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/ 404 Jogos / CLJG.iso / Tiro / Supermarine.swf / scripts / DefineSprite_328 / frame_2 / DoAction.as
Text File  |  2008-09-15  |  3KB  |  102 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 1849 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -1266 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 314)
  9.    {
  10.       if(eval("\x01") != 628)
  11.       {
  12.          if(eval("\x01") != 393)
  13.          {
  14.             if(eval("\x01") != 238)
  15.             {
  16.                if(eval("\x01") != 39)
  17.                {
  18.                   if(eval("\x01") != 140)
  19.                   {
  20.                      if(eval("\x01") != 821)
  21.                      {
  22.                         if(eval("\x01") == 968)
  23.                         {
  24.                            set("\x01",eval("\x01") - 133);
  25.                            break;
  26.                         }
  27.                         if(eval("\x01") != 657)
  28.                         {
  29.                            if(eval("\x01") != 673)
  30.                            {
  31.                               if(eval("\x01") != 835)
  32.                               {
  33.                                  if(eval("\x01") == 98)
  34.                                  {
  35.                                     set("\x01",eval("\x01") + 601);
  36.                                     stop();
  37.                                     break;
  38.                                  }
  39.                                  if(eval("\x01") == 699)
  40.                                  {
  41.                                     set("\x01",eval("\x01") - 699);
  42.                                     break;
  43.                                  }
  44.                               }
  45.                               set("\x01",eval("\x01") - 796);
  46.                               continue;
  47.                            }
  48.                            set("\x01",eval("\x01") - 575);
  49.                            if(function ┬º\x01\x02┬º()
  50.                            {
  51.                               return 1849 % 511 * 5;
  52.                            })
  53.                            {
  54.                               set("\x01",eval("\x01") + 0);
  55.                            }
  56.                         }
  57.                         set("\x01",eval("\x01") - 264);
  58.                         ┬º┬ºpush("\x0f");
  59.                      }
  60.                      set("\x01",eval("\x01") - 782);
  61.                      continue;
  62.                      continue;
  63.                   }
  64.                   set("\x01",eval("\x01") + 517);
  65.                   var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  66.                   {
  67.                      return 1849 % 511 * 5;
  68.                   };
  69.                   continue;
  70.                }
  71.                set("\x01",eval("\x01") + 101);
  72.                ┬º┬ºpush("\x0f");
  73.                ┬º┬ºpush(1);
  74.             }
  75.             set("\x01",eval("\x01") + 730);
  76.             if(function ┬º\x01\x02┬º()
  77.             {
  78.                return 1849 % 511 * 5;
  79.             })
  80.             {
  81.                set("\x01",eval("\x01") - 133);
  82.             }
  83.             continue;
  84.          }
  85.          set("\x01",eval("\x01") + 235);
  86.          ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  87.          {
  88.             return 1849 % 511 * 5;
  89.          }));
  90.          continue;
  91.       }
  92.       set("\x01",eval("\x01") + 45);
  93.       ┬º┬ºpush(!function ┬º\x01\x02┬º()
  94.       {
  95.          return 1849 % 511 * 5;
  96.       });
  97.       continue;
  98.    }
  99.    set("\x01",eval("\x01") - 76);
  100.    ┬º┬ºpush(true);
  101. }
  102.