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ARCADE
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TERROID
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README.TXT
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1996-04-05
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9KB
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196 lines
TTTTT EEEEE RRR RRR OOO I DDD
T E R R R R O O I D D
T EEEE RRR RRR O O I D D
T E R R R R O O I D D
T EEEEE R R R R OOO I DDD
The new classic Horizontal-Scrolling-Shot'em Up-Actiongame for PC!
... coming to you from DIGITAL Nightmares ...
for MS-DOS and Windows 95
You are alone! Your home-planet has been destroyed by the people from
XRIMA. Only YOU can free the Orbians - which has been taken to XRIMA -
from death and slavery.
Blast your way through space, orbit, planet surface and the megacity on
XRIMA and free your people!!!
TERROID is a classic-arcade game made by us to bring the quality of R-Type,
SWIV, Wings of Death or Lethal Excess on your PC.
This is NONE of all these XXX-level just-look-on-the-screen-and-hold-the-
firebutton-games with two different enemy-types and a little-big-enemy-
boss every five levels.
You even will have to use your brain sometimes ;-)
TERROID offers 9 levels filled with action, explosion and (of course)
hundrets of different enemies, 2 bonuslevels with a 3D-flight through
rings, mines and bonusitems and a training-game wich guarantees endless
gaming-fun on your way to the top-hiscore with an intelligent level-
generator.
***************************************************************************
*** Playing the Game ******************************************************
***************************************************************************
Before the game starts you can choose your difficulty-level. We added the
BEGINNER and EASY levels, but remember: all levels are designed for the
NORMAL grade - and if you are good enough, you can manage to complete the
game. If you want to get as much of the game as you can: play NORMAL!
In BEGINNER and EASY you will get much less points and it is much more
difficult to get a good highscore.
The fourth game-mode is TRAINING. Here you can play an endless (or better:
until-you die) game created by a more or less intelligent level-generator
wich creates enemy-attack-waves for you. The enemies get more and more
difficult the further you get, the more enemies you kill and the more
points you get - there will appear less enemies if you don't manage to
blast down enough.
In the normal game you have to fly your fighter through the levels avoiding
incoming hostile formations, managing difficult traps, minefields and other
arriers and blast down as much of them as you can.
The game is as easy to control as a computer-game can be:
-----------------------------------------------------------
Move: CURSOR/Joystick
Fire: CTRL/STRG/Button 1
Smartbomb: ALT/ALTGR/Button 2
Pause: P
Music: F8
Screenshot: RIGHT SHIFT
If you managed to blast a whole enemy-formation away, an extra-item will
appear. You can collect it by flying on it.
These extra-items can be weapons, lifes, points, ...
The extra-weapon-system is the only thing which differs (from the great
old arcade-action-games). We think it is much fairer to the player as it
is now! You cannot loose a whole weapon you got, it just can loose some of
its power.
The status-bar:
-----------------
On top of the game-screen you see your ships status. The red bar indicates
the ships hull strength. The blue lamp shows your weapon state, the yellow
one is lightened if you have got a smartbomb. Your lifes are displayed in
the middle of the bar, the highscore-points right.
If you approach a big enemy a strength-bar will appear on the bottom of
the screen. It shows the enemies-energy and allows you to see your hits and
the damage done by them.
The bonuslevel:
-----------------
After finishing level 3 and 6 you will get into a 3D-bonus level. You just
have to fly your ship with the CURSOR-keys through EVERY silver ring (also
marked with an arrow in front of them) and avoid ALL mines. You can (on
your way through the rings) collect some of the bonus-items.
Continues:
------------
As there is no ability to save your game (which would rob you much of your
gaming fun and will make the game a 'trial and error' game only) we added
an option to continue your game by buying three new lives for 50000 points
if you lost all your lifes. A Screen will appear asking you, wether you
want to buy three lifes or better use your points for a high score.
Your highscores:
----------------
If you after some time get some very good scores, you may want to exchange
them with your friends. With 'HSCMERGE.EXE' you can put yours and your
friends highscores together to one file! Just rename your 'HISCORE.DAT'
to 'HISCORE.1', the second one to 'HISCORE.2' and run 'HSCMERGE.EXE'. Then
a new 'HISCORE.DAT' is created which contains the best scores of both
highscore-tables.
Also you have the opportunity to get a place in our INTERNET-Highscore-
Table. We created a highscore table for all Terroid-players over the world
on our homepage: http://www.informatik.uni-oldenburg.de/~miha/terrhsc.html
Just email your 'HISCORE.DAT' to: michael.haar@informatik.uni-oldenburg.de
Some tips for the game:
-------------------------
1. As your blue mainweapon needs some time to reload you must decide
whether you need firepower or just a lot of shots flying around. Always
have an eye on the statusbar - the blue lamp shows the status of your
reloading weapon.
2. Destroy the missile-launchers and other cannons before they can fire.
3. To avoid the homing-missiles try to move in a circle around them on the
screen until they run out of fuel and explode - but be careful as you're
not alone!
4. Collect all extras you can get - they give energy, new weapons, points
or lifes.
5. Don't collect the black-death extras!!!
6. Use your smartbombs careful and try to use them for the endbosses ...
7. Look what's coming from backwards!
8. Have fun!
***************************************************************************
*** Any Problems? *********************************************************
***************************************************************************
The game runs with both: DOS and Windows 95 - we developed and tested it
with Win 95.
For ultimate smooth scrolling experience please start the game in MS-DOS-
mode if you use Windows 95. Your soundcard-IRQ must be 7 or less if you
want to play the game with DOS.
If the whole installation and setup doesn't work, please do this:
1. Remove all lines in you AUTOEXEC.BAT-file (Harddisk C:) which contain
the word TERROID (your AUTOEXEC.BAT must not be write-protected!).
2. Delete all previosly, incomplete installed versions of TERROID on
you harddisk (especially the Terroid-CONFIG-file).
3. Copy all files from the Terroid-CD in a new directory on your Harddisk.
4. Run SETUP.EXE from this new directory on your Harddisk and choose your
soundcard/controller (do not install the game on HD!).
5. Start Terroid.
SETUP creates an TERROID-entry in your AUTOEXEC.BAT which contains the
gamedirectory on your harddisk to save configuration and hiscoretable.
Supported soundcards are: Gravis Ultrasound, many different models of the
Soundblaster series and compatible soundcards, Soundscape and of course
;-): no sound.
Normally you should use the AUTODETECTION to find your soundcard for you.
Known bugs or incompabilities:
- The game may sometimes restore your Systemtime wrong.
- The Setup-Soundtest may crash if you run it twice with the wrong sound-
card set.
***************************************************************************
We are not responsible for any kind of damage done to you or your computer
by installing/playing this game.
***************************************************************************
For further information on DIGITAL Nightmares and further share- and free-
waregames made by us, please visit our WWW-Homepage:
http://www.informatik.uni-oldenburg.de/~miha/
write an E-Mail:
michael.haar@informatik.uni-oldenburg.de OR fam.haar@t-online.de
or write:
Michael Haar
Am Schuetzenholz 29
29643 Neuenkirchen
Germany
***************************************************************************
*** Credits and Thanks ****************************************************
***************************************************************************
People involved in the production of this game:
Michael Haar - Coding, Leveldesign, Sound, Graphics, ...
Ulrich Haar - Graphics, Coding, Leveldesign
Michael Thayer - Music, Coding
Tobias Mueller - Betatesting, Betatesting, Betatesting
Tobias Lenz - Betatesting, Leveldesign
We would like to thank WATCOM for a good C-Compiler, Jean-Paul Mikkers for
his MikMod-Library, Gravis for the Ultrasound Plug & Play and Microsoft
for Windows 95.
We hope you will have as much fun playing this game as we had making and
playing it.
It took us from April to October 1996 to make this game complete with
spending more or less time for our studies, military-service or school.