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1996-07-17
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Copyright 1996, Hyperion Softword
*************************************
* Orpheus 2, version 2.11 *
*************************************
Comments and queries to: Hyperion Softword,
535 Irene-Couture, Sherbrooke, QC J1L 1Y8, Canada
tel/fax - 819-566-6296 (Rod Willmot)
email - willmot@interlinx.qc.ca
Contents of this file: Purpose
Usage
Supported Features
Missing Features
About CMP Files
Making Hotspots
PURPOSE:
========
This program, the Simulator, is for use with hypertext projects that
are still under development in OH.EXE. Normally it is called by
OH.EXE itself when you give the "Simulate Reader" command on the
Project Menu. However, it can also be run as a standalone program.
The Simulator enables authors to view a work in progress exactly as
it will be seen in the Reader when finished. The Simulator obeys
all project-specific settings made in the Project Options dialog,
and responds to command buttons set up through the Screen Layout
dialog. In order for the Simulator to have something to work with,
you must at some point give a Compile command, either from the Build
Dialog (on the Project Menu), or with a convenient command that is also
on the Project Menu, "Compile, Simulate". See "About CMP Files" below.
A special function of the Simulator is to enable authors working with
graphics to create hotspots. See "Making Hotspots" below.
USAGE:
======
To run the Simulator as a standalone program:
OHSIM [filename]
where [filename] is the name of the project, with no extension. The
project must contain at least one CMP file in its storage directories,
which in turn must include a compiled version of the project's Homecard.
SUPPORTED FEATURES:
===================
The Simulator should support all features documented in online Help,
with the exception of certain elements of the Reader that would be
pointless to include. In other words, if you are using a feature
that will run in the Reader, you should be able to test it in the
Simulator. Missing features noted below will be added in coming
releases.
MISSING FEATURES:
=================
The Simulator does not yet replicate the Reader's built-in menus (which
aren't there yet anyway), nor does it provide access to Reader Help
(which hasn't been written yet). Support for certain script commands
will be added in parallel to both the Reader and the Simulator, in
forthcoming releases.
ABOUT CMP FILES:
================
Unlike the Orpheus Reader, which uses HTX files, and Orpheus Help,
which uses HLP files, the Simulator uses the CMP files stored with
your project's uncompiled cards. CMP files are created when you
give a Compile command through the Build Dialog; they contain all
of the compiled cards for one storage directory.
CMP files represent an intermediate stage between uncompiled cards and a
finished, distributable HTX document. They are the hypertext equivalent
of the .OBJ files so dear to programmers. Throughout the development
period of a project, you should periodically open the Build Dialog
(on the Project Menu) and, with Selection set to "Compile if new or
changed", give a "Compile only" command. All new or updated cards will
be compiled, with the compiled version stored away automatically in the
appropriate CMP file. (NOTE: this does not in any way change the
original - text file - copies of your uncompiled cards.) You can then
use the Simulator to examine and experience your work as if you were
your intended reader, without having to product a finished HTX and fire
up OHREAD.EXE. Of course, when you do give the command to assemble a
finished product, if most of the work is already present in CMP form
the assembly will be extremely fast. Since the compiler will also alert
you to any problem areas in your project, it's a good idea to do an
incremental compile at the end of every development day.
For more about CMP and other files used by Orpheus, see Help on
Files and Directories.
MAKING HOTSPOTS:
================
The Simulator is your tool for making hotspots in Orpheus 2. Any Graphic
card can have hotspots applied to a graphic (PCX, GIF, or other supported
format) or to an ansi screen. Each hotspot can then be linked either to
another card (Text or Graphic) OR to one or more commands immediately
following the hotspot command. For a complete discussion please see
online Help.