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RUNNER_6.GW
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Text File
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1996-01-14
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722b
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30 lines
# Load runner 6
source run_dir.gw
LoadGameGen pnkrunr.gam runner_6
SetAltitudeSurface off
Object3DTranslate -140 0 200
#Object3DSetAction runner_move
#Set up runner floor polygon to scroll with runner motion.
FindNode lt
#Cause the textures to be remapped base upon
# the object's position in the world.
Object3DRegisterTexturesToWorld on
#Define the world coordinates where texel 0,0
#should be mapped to.
Object3DSetTextureWorldBaseCoordinates 0.0 0.0
#Define the relationship between texture space
#and world space.
Object3DSetTextureWorldTexturesPerMeter 0.03125 0.03125
Object3DSetTextureWorldTexturesPerMeter 0.0625 0.0625
FindNode runner_6
FindNode yaw
Object3DAddChild shroud6