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filewindow.c
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1995-02-27
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/***********************************************************/
/* */
/* Amiga C Encyclopedia (ACE) V3.0 Amiga C Club (ACC) */
/* ------------------------------- ------------------ */
/* */
/* Book: ACM Intuition Amiga C Club */
/* Chapter: FileWindow Tulevagen 22 */
/* File: FileWindow.c 181 41 LIDINGO */
/* Author: Anders Bjerin SWEDEN */
/* Date: 92-05-01 */
/* Version: 1.30 */
/* */
/* Copyright 1992, Anders Bjerin - Amiga C Club (ACC) */
/* */
/* Registered members may use this program freely in their */
/* own commercial/noncommercial programs/articles. */
/* */
/***********************************************************/
/* FFFFF III L EEEEE W W III N N DDD OOO W W */
/* F I L E W W I NN N D D O O W W */
/* FFFF I L EEE W W W I N N N D D O O W W W */
/* F I L E W W W I N NN D D O O W W W */
/* F III LLLLL EEEEE W W III N N DDD OOO W W */
/* */
/* */
/* FILE WINDOW VERSION 1.30 92-03-06 */
/* */
/* FILE WINDOW was created by Anders Bjerin, and is distributed as */
/* public domain with NO RIGHTS RESERVED. That means that you can do */
/* what ever you want with the program. */
/* */
/* You may use FILE WINDOW in your own programs, commercial or not, and */
/* do not even need to mention that you have used it. You may alter the */
/* source code to fit your needs, and you may spread it to anyone. */
/* */
/* */
/* */
/* The reason why I created FILE WINDOW was that I never more wanted to */
/* see that old stupid "Please type in filename:" prompt. It is a disgrace */
/* for any program to use it, and VERY annoying for the user. */
/* */
/* REMEMBER, one of the first things the user will see of your program is */
/* the file requester. If you want your program to make a good impression, */
/* and look solid, I would recommend you to use a good file requester. */
/* */
/* FILE WINDOW is written to be as easy as possible to use, and is fully */
/* amigaized. It is similar to other good file requesters, but has several */
/* advantages: */
/* */
/* 1. FILE WINDOW dynamically allocates memory for each file. That means */
/* that there is no memory wasted as it would have been if you had */
/* statically allocated the filenames in arrays. It also means that the */
/* memory is the only limitation on how many files the program can */
/* display. */
/* */
/* 2. While FILE WINDOW is reading the directories, it is still obeying */
/* your commands. You may change directory, type in the file name */
/* yourself etc etc while the program still is working. All of us know */
/* how irritating it is to see the little Zzz pointer in a program */
/* while the disk is examined. This is especially annoying when you */
/* KNOW the filename, and only want to type it in. */
/* */
/* 3. FILE WINDOW was written for the Amiga. It uses boolean, string and */
/* proportional gadgets, and is using them as recommended. For example, */
/* the proportional gadget's knob changes size corresponding to how */
/* many files/directories there are. (It is strange that there are */
/* several file requesters using a static small knob instead. That */
/* makes it much harder for the user to see how many files there are in */
/* the directory.) */
/* */
/* 4. There are three boolean gadgets which allows the user to quickly */
/* select df0:, df1: and dh0:. */
/* */
/* 5. FILE WINDOW has a boolean gadget "<" which steps back one directory */
/* each time it is pressed. (Same as "/ Parent dir") */
/* */
/* 6. You can specify a file-extension, and only the files with that */
/* extension will be displayed. (Directories are always showed.) */
/* The user can also change the extension since it is a string gadget. */
/* (If there are any characters in the string gadget, the text "Ext:" */
/* will be highlighted to tell the user that EXTENSION MODE is on.) */
/* */
/* 7. The files/directories are automatically sorted alphabetically while */
/* they are taken from the disk. Directories first, highlighted with */
/* the ending (Dir), and then the files. */
/* */
/* 8. FILE WINDOW deallocates all memory allocated, and is fool proof. If */
/* something goes wrong (not enough memory, wrong directory name etc), */
/* the program will open a requester and tell the user what the */
/* problem is. */
/* */
/* 9. The source code is distributed with the program so you can alter it */
/* to fit your needs. */
/* */
/* 10. FILE WINDOW is not as a normal file requester, since it uses a */
/* (surprise, surprise) window instead of a requester to display the */
/* files on. That means that the calling program does not need to */
/* have a window itself, to be able to use FILE WINDOW. (A normal */
/* requester always needs a pointer to a window.) */
/* */
/* 11. There are no Image structures in the code, so FILE WINDOW does not */
/* need to be in the CHIP memory. */
/* */
/* 12. The width of the window is 320, which means that any program can use */
/* it, both in High as well as Low resolution. */
/* */
/* 13. When FILE WINDOW has examined all files in the directory, the */
/* program is put to sleep. That will speed up other programs, and */
/* will not use unnecessary processing time. */
/* */
/* 14. Fast updating of the display. */
/* */
/* 15. FILE WINDOW was created by Anders Bjerin. */
/* */
/* */
/* */
/* FILE WINDOW is very easy to install in your program, and I have even */
/* done an example on how to use it. The source code is full of comments */
/* to make it easier for you to change something in the program, but */
/* if you would have any problems, feel free to contact me. */
/* */
/* */
/* FILE WINDOW will look something like this when you run it: */
/* */
/* ----------------------------------- */
/* |#| TITLE |==|==| */
/* |---------------------------------| */
/* | df0: | df1: | dh0: | Ext:XXXXXX | */
/* |---------------------------------| */
/* | Drawer: XXXXXXXXXXXXXXXXXXXX |<<| */
/* |---------------------------------| */
/* | |XX| */
/* | FILE DISPLAY |XX| */
/* | |XX| */
/* | |XX| */
/* | |XX| */
/* | |OO| */
/* | |OO| */
/* | |OO| */
/* |---------------------------------| */
/* | File: XXXXXXXXXXXXXXXXXXXXXXXXX | */
/* |---------------------------------| */
/* | LOAD | SAVE | DELETE | CANCEL | | */
/* ----------------------------------- */
/* */
/* */
/* */
/* FFFFF III L EEEEE W W III N N DDD OOO W W */
/* F I L E W W I NN N D D O O W W */
/* FFFF I L EEE W W W I N N N D D O O W W W */
/* F I L E W W W I N NN D D O O W W W */
/* F III LLLLL EEEEE W W III N N DDD OOO W W */
/* */
/* III N N FFFFF OOO RRRR M M AAA TTTTTTT III OOO N N */
/* I NN N F O O R R MM MM A A T I O O NN N */
/* I N N N FFF O O RRRR M M M AAAAA T I O O N N N */
/* I N NN F O O R R M M A A T I O O N NN */
/* III N N F OOO R R M M A A T III OOO N N */
/* */
/* */
/* operation=FileWindow( title, extension, x, y, screen, file ); */
/* */
/* operation: a variable which will contain the "flags" FILE WINDOW */
/* returned. */
/* title: string containing the name of the FILE WINDOW. */
/* extension: string to be used as a file extension. */
/* x: x position of the FILE WINDOW. */
/* y: y position of the FILE WINDOW. */
/* screen: pointer to a screen if there exist one. */
/* file: a string which will contain the file name together with */
/* the entire path. (For example: "df0:letters/payments.doc" */
/* */
/* */
/* Title is a string which will appear on the drag gadget. Write NULL if */
/* you do not want any string there. */
/* */
/* Extension is a 7 character long string. 6 letters and the NULL ('\0') */
/* sign. If you give FILE WINDOW a string, the program will only display */
/* the files which endings match with your string. (Directories will always */
/* be displayed.) If you do not want to use a file extension you simply */
/* write NULL. */
/* */
/* The width of the window is 320 pixels which means that if you are using */
/* a low resolution display (320 pixels) x should be initialized to be 0. */
/* If you are using a high resolution display (640 pixels) x can be */
/* between 0 and 320. */
/* */
/* On a NTSC screen (200 lines) y can be between 0 and 37. On a PAL screen */
/* (256 lines) between 0 and 93. */
/* */
/* If your program is using a CUSTOM SCREEN you should give FILE WINDOW a */
/* pointer to your screen. Otherwise, if you are using a WBENCH SCREEN you */
/* simply write NULL. */
/* */
/* Name is a string which can already contain a file name with path if */
/* you want. If the string is empty, FILE WINDOW will start to display the */
/* current directory. When the user has selected the file to LOAD or SAVE */
/* it is here you should look for the file name with path. */
/* */
/* */
/* */
/* For examples: */
/* */
/* 1. operation=FileWindow( NULL, NULL, 0, 0, NULL, file); */
/* */
/* operation has been declared as: USHORT operation; */
/* file has been declared as : UBYTE file[TOTAL_LENGTH]; */
/* */
/* */
/* 2. operation=FileWindow(title, ext, x, y, my_screen, file); */
/* */
/* operation has been declared as: USHORT operation; */
/* title -"- : UBYTE title[ANY_LENGTH]; */
/* ext -"- : UBYTE ext[7]; */
/* x, y -"- : SHORT x, y; */
/* my_screen -"- : struct Screen *my_screen; */
/* file -"- : UBYTE file[TOTAL_LENGTH]; */
/* */
/* */
/* Remember to "include" the file "FileWindow.h"! */
/* ex: #include "FileWindow.h" */
/* */
/* For more information see the file "Example.c". */
/* */
/* ENJOY YOUR AMIGA, AND MAKE EVERYONE ELSE ENJOY IT TOO! */
/* */
/* Anders Bjerin */
#include <exec/types.h>
#include <exec/nodes.h>
#include <exec/lists.h>
#include <exec/libraries.h>
#include <exec/ports.h>
#include <exec/interrupts.h>
#include <exec/io.h>
#include <exec/memory.h>
#include <libraries/dos.h>
#include <libraries/dosextens.h>
#include <intuition/intuition.h>
#include <string.h>
#include "FileWindow.h"
/* Declare the functions we are going to use: */
USHORT FileWindow();
STRPTR right_pos();
APTR save_file_info();
BOOL file_comp();
BOOL directory();
BOOL last_check();
BOOL new_drawer();
BOOL pick_file();
BOOL request_ask();
void put_in();
void deallocate_file_info();
void change_device();
void parent();
void request_ok();
void display_list();
void connect_dir_file();
void adjust_string_gadgets();
void delete_file_dir();
extern struct IntuitionBase *IntuitionBase;
struct Window *file_window;
struct IntuiMessage *my_gadget_message;
/* We will allocate memory, using this structure, for every file/ */
/* directory we find. They will be linked to each otherer, in such a */
/* way that all directories will come first (sorted alphabetically), */
/* and after them will the files come (also sorted alphabetically). */
struct file_info
{
BYTE name[28]; /* Name of the file/directory, 27 characters. */
BOOL directory; /* If it is a directory. */
struct file_info *next; /* Pointer to the next file_info structure. */
};
struct FileInfoBlock *file_info;
struct FileLock *lock, *Lock();
BOOL file_lock; /* Have we locked a file? */
BOOL more_files; /* More files in the directory? */
BOOL first_file; /* First file? */
struct file_info *first_pointer; /* Pointing to the first structure. */
/* The program will use a ROM-font, 80 characters wide (40 LOWRES). */
/* This is to make sure that all the text will fit in nicely in the */
/* window, even if the calling program is using another font. */
struct TextAttr my_font=
{
"topaz.font", /* Font Name */
TOPAZ_EIGHTY, /* Font Height */
FS_NORMAL, /* Style */
FPF_ROMFONT /* Preferences */
};
/* ********************************************************************* */
/* * IntuiText structures for the requesters * */
/* ********************************************************************* */
struct IntuiText text_request=
{
0, 2, /* FrontPen, BackPen */
JAM1, /* DrawMode */
15, 5, /* LewftEdge, TopEdge */
&my_font, /* *ITextFont */
NULL, /* *IText */
NULL /* *NextText */
};
struct IntuiText ok_request=
{
0, 2, /* FrontPen, BackPen */
JAM1, /* DrawMode */
6, 3, /* LewftEdge, TopEdge */
&my_font, /* *ITextFont */
"OK", /* *IText */
NULL /* *NextText */
};
struct IntuiText option1_request=
{
0, 2, /* FrontPen, BackPen */
JAM1, /* DrawMode */
6, 3, /* LewftEdge, TopEdge */
&my_font, /* *ITextFont */
NULL, /* *IText */
NULL /* *NextText */
};
struct IntuiText option2_request=
{
0, 2, /* FrontPen, BackPen */
JAM1, /* DrawMode */
6, 3, /* LewftEdge, TopEdge */
&my_font, /* *ITextFont */
NULL, /* *IText */
NULL /* *NextText */
};
/* Values for a 4-letter box: */
SHORT points4[]=
{
0, 0,
44, 0,
44, 14,
0, 14,
0, 0
};
/* Values for a 6-letter box: */
SHORT points6[]=
{
0, 0,
60, 0,
60, 14,
0, 14,
0, 0
};
/* A border for a 4-letter box: */
struct Border border_text4=
{
0, 0, /* LeftEdge, TopEdge */
1, 2, JAM1, /* FrontPen, BackPen, DrawMode */
5, /* Count */
points4, /* *XY */
NULL /* *NextBorder */
};
/* A border for a 6-letter box: */
struct Border border_text6=
{
0, 0, /* LeftEdge, TopEdge */
1, 2, JAM1, /* FrontPen, BackPen, DrawMode */
5, /* Count */
points6, /* *XY */
NULL /* *NextBorder */
};
/* ********************************************************************* */
/* * Information for the proportional gadget * */
/* ********************************************************************* */
/* Since we are using the auto-knob we set GadgetRender to point to an */
/* Image. In this case we do not need to initialize the Image structure: */
struct Image image_prop;
/* This is the special data required by the proportional gadget: */
struct PropInfo prop_info=
{
AUTOKNOB| /* We want to use the auto-knob. */
FREEVERT, /* The knob should move vertically. */
0,0, /* HorizPot, VertPot: will be initialized later. */
0, /* HorizBody -"- */
0xFFFF, /* VertBody: No data to show, maximum. */
0,0,0,0,0,0 /* Intuition sets and maintains these variables. */
};
struct Gadget gadget_proportional=
{
NULL, /* *NextGadget */
290, 50, 21, 72, /* LeftEdge, TopEdge, Width, Height */
GADGHCOMP, /* Flags */
GADGIMMEDIATE|FOLLOWMOUSE|RELVERIFY, /* Activation */
PROPGADGET, /* GadgetType */
(APTR) &image_prop, /* GadgetRender */
NULL, /* SelectRender */
NULL, /* *GadgetText */
NULL, /* MutualExclude */
(APTR) &prop_info, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
};
/* UndoBuffer for the string gadgets: */
UBYTE name_backup[DRAWER_LENGTH];
/* ********************************************************************* */
/* * Information for the string gadget "Drawer:" * */
/* ********************************************************************* */
UBYTE drawer_name[DRAWER_LENGTH];
/* Values for a 28-letter string box: */
SHORT points28s[]=
{
-7, -4,
200, -4,
200, 11,
-7, 11,
-7, -4
};
/* A border for a 28-letter string box: */
struct Border border_text28s=
{
0, 0, /* LeftEdge, TopEdge */
1, 2, JAM1, /* FrontPen, BackPen, DrawMode */
5, /* Count */
points28s, /* *XY */
NULL /* *NextBorder */
};
struct IntuiText text_drawer=
{
1, 2, /* FrontPen, BackPen */
JAM1, /* DrawMode */
-69, 0, /* LewftEdge, TopEdge */
&my_font, /* *ITextFont */
"Drawer:", /* *IText */
NULL /* *NextText */
};
struct StringInfo string_drawer=
{
drawer_name, /* *Buffer */
name_backup, /* *UndoBuffer */
0, /* BufferPos */
70, /* MaxChars (Including NULL) */
0, /* DispPos */
/* Intuition initializes and maintains these variables for you: */
0, /* UndoPos */
0, 0, /* CLeft, CTop */
NULL, /* *LayerPtr */
NULL, /* LongInt */
NULL, /* *AltKeyMap */
};
struct Gadget gadget_drawer=
{
&gadget_proportional, /* *NextGadget */
83, 35, 198, 8, /* LeftEdge, TopEdge, Width, Height */
GADGHCOMP, /* Flags */
RELVERIFY, /* Activation */
STRGADGET, /* GadgetType */
(APTR) &border_text28s, /* GadgetRender */
NULL, /* SelectRender */
&text_drawer, /* *GadgetText */
NULL, /* MutualExclude */
(APTR) &string_drawer, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
};
/* ********************************************************************* */
/* * Information for the string gadget "File:" * */
/* ********************************************************************* */
UBYTE file_name[FILE_LENGTH];
/* Values for a 30-letter string box: */
SHORT points30s[]=
{
-7, -4,
244, -4,
244, 11,
-7, 11,
-7, -4
};
/* A border for a 30-letter string box: */
struct Border border_text30s=
{
0, 0, /* LeftEdge, TopEdge */
1, 2, JAM1, /* FrontPen, BackPen, DrawMode */
5, /* Count */
points30s, /* *XY */
NULL /* *NextBorder */
};
struct IntuiText text_file=
{
1, 2, /* FrontPen, BackPen */
JAM1, /* DrawMode */
-53, 0, /* LewftEdge, TopEdge */
&my_font, /* *ITextFont */
"File:", /* *IText */
NULL /* *NextText */
};
struct StringInfo string_file=
{
file_name, /* *Buffer */
name_backup, /* *UndoBuffer */
0, /* BufferPos */
40, /* MaxChars (Including NULL) */
0, /* DispPos */
/* Intuition initializes and maintains these variables for you: */
0, /* UndoPos */
0, 0, /* CLeft, CTop */
NULL, /* *LayerPtr */
NULL, /* LongInt */
NULL, /* *AltKeyMap */
};
struct Gadget gadget_file=
{
&gadget_drawer, /* *NextGadget */
66, 129, 240, 8, /* LeftEdge, TopEdge, Width, Height */
GADGHCOMP, /* Flags */
NULL, /* Activation */
STRGADGET, /* GadgetType */
(APTR) &border_text30s, /* GadgetRender */
NULL, /* SelectRender */
&text_file, /* *GadgetText */
NULL, /* MutualExclude */
(APTR) &string_file, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
};
/* ********************************************************************* */
/* * Information for the string gadget "Extension" * */
/* ********************************************************************* */
UBYTE extension_name[7]; /* 7 characters including NULL. */
/* Values for a 6-letter string box: */
SHORT points6s[]=
{
-7, -4,
57, -4,
57, 10,
-7, 10,
-7, -4
};
/* A border for a 6-letter string box: */
struct Border border_text6s=
{
0, 0, /* LeftEdge, TopEdge */
1, 2, JAM1, /* FrontPen, BackPen, DrawMode */
5, /* Count */
points6s, /* *XY */
NULL /* *NextBorder */
};
struct IntuiText text_extension=
{
1, 2, /* FrontPen, BackPen */
JAM1, /* DrawMode */
-45, 0, /* LewftEdge, TopEdge */
&my_font, /* *ITextFont */
"Ext:", /* *IText */
NULL /* *NextText */
};
struct StringInfo string_extension=
{
extension_name, /* *Buffer */
name_backup, /* *UndoBuffer */
0, /* BufferPos */
7, /* MaxChars (Including NULL) */
0, /* DispPos */
/* Intuition initializes and maintains these variables for you: */
0, /* UndoPos */
0, 0, /* CLeft, CTop */
NULL, /* *LayerPtr */
NULL, /* LongInt */
NULL, /* *AltKeyMap */
};
struct Gadget gadget_extension=
{
&gadget_file, /* *NextGadget */
253, 17, 59, 8, /* LeftEdge, TopEdge, Width, Height */
GADGHCOMP, /* Flags */
RELVERIFY, /* Activation */
STRGADGET, /* GadgetType */
(APTR) &border_text6s, /* GadgetRender */
NULL, /* SelectRender */
&text_extension, /* *GadgetText */
NULL, /* MutualExclude */
(APTR) &string_extension, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
};
/* ********************************************************************* */
/* * Information for the boolean gadget parent "<" * */
/* ********************************************************************* */
/* Values for a 1-letter box: */
SHORT points1[]=
{
0, 0,
20, 0,
20, 15,
0, 15,
0, 0
};
/* A border for a 1-letter box: */
struct Border border_text1=
{
0, 0, /* LeftEdge, TopEdge */
1, 2, JAM1, /* FrontPen, BackPen, DrawMode */
5, /* Count */
points1, /* *XY */
NULL /* *NextBorder */
};
struct IntuiText text_parent=
{
1, 2, /* FrontPen, BackPen */
JAM1, /* DrawMode */
7,4, /* LeftEdge, TopEdge */
&my_font, /* *ITextFont, (Topaz, 80) */
"<", /* *IText */
NULL /* *NextText */
};
struct Gadget gadget_parent=
{
&gadget_extension, /* *NextGadget */
290, 31, 21, 16, /* LeftEdge, TopEdge, Width, Height */
GADGHCOMP, /* Flags */
RELVERIFY, /* Activation */
BOOLGADGET, /* GadgetType */
(APTR) &border_text1, /* GadgetRender */
NULL, /* SelectRender */
&text_parent, /* *GadgetText */
NULL, /* MutualExclude */
NULL, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
};
/* ********************************************************************* */
/* * Information for the boolean gadget "dh0:" * */
/* ********************************************************************* */
struct IntuiText text_dh0=
{
1, 2, /* FrontPen, BackPen */
JAM1, /* DrawMode */
7,4, /* LeftEdge, TopEdge */
&my_font, /* *ITextFont, (Topaz, 80) */
"dh0:", /* *IText */
NULL /* *NextText */
};
struct Gadget gadget_dh0=
{
&gadget_parent, /* *NextGadget */
110, 13, 45, 15, /* LeftEdge, TopEdge, Width, Height */
GADGHCOMP, /* Flags */
RELVERIFY, /* Activation */
BOOLGADGET, /* GadgetType */
(APTR) &border_text4, /* GadgetRender */
NULL, /* SelectRender */
&text_dh0, /* *GadgetText */
NULL, /* MutualExclude */
NULL, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
};
/* ********************************************************************* */
/* * Information for the boolean gadget "df1:" * */
/* ********************************************************************* */
struct IntuiText text_df1=
{
1, 2, /* FrontPen, BackPen */
JAM1, /* DrawMode */
7,4, /* LeftEdge, TopEdge */
&my_font, /* *ITextFont, (Topaz, 80) */
"df1:", /* *IText */
NULL /* *NextText */
};
struct Gadget gadget_df1=
{
&gadget_dh0, /* *NextGadget */
59, 13, 45, 15, /* LeftEdge, TopEdge, Width, Height */
GADGHCOMP, /* Flags */
RELVERIFY, /* Activation */
BOOLGADGET, /* GadgetType */
(APTR) &border_text4, /* GadgetRender */
NULL, /* SelectRender */
&text_df1, /* *GadgetText */
NULL, /* MutualExclude */
NULL, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
};
/* ********************************************************************* */
/* * Information for the boolean gadget "df0:" * */
/* ********************************************************************* */
struct IntuiText text_df0=
{
1, 2, /* FrontPen, BackPen */
JAM1, /* DrawMode */
7,4, /* LeftEdge, TopEdge */
&my_font, /* *ITextFont, (Topaz, 80) */
"df0:", /* *IText */
NULL /* *NextText */
};
struct Gadget gadget_df0=
{
&gadget_df1, /* *NextGadget */
8, 13, 45, 15, /* LeftEdge, TopEdge, Width, Height */
GADGHCOMP, /* Flags */
RELVERIFY, /* Activation */
BOOLGADGET, /* GadgetType */
(APTR) &border_text4, /* GadgetRender */
NULL, /* SelectRender */
&text_df0, /* *GadgetText */
NULL, /* MutualExclude */
NULL, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
};
/* ********************************************************************* */
/* * Information for the boolean gadget "CANCEL" * */
/* ********************************************************************* */
struct IntuiText text_cancel=
{
1, 2, /* FrontPen, BackPen */
JAM1, /* DrawMode */
7,4, /* LeftEdge, TopEdge */
&my_font, /* *ITextFont, (Topaz, 80) */
"CANCEL", /* *IText */
NULL /* *NextText */
};
struct Gadget gadget_cancel=
{
&gadget_df0, /* *NextGadget */
177, 144, 61, 15, /* LeftEdge, TopEdge, Width, Height */
GADGHCOMP, /* Flags */
RELVERIFY, /* Activation */
BOOLGADGET, /* GadgetType */
(APTR) &border_text6, /* GadgetRender */
NULL, /* SelectRender */
&text_cancel, /* *GadgetText */
NULL, /* MutualExclude */
NULL, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
};
/* ********************************************************************* */
/* * Information for the boolean gadget "DELETE" * */
/* ********************************************************************* */
struct IntuiText text_delete=
{
1, 2, /* FrontPen, BackPen */
JAM1, /* DrawMode */
7,4, /* LeftEdge, TopEdge */
&my_font, /* *ITextFont, (Topaz, 80) */
"DELETE", /* *IText */
NULL /* *NextText */
};
struct Gadget gadget_delete=
{
&gadget_cancel, /* *NextGadget */
110, 144, 61, 15, /* LeftEdge, TopEdge, Width, Height */
GADGHCOMP, /* Flags */
RELVERIFY, /* Activation */
BOOLGADGET, /* GadgetType */
(APTR) &border_text6, /* GadgetRender */
NULL, /* SelectRender */
&text_delete, /* *GadgetText */
NULL, /* MutualExclude */
NULL, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
};
/* ********************************************************************* */
/* * Information for the boolean gadget "SAVE" * */
/* ********************************************************************* */
struct IntuiText text_save=
{
1, 2, /* FrontPen, BackPen */
JAM1, /* DrawMode */
7,4, /* LeftEdge, TopEdge */
&my_font, /* *ITextFont, (Topaz, 80) */
"SAVE", /* *IText */
NULL /* *NextText */
};
struct Gadget gadget_save=
{
&gadget_delete, /* *NextGadget */
59, 144, 45, 15, /* LeftEdge, TopEdge, Width, Height */
GADGHCOMP, /* Flags */
RELVERIFY, /* Activation */
BOOLGADGET, /* GadgetType */
(APTR) &border_text4, /* GadgetRender */
NULL, /* SelectRender */
&text_save, /* *GadgetText */
NULL, /* MutualExclude */
NULL, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
};
/* ********************************************************************* */
/* * Information for the boolean gadget "LOAD" * */
/* ********************************************************************* */
struct IntuiText text_load=
{
1, 2, /* FrontPen, BackPen */
JAM1, /* DrawMode */
7,4, /* LeftEdge, TopEdge */
&my_font, /* *ITextFont, (Topaz, 80) */
"LOAD", /* *IText */
NULL /* *NextText */
};
struct Gadget gadget_load=
{
&gadget_save, /* *NextGadget */
8, 144, 45, 15, /* LeftEdge, TopEdge, Width, Height */
GADGHCOMP, /* Flags */
RELVERIFY, /* Activation */
BOOLGADGET, /* GadgetType */
(APTR) &border_text4, /* GadgetRender */
NULL, /* SelectRender */
&text_load, /* *GadgetText */
NULL, /* MutualExclude */
NULL, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
};
UBYTE display_text[8][34];
struct IntuiText text_list[8]=
{
{
1, 0, /* FrontPen, BackPen */
JAM2, /* DrawMode */
0,0, /* LeftEdge, TopEdge */
&my_font, /* *ITextFont */
display_text[0], /* IText */
&text_list[1] /* *NextText */
},
{
1, 0, /* FrontPen, BackPen */
JAM2, /* DrawMode */
0,8, /* LeftEdge, TopEdge */
&my_font, /* *ITextFont */
display_text[1], /* IText */
&text_list[2] /* *NextText */
},
{
1, 0, /* FrontPen, BackPen */
JAM2, /* DrawMode */
0,16, /* LeftEdge, TopEdge */
&my_font, /* *ITextFont */
display_text[2], /* IText */
&text_list[3] /* *NextText */
},
{
1, 0, /* FrontPen, BackPen */
JAM2, /* DrawMode */
0,24, /* LeftEdge, TopEdge */
&my_font, /* *ITextFont */
display_text[3], /* IText */
&text_list[4] /* *NextText */
},
{
1, 0, /* FrontPen, BackPen */
JAM2, /* DrawMode */
0,32, /* LeftEdge, TopEdge */
&my_font, /* *ITextFont */
display_text[4], /* IText */
&text_list[5] /* *NextText */
},
{
1, 0, /* FrontPen, BackPen */
JAM2, /* DrawMode */
0,40, /* LeftEdge, TopEdge */
&my_font, /* *ITextFont */
display_text[5], /* IText */
&text_list[6] /* *NextText */
},
{
1, 0, /* FrontPen, BackPen */
JAM2, /* DrawMode */
0,48, /* LeftEdge, TopEdge */
&my_font, /* *ITextFont */
display_text[6], /* IText */
&text_list[7] /* *NextText */
},
{
1, 0, /* FrontPen, BackPen */
JAM2, /* DrawMode */
0,56, /* LeftEdge, TopEdge */
&my_font, /* *ITextFont */
display_text[7], /* IText */
NULL /* *NextText */
}
};
struct Gadget gadget_display[8]=
{
{
&gadget_display[1], /* *NextGadget */
8, 50, 276, 12, /* LeftEdge, TopEdge, Width, Height */
GADGHNONE, /* Flags */
GADGIMMEDIATE, /* Activation */
BOOLGADGET, /* GadgetType */
NULL, /* GadgetRender */
NULL, /* SelectRender */
NULL, /* *GadgetText */
NULL, /* MutualExclude */
NULL, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
},
{
&gadget_display[2], /* *NextGadget */
8, 62, 276, 8, /* LeftEdge, TopEdge, Width, Height */
GADGHNONE, /* Flags */
GADGIMMEDIATE, /* Activation */
BOOLGADGET, /* GadgetType */
NULL, /* GadgetRender */
NULL, /* SelectRender */
NULL, /* *GadgetText */
NULL, /* MutualExclude */
NULL, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
},
{
&gadget_display[3], /* *NextGadget */
8, 70, 276, 8, /* LeftEdge, TopEdge, Width, Height */
GADGHNONE, /* Flags */
GADGIMMEDIATE, /* Activation */
BOOLGADGET, /* GadgetType */
NULL, /* GadgetRender */
NULL, /* SelectRender */
NULL, /* *GadgetText */
NULL, /* MutualExclude */
NULL, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
},
{
&gadget_display[4], /* *NextGadget */
8, 78, 276, 8, /* LeftEdge, TopEdge, Width, Height */
GADGHNONE, /* Flags */
GADGIMMEDIATE, /* Activation */
BOOLGADGET, /* GadgetType */
NULL, /* GadgetRender */
NULL, /* SelectRender */
NULL, /* *GadgetText */
NULL, /* MutualExclude */
NULL, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
},
{
&gadget_display[5], /* *NextGadget */
8, 86, 276, 8, /* LeftEdge, TopEdge, Width, Height */
GADGHNONE, /* Flags */
GADGIMMEDIATE, /* Activation */
BOOLGADGET, /* GadgetType */
NULL, /* GadgetRender */
NULL, /* SelectRender */
NULL, /* *GadgetText */
NULL, /* MutualExclude */
NULL, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
},
{
&gadget_display[6], /* *NextGadget */
8, 94, 276, 8, /* LeftEdge, TopEdge, Width, Height */
GADGHNONE, /* Flags */
GADGIMMEDIATE, /* Activation */
BOOLGADGET, /* GadgetType */
NULL, /* GadgetRender */
NULL, /* SelectRender */
NULL, /* *GadgetText */
NULL, /* MutualExclude */
NULL, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
},
{
&gadget_display[7], /* *NextGadget */
8, 102, 276, 8, /* LeftEdge, TopEdge, Width, Height */
GADGHNONE, /* Flags */
GADGIMMEDIATE, /* Activation */
BOOLGADGET, /* GadgetType */
NULL, /* GadgetRender */
NULL, /* SelectRender */
NULL, /* *GadgetText */
NULL, /* MutualExclude */
NULL, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
},
{
&gadget_load, /* *NextGadget */
8, 110, 276, 12, /* LeftEdge, TopEdge, Width, Height */
GADGHNONE, /* Flags */
GADGIMMEDIATE, /* Activation */
BOOLGADGET, /* GadgetType */
NULL, /* GadgetRender */
NULL, /* SelectRender */
NULL, /* *GadgetText */
NULL, /* MutualExclude */
NULL, /* SpecialInfo */
NULL, /* GadgetID */
NULL /* UserData */
}
};
/* ********************************************************************* */
/* * BIG BOX * */
/* ********************************************************************* */
/* Values for a big box: */
SHORT points_big_box[]=
{
8, 50,
283, 50,
283, 121,
8, 121,
8, 50
};
/* A border for a 1-letter box: */
struct Border border_big_box=
{
0, 0, /* LeftEdge, TopEdge */
1, 2, JAM1, /* FrontPen, BackPen, DrawMode */
5, /* Count */
points_big_box, /* *XY */
NULL /* *NextBorder */
};
/* ********************************************************************* */
/* * Information for the window */
/* ********************************************************************* */
struct NewWindow new_file_window=
{
0,0, /* LeftEdge, TopEdge */
320, 163, /* Width, Height */
0,1, /* DetailPen, BlockPen */
CLOSEWINDOW| /* IDCMPFlags */
GADGETDOWN|
MOUSEMOVE|
GADGETUP,
ACTIVATE| /* Flags */
WINDOWDEPTH|
WINDOWDRAG|
WINDOWCLOSE|
SMART_REFRESH,
&gadget_display[0], /* *FirstGadget */
NULL, /* *CheckMark */
NULL, /* *Title */
NULL, /* *Screen */
NULL, /* *BitMap */
0,0, /* MinWidth, MinHeight */
0,0, /* MaxWidth, MaxHeight */
WBENCHSCREEN /* Type */
};
USHORT FileWindow( title, extension, x, y, screen, total_file_name )
STRPTR title;
STRPTR extension;
SHORT x,y;
struct Screen *screen;
STRPTR total_file_name;
{
int temp1; /* Variable used for loops etc. */
int file_count; /* How many files/directories there are. */
ULONG class; /* Saved IntuiMessage: IDCMP flags. */
USHORT code; /* -"- : Special code. */
APTR address; /* -"- : The address of the object. */
int position; /* The number of the first file in the display. */
BOOL working; /* Wants the user to quit? */
BOOL fix_display; /* Should we update the file-display? */
STRPTR string_pointer; /* Pointer to a string. */
struct file_info *pointer; /* Pointer to a file_info structure. */
USHORT operation; /* What operation FileWindow will return. */
file_lock=FALSE; /* We have not locked any file/directory. */
more_files=FALSE; /* Do not list any files yet. */
/* Make sure the proportional gadget is at the top, showing 100%: */
prop_info.VertBody=0xFFFF;
prop_info.HorizBody=0;
prop_info.VertPot=0;
prop_info.HorizPot=0;
/* Copy the extension into the string gadget: */
strcpy(extension_name, extension);
/* If there is an extension, the text "Ext:" will be highlighted: */
if(*extension_name != '\0')
text_extension.FrontPen=3; /* Orange. (Normal WB colour) */
else
text_extension.FrontPen=1; /* White. (Normal WB colour) */
/* Change some values in the new_file_window structure: */
new_file_window.LeftEdge=x;
new_file_window.TopEdge=y;
new_file_window.Title=title;
/* Does the user want to use on of his own screens? */
if(screen)
{
new_file_window.Screen=screen;
new_file_window.Type=CUSTOMSCREEN;
}
/* Open the window: */
if( (file_window = (struct Window *) OpenWindow(&new_file_window)) == NULL )
{
/* We could NOT open the window! */
/* Leave: */
return(PANIC);
}
/* Draw the big box around the display: */
DrawBorder(file_window->RPort, &border_big_box, 0, 0);
/* Allocate memory for the FileInfoBlock: */
if((file_info=(struct FileInfoBlock *)
AllocMem(sizeof(struct FileInfoBlock), MEMF_PUBLIC|MEMF_CLEAR))==NULL)
{
/* Could not allocate memory for the FileInfoBlock! */
/* Inform the user about the problem, and leave. */
request_ok("NOT enough memory!");
return(PANIC);
}
/* Is the there anything in the total_file_name string? */
if(*total_file_name != '\0')
{
/* Yes! */
/* Try to "lock" the file/directory: */
if((lock=Lock(total_file_name, ACCESS_READ))==NULL)
{
/* PROBLEMS! */
/* File/directory/device did NOT exist! */
}
else
{
/* Could lock the file/directory! */
file_lock=TRUE;
/* Get some information of the file/directory: */
if((Examine(lock, file_info))==NULL)
{
/* Could NOT examine the object! */
request_ok("ERROR reading file/directory!");
}
else
{
/* Is it a directory or a file? */
if(directory(file_info))
{
/* It is a directory! */
*file_name='\0'; /* Clear file_name string. */
/* Copy total_file_name into drawer_name string: */
strcpy(drawer_name, total_file_name);
/* Since it is a directory, we will look for more files: */
more_files=TRUE;
}
else
{
/* It is a file! */
/* Separate the file name from the path: */
if(string_pointer=right_pos(total_file_name, '/'))
{
/* Copy the file name into file_name string: */
strcpy(file_name, string_pointer+1);
*string_pointer='\0';
}
else
{
if(string_pointer=right_pos(total_file_name, ':'))
{
/* Copy the file name into file_name string: */
strcpy(file_name, string_pointer+1);
*(string_pointer+1)='\0';
}
else
{
strcpy(file_name, total_file_name);
*drawer_name='\0';
*total_file_name='\0';
}
}
strcpy(drawer_name, total_file_name);
/* Since it is a file, we will NOT look for more files: */
/* However, more_files is already FALSE. */
} /* Is it a directory? */
} /* Could we examine the object? */
} /* Could we "lock" the file/directory? */
} /* Anything in the total_file_name string? */
/* Since we have messed around with the string gadgets it is best */
/* to adjust them so the user can see them clearly: */
adjust_string_gadgets();
new_drawer(); /* Start to show us the files. */
position=0; /* The display will show the first file. */
fix_display=FALSE; /* We do not need to fix the display. */
first_file=TRUE; /* No files saved. */
file_count=0; /* No files saved. */
working=TRUE;
do
{
/* If we have shown all files in the directory, we put our task */
/* to sleep. That will speed up other programs, and we will not */
/* use unnecessary processing time: */
if(more_files==FALSE)
Wait(1 << file_window->UserPort->mp_SigBit);
/* Has something has happened with the gadgets in the file_window? */
while(my_gadget_message = (struct IntuiMessage *)
GetMsg(file_window->UserPort))
{
/* As long as something is happening with the gadgets we will */
/* stay in the while loop. This is very handy since we can */
/* recieve hundereds of messages if the mouse is moving, and */
/* we only want to update the display when the mouse has stopped: */
/* Collect some interesting values: */
class = my_gadget_message->Class;
code = my_gadget_message->Code;
address = my_gadget_message->IAddress;
/* We have now saved some important values, and can now reply: */
/* (Do NEVER try to get some values after you have replied!) */
ReplyMsg((struct Message *)my_gadget_message);
/* What has actually happened? */
switch(class)
{
case MOUSEMOVE:
/* The proportional gadget is selected, and the mouse is */
/* moving; we must update the file_display when the mouse */
/* has stopped: */
fix_display=TRUE;
break;
case CLOSEWINDOW:
/* The user wants to quit. */
connect_dir_file(total_file_name);
working=FALSE;
operation=QUIT;
break;
case GADGETDOWN:
/* A gadget has been pressed down. */
/* Which gadget has been clicked on? */
/* DISPLAY */
/* Is the user clicking inside the file display? */
for(temp1=0; temp1 < 8; temp1++)
{
if(address == (APTR)&gadget_display[temp1])
{
/* The user wants to select a file/directory: */
pick_file(temp1+position);
}
}
break;
case GADGETUP:
/* A gadget has been released. */
/* Which gadget has been clicked on? */
/* LOAD */
if(address == (APTR)&gadget_load)
{
if(last_check(total_file_name))
{
working=FALSE;
operation=LOAD;
}
break;
}
/* SAVE */
if(address == (APTR)&gadget_save)
{
if(last_check(total_file_name))
{
working=FALSE;
operation=SAVE;
}
break;
}
/* DELETE */
if(address == (APTR)&gadget_delete)
{
delete_file_dir(total_file_name);
break;
}
/* CANCEL */
if(address == (APTR)&gadget_cancel)
{
connect_dir_file(total_file_name);
working=FALSE;
operation=CANCEL;
break;
}
/* df0: */
if(address == (APTR)&gadget_df0)
{
change_device("df0:");
break;
}
/* df1: */
if(address == (APTR)&gadget_df1)
{
change_device("df1:");
break;
}
/* dh0: */
if(address == (APTR)&gadget_dh0)
{
change_device("dh0:");
break;
}
/* DRAWER: */
if(address == (APTR)&gadget_drawer)
{
/* The user has entered something new in the drawer: */
new_drawer();
break;
}
/* EXTENSION: */
if(address == (APTR)&gadget_extension)
{
/* If there is an extension, the text "Ext:" will be */
/* highlighted: */
if(*extension_name != '\0')
text_extension.FrontPen=3; /* Orange. (Normal WB colour) */
else
text_extension.FrontPen=1; /* White. (Normal WB colour) */
/* Show the user the colour change: */
RefreshGadgets(&gadget_extension, file_window, NULL);
/* Start again to diplay the files, using a new extension. */
new_drawer();
break;
}
/* PARENT: "<" */
if(address == (APTR)&gadget_parent)
{
parent();
break;
}
/* PROPORTIONAL */
if(address == (APTR)&gadget_proportional)
{
/* The user has released the proprtional gadget, update */
/* the display: */
fix_display=TRUE;
break;
}
}
}
/* Do we need to update the file display? */
if(fix_display)
{
fix_display=FALSE;
/* Which file should we start to show in the display? */
if(file_count > 8)
position=(int) prop_info.VertPot/(float) 0xFFFF*(file_count-8);
else
position=0;
/* List the files: (Starting with position) */
display_list(position);
}
if(more_files)
{
/* Are there more files/dirtectories left to be collected? */
if(ExNext(lock, file_info))
{
/* List the file/directory if it is: */
/* 1. A file which has the right extension. */
/* 2. A directory. */
if(stricmp(extension_name, (file_info->fib_FileName+
strlen(file_info->fib_FileName)-strlen(extension_name)))==0 ||
directory(file_info) )
{
/* Is this the first file/directory? */
if(first_file)
{
/* first_pointer will point at the first file in our list: */
first_pointer=(struct file_info *) save_file_info(file_info);
if(first_pointer != NULL)
{
/* There are no more elements (for the moment) in our list: */
first_pointer->next=NULL;
first_file=FALSE;
}
file_count=1;
position=1;
}
else
{
/* save_file_info will return a pointer to the allocated */
/* structure: */
pointer=(struct file_info *) save_file_info(file_info);
/* If we have been able to allocate space for the file we */
/* put it into our list: */
if(pointer !=NULL)
{
/* Put the new structure into the list: */
put_in(first_pointer, pointer);
file_count++;
}
}
/* If tehre are more than eight files/directories we modify */
/* the proportional gadget: */
if(file_count > 8)
{
ModifyProp
(
&gadget_proportional, /* PropGadget */
file_window, /* Pointer */
NULL, /* Requester */
prop_info.Flags, /* Flags */
0, /* HorizPot */
prop_info.VertPot, /* VertPot */
0, /* HorizBody */
(ULONG) 0xFFFF*8/file_count /* VerBody */
);
position=(int) prop_info.VertPot/(float) 0xFFFF*(file_count-8);
}
else
position=0;
/* List all the files: */
display_list(position);
}
}
else
{
/* ExNext() failed: */
more_files=FALSE; /* Do not try to list any more files. */
/* Check what went wrong: */
/* If the error message is NOT "ERROR_NO_MORE_ENTRIES" something */
/* went terrible wrong while reading: */
if(IoErr() != ERROR_NO_MORE_ENTRIES)
{
request_ok("ERROR reading file/directory!");
}
}
}
} while(working);
/* Clean up and leave: */
/* This will clear the IDCMP port: */
while( (my_gadget_message = (struct IntuiMessage *)
GetMsg(file_window->UserPort)) )
{
ReplyMsg((struct Message *)my_gadget_message);
}
/* Deallocate the memory we have dynamically allocated: */
deallocate_file_info();
/* If we have "locked" a file/directory, "unlock" it: */
if(file_lock)
{
UnLock(lock);
file_lock=FALSE;
}
/* Deallocate FileInfoBlock: */
if(file_info) FreeMem(file_info, sizeof(struct FileInfoBlock));
/* If we have successfully opened the file_window, we close it: */
if(file_window)
CloseWindow(file_window);
/* Leave with a message: */
return(operation);
}
/* Deallocate the memory we have dynamically allocated: */
void deallocate_file_info()
{
struct file_info *pointer, *temp_pointer;
/* Does the first pointer point to an allocated structure? */
if(first_pointer)
{
/* Save the address of the next structure: */
pointer=first_pointer->next;
/* Deallocate the first structure: */
FreeMem( first_pointer, sizeof(struct file_info));
/* As long as pointer points to an allocated structure: */
while(pointer)
{
/* Save the address of the next structure: */
temp_pointer=pointer->next;
FreeMem( pointer, sizeof(struct file_info));
pointer=temp_pointer;
}
}
/* Clear first_pointer: */
first_pointer=NULL;
/* Next time we try to list the files, we start with the first_file: */
first_file=TRUE;
}
/* Allocate memory for the new file/directory, and fills the structure */
/* with information. (name of the object, and if it is a directory.) */
/* Returns a memory pointer to the allocated structure, or NULL. */
APTR save_file_info(info)
struct FileInfoBlock *info;
{
struct file_info *pointer;
if((pointer=(struct file_info *)
AllocMem(sizeof(struct file_info), MEMF_PUBLIC|MEMF_CLEAR))==NULL)
{
/* We could NOT allocate memory for the structure! */
request_ok("NOT enough memory!"); /* Inform the user. */
more_files=FALSE; /* Do not list any more files/directories. */
return(NULL);
}
else
{
/* If the file/directory name is not too long, we copy it into the */
/* new stucture: */
if(strlen(info->fib_FileName) < 28)
strcpy(pointer->name, info->fib_FileName);
else
{
/* The file/directory name is too long! */
/* Inform the user: */
if( directory(info))
request_ok("Directory name too long!"); /* It is a directory. */
else
request_ok("File name too long!"); /* It is a file. */
/* Deallocate the structure: */
FreeMem( pointer, sizeof(struct file_info));
return(NULL);
}
/* Is it a file or a directory? */
if( directory(info))
pointer->directory=TRUE; /* It is a directory. */
else
pointer->directory=FALSE; /* It is a file. */
}
/* Return the address of the allocated structure: */
return( (APTR) pointer);
}
/* Will check a FileInfoBlock if it is a file or a directory. */
/* Return TRUE if it is a directory, FALSE if it is a file. */
BOOL directory(info)
struct FileInfoBlock *info;
{
if(info->fib_DirEntryType < 0)
return(FALSE);
else
return(TRUE);
}
/* Put the new structure into the dynamically allocated list at the */
/* right place (sorted alphabetically, directories first): */
void put_in(a_pointer, pointer)
struct file_info *a_pointer, *pointer;
{
struct file_info *old_pointer=NULL;
/* Move slowly down the list and try to fit in the structure: */
while( a_pointer && file_comp(a_pointer->name, pointer->name) )
{
old_pointer=a_pointer;
a_pointer=a_pointer->next;
}
if(a_pointer)
{
if(old_pointer)
{
/* Put the structure into the list: */
pointer->next=old_pointer->next;
old_pointer->next=pointer;
}
else
{
/* First in the list! */
pointer->next=first_pointer;
first_pointer=pointer;
}
}
else
{
/* Last int the list: */
old_pointer->next=pointer;
pointer->next=NULL;
}
}
/* This function will return TRUE if the first pointer (a_pointer) */
/* points to a file structure which should come before the second */
/* pointers file structure. */
/* ORDER: */
/* 1. DIRECTORIES sorted alphabetically. */
/* 2. FILES sorted alphabetically. */
BOOL file_comp(a_pointer, pointer)
struct file_info *a_pointer, *pointer;
{
if(a_pointer->directory == FALSE && pointer->directory)
return(FALSE);
if(a_pointer->directory == pointer->directory)
{
if(stricmp(a_pointer->name, pointer->name) <= 0 )
return(TRUE);
else
return(FALSE);
}
return(TRUE);
}
/* Give this function a string and a character, and it will return a */
/* pointer to the right most occurance character in you string which */
/* match your character. */
STRPTR right_pos(string, sign)
STRPTR string;
char sign;
{
STRPTR start_pos;
start_pos=string;
/* Go to the end: */
while(*string != '\0')
string++;
/* Start to go backwards and check teh string: */
while(*string != sign && string > start_pos)
string--;
if(*string==sign)
return(string); /* We have found a matching character. */
return(NULL); /* We could not find a matching character. */
}
/* This function will change to a new device, for example df0:. */
/* Does not return anything. */
void change_device(device)
STRPTR device;
{
strcpy(drawer_name, device); /* Change the drawer string. */
adjust_string_gadgets(); /* Adjust the string gadgets. */
new_drawer(); /* Start to show us the new files/directories */
}
/* When the user or the program has changet the drawer string, this */
/* function is called, and will do what is necessary to start to collect */
/* the new files/directories from the disk. */
/* Returns TRUE if everything is OK, and FALSE if something went wrong. */
BOOL new_drawer()
{
STRPTR string_pointer;
/* Unlock: */
if(file_lock)
{
UnLock(lock);
file_lock=FALSE;
}
/* Deallocate the memory we have dynamically allocated: */
deallocate_file_info();
/* Change the proportianal gadget: */
ModifyProp
(
&gadget_proportional, /* PropGadget */
file_window, /* Pointer */
NULL, /* Requester */
prop_info.Flags, /* Flags */
0, /* HorizPot */
0, /* VertPot */
0, /* HorizBody */
(ULONG) 0xFFFF /* VerBody */
);
/* Clear the display: */
display_list(0);
more_files=FALSE;
/* Try to "lock" the file/directory: */
if((lock=Lock(drawer_name, ACCESS_READ))==NULL)
{
/* We could NOT lock the file/directory/device! */
/* Inform the user: */
string_pointer=drawer_name+strlen(drawer_name)-1;
if(*string_pointer==':')
request_ok("Device NOT found!");
else
request_ok("Device/Directory NOT found!");
return(FALSE); /* ERROR */
}
else
{
/* We "locked" the file/directory! */
file_lock=TRUE;
}
/* Now try to get some information from the file/directory: */
if((Examine(lock, file_info))==NULL)
{
/* We could NOT examine the file/directory! */
request_ok("ERROR reading file/directory!"); /* Inform the user. */
return(FALSE); /* ERROR */
}
/* Is it a directory or a file? */
if(directory(file_info))
{
/* It is a directory! */
/* Since it is a directory, we will look for more files: */
more_files=TRUE;
}
else
{
/* It is a file! */
request_ok("NOT a valid directory name!"); /* Inform the user. */
return(FALSE);
}
return(TRUE);
}
/* The function parent() will try to go backwards one step in the */
/* directory path. */
/* Does not return anything. */
void parent()
{
STRPTR string_pointer;
/* Separate the last directory from the path: */
if(string_pointer=right_pos(drawer_name, '/'))
{
/* Take away the last directory: */
*string_pointer='\0';
}
else
{
if(string_pointer=right_pos(drawer_name, ':'))
{
/* Take away the last directory: */
/* Only the device ("df0:" for example) left: */
*(string_pointer+1)='\0';
}
else
{
/* Strange drawer_name, clear it: */
*drawer_name='\0';
}
}
/* Since we have messed around with the string gadgets, adjust them: */
adjust_string_gadgets();
/* Start to show the user the files etc in the new directory: */
new_drawer();
}
/* You give this function a pointer to an error string, and it will open */
/* a simple requester displaying the message. The requester will go away */
/* first when the user has selected the button "OK". */
/* Does not return anything. */
void request_ok(message)
STRPTR message;
{
text_request.IText=message;
AutoRequest
(
file_window, /* Window */
&text_request, /* BodyText */
NULL, /* PositiveText nothing */
&ok_request, /* NegativeText OK */
NULL, /* PositiveFlags */
NULL, /* NegativeFlags */
320, /* Width */
72 /* Height */
);
}
/* This function will also open a simple requester, but will instead */
/* ask the user to make a choice between option1 or option2 */
/* If the user selects option1 the function returns TRUE, else it returns */
/* FALSE. */
BOOL request_ask(message, option1, option2)
STRPTR message, option1, option2;
{
text_request.IText=message;
option1_request.IText=option1;
option2_request.IText=option2;
return( (BOOL) AutoRequest
(
file_window, /* Window */
&text_request, /* BodyText */
&option1_request, /* PositiveText, TRUE */
&option2_request, /* NegativeText, FALSE */
NULL, /* PositiveFlags */
NULL, /* NegativeFlags */
320, /* Width */
72 /* Height */
));
}
/* This function will display the files etc which are inside the */
/* directory, starting with the file number start_pos. */
/* Does not return anything. */
void display_list(start_pos)
int start_pos;
{
struct file_info *pointer;
int pos, temp1;
/* 123456789012345678901234567890123 */
char empty_name[]=" ";
STRPTR string_pointer;
BOOL clear;
pos=0;
/* Does it exist any files at all? */
if(first_pointer)
{
pointer=first_pointer;
/* Go through the list until you have found the file/directory */
/* which should be shown first: */
while(pointer && pos < start_pos)
{
pos++;
pointer=pointer->next;
}
/* Try to show the eight files: */
pos=0;
while(pointer && pos < 8)
{
strcpy(display_text[pos], pointer->name);
clear=FALSE;
temp1=0;
string_pointer=display_text[pos];
if(pointer->directory)
{
/* It is a directory: */
text_list[pos].FrontPen=3; /* Highlight it. */
/* Clear everything after the name, and add the string "(Dir)". */
while(temp1 < 28)
{
if(*string_pointer=='\0')
clear=TRUE;
if(clear)
*string_pointer=' ';
string_pointer++;
temp1++;
}
*string_pointer='\0';
strcat(display_text[pos], "(Dir)");
}
else
{
/* It is a file: */
text_list[pos].FrontPen=1; /* Normal colour. */
/* Clear everything after the name: */
while(temp1 < 33)
{
if(*string_pointer=='\0')
clear=TRUE;
if(clear)
*string_pointer=' ';
string_pointer++;
temp1++;
}
*string_pointer='\0';
}
pos++;
pointer=pointer->next; /* Next. */
}
}
/* If there are less than eight files, show clear the rest of the */
/* display: */
while(pos < 8)
{
strcpy(display_text[pos], empty_name);
pos++;
}
/* Show the user the new display: */
PrintIText(file_window->RPort, text_list, 13+3, 53+1);
}
/* The user has selected a file or a directory. If it is a file put it */
/* into the file string, otherwise put it into the drawer string. */
/* Returns TRUE if everything went OK, FALSE if there was a problem. */
BOOL pick_file(file_pos)
int file_pos;
{
struct file_info *pointer=NULL;
STRPTR string_pointer;
int pos=0;
/* Go through the allocated list untill we find the file/directory: */
if(first_pointer)
{
pointer=first_pointer;
while(pointer && pos < file_pos)
{
pos++;
pointer=pointer->next;
}
}
/* Have we found the file/directory? */
if(pointer)
{
if(pointer->directory)
{
/* It is a directory! */
/* Is the drawer_name string long enough? */
/* (+2: 1 for the NULL ('\0') character, 1 for the '\' character) */
if((strlen(pointer->name)+strlen(drawer_name)+2) <= DRAWER_LENGTH)
{
/* YES!, there is enough room for it. */
string_pointer=drawer_name+strlen(drawer_name)-1;
if(*string_pointer==':' || *string_pointer=='\0' )
strcat(drawer_name, pointer->name);
else
{
/* We need to add a '/' before we can add the directory. */
strcat(drawer_name, "/");
strcat(drawer_name, pointer->name);
}
/* Adjust the string gadgets: */
adjust_string_gadgets();
}
else
{
/* The drawer_name is NOT big enough! */
request_ok("Too long drawer string"); /* Inform the user. */
return(FALSE); /* ERROR */
}
new_drawer();
return(TRUE); /* OK */
}
else
{
/* It is a File! */
/* Is the file_name string long enough? */
/* (+1 for the NULL ('\0') character.) */
if((strlen(pointer->name)+1) <= FILE_LENGTH)
{
strcpy(file_name, pointer->name);
adjust_string_gadgets();
}
else
{
/* The file_name is NOT big enough! */
request_ok("File name too long!"); /* Inform the user. */
return(FALSE); /* ERROR */
}
return(TRUE); /* OK */
}
}
}
/* Adjust the string gadgets, so the user can */
/* at least see the last 28/22 characters. */
/* Does not return anything. */
void adjust_string_gadgets()
{
int length;
length=strlen(file_name);
if(length > 28)
string_file.DispPos=length-28;
else
string_file.DispPos=0;
string_file.BufferPos=string_file.DispPos;
length=strlen(drawer_name);
if(length > 22)
string_drawer.DispPos=length-22;
else
string_drawer.DispPos=0;
string_drawer.BufferPos=string_drawer.DispPos;
/* Display the changes. */
RefreshGadgets(&gadget_file, file_window, NULL);
}
/* Returns TRUE if there exist a file name, otherwise FALSE. */
BOOL last_check(name)
STRPTR name;
{
if(*file_name == '\0')
{
/* No file name! */
request_ok("NO filename selected!"); /* Inform the user. */
return(FALSE);
}
else
{
/* Change the total_file_name. Drawer + File. */
connect_dir_file(name);
}
return(TRUE);
}
/* This function will connect the drawer string with the file string. */
/* Does not return anything. */
void connect_dir_file(name)
STRPTR name;
{
STRPTR string_pointer;
strcpy(name, drawer_name); /* Copy the drawer string into name. */
/* Does it exist a file name? */
if(*file_name != '\0')
{
/* Yes! */
string_pointer=drawer_name+strlen(drawer_name)-1;
if(*string_pointer==':' || *string_pointer=='\0' )
{
strcat(name, file_name); /* Add the file name. */
}
else
{
strcat(name, "/"); /* Add a '\'. */
strcat(name, file_name); /* Add the file name. */
}
}
}
/* Does not return anything. */
void delete_file_dir(total_file_name)
STRPTR total_file_name;
{
BOOL delete_it;
/* Presume the user do not want to deleta the file/dir: */
delete_it=FALSE;
if(*file_name == '\0' && *drawer_name != '\0')
{
/* There is no filename string, but there is something */
/* in the drawer string. The user wants to delete a */
/* directory: */
/* Is it a device or a directory? */
if( *(drawer_name+strlen(drawer_name)-1) ==':')
{
/* The user wants to delete a device: */
/* Not a very good idea! */
request_ok("You can NOT delete a device!");
}
else
{
/* The user wants to delete a directory: */
/* However, it is important to check that the user */
/* realy wants to delete it: */
delete_it=request_ask("OK to delete directory?","DELETE","CANCEL");
if(delete_it)
{
/* YES! The user wanted to delete the directory. */
/* Before we try to delete it we must "unlock" it */
if(file_lock)
{
UnLock(lock);
file_lock=FALSE;
}
}
}
}
else
{
if(*file_name != '\0')
{
/* There is something in the file_name string. The user */
/* wants to delete a file: */
/* We will here again give the user a last chance to */
/* make up his/her mind: */
delete_it=request_ask("OK to delete file?","DELETE","CANCEL");
}
else
{
/* Nothing in the drawer string, nor in the file string. */
/* The user wants to delete something, but has NOT */
/* declared which file/directory he/she wants to delete: */
request_ok("NO file/directory selected!");
}
}
/* Should we delete the file/directory? */
if(delete_it)
{
/* Yes! */
/* Put the drawer name together with the file name: */
connect_dir_file(total_file_name);
/* We try to delete the file/directory: */
if(DeleteFile(total_file_name))
{
/* We have deleted the file/directory successfully: */
if(*file_name != '\0')
{
/* A file was deleted: */
*file_name='\0'; /* Take away the file name. */
adjust_string_gadgets(); /* Adjust the string gadgets. */
new_drawer(); /* Show the user the remaining files. */
}
else
{
/* A directory was deleted: */
parent(); /* Go back one directory. */
}
}
else
{
/* Something went wrong: */
if(*file_name != '\0')
request_ok("Could NOT delete the file!");
else
request_ok("Could NOT delete directory!");
/* Since we have unlocked the directory/file we have */
/* to lock it again, and clean up the display: */
new_drawer();
}
}
}
/* THE END */