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text.c
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C/C++ Source or Header
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1992-10-09
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18KB
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794 lines
/*
* text.c
*
* Text manipulation routines
*
* Mark Howell 28-Jul-1992 V1.0
*
*/
#include "ztypes.h"
static const char *lookup_table[3] = {
"abcdefghijklmnopqrstuvwxyz",
"ABCDEFGHIJKLMNOPQRSTUVWXYZ",
"\n 0123456789.,!?_#'\"/\\-:()"
};
static int saved_format_mode = ON;
static int line_pos = 0;
static int story_redirect = OFF;
static int story_buffer = 0;
static int story_pos = 0;
static int story_count = 0;
/*
* decode_text
*
* Convert encoded text to ASCII. Text is encoded by squeezing each character
* into 5 bits. 3 x 5 bit encoded characters can fit in one word with a spare
* bit left over. The spare bit is used to signal to end of a string. The 5 bit
* encoded characters can either be actual character codes or prefix codes that
* modifier the following code.
*
*/
#ifdef __STDC__
void decode_text (unsigned long *address)
#else
void decode_text (address)
unsigned long *address;
#endif
{
int i, synonym_flag = 0, ascii_flag = 0;
short data, code, sindex = 0;
short prefix = 0, saved_prefix = 0;
unsigned long addr;
/* Loop until high bit set in word */
do {
/* Load a word */
data = read_data_word (address);
/* Parse each 5 bit code in a word */
for (i = 10; i >= 0; i -= 5) {
code = (data >> i) & 0x1f;
/* If the synonym flag is set then the code specifies a longer
string which needs to be decoded to get the text */
if (synonym_flag) {
synonym_flag = 0;
addr = (unsigned long) get_word (h_synonyms_offset + sindex + (code * 2)) * 2;
decode_text (&addr);
prefix = saved_prefix;
} else {
/* If the ascii flag is set then we have an ascii character that
is composed of 3 bits from the previous code and 5 bits from
the current code to make an 8 bit character */
if (ascii_flag || prefix == 3) {
if (ascii_flag) {
ascii_flag = 0;
write_char ((char) (((prefix & 3) << 5) | code));
prefix = saved_prefix;
} else {
ascii_flag = 1;
prefix = code;
}
} else {
if (code >= 6) {
if (prefix == 2 && code <= 7) {
if (code != 7)
prefix++;
else {
/* Output a newline */
flush_buffer (TRUE);
prefix = saved_prefix;
}
} else {
/* Convert encoded character to ascii */
write_char (lookup_table[prefix][code - 6]);
prefix = saved_prefix;
}
} else {
if (code == 0) {
/* Output a space */
write_char (' ');
prefix = saved_prefix;
} else {
if (code <= 3) {
/* Calculate a synonym index */
synonym_flag = 1;
sindex = (code - 1) * 64;
} else {
code -= 3;
if (prefix == 0)
prefix = code;
else {
if (code != prefix)
prefix = 0;
saved_prefix = prefix;
}
}
}
}
}
}
}
} while (data >= 0);
}/* decode_text */
/*
* character_to_prefix
*
* Convert a character to a prefix type for encoding.
*
*/
#ifdef __STDC__
static char character_to_prefix (char c)
#else
static char character_to_prefix (c)
char c;
#endif
{
int i;
for (i = 0; i < 3; i++)
if (strchr (lookup_table[i], c) != NULL)
return ((char) i);
return (2);
}/* character_to_prefix */
/*
* character_to_code
*
* Convert a character to an encoded character.
*
*/
#ifdef __STDC__
static char character_to_code (char c)
#else
static char character_to_code (c)
char c;
#endif
{
int i;
const char *cp;
for (i = 0; i < 3; i++)
if ((cp = strchr (lookup_table[i], c)) != NULL)
return ((char) ((cp - lookup_table[i]) + 6));
return (0);
}/* character_to_code */
/*
* encode_text
*
* Pack a string into upto 9 codes or 3 words.
*
*/
#ifdef __STDC__
void encode_text (int len, const char *s, short *buffer)
#else
void encode_text (len, s, buffer)
int len;
const char *s;
short *buffer;
#endif
{
int i;
char code, codes[9];
for (i = 9; i; s++) {
if (len-- > 0) {
/* Calculate prefix for this character */
code = character_to_prefix (*s);
/* Store prefix + 3 if enough room and prefix is non zero */
if (i && code)
codes[--i] = code + (char) 3;
/* Calculate code for this character */
code = character_to_code (*s);
/* Store code + 6 if enough room and code is non zero */
if (i && code)
codes[--i] = code;
else {
/* Store and ascii character as prefix (6) + high 3 bits + low 5 bits */
if (i)
codes[--i] = 6;
if (i)
codes[--i] = (char) (*s >> 5) & (char) 0x07;
if (i)
codes[--i] = *s & (char) 0x1f;
}
} else
/* Fill remaining space with code 5 */
codes[--i] = 5;
}
/* Pack codes into buffer */
buffer[0] = ((short) codes[8] << 10) | ((short) codes[7] << 5) | (short) codes[6];
buffer[1] = ((short) codes[5] << 10) | ((short) codes[4] << 5) | (short) codes[3];
buffer[2] = ((short) codes[2] << 10) | ((short) codes[1] << 5) | (short) codes[0];
/* Set end of string terminator bit */
if (h_type == V3)
buffer[1] |= 0x8000;
else
buffer[2] |= 0x8000;
}/* encode_text */
/*
* write_char
*
* High level character output routine. The write_char routine is slightly
* complicated by the fact that the output can be limited by a fixed character
* count, as well as, filling up the buffer.
*
*/
#ifdef __STDC__
void write_char (char c)
#else
void write_char (c)
char c;
#endif
{
char *cp;
int cc;
/* Only do if text formatting is turned on */
if (format_mode == ON) {
/* Put the character into the buffer and count it */
line[line_pos++] = c;
char_count--;
/* Check to see if we have reached the right margin or exhausted our
buffer space */
if (fit_line (line, line_pos, screen_cols - RIGHT_MARGIN) == 0 || char_count == 0) {
/* Null terminate the line */
line[line_pos] = '\0';
/* Find the last space character */
cp = strrchr (line, ' ');
/* If no space or space at the beginning of the line just output the
whole line */
if (cp == NULL || cp == line) {
/* If character count exhausted then just output the line,
otherwise preserve the character count */
if (char_count == 0) {
line[0] = '\0';
flush_buffer (TRUE);
} else {
cc = char_count;
flush_buffer (TRUE);
char_count = cc;
}
/* Don't bother printing a space at the start of the line */
if (c == ' ')
return;
} else {
/* Output up to the space and then put the remainder of the
line at the beginning of the buffer */
*cp++ = '\0';
cc = &line[line_pos] - cp;
flush_buffer (TRUE);
line_pos = cc;
memmove (line, cp, line_pos);
char_count = (screen_cols - RIGHT_MARGIN) - line_pos;
}
}
} else if (story_redirect == ON) {
/* If redirect is on then write the character to the status line for V3
games or into the writeable data area for V4+ games */
if (h_type == V3)
status_line[status_pos++] = c;
else {
set_byte (story_pos++, c);
story_count++;
}
} else
/* No formatting or output redirection, so just output the character */
output_char (c);
}/* write_char */
/*
* set_video_attribute
*
* Set a video attribute. Write the video mode, from 0 to 4, incremented.
* This is so the output routines don't confuse video attribute 0 as the
* end of the string.
*
*/
#ifdef __STDC__
void set_video_attribute (zword_t mode)
#else
void set_video_attribute (mode)
zword_t mode;
#endif
{
write_char ((char) ++mode);
}/* set_video_attribute */
/*
* write_string
*
* Output a string
*
*/
#ifdef __STDC__
void write_string (const char *s)
#else
void write_string (s)
const char *s;
#endif
{
while (*s)
write_char (*s++);
}/* write_string */
/*
* flush_buffer
*
* Send output buffer to the screen.
*
*/
#ifdef __STDC__
void flush_buffer (int flag)
#else
void flush_buffer (flag)
int flag;
#endif
{
/* Terminate the line */
line[line_pos] = '\0';
/* If flag is set then output followed by a new line */
if (flag == TRUE)
output_stringnl (line);
else
output_string (line);
/* Reset the buffer pointer and character count */
line_pos = 0;
char_count = screen_cols - RIGHT_MARGIN;
}/* flush_buffer */
/*
* set_format_mode
*
* Set the format mode flag. Formatting disables writing into the output buffer.
*
*/
#ifdef __STDC__
void set_format_mode (zword_t flag)
#else
void set_format_mode (flag)
zword_t flag;
#endif
{
/* If flag is set then turn on formatting */
if (flag)
format_mode = ON;
else {
/* If the flag is clear then turn off formatting and output the current
line buffer without resetting the character count */
format_mode = OFF;
line[line_pos] = '\0';
output_string (line);
line_pos = 0;
}
}/* set_format_mode */
/*
* set_print_modes
*
* Set various printing modes. These can be: disabling output, scripting and
* redirecting output. Redirection is peculiar. I use it to format the status
* line for V3 games, otherwise it wasn't used. V4 games format the status line
* themselves in an internal buffer in the writeable data area. To use the normal
* text decoding routines they have to redirect output to the writeable data
* area. This is done by passing in a buffer pointer. The first word of the
* buffer will receive the number of characters written since the output was
* redirected. The remainder of the buffer will contain the redirected text.
*
*/
#ifdef __STDC__
void set_print_modes (zword_t type, zword_t option)
#else
void set_print_modes (type, option)
zword_t type;
zword_t option;
#endif
{
if ((short) type == 1) {
/* Turn on text output */
output_enable = ON;
} else if ((short) type == 2) {
/* Turn on scripting */
if ((get_word (H_FLAGS) & SCRIPTING_FLAG) == OFF)
open_script ();
set_word (H_FLAGS, SCRIPTING_FLAG);
} else if ((short) type == 3) {
/* Redirect text output */
/* Disable text formatting during redirection */
saved_format_mode = format_mode;
format_mode = OFF;
/* Enable text redirection */
story_redirect = ON;
/* Set up the redirection pointers */
if (h_type == V3)
status_pos = 0;
else {
story_count = 0;
story_buffer = option;
story_pos = option + 2;
}
} else if ((short) type == -1) {
/* Turn off text output */
output_enable = OFF;
} else if ((short) type == -2) {
/* Turn off scripting */
if ((get_word (H_FLAGS) & SCRIPTING_FLAG) == ON)
close_script ();
set_word (H_FLAGS, get_word (H_FLAGS) & (~SCRIPTING_FLAG));
} else if ((short) type == -3) {
/* Cancel text output redirection */
if (story_redirect == ON) {
/* Restore the format mode and turn off redirection */
format_mode = saved_format_mode;
story_redirect = OFF;
/* Terminate the redirection buffer and store the count of character
in the buffer into the first word of the buffer */
if (h_type != V3) {
set_word (story_buffer, story_count);
set_byte (story_pos, '\0');
}
}
}
}/* set_print_modes */
/*
* print_character
*
* Write a character.
*
*/
#ifdef __STDC__
void print_character (zword_t c)
#else
void print_character (c)
zword_t c;
#endif
{
write_char ((char) c);
}/* print_character */
/*
* print_number
*
* Write a signed number.
*
*/
#ifdef __STDC__
void print_number (zword_t num)
#else
void print_number (num)
zword_t num;
#endif
{
int i, count;
char buffer[10];
i = (short) num;
sprintf (buffer, "%d", i);
count = strlen (buffer);
for (i = 0; i < count; i++)
write_char (buffer[i]);
}/* print_number */
/*
* print_address
*
* Print using a packed address. Packed addresses are used to save space and
* reference addresses outside of the data region.
*
*/
#ifdef __STDC__
void print_address (zword_t packed_address)
#else
void print_address (packed_address)
zword_t packed_address;
#endif
{
unsigned long address;
/* Convert packed address to real address */
address = (unsigned long) packed_address * story_scaler;
/* Decode and output text at address */
decode_text (&address);
}/* print_address */
/*
* print_offset
*
* Print using a real address. Real addresses are just offsets into the
* data region.
*
*/
#ifdef __STDC__
void print_offset (zword_t offset)
#else
void print_offset (offset)
zword_t offset;
#endif
{
unsigned long address;
address = offset;
/* Decode and output text at address */
decode_text (&address);
}/* print_offset */
/*
* print_object
*
* Print an object description. Object descriptions are stored as ASCIC
* strings at the front of the property list for the object.
*
*/
#ifdef __STDC__
void print_object (zword_t obj)
#else
void print_object (obj)
zword_t obj;
#endif
{
zword_t offset;
unsigned long address;
/* Calculate address of property list */
offset = get_object_address (obj);
offset += (h_type == V3) ? O3_PROPERTY_OFFSET : O4_PROPERTY_OFFSET;
/* Read the property list address and skip the count byte */
address = (unsigned long) get_word (offset) + 1;
/* Decode and output text at address */
decode_text (&address);
}/* print_object */
/*
* print_literal
*
* Print the string embedded in the instruction stream at this point. All
* strings that do not need to be referenced by address are embedded in the
* instruction stream. All strings that can be refered to by address are placed
* at the end of the code region and referenced by packed address.
*
*/
#ifdef __STDC__
void print_literal (void)
#else
void print_literal ()
#endif
{
/* Decode and output text at PC */
decode_text (&pc);
}/* print_literal */
/*
* println_return
*
* Print a string embedded in the instruction stream as with print_literal,
* except flush the output buffer and write a new line. After this return from
* the current subroutine with a status of true.
*
*/
#ifdef __STDC__
void println_return (void)
#else
void println_return ()
#endif
{
print_literal ();
new_line ();
ret (TRUE);
}/* println_return */
/*
* new_line
*
* Simply flush the current contents of the output buffer followed by a new
* line.
*
*/
#ifdef __STDC__
void new_line (void)
#else
void new_line ()
#endif
{
flush_buffer (TRUE);
}/* new_line */
/*
* print_time
*
* Print the time as HH:MM [am|pm]. This is a bit language dependent and can
* quite easily be changed. If you change the size of the time string output
* then adjust the status line position in display_status_line.
*
*/
#ifdef __STDC__
void print_time (int hours, int minutes)
#else
void print_time (hours, minutes)
int hours;
int minutes;
#endif
{
int pm_indicator;
/* Remember if time is pm */
pm_indicator = (hours < 12) ? OFF : ON;
/* Convert 24 hour clock to 12 hour clock */
hours %= 12;
if (hours == 0)
hours = 12;
/* Write hour right justified */
if (hours < 10)
write_char (' ');
print_number (hours);
/* Write hours/minutes separator */
write_char (':');
/* Write minutes zero filled */
if (minutes < 10)
write_char ('0');
print_number (minutes);
/* Write the am or pm string */
if (pm_indicator == ON)
write_string (" pm");
else
write_string (" am");
}/* print_time */