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rlfpro.txt
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1997-08-19
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Congratulations! You finally succeded in installing
RealLensFlare PRO (Version 1.54) including LumaObject
PLEASE READ THIS CAREFULLY!
This Textfile contains latest news about the program.
LumaObject is part of this update! You'll find information
about LumaObject in the installed Helpfile.
Please read it carefully! Information about LumaObject is
only in digital format. The Manual is the Helpfile!
You'll find the tutorial files for LumaObject in the tutorial
directory. Check them out to learn more about LumaObject!
*************************************************************
*** LumaObject must be authroized to work correctly! **
*** To authorize LumaObject you need to send us the text **
*** that is generated when you press the register Button **
*** you typed in your name! **
*************************************************************
Features not covered in the manual so far:
We are proud to announce another big improvement to RealLensFlare.
Now you can enjoy the fastest object motion blur ever seen on PC!
RLF PRO will allow you to calculate object motion blur up to
20 times faster than MAX's own motion blur!!!
AND a completely new to RealLensFlare:
If you wish you do not need Video Post anymore!! Yes you read it right!
No more Video Post! Just press the render scene icon and there you go.
Lens flares are now easier than ever. All settings are found in the
render dialog!
*****NEW Functions******
Object Motion Blur
There is a new helper object called MOTION BLUR.
The two values are:
Blur Factor : this value controls how blurred the object gets
Object Chan. : this value represents the Object channel
How does it work?
RealLensFlare was the first Plug-In to offer motion blur for lensflare
effects. The calculation is done on the amount of pixels traveled between
two frames. This will result in a direction and speed vector generating
the motion blur effect. Now you can use the same routine to generate
motion blur for any 3D object.
To activate motion blur for an object or group of objects just choose
a motion blur helper and click onto the object! And that's allyou need to do.
RLF automatically assigns an Object channel to the object and if you
render your scene in Video Post you can see the result in seconds!
Motion blur for a fast MORPHING object is not supported! High blur values
will result in unrealistic looks!
***NEW in 1.54***
ALPHA MASK switch in VideoPost setup of RLF
If you turn on ALPHA MASK, RLF will use the current
Alpha Channel for masking the specified effects.
This setting is only useful if you have a clean
alpha channel with no geometry overlapping objects.
(Logos would be a potential use of this function)
***NEW in 1.54***
Networking
Networking is now easier than ever if you want to
do a network rendering with RealLensFlare 1.5 you
just need to copy the RLF15.DLO to your network
slave computer. All network slave renderings will
be processed as normal. There is no need to install
a special network DLL!
NOTE:
If you work on a non authorized machine RLF will
restrict the render resolution to 320x240. However
if you render higher resolutions you won't see a
lensflare effect.
***NEW in 1.54***
Keyframe Feedback
if the frame slider is at a Keyframe the parameter gets
surrounded by a blue rectangle
**** HELP FILE ******
The setup program installed the help file for LumaObject
into the 3D Studio MAX help directory. To access the help file
you need to select it from 3D STUDIO MAX's menu. You can choose
from the 3D STUDIO MAX help menu: Plug-In Help--RealLensFlare.
More tutorial files will be soon available for download from our
Web page: www.cebas.com.
Enjoy this amazing new version of RealLensFlare and let us
know how you like it!
We want to use this opportunity to thank all of our beta
testers for the enormous help and support.
Special thanks go to:
Jim Lammers and Wayne Tylor for their great ideas.
And MOEBIUS for his incredible RLF settings!
regards
cebas
DISCLAIMER!!
THE INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
KIND. cebas DISCLAIMS ALL WARRANTIES, EITHER EXPRESSED
OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL
cebas COMPUTER OR ITS SUPPLIERS BE LIABLE FOR ANY
DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL,
CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES,
EVEN IF cebas COMPUTER OR ITS SUPPLIERS HAVE BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO
NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR
CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING
LIMITATION MAY NOT APPLY.
Copyright cebas computer 1997.