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Vectron.txt
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2001-10-17
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INTELLIVISION(R) Mattel electronics(r)
cartridge instructions
(For 1 or 2 players)
VECTRON (for color TV viewing only)
Hungrees, G-spheres, splits, sweeps, and prizums
--- the nasties of the universe are back again, and
they're nastier and tougher than ever! This time
they're out to stop you from constructing the
energy bases that build your score, level by level.
The higher the level, the harder the nasties are to
fend off. Challenge your friends and see who can
rack up the highest score before the nasties
destroy your energy blocks or you run out of energy.
OBJECT OF THE GAME. On each level, construct
an energy base, section by section. Add each sec-
tion by moving your energy block in place and fill-
ing it with an energy blast. Work fast to complete a
base before the nasties nibble it away. If a section
gets nibbled, you must build it again. When you
complete a base you advance to the next level.
Protect your energy block against nasties who can
destroy it. Shoot them down with energy blasts. Or
neutralize them with special energy from an E-Pak.
don't run out of energy or you lose an energy
block. Three energy blocks per game. When they're
gone, the game is over.
YOUR CONTROLS
Slide VECTRON overlays into the Hand Controller
frames, so they cover the keypads. Insert game in
the Computer Console cartridge slot. (See console
owner's instructions for equipment connection details.)
These are the game controls:
FREE STYLE MODE: Upper action buttons
MOVE ENERGY BLOCK LEFT: Lower Left action button
MOVE ENERGY BLOCK RIGHT: Lower Right action button
AIM & SHOOT ENERGY BLASTS: Disc
USING THE DISC. There are 7 directions in which
you can shoot an energy blast, which are the 7
directions on the lower half of the disc. Energy blasts
are fired from the "V-gun" at the top of the screen. You aim
and fire SIMULTANEOUSLY. To do this press the
OUTSIDE EDGE of the disc in the direction you
want to fire.
YOU CAN FIRE ENERGY BLASTS AND MOVE THE
ENERGY BLOCK AT THE SAME TIME.
GAME START ---
NUMBER OF PLAYERS
When game title appears, press the disc or
ANY KEY on the keypad.
Computer will ask: 1 or 2 players?
* Press KEY 1 for a 1-player game.
* Press KEY 2 for a 2-player game.
1-PLAYER GAME...Play until all energy blocks are gone.
2-PLAYER GAME...Player 1 plays until he/she loses
1 energy block. Player 2 then takes over. Each
player has 3 energy blocks (plus any bonus blocks
gained). Players take turns until one player loses all
of his/her energy blocks. (See 2-Player Game, page 13)
GAME STARTS AS SOON AS YOU SELECT
NUMBER OF PLAYERS.
BUILDING THE ENERGY BASE
To complete each game level, build a base out of
energy sections. The shape of the base to be built
changes from level to level and is pre-set by the computer.
|PLAYER 1 ----- PLAYER 2|
PL1 | \ / |
score->|XXXX \ / XXXX|<-PL2 score
|Level 1 V EB's 2|
| 0<------------+-V-Gun
| ====== |(Shoots energy blasts)
| = -- = |
| = || = |
| = -- = <-------+-Energy Block
| ====== |
| |
| |
| |
| |
| |
| |
| |
| |
User your ENERGY LBOCK to build the energy sections.
You don't have to know the shape you are building,
as your energy block will ONLY move into the correct
positions for the base you are currently building.
TO MOVE THE ENERGY BLOCK.
* Press <MOVE LEFT> button to move to the next position LEFT.
* Press <MOVE RIGHT> button to move to the next position RIGHT.
CREATE AN ENERGY SECTION. Use the DISC to
fire an energy blast into the energy block.
You must create an energy section before you can
move the energy block again. To override this
restriction, press either <FREE-STYLE MODE>
button. You can now move the energy block to any
position within the base, without first creating an
energy section. TO RETURN TO NORMAL GAME
PLAY, press the <FREE STYLE MODE> button again.
IF ANY SECTION OF THE BASE GETS NIBBLED
OR DESTROYED BY NASTIES, YOU MUST REBUILD
THAT SECTION AGAIN.
When you complete a base, it turns rainbow colors
and shimmers. The screen changes to display your
score. PRESS THE <DISC> to start the next game
level.
ENERGY LEVEL
the bar at the top of the screen indicates energy
left in your current energy block. If the bar reaches
zero, you lose that energy block.
There are 3 ways to lose energy:
1. The energy block uses energy just to exist.
2. The V-Gun draws energy from the energy block to fire blasts.
3. Most nasties drain energy from an energy block
when they hit it. the amount drained depends on
the type of nasty. Nasties are described on pages
8, 9, and 10.
E-PAK REINFORCEMENT
E-PAKS CONTAIN ENERGY WHICH CAN RE-ENERGIZE
AN ENERGY BLOCK AND TEMPORARILY
REINFORCE IT AGAINST DAMAGE BY NASTIES.
to get the energy from an E-PAK, shoot the E-PAK.
Then maneuver your energy block to catch the
freed energy that drifts down. If you capture the
energy, it will show in the energy block as a color
--- orange, tan or brown. the energy bar will
indicate your energy gain.
As long as the captured energy remains in an energy
block, the block is reinforced against damage by
most nasties. Once the energy is fully absorbed, the
color disappears and the reinforcement is lost.
E-PAKs can be polluted by nasties. When orange,
their energy is full strength. ORANGE energy
completely re-energizes and reinforces the energy
block. TAN energy partially re-energizes the energy
block, but provides no reinforcement against
nasties. BROWN energy is useless.
NASTIES AND OTHER CRITTERS
(looks like an X)
X X RED HUNGREES (Levels 1-3)
XX
X X These nibble away at the base and are
nuisance, but pose no danger to your
energy block. They can be shot down with an
energy blast or will self-destruct upon hitting your
energy block. When a red hungree hits your energy
block, you gain a small amount of energy.
(looks like an X)
X X YELLOW HUNGREES (Levels 1-3)
XX
X X Stronger than the red variety. They eat
up the base and also destroy the
energy block if the block is not reinforced with
energy from an E-PAK. They can be shot down with
an energy blast. They will only self-destruct on a
_reinforced_ energy block.
(looks like Saturn, kind of)
/ \ G-SPHERE (Levels 1-3)
======
\__/ It generates the hungrees. When red it
creates red hungrees. When yellow, it
creates yellow hungrees. It cannot be destroyed
but it can be reduced from yellow to red by energy
blasts. (The number of blasts needed varies.) Does
not damage base or your energy block, but can get
in the way of your energy blasts.
(looks like W)
X XX X SPLITTERS (Levels 4-6)
X_XX_X
= = Like yellow hungrees, these eat up the
base and destroy your energy block if
it is not reinforced by energy from an E-Pak. Will
self-destruct ONLY on a reinforced energy block. If
hit with an energy blast, they split into two red
splitters.
Red splitters do less damage, can be shot down
with an energy blast or will self-destruct on any
energy block. Like red hungrees, they add a small
amount of energy to your energy block when they
hit it.
(looks like a striped diamond)
#
=== DIAMONDBACKS (Levels 7-9)
## ##
=== Attracted to your energy block in
# swarms. Drain energy from an unrein-
forced block and eat the base. Can be destroyed by
an energy blast or will self-destruct on a reinforced
energy block.
(looks like two right angles)
_
|- _ BLUE MEANIES (Levels 10-12)
|-
These dastardly little critters seek out
your energy block. If TWO meanies hit
an unreinforced block at the same time, they will
destroy the block. Of course, they also tear down
the base. Can be destroyed by energy blast or will
self-destruct on a reinforced energy block.
(looks like a beehive)
-==-
---==-
--===--- SWEEPS (Levels 13-15)
---===--
--===--- These large nasties join together to
form walls that sweep across the
screen, destroying the base as they pass over it. If
they touch an unreinforced energy block, hey
quickly drain energy from it. Can be destroyed by
energy blast or will self-destruct on a reinforced
energy block.
(looks like a cross-hatch pattern)
=
--- PRIZUMS (Levels 16-18)
||=||
--- Beautiful and bad, these multi-colored
= nasties destroy unreinforced energy
blocks, as well as the base. Require 3 energy
blasts to destroy them. Will NOT self-destruct on
a reinforced energy block.
AFTER 18 LEVELS, THE CYCLES OF NASTIES
BEGINA AGAIN, BUT ALL NASTIES GET FASTER
AND NASTIER WITH EACH NEW CYCLE.
ENERGY BLOCKS
You have 3 energy blocks with which to play the game.
If you lose your third energy block, the game is over.
An energy block can be lost by:
* running out of energy, or
* an un-reinforced encounter with a strong nasty.
When you lose an energy block, it is immediately
replaced by another, as long as you have energy
blocks left. The replacement appears wherever the
energy block first appeared at the START of that level.
The number of energy blocks left, NOT COUNTING
THE ONE WITH WHICH YOU ARE CURRENTLY PLAYING,
is displayed in the upper right corner of the
screen. Energy block is abbreviated E.B.'s in this display.
SCORING
Levels 1-8....10,000 points for completing a level
Levels 9-17...20,000 points for completing a level
Levels 18 and up...30,000 points for completing a level
BONUS POINTS ARE AWARDED AT THE END OF
EACH LEVEL FOR ENERGY LEFT IN THE CURRENT
ENERGY BLOCK. Number of bonus points
depends on amount of energy left in the energy
block with which you were playing when the level
ended. Bonus points are not doubled or tripled.
Doubling and tripling applies only to points acquired
for completing a level.
BONUS ENERGY BLOCKS are awarded at the end
of level 4, level 9 and level 14
At the end of each level, the scoring screen displays
bonus points received for the last level, the
current high score, your new score, your
opponent's score*, game level just complete,
game level coming up, and notices of point value
increased or bonus energy blocks.
*In a 1-player game, opponent's score stays at 00000.
2-PLAYER GAME
Player 1 starts the game and plays until he/she
loses one energy block. (This may take more than
one game level.) On losing an energy block, Player
1's turn ends immediately. No score is displayed.
When the screen displays PLAYER 2, Player 2
begins his/her turn by pressing the <DISC>. Player
2's turn lasts until he/she loses one energy block.
When Player 1's turn comes around again, he/she
picks up game play EXACTLY where it left off when
the last turn ended. Player 1 again plays until
he/she loses an energy block.
Scores for both players are displayed at the end of
each game level played...not at the end of each turn.
BE PREPARED...If a player accidentally hits the
Disc an extra time after his/her turn is over, the
next player's turn will start immediately.
Each player has 3 energy blocks (plus any bonus
energy blocks gained) with which to play the game.
When one player loses all of his/her energy blocks,
the game ends for that player. Opponent continues
playing until that player also loses all of his/her
energy blocks. Final game score is then displayed
GAME OVER
You have 3 energy blocks (plus any bonus blocks
gained) with which to play the game. The game
ends when you lose all 3 energy blocs and any
bonus energy blocks you may possess.
when the game ends, the screen displays the final
score for all players and lists the high score.
In the unlikely event that you successfully complete
all 99 possible game levels, you will receive a
special little visual treat.
STRATEGY TIPS
1. Stay away from Free Style Mode in normal game
play. It is difficult to precisely control the movement
of the energy block in Free Style Mode.
2. HOLD DOWN either <MOVE LEFT> or
<MOVE RIGHT> button while pressing the disc to
fire energy blasts into the energy block. This saves
time and lets you move around the energy base
more rapidly, increasing your chances of com-
pleting it before the nasties nibble it away.
3. Try to position your energy block to capture
released energy from an E-PAK just before com-
pleting a game level. This will restore your current
energy block to full energy and increase the
number of bonus points you receive for that level.
No new E-PAKS will appear on the screen after you
have completed a base.
4. Concentrate on constructing your energy base,
rather than on destroying nasties. Remember,
energy blasts USE energy. If you deplete your
energy block on nasties, you may run out of energy
before completing the base.
5. A reinforced energy block is your best defense
against nasties. Try to hit the E-PAK as soon as it
appears on the screen, positioning your energy
block to capture the energy while it is still orange.
If you are not in the right position to capture the
energy, switch to Free Style mode temporarily.
When you get the energy, return to normal game play.
6. If a nasty is hovering at the point where new
energy blocks appear, a new energy block could be
destroyed as soon as it is created. To prevent this,
shoot the nasty BEFORE the new energy block ap-
pears. You can still fire your V-Gun, even without
an energy block on screen.
INTELLIVISION
Mattel Electronics
Video Game Advantage WWW manual archive -- http://www.io.com/~vga2000