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PINREAD.DOC
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1980-01-02
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PINOCLE GAMES INSTRUCTIONS
The game of Pinocle is thought by most to be a descendant of an old
German game that has unclear ties to the Swiss and French. Indeed,
the 'h' in the alternative spelling of Pinochle seems to be one of those
German things! Pinocle's popularity comes from an appealing combination
of the thrill of gambling and the demand for skilled play.
Thank you for your interest in PINOCLE GAMES! The menu offers three
different games: BASIC - the classic game in which you play with the cards
that are dealt to you, KITTY - a variation in which the highest bidder
incorporates the four cards in a kitty into his hand (and then discards
four into his pile), and PASS - a variation in which, after the highest
bidder calls a trump suit, his partner passes him four cards, and then,
the high bidder sends four cards back to his partner. All games are four-
handed, single deck, partnership Pinocle. You play your hand only. The
computer plays your partner's and the two opponents' hands. The computer
does NOT cheat! It knows only the cards that have been melded.
Be sure to check out the SETUP section of the program by selecting 'S' from
the main menu. In SETUP, you can change many of the ways PINOCLE GAMES
plays Pinocle so that (hopefully) your style of play can be accommodated.
Some of these options are explained below. The current choices of some of
the important options are indicated in the scoring section of the screen.
GENERAL RULES OF PLAY: A Pinocle deck consists of two each of the ace
through 9 in each of the four familiar suits - clubs, hearts, spades, and
diamonds. Initially, the suits have equal rank. After a trump suit is
called (by the highest bidder) the trump suit outranks the other three
suits which remain of equal, although now lesser, rank. The cards are of
course shuffled and dealt for each hand by successive players moving
clockwise around the table. Each hand consists of eleven (in the KITTY
variation) or twelve cards.
Points are earned in two ways. First, certain combinations of cards (meld)
in each hand have value.
meld description points
RUN A 10 K Q J in the same suit 150
ACES AROUND one A in each suit 100
KINGS AROUND one K in each suit 80
QUEENS AROUND one Q in each suit 60
JACKS AROUND one J in each suit 40
PINOCLE Q of spades & J of diamonds 40
MARRIAGE K & Q in same suit in trump 40
not trump 20
NINE of trump 10
The RUN meld is valid only if that suit is made trump by the high bidder.
PINOCLE GAMES also allows for double melds. You can see and/or change
their value by selecting SETUP from the PINOCLE GAMES menu. Meld is valid
only if the partnership earns a point during the card play.
Each player, after examining his new hand for meld and suit strength (trump
suit potential), must decide how high he should bid. In PINOCLE GAMES, you
must enter a multiple of ten as your bid. If you are the first player to
bid (that is, you 'open' the bidding), the bid must be at least as high as
the open bid level set in SETUP and shown in the scoring section of the
screen. If you do not open, a first bid (other than a zero to pass) must
be higher than the previous bid by at least ten points. SETUP allows you
to select one of two options for the bidding procedure: "auction" or "bid
once". Auction bidding allows the bid to go around the table more than
once. After the first round, you decide each time the turn to bid comes to
you whether to continue to bid or pass. The players bid until only one
bidder remains. If "bid once" is selected, each player has just one chance
to win the bid and must bid as high as they dare. If the 'bid meld?' flag
for the game is turned on in SETUP, the players' first bids will jump in
the amount equal to 1/2 their meld (if they have 40 or more meld). The
players' partners, including your partner, then adjust the level to which
they will bid. The bid winner declares the trump suit. Each player must
guess how much meld their partnership will generate and how strong their
hands will be in the card play in order to calculate how high they can bid.
The second way of getting points is from winning cards during the card
play. Again use SETUP to see and/or change the card values. The play
begins with the bid winner leading a card. The other players, one at a
time, clockwise from the leader, then each play a card. They must follow
suit if they can. They must also 'climb' - that is, play a card of
higher rank if they can. The cards are ranked from highest to lowest as
follows: A, 10, K, Q, J, 9. The trump suit outranks the other three suits.
If the players have no cards of the suit led, then the players must play a
trump card if they have one, and they must climb in trump if necessary. A
"card hint" feature is available in SETUP to help you play if you wish.
The player with the highest ranking card wins those cards and their value
for his partnership and leads a card... The process repeats until the
cards are exhausted.
The total points from meld plus card values must equal or exceed the bid
made by the bid winner in order for that total to be awarded. If the total
of meld plus values does not equal or exceed the bid, then the bid is
subtracted from the score. The game ends when a partnership reaches
gamepoint or has the higher score above gamepoint. SETUP allows an
interesting option to ending the game. Under GAME VARIABLES in SETUP you
can activate the option that ends the game only when a partnership reaches
or exceeds gamepoint AND wins a bid!
PINOCLE GAMES continuously provides you with instructions at the bottom of
the screen. It can also assist you by recommending a card for you to play
(this hint feature can be turned on or off in SETUP) and, similarly, it
will not permit you to make an illegal choice.
Notice that most of PINOCLE GAMES' play can be conducted using just the
arrow keys! The only time your hand needs to move away from the arrow keys
is when you make your first bid or make a menu selection. Also notice that
SETUP on the main menu allows you to change the colors.
To print this document, enter this DOS command: copy pinread.doc prn