table to FAST-MEM. The system will be
- a little bit faster then. Scout uses the VBR if it exists.
-
- Interrupt Vectors
- -----------------
-
- Here you see 16 interrupt vectors (IntVecs). These vectors are
- located in the `ExecBase' (base structure of the exec.library).
-
- Windows
- =======
-
- All screens with the windows opened on them are listed here. Screens
- are of a different color as windows.
-
- Column items
- ------------
-
- Pos(x,y)
- x and y position of the screen/window
-
- Size(x,y)
- x and y size of the screen/window
-
- Title
- Title of the screen/window
-
- Actions
- -------
-
- Update
- The list will be updated.
-
- Print
- This function allows you to send the list of Windows to printer
- or a selected file.
-
- Close
- With this function it is possible to close screens and/or windows.
- If you close a screen, all windows on it will be closed too.
-
- To Front
- The selected screen/window will be popped to front.
-
- More
- If you select this gadget another window will be opened that
- displays more informations about the window or the screen.
-
- Exit
- The window will be closed.
-
- Scout and AmiTCP
- ================
-
- This section will show you what you have to do for using Scout as
- a TCP/IP service through AmiTCP. Nearly all functions of Scout can
- also be used via AmiTCP.
-
- Now some knowledge will be assumed. If you don't know, what kind of
- program AmiTCP represents, you should read AmiTCP's user's manual
- before. (See also AmiTCP.)
-
- If you have installed AmiTCP, you can use Scout as client and
- server. Except the installed programs of AmiTCP you don't need
- another program for using Scout on networks.
-
- If you want to make your computer available for other systems on the
- network, you have to do following two steps:
-
- 1. Add the line scout 6543/tcp to file AmiTCP:db/services.
-
- 2. Now please add the line scout stream tcp nowait root
- dh0:scout to file AmiTCP:db/inetd.conf. Make sure that the path
- at the end of this line is the right path for scout.
-
- That's it! If you start AmiTCP now, your computer is available for
- other systems through using the options HOST, USER and
- PASSWORD.
-
- Example: If I want perform some actions on some system
- structures of my own system for example, I have to start
- Scout through something like:
-
- 1> scout HOST crash.north.de USER atte PASSWORD secret
-
- If you leave out option PASSWORD, you will be asked for the
- correct password through the password: prompt. In this case nobody
- can see your password, because it won't be displayed in shell.
-
- If you don't use option USER, AmiTCP takes the username that is
- actually available in system.
-
- The usage of AmiTCP doesn't provide the installation of MUI. All
- of Scout's shell commands (see also Commands) can be used via network
- through AmiTCP.
-
- Example: If I want to get the task list of my system, I have to
- use something like:
-
- 1> scout HOST crash.north.de USER atte PASSWORD secret Tasks
-
- You and all other users must always identify themselves through
- their usernames (option USER) and their passwords (option
- PASSWORD). It's also possible to allow or deny certain systems
- the usage of some services through the file AmiTCP:db/inet.access.
- See also the user's manual of AmiTCP.
-
- If you want to get more informations about the implemented options
- and commands, you should also see Options and Commands.
-
- Scout without MUI
- =================
-
- Nearly all through the graphical user interface available functions
- of Scout are also available via shell. Therefore you don't really
- need MUI for using Scout. But if you want to use Scout's
- graphical user interface, you must have MUI in your system.
-
- Options
- *******
-
- There are some options for Scout which you can use, when you start
- the program. The following options are available from shell and as
- tool types from Workbench.
-
- ICONIFIED
- Usage: ICONIFIED
-
- If this option is activ, Scout starts iconified.
-
- PORTNAME
- Usage: PORTNAME=portname
-
- The name of Scout's ARexx port can be changed into portname.
- Without this option the ARexx port is called `SCOUT.X'. The X
- stands for a decimal number that will be incremented, if a so
- called port already exists.
-
- TOOLPRI
- Usage: TOOLPRI=value
-
- This option allows you to change the priority of Scout's process
- into value.
-
- STARTUP
- Usage: STARTUP=command
-
- The variable command should be an ARexx script or a single ARexx
- command. Both (script or command) will be executed, when
- Scout will be started. In this way you can open more than
- only the main window by starting. Try for example the command
- OpenWindow Tasks and you will get two windows by starting
- (the main window and the task list window).
-
- (See also Commands.)
-
- INTERVALTIME
- Usage: INTERVALTIME=seconds
-
- This options allows you to save your preferred update time for the
- list of tasks. (See also Tasks.)
-
- CPUDISPLAY
- Format: CPUDISPLAY=value
-
- Through the variable value you can select the state of the
- CPU cycle gadget you find in the Tasks window. (See also
- Tasks.)
-
- * 1 means CPU: full
-
- * 2 means CPU: in %
-
- HOST
- Format: HOST=hostname
-
- This options allows you to specify the system (hostname) you
- want to manipulate via network through AmiTCP.
-
- USER
- Format: USER=username
-
- You have to use this option to identify yourself by using
- Scout as a TCP/IP service.
-
- PASSWORD
- Format: PASSWORD=password
-
- Without a password Scout can't connect to another system via
- network. This option allows you to set the correct password.
-
- COMMAND
- Format: COMMAND=commandline
-
- Nearly all of Scout's implemented functions are available from
- shell through this option. You don't need the COMMAND key to use
- this option. (See also Commands.)
-
- SINGLEWINDOWS
- Format: SINGLEWINDOWS
-
- Some users don't like to handle the many windows of Scout. This
- option solves the problem of too many windows. If this option is
- selected, only one list window and only one detail window is
- opened at a time.
-
- SORT#?TYPE
- Format: SORT#?TYPE=number
-
- Many of Scout's lists have a cycle gadget below themselves. With
- these gadgets you can select, how a certain list will be sorted.
-
- SORT#?TYPE stands for each of the following options:
- SORTLIBRARIESTYPE, SORTDEVICESTYPE,
- SORTRESOURCESTYPE, SORTTASKSTYPE, SORTPORTSTYPE,
- SORTCOMMANDSTYPE, SORTASSIGNSTYPE and SORTLOCKSTYPE.
-
- SORT#?TYPE should follow a decimal number, which selects the
- kind of sorting.
-
- Here are some examples for the list of tasks:
-
- SORTTASKSTYPE=1 the tasks will be sorted by their names.
- SORTTASKSTYPE=2 the tasks will be sorted by their priorities.
-
- Scout's commands via ARexx and shell
- ************************************
-
- Scout supports two kinds of commands:
-
- 1. commands only available from shell
-
- 2. commands available from ARexx and shell
-
- ARexx port
- ----------
-
- It's a feature of MUI to give each application its own ARexx port.
- Therefore Scout also has an ARexx port that usually has the name
- SCOUT.X. The X stands for a decimal number that will be
- incremented, if a so called port already exists.
-
- You will find the name of Scout's ARexx port in the window you
- get, if you select the Project/About menu.
-
- Using tasknames:
- ----------------
-
- If a task or a process was started from shell and hasn't detached
- itself, you will find the name of the command being executed, where
- usually the taskname is displayed. The real name of those tasks
- usually is something like Background CLI, but such a taskname isn't
- useful.
-
- Example: If you start a non detaching task like
- DH0:Debug/Sushi from shell, you will see
- DH0:Debug/Sushi as taskname.
-
- Some ARexx commands need a taskname as parameter. You have to select
- those from CLI started self detaching tasks by using their command
- names like Scout displays them in the lists of tasks.
-
- Commands only available from shell
- ==================================
-
- Help
- Format: Help
-
- This command is the most important one and it doesn't need
- parameters. If you try Help, Scout prints a list of all
- available commands to shell. =:^)
-
- Now 18 commands follow. These commands allow the user to get all
- lists of system structures from shell. Therefore you only need to
- install MUI for using Scout's graphical user interface.
-
- Each of the following commands has a shortened form that stands
- behind the command in parentheses.
-
- Assigns (a), Commands (c), Devices (d), Expansions (e),
- Fonts (f), InputHandlers (h), Interrupts (i), Libraries
- (l), Memory (m), Mounts (n), Locks (o), Ports (p),
- Residents (r), Semaphores (s), Tasks (t), Resources
- (u), Vectors (v) und Windows (w)
-
- Example: To get the list of ports, you only have to use scout
- ports or scout p from shell.
-
- Commands available from ARexx and shell
- =======================================
-
- FindTask
- Usage: FindTask task
-
- This command allows you to check, if task task exists in system
- or not. The result is the address of the task task, if it has
- been found. task can be the name or the address of a task.
-
- FreezeTask
- Usage: FreezeTask task
-
- The task taskname will be frozen. After that it will still be
- found in system's task list, but then it doesn't need processing
- time. You can choose the name or the address of a task for
- task.
-
- ActivateTask
- Usage: ActivateTask task
-
- If task task was frozen, it will be activated, otherwise an
- error occured. task is again a task's name or an address.
-
- RemoveTask
- Usage: RemoveTask task
-
- This command removes the task task. It's lost forever.
-
- BreakTask
- Usage: BreakTask task
-
- Scout sends the task task a certain signal mask that
- includes the signals CTRL-C and CTRL-D. Many programs support
- these signals and finish themselves, if they receive one of them.
-
- SignalTask
- Usage: SignalTask task hexsignal
-
- This command allows you to send a signal hexsignal to the task
- task. The signal must specified as a hexadecimal number.
-
- Example:
- SendSignal 'scout' 0x001000
- sends task scout a CTRL-C and after that Scout ends.
-
- SetTaskPri
- Usage: SetTaskPri task priority
-
- The task task gets a new priority (priority).
-
- RemovePort
- Usage: RemovePort port
-
- The port port will be removed from Scout. port can be the
- name of a port or its address.
-
- GetLockNumber
- Usage: GetLockNumber lockpattern
-
- This command returns the number of locks which have paths matching
- to the pattern lockpattern.
-
- Example: Use the command
- GetLockNumber 'WORK:Utilities/#?'
- and you will know, how many locks are currently used for files in
- the directory WORK:Utilities/.
-
- RemoveLocks
- Usage: RemoveLocks lockpattern
-
- Use this command and all locks which have paths matching to the
- pattern lockpattern will be removed. (See also
- GetLockNumber.)
-
- RemoveLock
- Format: RemoveLock lockaddress
-
- The lock at adress lockaddress will be removed.
-
- FindNode
- Usage: FindNode nodetype nodename
-
- This command allows you to find a certain node. You only have to
- know its name (nodename) and its type (nodetype).
-
- Nodetype can have following values: LIBRARY, DEVICE,
- RESOURCE, MEMORY, SEMAPHORE, PORT or INPUTHANDLER.
-
- Example: If you want to get the address of the
- disk.resource you must use:
- FindNode RESOURCE 'disk.resource'
-
- GetPriority
- Usage: GetPriority nodeaddress
-
- This command allows you to check the priority of a certain node
- structure. This includes all following structure types: tasks,
- libraries, devices, resources, ports, residents, input handlers,
- interrupts, semaphores and the elements of the memory list.
-
- You only have to know the address (nodeaddress) of that
- structure.
-
- Example: The following ARexx commands store the priority of
- your chip memory in the variable pri:
- FindName MEMORY 'chip memory'
- addr = result
- GetPriority addr
- pri = result
-
- SetPriority
- Usage: SetPriority nodetype nodename
-
- If you want to change the priority of the node nodename, you can
- use this command. Again nodetype can have following values:
- LIBRARY, DEVICE, RESOURCE, MEMORY, SEMAPHORE, PORT or
- INPUTHANDLER.
-
- CloseLibrary
- Format: CloseLibrary library
-
- The library library will be closed once. library can be the
- name of the library or its address.
-
- RemoveLibrary
- Format: RemoveLibrary library
-
- The library library will be removed, if no program uses it.
-
- RemoveDevice
- Format: RemoveDevice device
-
- The selected device device will be removed. For device use the
- name or the address of the device.
-
- RemoveResource
- Format: RemoveResource resource
-
- The resource resource will be removed.
-
- ObtainSemaphore
- Format: ObtainSemaphore semaphore
-
- This command allows you to obtain the given semaphore.
- semaphore can be the semaphore's name or address.
-
- ReleaseSemaphore
- Format: ReleaseSemaphore semaphore
-
- The semaphore semaphore will be once released.
-
- RemoveSemaphore
- Format: RemoveSemaphore semaphore
-
- You are able to remove the semaphore semaphore by using this
- command.
-
- RemoveInputhandler
- Format: RemoveInputhandler inputhandler
-
- The input handler inputhandler selected through name or address
- will be removed.
-
- FindResident
- Usage: FindResident resident
-
- This command returns the address of the resident structure
- resident.
-
- FindInterrupt
- Usage: FindInterrupt interruptname
-
- The address of the interrupt interruptname will be returned.
-
- RemoveInterrupt
- Format: RemoveInterrupt interruptname
-
- The interrupt you have selected through interruptname will be
- removed.
-
- FlushDevs
- Usage: FlushDevs
-
- All not used devices will be removed. The used memory will be
- freed.
-
- FlushFonts
- Usage: FlushFonts
-
- If a diskfont is in memory, but no program uses it, it will be
- removed.
-
- FlushLibs
- Usage: FlushLibs
-
- All not used libraries will be removed. The used memory will be
- freed.
-
- FlushAll
- Usage: FlushAll
-
- This function includes FlushDevs, FlushFonts and
- FlushLibs. All not used devices, libraries and fonts will be
- removed and the used memory will be freed.
-
- ClearResetVectors
- Usage: ClearResetVectors
-
- The six reset vectors will be cleared, if you select this function
- (see Vectors).
-
- PopToFront
- Usage: PopToFront title
-
- This command allows you to pop a screen or window to front. You
- only have to know its (title).
-
- CloseWindow
- Usage: CloseWindow windowtitle
-
- This command closes the window that is specified through its title
- (windowtitle).
-
- CloseScreen
- Usage: CloseScreen screentitle
-
- If you select this command, the screen (screentitle) will be
- closed with all its windows.
-
- CloseFont
- Format: CloseFont address
-
- The font at address address will be closed once.
-
- RemoveFont
- Format: RemoveFont address
-
- This command removes the font at address address, if it's not
- used by any program.
-
- RemoveCommand
- Format: RemoveCommand address
-
- Scout makes the resident command at address address not
- resident.
-
- RemoveAssign
- Format: RemoveAssign name
-
- With this command you're able to remove the assign name.
-
- RemoveAssignList
- Format: RemoveAssignList name address
-
- This command removes the directory at address address from
- assign name. You will find the address of that directory in the
- list of assigns.
-
- PrintList
- Format: PrintList listcharacter filename
-
- This command allows you to print a list (specified by the
- listcharacter) into the file filename.
-
- Example:
- PrintList t 'ram:tasklist'
- will print the list of tasks into the file 'ram:tasklist'.
-
- OpenWindow
- Usage: OpenWindow windowid
-
- All windows you get if you select a gadget of Scout's main
- window, can be opened with this command. The windowid is the
- same text you find on the main window gadgets.
-
- Example:
- OpenWindow 'Mounted Devs'
- will open the window with the list of mounted devices.
-
- How to get updates
- ==================
-
- The newest version of Scout should always be available on AmiNet
- or Public Domain collections, which are up-to-date.
-
- Credits
- =======
-
- Now I have to thank some people for supporting the development of
- Scout on many different kinds:
-
- * Klaus `gizmo' Weber, he was always available to me and my many
- questions (not a few) during the programming of Scout.
-
- * Christian `cosinus' Stelter, he gave me the permission to use his
- many manuals.
-
- * Stefan Stuntz for his great MagicUserInterface
-
- * all bug reporting and feature requesting people: Kai `wusel'
- Siering, Martin Hauner, Peter Meyer, Karl `Charly' Skibinski,
- Michael `Mick' Hohmann, Thore Böckelmann, Bernardo Innocenti, ...
-
- and last but not least
-
- * all the others I've forgotten for reporting bugs, sending
- expansion boards data and so on.
-
- How to reach the author
- =======================
-
- If you have questions, suggestions, bug reports or anything else, you
- can send electronic mails to:
-
-
- atte@crash.north.de
- or
- Andreas.Gelhausen@Informatik.Uni-Oldenburg.de
-
- If it is not possible for you to use this way, you can send letters
- to:
-
- Andreas Gelhausen
- Graf Spee Str. 23b
- 26123 Oldenburg
- - Germany -
-
- That's it! =:^)
-
- Index
- *****
-
-
-
- AmiTCP AmiTCP
- ARexx Commands
- ARexx port Commands
- Assigns Assigns
- Author Info Author Info
- Boards Expansions
- Command Commands
- Command Line Options Options
- Copyright Copyright
- Credits Credits
- Device names, logical Assigns
- Devices Devices
- Disclaimer Disclaimer
- DISKFONT Fonts
- Expansions Expansions
- Fonts Fonts
- Giftware Giftware
- Hardware Expansions
- Input events InputHandlers
- InputHandlers InputHandlers
- Installation Installation
- Interrupts Interrupts
- Introduction Introduction
- Legalities Copyright
- Libraries Libraries
- Locks Locks
- Logical device names Assigns
- MagicUserInterface MUI
- Main Window Using Scout
- Manufacturer Expansions
- Memory Memory
- Mounted Devices Mounted Devs
- MUI MUI
- No Warranty Disclaimer
- Options Options
- Ports Ports
- Processes Tasks
- RAM Pointer Count Devices
- Resident Commands Resident Cmds
- Residents Residents
- Resources Resources
- ROMFONT Fonts
- RPC Devices
- Screens Windows
- Semaphores Semaphores
- System Requirements System Requirements
- Tasknames Commands
- Tasks Tasks
- TCP/IP AmiTCP
- Tool Types Options
- Updates Updates
- Using Scout Using Scout
- VBR Vectors
- Vectors Vectors
- Vertical blank interrupt Interrupts
- Warranty Disclaimer
- What is Scout? Introduction
- Windows Windows
-
-