home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
World of Graphics
/
WOGRAPH.BIN
/
729.SOURCE.ZIP
/
RAYOPT.C
< prev
next >
Wrap
C/C++ Source or Header
|
1993-04-29
|
55KB
|
2,166 lines
/*-------------------------------------------------------------------------
Triangle Bounder/Smoother for POV-Ray
Copyright (c) 1993 Steve Anger
A number of C routines that can be used to generate POV-Ray ray tracer
files from triangle data. Supports generation of smooth triangles and an
optimal set of bounding shapes for much faster traces. Output files are
compatible with POV-Ray v1.0. This program may be freely modified and
distributed.
Compuserve: 70714,3113
YCCMR BBS: (708)358-5611
--------------------------------------------------------------------------*/
#ifdef __TURBOC__
#include <alloc.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#include "vect.h"
#include "rayopt.h"
#if defined(applec) || defined(THINK_C)
#include "RAW2POV.mac.h"
#else
#define COOPERATE
#endif
#define HASHSIZE 1000 /* Size of hash table for vertex lookup */
#define DEGEN_TOL (1e-8) /* float comparison tolerance for checking */
/* for degenerate triangles */
#define MAX_TEX 500 /* Maximum allowable number of texture */
/* declarations */
#define POV10 0
#define POV20 1
#define VIVID 2
#define POLYRAY 3
#ifndef MAXFLOAT
#define MAXFLOAT (1e37)
#endif
typedef struct {
float red;
float green;
float blue;
} Palette;
typedef char *Texture;
typedef struct {
unsigned vert[3];
unsigned text_index;
char text_type;
char flag;
} Triangle;
/* Linked list of triangles */
typedef struct TList {
Triangle *tri;
struct TList *next;
} TriList;
/* Double linked list of triangles */
typedef struct TList2 {
Triangle *tri;
struct TList2 *prev;
struct TList2 *next;
} TriList2;
/* List of triangle vertices */
typedef struct VList {
unsigned vert;
struct VList *next;
} VertList;
/* List of triangle groups */
typedef struct GTree {
TriList2 *index[3]; /* Triangles indexed by x, y, and z coord */
Vector vmin; /* min/max extents of triangle vertices */
Vector vmax; /* " " " " " */
float area; /* Total surface area of bounding region */
unsigned obj_cnt; /* Total number of triangles in group */
int child_cnt; /* Number of children */
int split_cnt; /* Number of times this node has been split */
struct GTree *parent; /* Parent of this node */
struct GTree *next; /* Next node at this level */
struct GTree *child; /* First child of this ndoe */
} GroupTree;
static Palette *ptable; /* Palette table */
static unsigned pmax; /* Maximum size of table */
static unsigned psize; /* Current size */
static Texture *ttable; /* Named texture table */
static unsigned tmax; /* Maximum size of table */
static unsigned tsize; /* Current size */
static Vector *vtable; /* Vertice table */
static unsigned vmax; /* Maximum size of table */
static unsigned vsize; /* Current size */
static Vector gmin = {+MAXFLOAT, +MAXFLOAT, +MAXFLOAT};
static Vector gmax = {-MAXFLOAT, -MAXFLOAT, -MAXFLOAT};
static Matrix trans_matrix;
static int use_transform = 0;
static VertList **vert_hash; /* Hash table for looking up vertices */
static TriList **tri_index; /* Index for smooth triangle generation */
static GroupTree *groot; /* Tree representing the object hierarchy */
static int initialized = 0;
static int quiet_mode = 0;
static int bound_mode = 0;
static float smooth_angle = 0.0;
static unsigned vert_init = 0;
static int dec_point = 4;
static int out_format = POV10;
static char out_file[64] = "rayopt.pov";
static char inc_file[64] = "rayopt.inc";
static unsigned tot_bounds = 0;
static unsigned object_cnt = 0;
static Vector last_vmin = {0.0, 0.0, 0.0};
static Vector last_vmax = {0.0, 0.0, 0.0};
static unsigned last_vert_cnt = 0;
static unsigned last_tri_cnt = 0;
static float last_index = 0.0;
static unsigned last_bounds = 0;
static Palette last_pal;
static char last_texture[64] = "";
static unsigned texture_index;
static char texture_type;
static char object_name[64] = "";
static float orig_tpr; /* Number of Tests Per Ray before optimization */
static float final_tpr; /* " " " " " after optimization */
static float bound_cost; /* Cost of testing a bound relative to testing */
/* a triangle */
/* Function prototypes */
void init_object (void);
void cleanup_object (void);
float calc_tpr (GroupTree *gnode);
GroupTree *create_group (void);
void delete_tree (GroupTree *gnode);
void optimize_tree (GroupTree *gnode);
void test_split (GroupTree *gnode, int axis, float *best_rtpr, TriList2 **
best_loc);
void split_group (GroupTree *gnode, int axis, TriList2 *split_loc, GroupTree *
*group_a, GroupTree **group_b);
void write_file (void);
void write_pov10_tree (FILE *f, GroupTree *gnode, int level);
void write_pov10_texture (FILE *f, Triangle *tri);
void write_pov10_transform (FILE *f, Matrix matrix);
void write_pov10_header (FILE *f);
void write_pov10_triangle (FILE *f, Triangle *tri, int one_texture);
void write_pov10_bound (FILE *f, GroupTree *gnode);
void write_pov20_tree (FILE *f, GroupTree *gnode, int level);
void write_pov20_texture (FILE *f, Triangle *tri);
void write_pov20_transform (FILE *f, Matrix matrix);
void write_pov20_header (FILE *f);
void write_pov20_triangle (FILE *f, Triangle *tri, int one_texture);
void write_pov20_bound (FILE *f, GroupTree *gnode);
void write_vivid_tree (FILE *f, GroupTree *gnode);
void write_vivid_transform (FILE *f, Matrix matrix);
void write_vivid_texture (FILE *f, Triangle *tri);
void write_vivid_header (FILE *f);
void write_vivid_triangle (FILE *f, Triangle *tri);
void write_polyray_tree (FILE *f, GroupTree *gnode);
void write_polyray_transform (FILE *f, Matrix matrix);
void write_polyray_texture (FILE *f, Triangle *tri);
void write_polyray_header (FILE *f);
void write_polyray_triangle (FILE *f, Triangle *tri);
void update_node (GroupTree *gnode);
void sort_indexes (GroupTree *gnode);
void quick_sort (TriList2 *start, TriList2 *end, int axis);
float surf_area (float a, float b, float c);
float max_vertex (Triangle *tri, int axis);
float min_vertex (Triangle *tri, int axis);
float avg_vertex (Triangle *tri, int axis);
void build_tri_index (void);
void dump_tri_index (void);
void vert_normal (Triangle *t, Vector *norm);
void tri_normal (Triangle *t, Vector normal);
unsigned pal_lookup (float red, float green, float blue);
unsigned texture_lookup (char *texture_name);
unsigned vert_lookup (float x, float y, float z);
int degen_tri (float ax, float ay, float az, float bx, float by, float bz,
float cx, float cy, float cz);
void abortmsg (char *msg, int exit_code);
float fmin (float a, float b);
float fmax (float a, float b);
void add_ext (char *fname, char *ext, int force);
void cleanup_name (char *name);
void opt_set_format (int format)
{
if (format != POV10 && format != POV20 && format != VIVID && format != POLYRAY)
abortmsg ("ERROR: Invalid parameter passed to opt_set_format.", 1);
out_format = format;
}
void opt_set_fname (char *out_name, char *inc_name)
{
FILE *f;
strcpy (out_file, out_name);
if (strlen(inc_name) > 0)
strcpy (inc_file, inc_name);
else {
strcpy (inc_file, out_file);
switch (out_format) {
case POV10:
case POV20: add_ext (inc_file, "inc", 1);
break;
case VIVID: add_ext (inc_file, "vo", 1);
break;
case POLYRAY: add_ext (inc_file, "inc", 1);
break;
}
}
if (strcmp (out_file, inc_file) == 0)
abortmsg ("Main file and include file cannot have the same name", 1);
if ((f = fopen (out_file, "w")) == NULL) {
printf ("Cannot open output file %s\n", out_file);
exit (1);
}
fclose (f);
if ((f = fopen (inc_file, "w")) == NULL) {
printf ("Cannot open output file %s\n", inc_file);
exit (1);
}
fclose (f);
}
void opt_set_quiet (int quiet)
{
if (quiet != 0 && quiet != 1)
abortmsg ("ERROR: Invalid parameter passed to opt_set_quiet.", 1);
quiet_mode = quiet;
}
void opt_set_bound (int bound)
{
if (bound != 0 && bound != 1 && bound != 2)
abortmsg ("ERROR: Invalid parameter passed to opt_set_bound.", 1);
bound_mode = bound;
}
void opt_set_smooth (float smooth)
{
if (smooth < 0.0 || smooth > 180.0)
abortmsg ("ERROR: Invalid parameter passed to opt_set_smooth.", 1);
smooth_angle = smooth;
}
void opt_set_vert (unsigned vert)
{
vert_init = vert;
}
void opt_set_dec (int dec)
{
if (dec < 0 || dec > 9)
abortmsg ("ERROR: Invalid parameter passed to opt_set_dec.", 1);
dec_point = dec;
}
void opt_set_color (float red, float green, float blue)
{
if (!initialized)
init_object();
if (last_pal.red != red || last_pal.green != green ||
last_pal.blue != blue || psize == 0)
{
last_pal.red = red;
last_pal.green = green;
last_pal.blue = blue;
texture_index = pal_lookup (red, green, blue);
}
texture_type = 0; /* An RGB texture */
}
void opt_set_texture (char *texture_name)
{
char new_texture[64];
if (!initialized)
init_object();
strcpy (new_texture, texture_name);
cleanup_name (new_texture);
if (strcmp (last_texture, new_texture) != 0) {
strcpy (last_texture, new_texture);
texture_index = texture_lookup (new_texture);
}
texture_type = 1; /* A named texture */
}
/* Set a transformation matrix for the next object */
void opt_set_transform (Matrix mat)
{
int i, j;
for (i = 0; i < 4; i++) {
for (j = 0; j < 3; j++)
trans_matrix[i][j] = mat[i][j];
}
use_transform = 1;
}
void opt_clear_transform()
{
use_transform = 0;
}
/* Add a new triangle to the database */
int opt_add_tri (float ax, float ay, float az,
float bx, float by, float bz,
float cx, float cy, float cz)
{
TriList2 *new_node;
Triangle *new_tri;
int i;
/* Check if the triangle is degenerate (zero area), if so return -1 */
if (degen_tri (ax, ay, az, bx, by, bz, cx, cy, cz))
return -1;
if (!initialized)
init_object();
/* Allocate memory for the new triangle */
new_tri = malloc (sizeof(Triangle));
if (new_tri == NULL)
abortmsg ("Insufficient memory for new triangles.", 1);
/* Look up the vertex and texture indexes */
new_tri->vert[0] = vert_lookup (ax, ay, az);
new_tri->vert[1] = vert_lookup (bx, by, bz);
new_tri->vert[2] = vert_lookup (cx, cy, cz);
new_tri->text_index = texture_index;
new_tri->text_type = texture_type;
new_tri->flag = 0;
for (i = 0; i < 3; i++) {
/* Create a new index node */
new_node = malloc (sizeof(TriList2));
if (new_node == NULL)
abortmsg ("Insufficient memory for triangles.", 1);
/* Point the index entry to the new triangle */
new_node->tri = new_tri;
/* Insert the new index node into the list */
new_node->next = groot->index[i];
new_node->prev = groot->index[i]->prev;
groot->index[i]->prev->next = new_node;
groot->index[i]->prev = new_node;
}
++(groot->obj_cnt);
return 0;
}
/* For compatability */
void opt_write_pov (char *obj_name)
{
opt_write_file (obj_name);
}
/* Optimize and write file */
void opt_write_file (char *obj_name)
{
VertList *temp;
int i;
if (out_format != POV10 && out_format != POV20)
bound_mode = 2;
if (!initialized || groot->obj_cnt == 0) {
orig_tpr = 1.0;
final_tpr = 0.0;
tot_bounds = 0;
return; /* No triangles where ever added, nothing to write */
}
strcpy (object_name, obj_name);
cleanup_name (object_name);
++object_cnt;
/* Dump the hash table, don't need it any more */
for (i = 0; i < HASHSIZE; i++) {
while (vert_hash[i] != NULL) {
temp = vert_hash[i];
vert_hash[i] = vert_hash[i]->next;
free (temp);
}
}
/* Build the vertice index */
build_tri_index();
if (bound_mode != 2) {
if (!quiet_mode)
printf ("Building indexes\n");
sort_indexes (groot);
}
update_node (groot);
if (!quiet_mode) {
printf ("Adding bounds (1)\r");
fflush(stdout);;
}
/* Optimize the tree */
orig_tpr = calc_tpr (groot);
if (bound_mode != 2)
optimize_tree (groot);
final_tpr = calc_tpr (groot);
/* Write the file */
write_file();
/* Free up the vertex index */
dump_tri_index();
cleanup_object();
}
void opt_finish()
{
FILE *f;
f = fopen (out_file, "a");
switch (out_format) {
case POV10:
if (object_cnt > 2 && bound_mode == 0)
fprintf (f, "composite { /* All Objects */\n ");
fprintf (f, "#include \"%s\"\n", inc_file);
if (object_cnt > 2 && bound_mode == 0) {
fprintf (f, "\n");
fprintf (f, " bounded_by {\n");
fprintf (f, " box { <%.4f %.4f %.4f> <%.4f %.4f %.4f> }\n",
gmin[X], gmin[Y], gmin[Z],
gmax[X], gmax[Y], gmax[Z]);
fprintf (f, " }\n");
fprintf (f, "}\n\n");
}
break;
case POV20:
if (object_cnt > 2 && bound_mode == 0)
fprintf (f, "union {\n ");
fprintf (f, "#include \"%s\"\n", inc_file);
if (object_cnt > 2 && bound_mode == 0) {
fprintf (f, "\n");
fprintf (f, " bounded_by {\n");
fprintf (f, " box { <%.4f, %.4f, %.4f>, <%.4f, %.4f, %.4f> }\n",
gmin[X], gmin[Y], gmin[Z],
gmax[X], gmax[Y], gmax[Z]);
fprintf (f, " }\n");
fprintf (f, "}\n\n");
}
break;
case VIVID:
fprintf (f, "#include %s\n\n", inc_file);
break;
case POLYRAY:
fprintf (f, "include \"%s\"\n\n", inc_file);
break;
}
fclose (f);
}
void opt_get_limits (float *min_x, float *min_y, float *min_z,
float *max_x, float *max_y, float *max_z)
{
*min_x = last_vmin[X];
*min_y = last_vmin[Y];
*min_z = last_vmin[Z];
*max_x = last_vmax[X];
*max_y = last_vmax[Y];
*max_z = last_vmax[Z];
}
void opt_get_glimits (float *min_x, float *min_y, float *min_z,
float *max_x, float *max_y, float *max_z)
{
*min_x = gmin[X];
*min_y = gmin[Y];
*min_z = gmin[Z];
*max_x = gmax[X];
*max_y = gmax[Y];
*max_z = gmax[Z];
}
unsigned opt_get_vert_cnt()
{
return last_vert_cnt;
}
unsigned opt_get_tri_cnt()
{
return last_tri_cnt;
}
float opt_get_index()
{
return last_index;
}
unsigned opt_get_bounds()
{
return last_bounds;
}
void init_object()
{
int i;
last_pal.red = 0.0;
last_pal.green = 0.0;
last_pal.blue = 0.0;
strcpy (last_texture, "");
bound_cost = 1.6;
/* Allocate memory for palette lookup table */
pmax = 10;
psize = 0;
ptable = malloc (pmax * sizeof(Palette));
if (ptable == NULL)
abortmsg ("Insufficient memory for palette.", 1);
/* Allocate memory for texture table */
tmax = 10;
tsize = 0;
ttable = malloc (tmax * sizeof(Texture));
if (ttable == NULL)
abortmsg ("Insufficient memory for textures.", 1);
/* Allocate memory for vertex lookup table */
vmax = (vert_init > 0) ? vert_init : 1000;
vsize = 0;
vtable = malloc (vmax * sizeof(Vector));
if (vtable == NULL)
abortmsg ("Insufficient memory for vertices.", 1);
/* Allocate memory for vertex hash table */
vert_hash = malloc (sizeof(VertList*)*HASHSIZE);
if (vert_hash == NULL)
abortmsg ("Insufficient memory for vertex hash table.", 1);
/* Initialize the vertex lookup hash table */
for (i = 0; i < HASHSIZE; i++)
vert_hash[i] = NULL;
/* Start with an empty root node */
groot = create_group();
tot_bounds = 1;
initialized = 1;
}
void cleanup_object()
{
int i;
Vector corners[8]; /* Corners of box */
last_vert_cnt = vsize;
last_tri_cnt = groot->obj_cnt;
last_index = orig_tpr/final_tpr;
last_bounds = tot_bounds;
vect_copy (last_vmin, groot->vmin);
vect_copy (last_vmax, groot->vmax);
/* Calculate the corners of the bounding box */
corners[0][X] = groot->vmin[X];
corners[0][Y] = groot->vmin[Y];
corners[0][Z] = groot->vmin[Z];
corners[1][X] = groot->vmin[X];
corners[1][Y] = groot->vmin[Y];
corners[1][Z] = groot->vmax[Z];
corners[2][X] = groot->vmax[X];
corners[2][Y] = groot->vmin[Y];
corners[2][Z] = groot->vmin[Z];
corners[3][X] = groot->vmax[X];
corners[3][Y] = groot->vmin[Y];
corners[3][Z] = groot->vmax[Z];
corners[4][X] = groot->vmin[X];
corners[4][Y] = groot->vmax[Y];
corners[4][Z] = groot->vmin[Z];
corners[5][X] = groot->vmax[X];
corners[5][Y] = groot->vmax[Y];
corners[5][Z] = groot->vmin[Z];
corners[6][X] = groot->vmin[X];
corners[6][Y] = groot->vmax[Y];
corners[6][Z] = groot->vmax[Z];
corners[7][X] = groot->vmax[X];
corners[7][Y] = groot->vmax[Y];
corners[7][Z] = groot->vmax[Z];
/* Include any transformation in the box calcs */
if (use_transform) {
for (i = 0; i < 8; i++)
vect_transform (corners[i], corners[i], trans_matrix);
}
for (i = 0; i < 8; i++) {
gmin[X] = (corners[i][X] < gmin[X]) ? corners[i][X] : gmin[X];
gmin[Y] = (corners[i][Y] < gmin[Y]) ? corners[i][Y] : gmin[Y];
gmin[Z] = (corners[i][Z] < gmin[Z]) ? corners[i][Z] : gmin[Z];
gmax[X] = (corners[i][X] > gmax[X]) ? corners[i][X] : gmax[X];
gmax[Y] = (corners[i][Y] > gmax[Y]) ? corners[i][Y] : gmax[Y];
gmax[Z] = (corners[i][Z] > gmax[Z]) ? corners[i][Z] : gmax[Z];
}
free (ptable);
free (vtable);
free (vert_hash);
for (i = 0; i < tsize; i++)
free (ttable[i]);
free (ttable);
delete_tree (groot);
initialized = 0;
}
/* Calculate the number of Tests Per Ray (tpr) required for this group */
float calc_tpr (GroupTree *gnode)
{
GroupTree *g;
float tpr;
if (gnode->child_cnt == 0)
return gnode->obj_cnt;
tpr = bound_cost * gnode->child_cnt;
for (g = gnode->child; g != NULL; g = g->next)
tpr = tpr + (g->area/gnode->area) * calc_tpr(g);
return tpr;
}
/* Create an empty group node */
GroupTree *create_group()
{
GroupTree *new_group;
int i;
new_group = malloc (sizeof(GroupTree));
if (new_group == NULL)
abortmsg ("Insufficient memory for group list.", 1);
for (i = 0; i < 3; i++) {
new_group->index[i] = malloc (sizeof(TriList2));
if (new_group->index[i] == NULL)
abortmsg ("Insufficient memory for tree.", 1);
new_group->index[i]->tri = NULL;
new_group->index[i]->prev = new_group->index[i];
new_group->index[i]->next = new_group->index[i];
}
vect_init (new_group->vmin, +MAXFLOAT, +MAXFLOAT, +MAXFLOAT);
vect_init (new_group->vmax, -MAXFLOAT, -MAXFLOAT, -MAXFLOAT);
new_group->area = 0.0;
new_group->obj_cnt = 0;
new_group->child_cnt = 0;
new_group->split_cnt = 0;
new_group->parent = NULL;
new_group->next = NULL;
new_group->child = NULL;
return new_group;
}
/* Delete this node and all sub-nodes of tree */
void delete_tree (GroupTree *gnode)
{
GroupTree *g, *g_temp;
TriList2 *t, *t_temp;
int i;
for (g = gnode->child; g != NULL; ) {
g_temp = g->next;
delete_tree (g);
g = g_temp;
}
/* Free the indexes for this node (if any exist) */
for (i = 0; i < 3; i++) {
if ((gnode->index[i] != NULL) && (gnode->index[i]->prev != NULL)) {
/* Drop a link so the list isn't circular any more */
gnode->index[i]->prev->next = NULL;
/* Delete the list */
for (t = gnode->index[i]; t != NULL; ) {
if (i == 0 && (t->tri != NULL))
free (t->tri);
t_temp = t;
t = t->next;
free (t_temp);
}
}
}
/* And finally free the root node */
free (gnode);
}
/* Optimize the bounds for this sub-tree */
void optimize_tree (GroupTree *gnode)
{
GroupTree *group_a, *group_b;
int axis, best_axis;
float best_rtpr, new_rtpr;
TriList2 *best_loc, *new_loc;
best_rtpr = 0.0;
best_loc = NULL;
best_axis = -1;
/* Try splitting the group in each of the three axis' (x,y,z) */
for (axis = 0; axis < 3; axis++) {
test_split (gnode, axis, &new_rtpr, &new_loc);
if (new_rtpr < best_rtpr) {
best_rtpr = new_rtpr;
best_loc = new_loc;
best_axis = axis;
}
}
if (best_axis != -1) {
/* Split this node into two nodes */
split_group (gnode, best_axis, best_loc, &group_a, &group_b);
optimize_tree (group_a);
optimize_tree (group_b);
}
}
/* Test the effectiveness of splitting this group (but don't do it yet) */
void test_split (GroupTree *gnode, int axis, float *best_rtpr,
TriList2 **best_loc)
{
float dim1, dim2;
float area1, area2, p_area;
float new_min1, new_max1, new_min2, new_max2;
float best_index, new_index;
TriList2 *t;
int cnt, best_cnt;
*best_loc = NULL;
best_index = +MAXFLOAT ;
best_cnt = 0;
cnt = 0;
dim1 = gnode->vmax[(axis+1) % 3] - gnode->vmin[(axis+1) % 3];
dim2 = gnode->vmax[(axis+2) % 3] - gnode->vmin[(axis+2) % 3];
for (t = gnode->index[axis]->next; t != gnode->index[axis]; t = t->next) {
if (t->next == gnode->index[axis])
break;
++cnt;
/* Make an estimate of the new min/max limits, doing the full */
/* calculation is just tooooo slooowww. */
new_min1 = gnode->vmin[axis];
new_max1 = max_vertex (t->tri, axis);
new_min2 = min_vertex (t->next->tri, axis);
new_max2 = gnode->vmax[axis];
/* Calculate the surface area of the new groups */
area1 = surf_area (dim1, dim2, new_max1 - new_min1);
area2 = surf_area (dim1, dim2, new_max2 - new_min2);
new_index = (cnt * area1) + ((gnode->obj_cnt - cnt) * area2);
/* Keep track of the best one */
if (new_index < best_index) {
best_index = new_index;
*best_loc = t->next;
best_cnt = cnt;
}
}
/* The former was just an estimate, verify the numbers */
if (*best_loc != NULL) {
new_min1 = gnode->vmin[axis];
new_max1 = -MAXFLOAT;
new_min2 = +MAXFLOAT;
new_max2 = gnode->vmax[axis];
for (t = gnode->index[axis]->next; t != *best_loc; t = t->next)
new_max1 = fmax (new_max1, max_vertex (t->tri, axis));
for (t = *best_loc; t != gnode->index[axis]; t = t->next)
new_min2 = fmin (new_min2, min_vertex (t->tri, axis));
area1 = surf_area (dim1, dim2, new_max1 - new_min1);
area2 = surf_area (dim1, dim2, new_max2 - new_min2);
best_index = (best_cnt * area1) +
((gnode->obj_cnt - best_cnt) * area2);
}
if (gnode->parent == NULL || gnode->split_cnt >= 2) {
p_area = gnode->area;
*best_rtpr = -1.0*((gnode->area/p_area) * gnode->obj_cnt) +
(gnode->area/p_area) * ((best_index/p_area) +
2.0*bound_cost);
}
else {
p_area = gnode->parent->area;
*best_rtpr = -1.0*((gnode->area/p_area) * gnode->obj_cnt) +
(best_index/p_area) + bound_cost;
}
}
/* Split the group along the specified axis into two sub-groups */
void split_group (GroupTree *gnode, int axis, TriList2 *split_loc,
GroupTree **group_a, GroupTree **group_b)
{
GroupTree *new_a, *new_b;
TriList2 *t, *next_t, *new_index;
char new_flag;
int i;
COOPERATE /* support multitasking */
/* Mark the triangles as to which group they will belong */
new_flag = 0;
for (t = gnode->index[axis]->next; t != gnode->index[axis]; t = t->next) {
if (t == split_loc)
new_flag = 1;
t->tri->flag = new_flag;
}
new_a = create_group();
new_b = create_group();
for (i = 0; i < 3; i++) {
t = gnode->index[i]->next;
while (t != gnode->index[i]) {
next_t = t->next;
if (t->tri->flag == 0)
new_index = new_a->index[i];
else
new_index = new_b->index[i];
/* Remove this node from the list */
t->prev->next = t->next;
t->next->prev = t->prev;
/* Insert node into its new group */
t->prev = new_index->prev;
t->next = new_index;
new_index->prev->next = t;
new_index->prev = t;
t = next_t;
}
}
for (i = 0; i < 3; i++) {
free (gnode->index[i]);
gnode->index[i] = NULL;
}
if (gnode->parent == NULL || gnode->split_cnt >= 2) {
/* Add the new groups as children of original */
gnode->child = new_a;
new_a->parent = gnode;
new_a->next = new_b;
new_b->parent = gnode;
new_a->split_cnt = 0;
new_b->split_cnt = 0;
tot_bounds = tot_bounds + 2;
}
else {
/* Remove the original group and replace with the new groups */
for (i = 0; i < 3; i++)
gnode->index[i] = new_a->index[i];
free (new_a);
new_a = gnode;
new_b->next = new_a->next;
new_a->next = new_b;
new_a->parent = gnode->parent;
new_b->parent = gnode->parent;
new_a->split_cnt = gnode->split_cnt + 1;
new_b->split_cnt = gnode->split_cnt + 1;
tot_bounds = tot_bounds + 1;
}
update_node (new_a);
update_node (new_b);
if (new_a->parent != NULL)
update_node (new_a->parent);
if (!quiet_mode) {
printf ("Adding bounds (%d)\r", tot_bounds);
fflush(stdout);
}
*group_a = new_a;
*group_b = new_b;
}
/* Write the optimized POV file */
void write_file()
{
FILE *f;
if (!quiet_mode)
printf ("\nWriting files %s and %s\n", out_file, inc_file);
f = fopen (out_file, "a");
if (f == NULL)
abortmsg ("Error opening output file.", 1);
switch (out_format) {
case POV10: write_pov10_header (f);
break;
case POV20: write_pov20_header (f);
break;
case VIVID: write_vivid_header (f);
break;
case POLYRAY: write_polyray_header (f);
break;
}
fclose (f);
f = fopen (inc_file, "a");
if (f == NULL)
abortmsg ("Error opening output file.", 1);
switch (out_format) {
case POV10: write_pov10_tree (f, groot, 1);
break;
case POV20: write_pov20_tree (f, groot, 1);
break;
case VIVID: write_vivid_tree (f, groot);
break;
case POLYRAY: write_polyray_tree (f, groot);
break;
}
fclose (f);
if (!quiet_mode) {
printf ("Triangles: %u, ", groot->obj_cnt);
printf ("Vertices: %u, ", vsize);
printf ("Bounding index: %.2f\n\n", orig_tpr/final_tpr);
}
}
/* Write a sub-tree to file */
void write_pov10_tree (FILE *f, GroupTree *gnode, int level)
{
GroupTree *g;
TriList2 *t;
Triangle *first_tri;
int one_texture;
if (level == 1)
fprintf (f, "\n/* Object '%s' */\n", object_name);
fprintf (f, "composite {\n");
if (gnode->child != NULL) {
for (g = gnode->child; g != NULL; g = g->next)
write_pov10_tree (f, g, level+1);
}
else {
first_tri = gnode->index[0]->next->tri;
one_texture = 1;
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) {
if (t->tri->text_index != first_tri->text_index ||
t->tri->text_type != first_tri->text_type) {
one_texture = 0;
break;
}
}
if (one_texture) {
fprintf (f, "\tobject {\n");
fprintf (f, "\t\tunion {\n");
}
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next)
write_pov10_triangle (f, t->tri, one_texture);
if (one_texture) {
fprintf (f, "\t\t}\n\n\t\t");
write_pov10_texture (f, first_tri);
fprintf (f, "\n\t}\n");
}
}
if (bound_mode == 0)
write_pov10_bound (f, gnode);
if (level == 1 && use_transform)
write_pov10_transform (f, trans_matrix);
fprintf (f, "}\n");
}
void write_pov10_texture (FILE *f, Triangle *tri)
{
if (tri->text_type == 1)
fprintf (f, "texture { %s }", ttable[tri->text_index]);
else if (psize < MAX_TEX)
fprintf (f, "texture { %s_%u }",
object_name, tri->text_index + 1);
else
fprintf (f, "texture { %s color red %.3f green %.3f blue %.3f }",
object_name, ptable[tri->text_index].red,
ptable[tri->text_index].green, ptable[tri->text_index].blue);
}
/*
Writes a transformation matrix as separate POV-Ray scale< >,
rotate< >, and translate< > commands
*/
void write_pov10_transform (FILE *f, Matrix matrix)
{
Vector scale, shear, rotate, transl;
/* Decode the matrix into separate operations */
mat_decode (matrix, scale, shear, rotate, transl);
fprintf (f, "\n\t/* Object transformation */\n");
if (fabs(scale[X] - 1.0) > 0.001 || fabs(scale[Y] - 1.0) > 0.001 || fabs(scale[Z] - 1.0) > 0.001)
fprintf (f, "\tscale <%.3f %.3f %.3f>\n", scale[X], scale[Y], scale[Z]);
if (fabs(rotate[X]) > 0.01 || fabs(rotate[Y]) > 0.01 || fabs(rotate[Z]) > 0.01)
fprintf (f, "\trotate <%.2f %.2f %.2f>\n", rotate[X], rotate[Y], rotate[Z]);
if (fabs(transl[X]) > 0.0001 || fabs(transl[Y]) > 0.0001 || fabs(transl[Z]) > 0.0001)
fprintf (f, "\ttranslate <%.4f %.4f %.4f>\n", transl[X], transl[Y], transl[Z]);
/* Can't handle shear but warn if it's there */
if (fabs(shear[X]) > 0.01 || fabs(shear[Y]) > 0.01 || fabs(shear[Z]) > 0.01)
printf ("Warning: Significant shear in transformation (ignored)\n");
}
/* Write the POV file header */
void write_pov10_header (FILE *f)
{
int i;
if (psize >= MAX_TEX) {
fprintf (f, "/* Too many textures, textures generated in-line */\n\n");
fprintf (f, "#declare %s = texture {\n", object_name);
fprintf (f, " ambient 0.1\n");
fprintf (f, " diffuse 0.7\n");
fprintf (f, " phong 1.0\n");
fprintf (f, " phong_size 70.0\n");
fprintf (f, "}\n\n");
}
else {
if (psize > 0)
fprintf (f, "/* Texture declarations for object '%s' */\n", object_name);
for (i = 0; i < psize; i++) {
fprintf (f, "#declare %s_%u = texture {\n", object_name, i + 1);
fprintf (f, " ambient 0.1\n");
fprintf (f, " diffuse 0.7\n");
fprintf (f, " phong 1.0\n");
fprintf (f, " phong_size 70.0\n");
fprintf (f, " color red %.3f green %.3f blue %.3f\n",
ptable[i].red, ptable[i].green, ptable[i].blue);
fprintf (f, "}\n\n");
}
}
}
/* Write a triangle (smooth or regular) */
void write_pov10_triangle (FILE *f, Triangle *tri, int one_texture)
{
Vector norm[3];
int no_smooth = 0;
COOPERATE /* support multitasking */
if (one_texture)
fprintf (f, "\t\t");
else
fprintf (f, "\tobject { ");
if (smooth_angle > 0.0) {
vert_normal (tri, norm);
if (vect_equal (norm[0], norm[1]) && vect_equal (norm[1], norm[2]))
no_smooth = 1;
}
if (smooth_angle > 0.0 && !no_smooth) {
fprintf (f, "smooth_triangle { <");
vect_print (f, vtable[tri->vert[0]], dec_point, ' ');
fprintf (f, "> <");
vect_print (f, norm[0], 3, ' ');
fprintf (f, "> <");
vect_print (f, vtable[tri->vert[1]], dec_point, ' ');
fprintf (f, "> <");
vect_print (f, norm[1], 3, ' ');
fprintf (f, "> <");
vect_print (f, vtable[tri->vert[2]], dec_point, ' ');
fprintf (f, "> <");
vect_print (f, norm[2], 3, ' ');
fprintf (f, "> }");
}
else {
fprintf (f, "triangle { <");
vect_print (f, vtable[tri->vert[0]], dec_point, ' ');
fprintf (f, "> <");
vect_print (f, vtable[tri->vert[1]], dec_point, ' ');
fprintf (f, "> <");
vect_print (f, vtable[tri->vert[2]], dec_point, ' ');
fprintf (f, "> }");
}
if (!one_texture) {
fprintf (f, " ");
write_pov10_texture (f, tri);
fprintf (f, " }");
}
fprintf (f, "\n");
}
/* Write a bounding shape */
void write_pov10_bound (FILE *f, GroupTree *gnode)
{
if (gnode->obj_cnt > 1) {
fprintf (f, "\n\tbounded_by { box { <");
vect_print (f, gnode->vmin, dec_point + 1, ' ');
fprintf (f, "> <");
vect_print (f, gnode->vmax, dec_point + 1, ' ');
fprintf (f, "> } }\n");
}
}
/* Write a sub-tree to file */
void write_pov20_tree (FILE *f, GroupTree *gnode, int level)
{
GroupTree *g;
TriList2 *t;
Triangle *first_tri;
int one_texture;
if (level == 1)
fprintf (f, "\n/* Object '%s' */\n", object_name);
if (gnode->obj_cnt > 1)
fprintf (f, "union {\n");
else
fprintf (f, "object {\n");
if (gnode->child != NULL) {
for (g = gnode->child; g != NULL; g = g->next)
write_pov20_tree (f, g, level+1);
}
else {
first_tri = gnode->index[0]->next->tri;
one_texture = 1;
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) {
if (t->tri->text_index != first_tri->text_index ||
t->tri->text_type != first_tri->text_type) {
one_texture = 0;
break;
}
}
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) {
fprintf (f, "\t");
write_pov20_triangle (f, t->tri, one_texture);
}
if (one_texture) {
fprintf (f, "\n\t");
write_pov20_texture (f, first_tri);
}
}
fprintf (f, "\n");
if (bound_mode == 0)
write_pov20_bound (f, gnode);
if (level == 1 && use_transform)
write_pov20_transform (f, trans_matrix);
fprintf (f, "}\n");
}
void write_pov20_texture (FILE *f, Triangle *tri)
{
if (tri->text_type == 1)
fprintf (f, "texture { %s }", ttable[tri->text_index]);
else if (psize < MAX_TEX)
fprintf (f, "texture { %s_%u }",
object_name, tri->text_index + 1);
else
fprintf (f, "texture { %s color red %.3f green %.3f blue %.3f }",
object_name, ptable[tri->text_index].red,
ptable[tri->text_index].green, ptable[tri->text_index].blue);
}
/*
Writes a transformation matrix as separate POV-Ray scale< >,
rotate< >, and translate< > commands
*/
void write_pov20_transform (FILE *f, Matrix matrix)
{
Vector scale, shear, rotate, transl;
/* Decode the matrix into separate operations */
mat_decode (matrix, scale, shear, rotate, transl);
fprintf (f, "\n\t/* Object transformation */\n");
if (fabs(scale[X] - 1.0) > 0.001 || fabs(scale[Y] - 1.0) > 0.001 || fabs(scale[Z] - 1.0) > 0.001)
fprintf (f, "\tscale <%.3f, %.3f, %.3f>\n", scale[X], scale[Y], scale[Z]);
if (fabs(rotate[X]) > 0.01 || fabs(rotate[Y]) > 0.01 || fabs(rotate[Z]) > 0.01)
fprintf (f, "\trotate <%.2f, %.2f, %.2f>\n", rotate[X], rotate[Y], rotate[Z]);
if (fabs(transl[X]) > 0.0001 || fabs(transl[Y]) > 0.0001 || fabs(transl[Z]) > 0.0001)
fprintf (f, "\ttranslate <%.4f, %.4f, %.4f>\n", transl[X], transl[Y], transl[Z]);
/* Can't handle shear but warn if it's there */
if (fabs(shear[X]) > 0.01 || fabs(shear[Y]) > 0.01 || fabs(shear[Z]) > 0.01)
printf ("Warning: Significant shear in transformation (ignored)\n");
}
/* Write the POV file header */
void write_pov20_header (FILE *f)
{
int i;
if (psize >= MAX_TEX) {
fprintf (f, "/* Too many textures, textures generated in-line */\n\n");
fprintf (f, "#declare %s = texture {\n", object_name);
fprintf (f, " finish { Shiny }\n");
fprintf (f, "}\n\n");
}
else {
if (psize > 0)
fprintf (f, "/* Texture declarations for object '%s' */\n", object_name);
for (i = 0; i < psize; i++) {
fprintf (f, "#declare %s_%u = texture {\n", object_name, i + 1);
fprintf (f, " finish { Shiny }\n");
fprintf (f, " pigment { color red %.3f green %.3f blue %.3f }\n",
ptable[i].red, ptable[i].green, ptable[i].blue);
fprintf (f, "}\n\n");
}
}
}
/* Write a triangle (smooth or regular) */
void write_pov20_triangle (FILE *f, Triangle *tri, int one_texture)
{
Vector norm[3];
int no_smooth = 0;
COOPERATE /* support multitasking */
if (smooth_angle > 0.0) {
vert_normal (tri, norm);
if (vect_equal (norm[0], norm[1]) && vect_equal (norm[1], norm[2]))
no_smooth = 1;
}
if (smooth_angle > 0.0 && !no_smooth) {
fprintf (f, "smooth_triangle { <");
vect_print (f, vtable[tri->vert[0]], dec_point, ',');
fprintf (f, ">, <");
vect_print (f, norm[0], 3, ',');
fprintf (f, ">, <");
vect_print (f, vtable[tri->vert[1]], dec_point, ',');
fprintf (f, ">, <");
vect_print (f, norm[1], 3, ',');
fprintf (f, ">, <");
vect_print (f, vtable[tri->vert[2]], dec_point, ',');
fprintf (f, ">, <");
vect_print (f, norm[2], 3, ',');
fprintf (f, "> ");
}
else {
fprintf (f, "triangle { <");
vect_print (f, vtable[tri->vert[0]], dec_point, ',');
fprintf (f, ">, <");
vect_print (f, vtable[tri->vert[1]], dec_point, ',');
fprintf (f, ">, <");
vect_print (f, vtable[tri->vert[2]], dec_point, ',');
fprintf (f, "> ");
}
if (!one_texture)
write_pov20_texture (f, tri);
fprintf (f, "}\n");
}
/* Write a bounding shape */
void write_pov20_bound (FILE *f, GroupTree *gnode)
{
if (gnode->obj_cnt > 1) {
fprintf (f, "\tbounded_by { box { <");
vect_print (f, gnode->vmin, dec_point + 1, ',');
fprintf (f, ">, <");
vect_print (f, gnode->vmax, dec_point + 1, ',');
fprintf (f, "> } }\n");
}
}
/* Write a sub-tree to file */
void write_vivid_tree (FILE *f, GroupTree *gnode)
{
TriList2 *t;
int last_index, last_type;
last_index = -1;
last_type = -1;
fprintf (f, "\n/* Object '%s' */\n", object_name);
if (use_transform)
write_vivid_transform (f, trans_matrix);
if (gnode->child != NULL)
abortmsg ("Internal error", 1);
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) {
if (t->tri->text_index != last_index ||
t->tri->text_type != last_type)
{
write_vivid_texture (f, t->tri);
last_index = t->tri->text_index;
last_type = t->tri->text_type;
}
write_vivid_triangle (f, t->tri);
}
if (use_transform)
fprintf (f, "transform_pop\n\n");
}
/*
Writes a transformation matrix as separate Vivid scale,
rotate, and translate commands
*/
void write_vivid_transform (FILE *f, Matrix matrix)
{
Vector scale, shear, rotate, transl;
/* Decode the matrix into separate operations */
mat_decode (matrix, scale, shear, rotate, transl);
fprintf (f, "\n/* Object transformation */\n");
fprintf (f, "transform {\n");
if (fabs(scale[X] - 1.0) > 0.001 || fabs(scale[Y] - 1.0) > 0.001 || fabs(scale[Z] - 1.0) > 0.001)
fprintf (f, "\tscale %.3f %.3f %.3f\n", scale[X], scale[Y], scale[Z]);
if (fabs(rotate[X]) > 0.01 || fabs(rotate[Y]) > 0.01 || fabs(rotate[Z]) > 0.01)
fprintf (f, "\trotate %.2f %.2f %.2f\n", rotate[X], rotate[Y], rotate[Z]);
if (fabs(transl[X]) > 0.0001 || fabs(transl[Y]) > 0.0001 || fabs(transl[Z]) > 0.0001)
fprintf (f, "\ttranslate %.4f %.4f %.4f\n", transl[X], transl[Y], transl[Z]);
/* Can't handle shear but warn if it's there */
if (fabs(shear[X]) > 0.01 || fabs(shear[Y]) > 0.01 || fabs(shear[Z]) > 0.01)
printf ("Warning: Significant shear in transformation (ignored)\n");
fprintf (f, "}\n\n");
}
void write_vivid_texture (FILE *f, Triangle *tri)
{
if (tri->text_type == 1)
fprintf (f, "\n%s /* New texture */\n\n", ttable[tri->text_index]);
else
fprintf (f, "\n%s_%u /* New texture */\n\n",
object_name, tri->text_index + 1);
}
/* Write the Vivid file header */
void write_vivid_header (FILE *f)
{
int i;
if (psize > 0)
fprintf (f, "/* Texture declarations for object '%s' */\n", object_name);
for (i = 0; i < psize; i++) {
fprintf (f, "#define %s_%u \\ \n", object_name, i + 1);
fprintf (f, " surface { \\ \n");
fprintf (f, " diffuse %.3f %.3f %.3f \\ \n",
ptable[i].red, ptable[i].green, ptable[i].blue);
fprintf (f, " shine 70 white \\ \n");
fprintf (f, " }\n\n");
}
}
/* Write a Vivid triangle patch */
void write_vivid_triangle (FILE *f, Triangle *tri)
{
Vector norm[3];
COOPERATE /* support multitasking */
vert_normal (tri, norm);
fprintf (f, "patch {\n");
fprintf (f, "\tvertex ");
vect_print (f, vtable[tri->vert[0]], dec_point, ' ');
fprintf (f, " normal ");
vect_print (f, norm[0], 3, ' ');
fprintf (f, "\n");
fprintf (f, "\tvertex ");
vect_print (f, vtable[tri->vert[1]], dec_point, ' ');
fprintf (f, " normal ");
vect_print (f, norm[1], 3, ' ');
fprintf (f, "\n");
fprintf (f, "\tvertex ");
vect_print (f, vtable[tri->vert[2]], dec_point, ' ');
fprintf (f, " normal ");
vect_print (f, norm[2], 3, ' ');
fprintf (f, "\n");
fprintf (f, "}\n\n");
}
/* Write a sub-tree to file */
void write_polyray_tree (FILE *f, GroupTree *gnode)
{
TriList2 *t;
fprintf (f, "\n// Object '%s'\n\n", object_name);
fprintf (f, "object {\n");
if (gnode->child != NULL)
abortmsg ("Internal error", 1);
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) {
if (t != gnode->index[0]->next)
fprintf (f, "\t+\n");
write_polyray_triangle (f, t->tri);
write_polyray_texture (f, t->tri);
}
if (use_transform)
write_polyray_transform (f, trans_matrix);
fprintf (f, "}\n\n");
}
/*
Writes a transformation matrix as separate Polyray scale< >,
rotate< >, and translate< > commands
*/
void write_polyray_transform (FILE *f, Matrix matrix)
{
Vector scale, shear, rotate, transl;
/* Decode the matrix into separate operations */
mat_decode (matrix, scale, shear, rotate, transl);
fprintf (f, "\n\t// Object transformation\n");
if (fabs(scale[X] - 1.0) > 0.001 || fabs(scale[Y] - 1.0) > 0.001 || fabs(scale[Z] - 1.0) > 0.001)
fprintf (f, "\tscale <%.3f, %.3f, %.3f>\n", scale[X], scale[Y], scale[Z]);
if (fabs(rotate[X]) > 0.01 || fabs(rotate[Y]) > 0.01 || fabs(rotate[Z]) > 0.01)
fprintf (f, "\trotate <%.2f, %.2f, %.2f>\n", rotate[X], rotate[Y], rotate[Z]);
if (fabs(transl[X]) > 0.0001 || fabs(transl[Y]) > 0.0001 || fabs(transl[Z]) > 0.0001)
fprintf (f, "\ttranslate <%.4f, %.4f, %.4f>\n", transl[X], transl[Y], transl[Z]);
/* Can't handle shear but warn if it's there */
if (fabs(shear[X]) > 0.01 || fabs(shear[Y]) > 0.01 || fabs(shear[Z]) > 0.01)
printf ("Warning: Significant shear in transformation (ignored)\n");
}
void write_polyray_texture (FILE *f, Triangle *tri)
{
if (tri->text_type == 1)
fprintf (f, "\t\t%s\n\t}\n\n", ttable[tri->text_index]);
else
fprintf (f, "\t\t%s_%u\n\t}\n\n",
object_name, tri->text_index + 1);
}
/* Write the Polyray file header */
void write_polyray_header (FILE *f)
{
int i;
if (psize > 0)
fprintf (f, "// Texture declarations for object '%s'\n", object_name);
for (i = 0; i < psize; i++) {
fprintf (f, "define %s_%u\n", object_name, i + 1);
fprintf (f, "texture {\n");
fprintf (f, " surface {\n");
fprintf (f, " ambient <%.3f, %.3f, %.3f>, 0.1\n",
ptable[i].red, ptable[i].green, ptable[i].blue);
fprintf (f, " diffuse <%.3f, %.3f, %.3f>, 0.7\n",
ptable[i].red, ptable[i].green, ptable[i].blue);
fprintf (f, " specular white, 1.0\n");
fprintf (f, " microfacet Reitz 10\n");
fprintf (f, " }\n");
fprintf (f, "}\n\n");
}
}
/* Write a Polyray triangle patch */
void write_polyray_triangle (FILE *f, Triangle *tri)
{
Vector norm[3];
COOPERATE /* support multitasking */
vert_normal (tri, norm);
fprintf (f, "\tobject {\n");
fprintf (f, "\t\tpatch\t <");
vect_print (f, vtable[tri->vert[0]], dec_point, ',');
fprintf (f, ">, <");
vect_print (f, norm[0], 3, ',');
fprintf (f, ">,\n");
fprintf (f, "\t\t\t <");
vect_print (f, vtable[tri->vert[1]], dec_point, ',');
fprintf (f, ">, <");
vect_print (f, norm[1], 3, ',');
fprintf (f, ">,\n");
fprintf (f, "\t\t\t <");
vect_print (f, vtable[tri->vert[2]], dec_point, ',');
fprintf (f, ">, <");
vect_print (f, norm[2], 3, ',');
fprintf (f, ">\n");
}
/* Update the stats (area, vmin/vmax, child_cnt, etc.) for this node */
void update_node (GroupTree *gnode)
{
GroupTree *g;
TriList2 *t;
int i;
vect_init (gnode->vmin, +MAXFLOAT, +MAXFLOAT, +MAXFLOAT);
vect_init (gnode->vmax, -MAXFLOAT, -MAXFLOAT, -MAXFLOAT);
gnode->obj_cnt = 0;
gnode->child_cnt = 0;
if (gnode->index[0] == NULL) {
/* Not a leaf node, calc the info from the child nodes */
for (g = gnode->child; g != NULL; g = g->next) {
++(gnode->child_cnt);
gnode->obj_cnt += g->obj_cnt;
for (i = 0; i < 3; i++) {
gnode->vmin[i] = fmin (gnode->vmin[i], g->vmin[i]);
gnode->vmax[i] = fmax (gnode->vmax[i], g->vmax[i]);
}
}
}
else {
/* A leaf node, calc the info from the triangle list */
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) {
++(gnode->obj_cnt);
for (i = 0; i < 3; i++) {
gnode->vmin[i] = fmin (gnode->vmin[i], min_vertex (t->tri, i));
gnode->vmax[i] = fmax (gnode->vmax[i], max_vertex (t->tri, i));
}
}
}
/* Update total surface area of region */
gnode->area = surf_area (gnode->vmax[X] - gnode->vmin[X],
gnode->vmax[Y] - gnode->vmin[Y],
gnode->vmax[Z] - gnode->vmin[Z]);
}
void sort_indexes (GroupTree *gnode)
{
int i;
for (i = 0; i < 3; i++)
quick_sort (gnode->index[i]->next, gnode->index[i]->prev, i);
}
void quick_sort (TriList2 *start, TriList2 *end, int axis)
{
TriList2 *a, *b;
Triangle *temp;
float middle;
if (start == end)
return;
a = start;
b = end;
middle = avg_vertex (a->tri, axis);
do {
while (avg_vertex (b->tri, axis) >= middle && a != b)
b = b->prev;
if (a != b) {
temp = a->tri;
a->tri = b->tri;
b->tri = temp;
while (avg_vertex (a->tri, axis) <= middle && a != b)
a = a->next;
if (a != b) {
temp = a->tri;
a->tri = b->tri;
b->tri = temp;
}
}
} while (a != b);
if (a != start)
quick_sort (start, a->prev, axis);
if (b != end)
quick_sort (b->next, end, axis);
}
/* Calculate the surface area of a box */
float surf_area (float a, float b, float c)
{
return 2.0*(a*b + b*c + c*a);
}
float max_vertex (Triangle *tri, int axis)
{
float max_v, val;
int i;
max_v = -MAXFLOAT;
for (i = 0; i < 3; i++) {
val = vtable[tri->vert[i]][axis];
if (val > max_v)
max_v = val;
}
return max_v;
}
float min_vertex (Triangle *tri, int axis)
{
float min_v, val;
int i;
min_v = +MAXFLOAT;
for (i = 0; i < 3; i++) {
val = vtable[tri->vert[i]][axis];
if (val < min_v)
min_v = val;
}
return min_v;
}
float avg_vertex (Triangle *tri, int axis)
{
float avg;
avg = (vtable[tri->vert[0]][axis] + vtable[tri->vert[1]][axis] +
vtable[tri->vert[2]][axis])/3.0;
return avg;
}
/* Build an index of which triangles touch each vertex. Used to */
/* speed up smooth triangle normal calculations. */
void build_tri_index()
{
GroupTree *g;
TriList *temp;
TriList2 *t;
unsigned i, vert_no;
if (vsize == 0)
return;
tri_index = malloc (vsize * sizeof(TriList));
if (tri_index == NULL)
abortmsg ("Insufficient memory for smooth triangles.", 1);
for (i = 0; i < vsize; i++)
tri_index[i] = NULL;
for (g = groot; g != NULL; g = g->next) {
for (t = g->index[0]->next; t != g->index[0]; t = t->next) {
for (i = 0; i < 3; i++) {
vert_no = t->tri->vert[i];
temp = tri_index[vert_no];
tri_index[vert_no] = malloc (sizeof(TriList));
if (tri_index[vert_no] == NULL)
abortmsg ("Insufficient memory for smooth triangles.\n", 1);
tri_index[vert_no]->tri = t->tri;
tri_index[vert_no]->next = temp;
}
}
}
}
void dump_tri_index()
{
TriList *temp;
int i;
for (i = 0; i < vsize; i++) {
while (tri_index[i] != NULL) {
temp = tri_index[i];
tri_index[i] = tri_index[i]->next;
free (temp);
}
}
free (tri_index);
}
/* Calculates the smooth triangle normal for this vertex */
void vert_normal (Triangle *t, Vector *norm)
{
Vector curr_norm, new_norm;
TriList *p;
int i;
tri_normal (t, curr_norm);
for (i = 0; i < 3; i++) {
vect_init (norm[i], 0.0, 0.0, 0.0);
for (p = tri_index[t->vert[i]]; p != NULL; p = p->next) {
tri_normal (p->tri, new_norm);
if (vect_angle (curr_norm, new_norm) < smooth_angle)
vect_add (norm[i], norm[i], new_norm);
}
vect_normalize (norm[i]);
}
}
/* Calculates the normal to the specified triangle */
void tri_normal (Triangle *t, Vector normal)
{
Vector ab, ac;
vect_sub (ab, vtable[t->vert[1]], vtable[t->vert[0]]);
vect_sub (ac, vtable[t->vert[2]], vtable[t->vert[0]]);
vect_cross (normal, ac, ab);
vect_normalize (normal);
}
/* Find the specified rgb values in the palette table */
unsigned pal_lookup (float red, float green, float blue)
{
int i;
/* The palette table is usually small so just do a simple linear search */
for (i = psize-1; i >= 0; i--) {
if (ptable[i].red == red &&
ptable[i].green == green &&
ptable[i].blue == blue)
break;
}
if (i >= 0)
return i; /* found, return the table index */
/* not found, insert the new palette into the table */
++psize;
if (psize > pmax) {
/* table not big enough, resize it */
pmax = pmax + 10;
ptable = realloc (ptable, pmax * sizeof(Palette));
if (ptable == NULL)
abortmsg ("Insufficient memory to expand palette table.", 1);
}
ptable[psize-1].red = red;
ptable[psize-1].green = green;
ptable[psize-1].blue = blue;
return (psize-1);
}
/* Find the specified named texture in the texture table */
unsigned texture_lookup (char *texture_name)
{
int i;
/* The texture table is usually small so just do a simple linear search */
for (i = tsize-1; i >= 0; i--) {
if (strcmp (ttable[i], texture_name) == 0)
break;
}
if (i >= 0)
return i; /* found, return the table index */
/* not found, insert the new texture into the table */
++tsize;
if (tsize > tmax) {
/* table not big enough, resize it */
tmax = tmax + 10;
ttable = realloc (ttable, tmax * sizeof(Texture));
if (ttable == NULL)
abortmsg ("Insufficient memory to expand palette table.", 1);
}
ttable[tsize-1] = malloc (strlen(texture_name) + 1);
if (ttable[tsize-1] == NULL)
abortmsg ("Insufficient memory for texture name.", 1);
strcpy (ttable[tsize-1], texture_name);
return (tsize-1);
}
/* Find the specified vertex in the vertex table */
unsigned vert_lookup (float x, float y, float z)
{
VertList *p, *new_node;
unsigned hash;
/* Vertex table is usually very large, use hash lookup */
hash = (unsigned)((int)(326.4*x) ^ (int)(694.7*y) ^ (int)(1423.6*z)) % HASHSIZE;
for (p = vert_hash[hash]; p != NULL; p = p->next) {
if (vtable[p->vert][0] == x && vtable[p->vert][1] == y &&
vtable[p->vert][2] == z) break;
}
if (p != NULL)
return (p->vert); /* found, return the table index */
/* not found, insert the new vertex into the table */
++vsize;
if (vsize > vmax) {
/* table not big enough, expand it */
vmax = vmax + 100;
vtable = realloc (vtable, vmax * sizeof(Vector));
if (vtable == NULL)
abortmsg ("Insufficient memory for vertices.\n", 1);
}
vect_init (vtable[vsize-1], x, y, z);
new_node = malloc (sizeof(VertList));
if (new_node == NULL)
abortmsg ("Insufficient memory for hash table.", 1);
new_node->vert = vsize-1;
new_node->next = vert_hash[hash];
vert_hash[hash] = new_node;
return (vsize-1);
}
/* Checks if triangle is degenerate (zero area) */
int degen_tri (float ax, float ay, float az,
float bx, float by, float bz,
float cx, float cy, float cz)
{
Vector ab, ac, norm;
double mag, fact;
fact = pow (10.0, dec_point);
/* Round the coords off to the output precision before checking */
ax = floor((ax*fact) + 0.5)/fact;
ay = floor((ay*fact) + 0.5)/fact;
az = floor((az*fact) + 0.5)/fact;
bx = floor((bx*fact) + 0.5)/fact;
by = floor((by*fact) + 0.5)/fact;
bz = floor((bz*fact) + 0.5)/fact;
cx = floor((cx*fact) + 0.5)/fact;
cy = floor((cy*fact) + 0.5)/fact;
cz = floor((cz*fact) + 0.5)/fact;
vect_init (ab, ax-bx, ay-by, az-bz);
vect_init (ac, ax-cx, ay-cy, az-cz);
vect_cross (norm, ab, ac);
mag = vect_mag(norm);
return (mag < DEGEN_TOL);
}
void abortmsg (char *msg, int exit_code)
{
printf ("\n%s\n", msg);
exit (exit_code);
}
float fmin (float a, float b)
{
if (a < b)
return a;
else
return b;
}
float fmax (float a, float b)
{
if (a > b)
return a;
else
return b;
}
void add_ext (char *fname, char *ext, int force)
{
int i;
for (i = 0; i < strlen(fname); i++)
if (fname[i] == '.') break;
if (fname[i] == '\0' || force) {
if (strlen(ext) > 0)
fname[i++] = '.';
strcpy (&fname[i], ext);
}
}
void cleanup_name (char *name)
{
char *tmp = malloc (strlen(name)+1);
int i;
/* Remove any leading blanks or quotes */
i = 0;
while ((name[i] == ' ' || name[i] == '"') && name[i] != '\0')
i++;
strcpy (tmp, &name[i]);
/* Remove any trailing blanks or quotes */
for (i = strlen(tmp)-1; i >= 0; i--) {
if (isprint(tmp[i]) && !isspace(tmp[i]) && tmp[i] != '"')
break;
else
tmp[i] = '\0';
}
strcpy (name, tmp);
/* Prefix the letter 'N' to materials that begin with a digit */
if (!isdigit (name[0]))
strcpy (tmp, name);
else {
tmp[0] = 'N';
strcpy (&tmp[1], name);
}
/* Replace all illegal charaters in name with underscores */
for (i = 0; tmp[i] != '\0'; i++) {
if (!isalnum(tmp[i]))
tmp[i] = '_';
}
strcpy (name, tmp);
free (tmp);
}