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- Math Tower
-
- mathtow1.zip Math Tower: a game of basic math skills
-
- Math Tower is a fun way for students to practice their basic math skills in
- addition, subtraction, and multiplication. Numbers up to 3 digits can be
- selected, and equations with up to 4 factors may be used.
-
- The object of Math Tower is for the students to make their way level by
- level, collecting points and solving math problems along the way. They must
- navigate through monsters and traps, and find the key to the stairs heading to
- the next level (the keys hide themselves as traps.) They must get to level 10,
- find the crown, and carry it back down to level 1 to leave the tower. They
- can look into rooms without entering (for a price) or find an orb to spy.
-
- STARTING THE PROGRAM
- Math Tower will run from diskette or may be copied to a hard drive. You
- start it by entering MATHTOW at the DOS prompt. You will be presented with an
- initial credit and message screen. NOTE: as stated on this screen, Math Tower
- is NOT freeware and you may use it for 30 days only. After 30 days, you must
- either purchase the registered version or erase all copies of the shareware
- version you have (per the copyright laws of the U.S.)
- Every time the program is started, a new, random tower is built so you will
- most likely never see the same room contents twice.
-
- PLAYING THE GAME
- You must first select what type of math you are interested in using. Use the
- up and down arrow keys to highlight a selection and press Y to include that
- option, or N to exclude it. You may have all operation types enabled
- (addition, subtraction, and multiplication), two of them, or only one. You
- can only choose a single digit selection (either 1 digit numbers, 2 digit
- numbers, or 3 digit numbers.) Also, you can only select one factors option
- (either equations with 2 factors, 3 factors, or 4 factors.) Once you have
- made your selections, press F1 to continue.
- You will now see the playing field. You start at level 1, room 1 (the
- entrance/exit from the tower.) Use the cursor keys to move around. Once
- you have some points, you can look into an adjacent room without actually
- moving into it by pressing L and the arrow key to indicate which way to look.
- Be advised that this costs you 20 points each time. If you do not have
- enough points, you can only find out what is in a room by going there.
- If a room contains a trap or a monster (see the legend at the bottom of the
- screen), you will have to solve a math problem. If you answer incorrectly,
- you will lose some points. If you answer correctly, you will earn some
- points. Note: large numbers can be entered with either commas or without
- commas - e.g. 1,234 or 1234 Some rooms have points laying around which you
- can collect for free. There is no time limit for solving problems; the
- program will wait for as long as it takes and the player will not be penalized.
- You must find the key before going to the next level. The key is hidden
- as a trap on the screen so you must go into rooms with traps even though you
- can avoid monsters. Once you have the key, you may proceed to the next level.
- To do this, you must find the room with the two up arrows, enter that room,
- and press U. If you want to go down a level, enter the room with the two
- down arrows and press D.
- If you run across an orb (there is one on each level) you will be able to
- see into all adjacent rooms for free for awhile (the orb eventually dies out.)
- The object is to get to level 10, find the crown, and head back to the
- entrance/exit on level 1. Once you have the crown and are at the exit room,
- press either the up arrow or the left arrow to leave the tower.
- You may press ESC at any time to leave the game, however, in the shareware
- version, your progress will not be saved and you will have to start over again.
-
- THE REGISTERED VERSION
- The registered version will track the progress of 38 students in a registry
- so they do not have to finish the game in one setting. Their game information
- is saved if they exit without finding the crown. Also, the scores of the top
- ten explorers to successfully leave the tower with the crown are saved in the
- Hall of Fame. There are ten levels with 135 rooms on each (1,350 rooms in
- all!)
- When a student first signs in, they may select which math operations to use
- (addition, subtraction, and/or multiplication), the numbers of digits to be
- used, and the number of factors in each equation. Ideal for math beginners.
- Use the SOFTCAT program to generate an order form (available from
- http://members.aol.com/wjimer6887) or send $10.00 (check or money order) to:
-
- William Jimerson
- 720 Margo Dr.
- Simi Valley, CA 93065
-
- Special Requirements: Color display
-
- Shareware. Uploaded by the author
-
- William Jimerson
- WJimer6887@aol.com
-