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- stream.gotoAndPlay(499);
- if(_root.levelskip == "on")
- {
- _root.panel.score = 1000000;
- _root.runningspeed = 4;
- _root.lockscroll = "off";
- }
- _root.levelskip = "off";
- _root.kio._visible = true;
- _root.panel._visible = true;
- _root.panel.boxes.gotoAndStop("three");
- _root.arrows.gotoAndStop(1);
- stop();
- Color.prototype.reset = function()
- {
- var trans = {ra:100,ga:100,ba:100,rb:0,gb:0,bb:0};
- this.setTransform(trans);
- };
- _root.working = "on";
- _root.noo = 0;
- _root.fatigue = 100;
- _root.introwalk = "on";
- _root.guy.gotoAndStop("Introwalk");
- _root.stage = 3;
- _root.bossdead = "no";
- _root.bossactivated = "off";
- _root.walknormal = 2.5;
- _root.bonus = 0;
- _root.bossspawn = "off";
- _root.boss = 5;
- _root.timespeed = 1000;
- _root.powerbar = 0;
- _root.enemies = 25;
- _root.pause = "off";
- _root.jump = "on";
- _root.kicked = "off";
- _root.punchandhit = "off";
- _root.punchandhitlow = "off";
- _root.shootandhit = "off";
- _root.shootandhitlow = "off";
- _root.shootdone = "off";
- _root.special = "off";
- _root.specialdone = "off";
- _root.spawncontrol = "off";
- _root.killallenemies = "off";
- _root.hadouken = "off";
-