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bardtal3.sol
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Text File
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1993-07-08
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10KB
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125 lines
Solution for: Bard's Tale III, submitted by Richard J. Hutchison
(UCAS407@UNLVM)
-------------------------------------------------------------------------
BARD'S TALE III THIEF OF FATE SOLUTION AND MAPS.
Object of Quest: Kill Tarjan ( The Mad God from Bard's Tale I )
Overview: You start in the wilderness, in the Adventurers Camp.
From there you need to go into the ruins of Skara Brea and go to the
review board ( see map ). You will be instructed to destroy
a certain nasty character located in the dungeons underneath the Temple.
Comment: The whole purpose of the Skara Brae Dungeons is to develop
the characters into superhuman proportions. There is nothing to be
done here that will solve the main quest. Once the Player party has
destroyed Brilhasti, all mages except Chronomancers become Arch Mages.
My advice is that you do not need a Chronomancer until the first quest
is completed. So it would be to your advantage to keep all mages out
out that class until its time to go on the main quest. This aids in
building Hit and Magic points. When you create your party, you will
need (minimum) 1 rogue and 1 bard. The thief will be needed at the
final battle and the bard is needed for 1 song (Sir Robins). I found
that a Fighter/Paladin is also needed (to become a Geomancer) and that
1 magic user will become a chronomancer. That leaves 2 others with a
slot open for special characters (need to keep that slot open). I made
them Arch Mages. Overall, the party was O.K. but I'd be open to better
suggestions.
Caveat: The information here is accurate for the most part. There
may be something missing, but it will be a minor omission
and not affect the overall play. (ie: missing a darkness area
or a spinner here or there.)
Here is a diagram of the dungeons in Skara Brae:
Temple Entrance
to
Mad Gods Dungeon
|
|-- Password:TARJAN -----> Level 1
| -----> Level 2 ( find word "chaos" )
|
|-- Password:CHAOS -----> Level 3 ( Password:BLUE )
-----> Level 4 ( Password:SHADOW )
-----> Level 5 ( Password:SWORD )
-----> Level 6 ( Kill Brilhasti )
Levels 1 and 2 can be skipped if the player knows the "chaos" password
and the magic users can cast mibl ( else the monsters are too powerful
to survive very long).
Diagram of Wilderness:
2 . . . . . . . . T T T . . . . . . . . Legend:
. . . . . T T T . . T . . . . . T T . . T = Tree
. . . . . . T . . . . . . T . . T 3 T . S = Skara Brae Wall
. . . . . . . . . S S S . . . . T . T . E = Skara Brae Entrance
. . . . . T . . . . E S . . . . . . . . C = Adventurers Camp
. T T . . T T T . S S S . . . . . T T . P = Tavern
. . . . . . . T . . . . . . T T T . . T A = Healing Temple
. . . . . T . . . . . . T . T C . P . .
. . T T . . . T . . . . . . T . . . . . 1 = Twilight Copse
. . . . T . . . . . 6 . . . . . . . . . (Arboria)
. . T T . . . . . . . . . T . . T . . 5 2 = Cold Peak
. S . . T . . . . . . . . T . T . . . . (Gelidia)
. . . T . . . . . . . . . T . . . . . . 3 = Crystal Springs
. T . . . T T T . . . . . . . . T . . . (Lucencia)
. . . . . T 1 . . T . T . . . . . . . . 4 = Old Dwarf Mine
. . . . . T T T . . . . . . . . . . . . (Kinestia)
. . 4 . . T T T . . . T . . . . . . . . 5 = Shadow Rock
. . . . . . . . . . T . . . . . . . . . (Tenebrosia)
. . . . . . . . . . . . . . . . . . 7 . 6 = Vale of Lost Warriors
. . . . . . . . . . T . T . . . . . . . (Tarmitia)
7 = Sulfur Springs
(Malefia)
Each of the numbers above is the spell
casting spot to get to each of the other
worlds. The worlds are numbered in the order you must complete them.
DIAGRAM OF SKARA BRAE:
W W B B W
W B B . . . . B B B B B B . W 1 = MESSAGES
W . . . B B B . . . . . . B . R X = STOREROOM
W . B . W B . . . . W . . . B B = BUILDING
B . . . B B . S . . T B B . B T = TEMPLE(ENTRANCE TO BEGINNER
B B . W . . B . . . . B B . B DUNGEONS)
E 1 . X B . . . . . . B W . W S = STATUE OF TARJAN
B B . W B B B B B B W B B . . B R = REVIEW BOARD
B . . . . . . . . . B . . . . W 2 = ARRIVAL FROM 3
B . . B . B . . . . B . B B . . B 3 = TELEPORT TO 2
B . . . B . B . B B . . B B 2 W W = WALL
B . B . B . . . . W B B W . B E = ENTRANCE
W 1 . B . B . W . . B B 3 W
B W B . B . . . . B W B
B . W . W . . B B W
B . B . . . B W B
B B B B
NAME OF DUNGEON: MAD GOD
LEVEL: 1
1 2 3 4 5 6 7 8 9 10 11 12 13
+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 |** ** | 3 | 1 = stairs up and out.
+ + + + + + + + + + +--+DD+ + 2 = welcome message.
2 |** ** | | | | | 3 = message:
+--+--+ +--+--+ + +--+--+ + + + + "priests seek another
3 | | D D D | D | D | | word"
+ + + + + +--+ +--+ + +DD+--+ + 4 = foul air is coming
4 | TT| | | | | D | | | | from under door.
+ +DD+ +--+ +DD+DD+ +DD+ + + + + 5 = hit point decrease
5 | | D | | | | | | 6 = strange silence ahead
+--+ +--+ + +DD+ + +--+DD+--+--+--+ 7 = quiet(stills bardsong)
6 | D D | | | | DTT D | 8 = stairs down to L2
+DD+ + +dd+ +--+ +--+ + + + + +
7 | | | | | D | D D |
+DD+ +--+ + + +--+DD+--+ +--+--+ +
8 | | D | | | | | | |
+DD+ +--+ + +--+ + + + + + + +
9 | | | | | | 5| | | | |
+DD+ + +--+DD+DD+ + +--+--+DD+--+ +
10 | | | 4| | D D |
+DD+ + + + + + + + +--+ +--+ +