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1995-02-27
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74 lines
ZIP - Infocom Interpreter V1.0 8 Oct 1992
-----------------------------------------
Author:
Mark Howell (howell_ma@movies.enet.dec.com)
Contents:
General:
readme.1st - this file
changes - change history
Interpreter:
zip.c - main
control.c
extern.c
fileio.c
input.c
interpre.c
math.c
memory.c
object.c
operand.c
property.c
screen.c
text.c
variable.c
Header files:
ztypes.h - zip header file
Platform dependent and screen I/O modules:
osdepend.c - Operating system dependent stuff (kindly supplied by Olaf Barthel)
Amiga:
amigaio.c - Amiga (kindly supplied by Olaf Barthel)
UNIX and VMS:
cursesio.c - VMS and UNIX curses based I/O
PC/DOS:
dosio.c - Generic DOS I/O (requires: (ANSI.SYS && (MSC || (C && ASM)))
mscio.c - DOS Microsoft C I/O
Building:
Select the appropriate screen module then compile it along with osdepend.c
and all of the C files in the interpreter section. zip.c is the main module
and there is only one header file: ztypes.h
If you are running on a Unix system and have cursesX then change the include
file in cursesio.c to reflect that.
Bugs:
Please report any portability or runtime problems to me. The code should run
without changes on an ANSI standard C compiler. I have put in #ifdefs to
support non ANSI C compilers.
Interpreter:
zip - This Infocom interpreter will run both V3 and V4 games. This includes
AMFV, Bureaucracy, Nord and Bert, and Trinity.
usage: zip story-file-name [restore-file-name]