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1995-02-27
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.name
JoyRide
.version
1.0
.date
1994.03.01
.requirements
AmigaOS 2.0 or above
.type
Joystick Commodity
.short
Intuition front-end for joystick events.
.author
Brian Koetting
.address
671 East 420 North
Provo, Utah 84606
.email
koettingb@yvax.byu.edu
bsk@bix.com
.description
JoyRide is a commodity that provides an intuition front-end for joystick
events. This has some nice advantages for both users and programmers.
There are three (3) basic features you get: a) A simple joystick interface
through a window's IDCMP port. No joystick-specific code has to be used,
JoyRide initializes and handles all the trigger-setting and reading of the
joystick. The joystick events are passed to your application in the same
manner as all other intuition events through your window's IDCMP, just like
IDCMP_RAWKEY and IDCMP_MOUSEBUTTON. b) Application shareable joystick
events. Normally, only one application can allocate the joystick at a time.
In other words, no two applications that both use the joystick can
multitask. JoyRide handles this in the same manner the keyboard.device
handles key presses. That is, it sends them down the input.device where
they are passed to the active window (or "input focus"). In this way, many
programs can now share joystick events. c) Joystick events now pass through
the input.device stream. This is helpful because now screen blankers know
that you're using the computer and won't blank during joystick games!
.distribution
Freeware
.submittal
Directly from the author to Fred Fish via FTP
.contents
JoyRide A commodity that provides an intuition front-end for joy-
stick events. This has some nice advantages for both users
and programmers. Basic features are a simple joystick
interface, application shareable joystick events, and joy-
stick events now pass through the input.device stream.
Version 1.0, includes source to example test program.
Author: Brian Koetting