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README.TXT
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1995-06-26
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8KB
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174 lines
ANTAGONY - by Triniti Software
------------------------------
What you have here is a demo of a game called ANTAGONY, developped by Triniti
Software. It is now possible to order the game directly by Triniti Software,
by filling the order form in the file ORDER.FRM.
Requirements
────────────
This game runs on a 386 33mHz with 4 megabytes RAM or better. On a 386 33mHz
system, you will need a good VGA graphic card (a good one means not OAK!).
Sound Blaster cards or compatible are supported. a minimum of 580k (594000
bytes) of conventionnal memory are required. Since the game runs in protected
mode, you must remove the EMM386 driver (or QEMM, or any low-level driver in
protected mode) from your CONFIG.SYS file.
A better alternative is to make a boot disk. Each time you'll want to play,
reboot your computer with the boot disk inserted in your drive A:. After that,
go in your game directory (ex.: C:\ANTAGONY) and start the game normally.
To do a boot disk, insert a non-formatted disk in your A: drive, and type at
the dos prompt "FORMAT A: /S [Enter]". For more information on boot disk,
refer to your DOS manual.
Sound
─────
If you own a Sound Blaster or compatible sound card, it will be possible for
you to hear musik and sound effects during the game. But first, you have to
specify that to the game. At the dos prompt (ex.: C:\ANTAGONY>) type
"SETUP [Enter]". Choose then between "Sound Blaster and Compatible" and
"No sound" by pressing ENTER. Choosing "Sound Blaster and Compatible" will
offer new choices. First, choose "Autodetect". This option may crash on some
system. If it occurs, reset or reboot your computer and read the paragraph
below. If the option works, you will see your SB settings automatically
detected. Then choose "Save settings and Exit".
In the (really bad) case the autodetect operation don't work on your system,
you'll have to enter by yourself the three settings (port, irq, dma). Choose
each of them by pressing enter, and choose the correct setting (ex.: for port,
you can choose 220,230,240,250 or 260). When all is done, choose "Save set-
tings and Exit".
Speed
─────
During a combat, you can change the speed of the game by pressing the keys "-"
or "+" on the regular keyboard (not on the keypad). The range is from exage-
rately slow to exagerately fast (fast only on good system!!!)
The controls
────────────
To control the fighters, you will have the choice between Keyboard 1,
keyboard 2, joystick 1 and joystick 2. Here the keys for both keyboards:
Keyboard 1 Keyboard 2
────────── ──────────
8 Y
\ │ / \ │ /
4 ──┼── 6 G ──┼── J
/ │ \ / │ \
2 N
Now, here the buttons for each control:
Control │ Punch Kick
───────────┼──────────────────────
Keyboard 1 │ Enter Right shift
Keyboard 2 │ Z X
Joystick 1 │ Button 1 Button 2
Joystick 2 │ Button 1 Button 2
What you get in this demo version
─────────────────────────────────
In the demo, only two warriors are present: Kouo and Mondai. Both mode --
"Tournament" and Human VS Computer -- are available. It means that you can
play with up to 7 of your friend in a tournament, but each of them will only
have the choice between Kouo and Mondai. Only one background is present.
What you will have in the commercial version
────────────────────────────────────────────
In the commercial version, All seven warriors are there and, in addition, two
extra warriors to fight with, if you can beat all 6 other warriors! 9 back-
grounds are also included. All that for only 20$CAN !...
The menu
────────
The menu is the first part you see of the game, and is composed of 4 sub-
parts:
-Main menu
Choose which of the 3 other sub-parts (Human VS computer,
tournament or options) you want to access or quit to dos
-Options
Here, you can choose the control of both players (keyboard 1,
keyboard 2, joystick 1, joystick 2, none). You can choose too how
much time a combat will last (no time, 33,66 or 99 seconds) and
finally which kind of force bar will be used in tournament
(independant or dependant)
-Human VS computer
In this mode, one player will fight against 6 other warriors fol-
lowed, if necessary, by 2 extra guys. First choose if you want to
be the player 1 or 2 (which control you want) by going up or down
press enter to confirm your choice (you will see the animations).
by going right or left, you can choose your fighter. Unfortu-
nately, you can't play in "Human VS computer" mode in the demo
version.
-Tournament
In this mode, up to 8 players fight in a tournament. If you
choose an odd number of fighter, the computer will enter the tour-
nament as a warrior. To choose a warrior, go right or left.
Press ENTER to confirm the choice. Do that for all of your
player. Finally go down on "Fight" and press ENTER to begin the
tournament. When you'll se the tournament board, the upper
fighter will be controlled by control 1 and the other one by the
control 2.
Note: If only 2 warriors has been chosen, a question (fight
again?) will be asked at the end of each combat. So that it will
be possible to fight head to head as long as you want.
The fights
──────────
The combat screen is a bit classical. In upper center, there's the number of
remaining seconds to combat. If you chose "No time", then the counter will
always be at 00. The force bar (dragon tongues) represent the remaining power
of each fighter. The energy will be independant (each player has his own
energy) if the tongues are distinct. However, if they are dependant (there's
a knot between two tongues), each time a warrior lose a certain amount of
energy, this energy will be transfered to the other's one. The advantage of
this type of force bar is that a combat can last a lot more time. This kind
of force bar is only available in tournament mode, and not in Human VS
Computer mode. The left warrior is controlled by control 1 and the right one,
by the control 2.
During the fights, each fighter can execute some movements and special moves.
Below are listed those moves, for each warrior:
Kouo
────
Backward jump Up+backward
Backward walk Backward
Bend Down
Down block Down+punch
Forward jump Up+forward
Forward walk Forward
Kick in abdomen Kick
Kick in knee Forward+down+kick
Jump Up
Leg sweep Backward+down+kick
Punch Punch
Upper block Backward+punch
Uppercut Forward+down+punch
Knee/elbow combination Backward,forward,backward
Plait knock Forward+punch
Mondai
──────
Backward jump Up+backward
Backward walk Backward
Bend Down
Blade transformation Up,down,backward,forward,forward
Cut hand Punch
Down block Down+punch
Down punch Down+forward+punch
Forward jump Up+forward
Forward walk Forward
Kick in abdomen Kick
Kick in knee Forward+down+punch
Jump Up
Leg sweep Backward+down+kick
Prayer Down+backward,down+backward,up+forward,up+forward
Upper block Backward+punch
Turned kick Backward+kick