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/ 404 Jogos / CLJG.iso / Esportes / elite_base_jump.swf / scripts / DefineSprite_186 / frame_1 / DoAction.as
Text File  |  2007-04-23  |  4KB  |  121 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 86;
  4. }
  5. var ┬º\x01┬º = 52 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 138)
  9.    {
  10.       if(eval("\x01") != 943)
  11.       {
  12.          if(eval("\x01") != 479)
  13.          {
  14.             if(eval("\x01") != 751)
  15.             {
  16.                if(eval("\x01") != 95)
  17.                {
  18.                   if(eval("\x01") != 451)
  19.                   {
  20.                      if(eval("\x01") == 586)
  21.                      {
  22.                         set("\x01",eval("\x01") + 165);
  23.                         ┬º┬ºpush({});
  24.                         break;
  25.                      }
  26.                      if(eval("\x01") == 455)
  27.                      {
  28.                         set("\x01",eval("\x01") - 371);
  29.                         continue;
  30.                         continue;
  31.                      }
  32.                      if(eval("\x01") == 946)
  33.                      {
  34.                         set("\x01",eval("\x01") - 3);
  35.                         var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  36.                         {
  37.                            return 86;
  38.                         };
  39.                         continue;
  40.                      }
  41.                      if(eval("\x01") == 328)
  42.                      {
  43.                         set("\x01",eval("\x01") + 127);
  44.                         if(function ┬º\x01\x02┬º()
  45.                         {
  46.                            return 86;
  47.                         })
  48.                         {
  49.                            set("\x01",eval("\x01") - 371);
  50.                         }
  51.                         continue;
  52.                      }
  53.                      if(eval("\x01") != 520)
  54.                      {
  55.                         if(eval("\x01") != 535)
  56.                         {
  57.                            if(eval("\x01") == 84)
  58.                            {
  59.                               set("\x01",eval("\x01") + 183);
  60.                               stop();
  61.                               this.onRollOver = function()
  62.                               {
  63.                                  this.gotoAndStop(2);
  64.                               };
  65.                               this.onRollOut = function()
  66.                               {
  67.                                  this.gotoAndStop(1);
  68.                               };
  69.                               this.onReleaseOutside = function()
  70.                               {
  71.                                  this.gotoAndStop(1);
  72.                               };
  73.                               break;
  74.                            }
  75.                            if(eval("\x01") == 267)
  76.                            {
  77.                               set("\x01",eval("\x01") - 267);
  78.                               break;
  79.                            }
  80.                         }
  81.                         set("\x01",eval("\x01") - 207);
  82.                         ┬º┬ºpush(!function ┬º\x01\x02┬º()
  83.                         {
  84.                            return 86;
  85.                         });
  86.                      }
  87.                   }
  88.                   set("\x01",eval("\x01") + 495);
  89.                   ┬º┬ºpush("\x0f");
  90.                   ┬º┬ºpush(1);
  91.                   continue;
  92.                }
  93.                set("\x01",eval("\x01") + 356);
  94.                continue;
  95.                set("\x01",eval("\x01") + 15);
  96.             }
  97.             set("\x01",eval("\x01") - 300);
  98.             continue;
  99.             ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  100.             {
  101.                return 86;
  102.             }));
  103.          }
  104.          set("\x01",eval("\x01") + 107);
  105.          if(function ┬º\x01\x02┬º()
  106.          {
  107.             return 86;
  108.          })
  109.          {
  110.             set("\x01",eval("\x01") + 165);
  111.          }
  112.          continue;
  113.       }
  114.       set("\x01",eval("\x01") - 423);
  115.       ┬º┬ºpush("\x0f");
  116.       continue;
  117.    }
  118.    set("\x01",eval("\x01") + 341);
  119.    ┬º┬ºpush(true);
  120. }
  121.